Farming Simulator 25 mods

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FS25 Fliegl ZPS 180 V1.0.2.0
trailers

FS25 Fliegl ZPS 180 V1.0.2.0

FS25 Fliegl ZPS 180 V1.0.2.0 Update 1.0.2.0: Increased modDesc version Added fix for IT Runner 2623 HD Pack Roll-off trailers, colloquially known as roll-offs, are primarily used in the waste management and agricultural sectors. The ZPS 180 can accommodate containers up to seven meters in length, offering a maximum payload of 14,800 kg with an unladen weight of 3,200 kg. Compatible with: Mercedes-Benz Truck DLC Configuration: Wheel color Fliegl ZPS 180 Category: Flatbed Trailers Price: $26,100 V1.0.1.0 Increased modDesc version Changed category from semi-trailer to flatbed Added fix for Daimler Truck DLC boxes Replaced current wheels with smaller ones. This lowers the trailer slightly The trailer lowers at the rear after uncoupling and raises when coupling Credits:RepiGaming Tags: Category Flatbed Trailers

Moisture System FS25
other

Moisture System FS25

Moisture System Transform your farming experience with a sophisticated moisture and quality simulation system that brings realism and strategic depth to Farming Simulator 25. This comprehensive mod introduces dynamic moisture mechanics and crop quality tracking that fundamentally change how you approach crop management, harvest timing, and storage decisions. Experience authentic environmental interactions where moisture levels fluctuate naturally across your farm based on terrain elevation, prevailing weather patterns (rainfall, snowfall, temperature fluctuations), and day/night cycles. Fields at lower elevations stay wetter while higher ground dries faster, so consider moisture levels when planning which crops to plant where and when to harvest. Every farming decision gains new weight as you balance optimal timing against changing conditions. Advanced Crop Quality System: Each harvested load receives a quality rating (0-100) based on its moisture content at harvest. Quality determines your sell price and degrades over time when crops are stored above their ideal moisture level. Sell wet crops and you'll incur drying charges on top of reduced prices. Use the silo drying system to reduce moisture and halt quality loss before selling. Each crop species has unique optimal moisture windows and quality-to-price bands calibrated to real-world agricultural standards. Access quality tables, price grades, and seasonal moisture projections through the in-game menu (Shift+M). Features: - Regional weather simulation: choose a weather profile matching your region, with realistic seasonal patterns and yearly variation that directly impacts harvest timing and requires forward planning. See the guide on GitHub to create your own. - Terrain-aware field moisture simulation driven by the active weather profile, with monthly variation patterns that reflect real regional climates - Crop quality system: quality set at harvest, degrades hourly when stored above ideal moisture, drives sell price per crop-specific grade bands - Silo drying: walk up to any silo and activate drying to reduce moisture over time. Costs scale with volume and are cheaper than selling wet. - Drying charges at point of sale for crops above ideal moisture, shown as a separate finance entry - Sophisticated grass management system featuring progressive tedding mechanics, weather-responsive drying rates, and automatic hay conversion at optimal moisture thresholds. Multiple tedding passes accelerates drying if you need it. - Ground rot: Grass and straw piles left exposed accumulate rain exposure over time, triggering progressive volume loss as organic material deteriorates. Timing your collection and baling operations becomes critical. Hay will revert to grass if it gets too wet. - Bale rotting: Unprotected bales track cumulative rain exposure with initial tolerance periods, escalating decay rates based on exposure history, and limited recovery during dry spells. Strategic use of wrapping and shelter infrastructure protects your investment. - Purchase the