Farming Simulator 25 mods
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High Capacity Cow Pasture V1.0.0.1
A high capacity cow pasture capable of producing milk, manure, and slurry. The pasture can be customized to fit your needs. Category: Animal Pens Price: $12,500 Animals: 2,500 Food: 2,500,000 Water: 1,500,000 Milk: 2,000,000 Buffalo Milk: 1,500,000 Manure: 15,000,000 Slurry: 25,000,000
Tractor Terrain Dynamics v1.0
Tractor Terrain Dynamics v1.0 Revolutionary terrain dynamics system that simulates realistic wheel slip and soil moisture effects! Experience authentic vehicle physics where ground conditions affect traction, efficiency, and driving behavior. KEY FEATURES: Dynamic soil moisture system with seasonal variations Realistic wheel slip physics based on ground types Weather-adaptive moisture simulation (rain/dry cycles) Full multiplayer synchronization with savegame support Interactive HUD with slip and moisture monitoring Support for all vehicle types (tractors, trailers, trucks) Chassis-type detection (tracks, dual wheels, standard) Your vehicles now interact realistically with terrain – watch for slippery conditions and optimize your work efficiency! Author: WDmods Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Lizard N267 V1.0.1
The Lizard N267 is one of the most popular manure spreaders found on Polish farms. Thanks to its robust construction and high payload, this machine ensures efficient work even in the most demanding conditions. The N267 features a precise vertical adapter that guarantees uniform distribution of organic fertilizer. Category: Manure Spreaders Base price: $52,500 Required power: 55 hp Working width: 8 m Working speed: 15 kph Capacity: 12 m³
Tractor Terrain Dynamics – Mod pour Farming Simulator 25
Tractor Terrain Dynamics – Mod pour Farming Simulator 25
Digitalanzeige V1.3.0.0
Digitalanzeige V1.3.0.0 Digitale Anzeige für die nächste Produktion, das nächste Silo, die nächste Tierhaltung (nur wenn ein Lager vorhanden ist) oder das nächste Lager. Zeigt alle Inhalte alphabetisch sortiert an (lua). Automatisches Paging bei großen Inhaltsmengen. Beim Spielstart sucht das Display nach dem nächstgelegenen Ziel, das angezeigt werden soll. Wenn also etwas näher herangeschoben oder gelöscht wird, zeigt das Display weiterhin den alten Wert an. Im Lieferumfang enthalten sind ein massiver Standständer und mehrere Wanddisplays mit einer Anzeige von 3 bis 26 Zeilen. Darüber hinaus gibt es ein 26-zeiliges Wanddisplay mit doppelter Breite und somit 52 darstellbaren Inhalten. Für die Wanddisplays ist auch eine Stange im Lieferumfang enthalten, falls das Gebäude keinen geeigneten Platz zur Aufstellung bietet. Preis pro Display: 2.000 $ bis 20.000 $ Monatliche Wartungskosten: 5 $ Preis pro Mast: 250 $ V1.3.0.0 Es wurde ein neues, großes Dreifachdisplay mit 3 Spalten und einer Höhe von 3,80 m hinzugefügt, das bis zu 105 Elemente in Standardschriftgröße anzeigt. Verbesserte Leistung: Die Anzeigen berechnen ihren Text nun seltener neu, was Rechenzeit spart, insbesondere bei vollen Lagern mit vielen verschiedenen Waren. Tags: Automatisches PagingBeim SpielstartIm LieferumfangMonatliche Wartungskosten
Parkfahrzeug V1.1.0.0
Parkfahrzeug V1.1.0.0 Mit Strg + T können Sie zwischen den Fahrzeugen wechseln und diese parken. Mit Shift + Strg + T können Sie die Tabulatorfunktion für alle Ihre Fahrzeuge wieder aktivieren. Im Mehrspielermodus wird der Parkstatus nur für dich selbst festgelegt. Der Spielstand wird im Einzelspieler- und im Mehrspielermodus gespeichert. V1.1.0.0 Neu hinzugefügt: Automatisches Entparken eines Fahrzeugs, sobald es sich einige Meter bewegt hat (optional; in den allgemeinen Einstellungen aktivieren) Neu: Mit Strg+Umschalt+Tab kann man durch die geparkten Fahrzeuge blättern und so die normale Tab-Beschränkung umgehen. Neu: Positionieren Sie das Parksymbol mithilfe der horizontalen/vertikalen Versatzfelder in den allgemeinen Einstellungen neu. Behoben: Fahrzeuge, die im Spiel absichtlich nicht per Tabulator anwählbar sind (z. B. Autowaschanlagen), werden nicht mehr in den Tabulatorzyklus gezwungen. Behoben: Der Parkstatus ist nun an die eindeutige Spieler-ID des Spiels anstatt an Ihren Spielernamen gebunden, sodass Spieler mit demselben Namen keine geparkten Fahrzeuge mehr teilen (bestehende Installationen behalten ihre aktuelle ID). Behoben: Ein dedizierter Server schreibt nicht mehr redundant einen Eintrag in den gespeicherten Parkzustand jedes Fahrzeugs. Tags: Behoben EinDer SpielstandIhre FahrzeugeIm Mehrspielermodus
Digital Display V1.3