moisture meter hand tool in the store for precise field and pile readings on demand (You can display this in the HUD if preferred). Extensive customization options allow you to calibrate moisture dynamics, quality decay rates, drying speed, tedding efficiency, and decay parameters to match your preferred gameplay experience. Whether you seek hardcore realism or a gentler introduction to moisture management, the system adapts to your vision. Note: The mod is not compatible with the following mods: NonStopCrop, RealisticWeather Github: https://github.com/sprkem/FS25_MoistureSystem - Added support for the Bulk Hall silos included in the Highlands Fishing DLC. Moisture and quality will now be tracked for crops stored in these silos, and crops can be dried as normal. - Fixed an MP Lua issue that occurred when players joined the server. - Tuned some weather profiles to properly account for how weather like thunder impacts moisture. - Grain drying is now instigated within the Moisture Menu (Shift + M) rather than pressing a key when near the silo. This avoids some issues with some silos, whilst also providing more information. - Durations of weather spells is now scaled based on number of days per month. This helps planning field work around weather introduced in v2. - The moisture impact charts can now be hovered with the mouse to show specific yield and quality values for a given moisture level. - The moisture system now controls weather. Choose a Weather Profile that matches your region in game settings. Many maps have appropriate defaults configured within the mod. Weather includes variability that simulates realistic seasonal patterns. This impacts your harvest and requires even more planning than before. - Moisture now impacts yield as well as quality. This is not necessarily more punishing - generally crop that is too dry will yield badly and crop that is too wet yield well but with poor quality. - You can write your own weather profiles if you like. Visit GitHub and follow the guide. - The moisture calendar has been replaced with a Weather information view, showing seasonal forecasts and historical weather data. - The moisture to quality UI has been replace with Moisture Impact. This shows the impact of moisture on yield and quality for a given crop. - Generally eased material rotting, both for bales and ground piles. Material will take longer to begin to rot, and rot more slowly. - Fixed an issue with grain drying not starting in multiplayer games. - Vehicles and silos with crop in will now show the current grade of the crop in the HUD. Previously only moisture and quality were shown. - Added optimisations on how weather impacts ground piles to improve performance for lower end machines. - The impact of weather is now scaled based on the number of days per month. - Drying charges are no longer applied when depositing into your own selling station. - Existing crop that pre-dates the moisture mod will now be assigned 100% quality and ideal moisture when first interacted with. - Tightended the rate of crop drying so large volumes of crop do not take forever to dry. - Fix a freeze when selling certain silos. - Improved the area detection for when drying option will be offered. - Harvested crop in a contract will be at the ideal moisture level to prevent drying costs being charged for contract work. - Deregister any sold silos to fix an error with crop drying. - Multiplayer fixes for issues introduced by the drying changes in 1.0.0.4. - Add safety check to prevent errors when using SIM Dashboard and using a harvester. - Rework events in multiplayer to reduce network traffic and subsequent issues. - Fix an issue with rotting bales in object storages in multiplayer. - Moisture and grade are now visible when harvesting on the fill HUD. - Fix sporadic issue where crop would sell for a very low price - Fix various other multiplayer issues - Add safety check to avoid an issue loading a game when there is a bale in a baler - Add Czech translation thanks to Kynuska - Add Polish translation thanks to KITT3000