Digital Display V1.3 Digital display for the next production, silo, animal husbandry (only when it has a storage) or warehouse. Displays all content sorted alphabetically (lua). Automatic paging when there is a lot of content. When the game starts, the display looks for the closest target to display. So if something is placed closer or deleted, the display will still show the old value. Included is a chunky stand display and several wall displays with 3 to 26 lines display. In addition, there is a 26-line wall display with double width and thus 52 displayable content. For the wall displays is also a pole included, if the building has no suitable area to place. Price per display: 2.000$ to 20.000$ Maintenance per month: 5$ Price per pole: 250$ V1.3.0.0 Added a new large Triple Display with 3 columns and a height of 3.80 m, showing up to 105 items at standard font size Improved performance: displays now recalculate their text less frequently, saving computing time, especially with full warehouses containing many different goods Author: Achimobil Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Manure Ground V1.0.2
Adds deposited manure to fields when using manure spreaders. Instead of flat ground textures, manure actually lies on the soil. Features: – Manure is deposited directly on the field during spreading. – Higher application rates of manure result in more manure on the ground. – Deposited manure cannot be collected back from the field. – Option in Game Settings to hide the standard flat manure texture. The appearance and shape of deposited manure may vary slightly depending on the map’s terrain configuration. Changelog Version 1.0.1.0: – Fixed overlapping manure spreader previews when quickly switching vehicles in the shop (1.0.0.1) – Improved manure’s resistance to wheel compaction to work around a game issue that caused holes when another layer was deposited – Improved manure distribution by creating more, smaller piles – Added tire-track texture preservation and removed the clearing of other materials during manure deposition
Park Vehicle V1.1
You can (de)activate the tabbing of the current vehicle with Ctrl + T to “park” vehicles. With Shift + Ctrl + T you can activate tabbing again for all your vehicles. In Multiplayer the parking state is only set for yourself. The state is saved in single player and in multiplayer.
Case IH Farmall C Series US/EU – Mod pour Farming Simulator 25
Case IH Farmall C Series US/EU – Mod pour Farming Simulator 25
FS25 Hagenstedt V1.5.0.0
FS25 Hagenstedt V1.5.0.0 Changelog 1.5.0.0: A new savegame is not required Fixed the lime effect V1.4.0.0 Fixed the map latitude. The months now match the Northern Hemisphere again The poplar tree can now be purchased in the store V1.3.0.0 – A new savegame is not required – New crops: black bean and millet – New textures for soybeans, corn and sugarcane – Mustard now produces grain – Added tire flattening stage for most crops – Alignment adjusted for most crops – Fixed the planting angle of fields generated by missions – Fixed all bales – New lighting – General improvements and various fixes Welcome back to Hagenstedt, the iconic map from Farming Simulator 2013! Now the map features a modern look while preserving the essence of the original version. It includes: – 42 fields with missions – 142 farmlands: the entire map area is purchasable – Various areas for work and leisure – Farm with sheds, storage buildings, and houses – only functional after purchasing the land – Animal pens for cows, sheep, and chickens – Vehicle shop with workshop – 7 sell points for a wide range of products – BGA – Lime station – 2 fuel stations – New foliage for painting – 100 collectible horseshoes V1.2.0.0 – Fixed issue where the meadow could not be plowed – Added puddles Required mods: Hagenstedt Houses Hagenstedt Husbandries Hagenstedt Sheds Hagenstedt Storages Credits:DH Modding Tags: Farming SimulatorHagenstedt HousesHagenstedt HusbandriesHagenstedt Sheds
FS25 Redstone County-Oklahoma V1.0.0.1
FS25 Redstone County-Oklahoma V1.0.0.1 Changelog 1.0.0.1 Crop calendar updated and adjusted to the North American farming system Decorative bird element removed from the farm area. Welcome to Redstone County, Oklahoma! Explore a vast rural landscape inspired by the heart of Oklahoma, featuring extensive farmland, rolling hills, large forests, and a highly detailed rural town. Created for farmers, loggers, and simulation enthusiasts, Redstone County offers a realistic and immersive experience where farming and forestry work side by side. Map Features: – Large and diverse farming areas. – 3 new crops added: – Triticale – Black Beans – Alfalfa New production chain: – Produce triticale flour at the Grain Mill. – Optimized production with faster processing. – Extensive forestry operations. – 60 Farmlands – 6 Forestry Areas – Sell Points and Production Facilities New tree species: – Includes the trees from Silverrun Forest and giant Sequoias. – The Sequoias can be harvested and sold or used in sawmill productions. – Due to the size and weight of these trees, specialized forestry equipment is required for efficient cutting, processing, and transportation. – Active railway crossing the county. – Detailed rural town with several local industries. – 4 lime production stations spread across the map. – Highways, country roads, and red dirt roads inspired by Oklahoma. – Authentic landscapes and breathtaking views of the American countryside. -All Silverrun Forest trees can be purchased and placed through the Construction Menu, or planted normally using tree planters. – Fully functional and fully integrated BGA. – The Biogas Plant (BGA) can be purchased separately, allowing players to use its production functions without having to buy the entire property. – To access the remaining facilities, such as the silage bunkers, storage areas, and other placeables, it is necessary to purchase the land where the BGA is located. – Collectibles hidden throughout the map, encouraging players to explore Redstone County. Custom Crop Calendar – The crop calendar has been adjusted to accommodate the new crops added to the map. Thanks to the climate conditions of Redstone County, it is possible to harvest corn up to twice a year, allowing for greater productivity and different farming strategies. Enhanced Lighting System Fully customized lighting with more realistic sunrises and sunsets. An immersive atmosphere throughout different times of the day and seasons of the year. Lighting effects have been carefully adjusted to highlight the rural landscapes, forests, and towns, making the visual experience of Redstone County even more authentic. Your next farming adventure starts here.. Credits:SamuelBatistaModding Tags: BGACustom Crop CalendarMap FeaturesRedstone County
Digital Display FS25
Digital display for the next production, silo, animal husbandry (only when it has a storage) or warehouse. Displays all content sorted alphabetically (lua). Automatic paging when there is a lot of content. When the game starts, the display looks for the closest target to display. So if something is placed closer or deleted, the display will still show the old value. Included is a chunky stand display and several wall displays with 3 to 26 lines display. In addition, there is a 26-line wall display with double width and thus 52 displayable content. For the wall displays is also a pole included, if the building has no suitable area to place. Price per display: 2.000$ to 20.000$ Maintenance per month: 5$ Price per pole: 250$ Uploading to sites other than ModHub is prohibited and therefore illegal, linking only with original download link. NO substitute link! Modifying and re-uploading in whole or in part is not allowed! Please report bugs or suggestions for improvement on Github: https://github.com/Achimobil/FS25_DigitalDisplay - Added a new large Triple Display with 3 columns and a height of 3.80 m, showing up to 105 items at standard font size - Improved performance: displays now recalculate their text less frequently, saving computing time, especially with full warehouses containing many different goods - Performance optimisations - Display now always shows what belongs to the player's farm from the connected storage. To support silos with 'perFarm' setting - For connections without storage entries, these are now integrated via onHusbandryFillLevelChanged. The call for this, which is missing in the base game, has been added to PlaceableHusbandryFood - Colours of inputs for animal stables corrected - PL and FR translations added/corrected - Rare nil error caught - Smaller 3-line display added - Missing packages added to old display - Now supports more animal husbandries and Giants object storage - Displays revised and equipped with colour selection (not the classic stand display) - Slightly more distance for the letters to the frame for better visibility - Added settings menu per display to set font size and quantity display type - Filltype text is now shortened if it is too long - FR translations added
Park Vehicle FS25
You can (de)activate the tabbing of the current vehicle with Ctrl + T to “park” vehicles. With Shift + Ctrl + T you can activate tabbing again for all your vehicles. In Multiplayer the parking state is only set for yourself. The state is saved in single player and in multiplayer. * Added: Automatically unpark a vehicle once it has moved a few meters (optional; toggle in General Settings) * Added: Cycle through parked vehicles with Ctrl+Shift+Tab, bypassing the normal Tab restriction * Added: Reposition the parking icon using horizontal/vertical offset fields in General Settings * Fixed: Vehicles that the game intentionally makes non-tabbable (e.g. car washes) are no longer forced into the Tab cycle * Fixed: The parked state is now tied to the game's unique player ID instead of your player name, so players sharing a name no longer share parked vehicles (existing installations keep their current ID) * Fixed: A dedicated server no longer writes a redundant entry to every vehicle's saved parking state * Fixed: renderOverlay is only allowed in 'draw' callbacks. * Added: Turkish translation
FS25 Scania R1000 Silver
FS25 Scania R1000 Silver Power: 475/500/575 cv Capacity: 800L Maximum speed: 100 km / h
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