Self Fix And Repaint FS25
other

Self Fix And Repaint FS25

Repair your vehicles and implements directly in the field with a battery-powered drill and restore their paintwork with a spray can. No more trips to the workshop! Doing the work yourself costs a fraction of what a professional repair and repaint would set you back. Battery Drill Price: $250 Description: When using this tool, the necessary money for the repair will be deducted, the final cost will be much lower than what you would pay at the workshop. Spray Can Price: $1,000 Description: The spray can has a maximum of 10 uses, each use repaints an amount that depends on the size of the vehicle or implement to be painted, an expensive vehicle requires more uses. The final cost will be much lower than what you would pay at the workshop. 50-Use Spray Can Price: $4,000 Description: This spray can has a maximum of 50 uses, each use repaints an amount that depends on the size of the vehicle or implement to be painted, an expensive vehicle requires more uses. The final cost will be much lower than what you would pay at the workshop. - Fixed an issue where the spray can failed to correctly update the last few percentage points of paint wear - Added new languages: Simplified Chinese, Ukrainian, Brazilian Portuguese, Finnish, Danish, and Norwegian - Improved translations for the languages already included - Added a new 50-spray can

Manure Ground FS25
other

Manure Ground FS25

Adds deposited manure to fields when using manure spreaders. In addition to the standard ground texture, manure actually lies on the soil. Features: - Manure is deposited directly on the field during spreading. - Higher application rates of manure result in more manure on the ground. - Deposited manure cannot be collected back from the field. Compatibility: - The appearance and shape of deposited manure may vary slightly depending on the map's terrain configuration. - The game supports up to 255 fill types and 63 density-map height types by default. This mod adds one of each; other mods/DLC may reach these limits and prevent it from working. - Removed the option to hide the base-game manure ground texture to improve stability and compatibility with other mods - Improved manure distribution with 50% more piles for a denser and more natural appearance

Traffic Density Control FS25
other

Traffic Density Control FS25

Traffic Density Control adds a dedicated section to the game settings where the AI traffic density can be adjusted. The number of active AI vehicles can be set directly in-game. Values from 15 to 150 vehicles are possible. For map creators, traffic splines can optionally use the user attribute trafficDensity or density. Example values are 0 for blocked traffic, 0.1 for very low traffic, 0.25 for low traffic, 0.5 for medium traffic and 1 for normal traffic. Splines without this user attribute keep their normal map behavior. A manual reload function is also available for singleplayer. It can reload the AI traffic once if needed, for example when vehicles are stuck or traffic behaves unusually. In multiplayer, only the host or an admin can change the number of AI vehicles. For the change to take effect, the server must be saved and restarted once after adjusting the vehicle count. Important note: A higher number of AI vehicles can, depending on the map, system performance and gameplay situation, cause performance issues, traffic jams or unusual AI traffic behavior. Therefore, increase the value carefully and test the setting individually on each map. - Fixed pathfinding for custom TrafficSystem vehicles on mod maps. - Custom AI traffic on mod maps is now supported. - New mapper function “trafficDensity” to control traffic density on individual traffic splines. - Installation instructions added as a text file.

FS25 Lizard Gooseneck Haymaster v1.1.0.0
trailers

FS25 Lizard Gooseneck Haymaster v1.1.0.0

FS25 Lizard Gooseneck Haymaster v1.1.0.0 Changelog: 1.1.0.0 Added support for 180cm diameter bales, as well as bales from the John Deere 561R baler from Custom Modding. The Lizard Gooseneck Haymaster is a bale trailer suitable for pickups. It is compatible with the Lizard pickups from the base game. LIZARD Gooseneck Haymaster: – Category: TRANSPORT – Price: 20,800 $ – Weight: 1,500 kg – Transport width: 2.8 m – Maximum transport speed: 80 km/h – Working width: 2.8-8 m – Working speed: 0-15 km/h You can transport up to: – 20 round bales with a diameter of 125 cm – 20 round bales with a diameter of 150 cm Other options: – Choice of colors: Frame; Wheel rims. – Adjustable hitch height via mouse movement. – Autoload configuration: without Autoload; with Autoload. Autoload control: – Change of EASY/PRO working mode: CTRL+Z key. – Operating/transport position: B key. – EASY/PRO unloading assistant, must be set before filling: O key. – Unload packages: – EASY mode: 2x Z key, then move the mouse to where we want to unload the packages, then Z key. – PRO mode: 2x Z key, then CTRL+I key. Credits:AgroSketch Tags: Frame Wheel

Case IH Farmall C-Serie US/EU V1.1.0.0
tractors

Case IH Farmall C-Serie US/EU V1.1.0.0

Case IH Farmall C-Serie US/EU V1.1.0.0 Änderungsprotokoll 1.1.0.0: – Farmall C-Serie 2015-2017 hinzugefügt – Frontlader L630 für die Modelljahre 2015-2017 hinzugefügt – Glasfarbe und -material korrigiert, außerdem wurde das standardmäßige blaue Glas von Case IH hinzugefügt. – ISARIA-Pflanzensensoren hinzugefügt – Es wurde eine Option hinzugefügt, den Farmall "gebraucht" zu kaufen, wodurch der Kaufpreis für Rollenspiele oder zum Cheaten drastisch reduziert wird. Die Traktoren der Case IH Farmall C-Serie sind robuste, leistungsstarke und vielseitige Traktoren mit flexiblen Optionen für jeden Einsatzbereich. Diese Premium-Nutzfahrzeuge bieten volle Leistung, höchsten Komfort und umfassende Ausstattung und eignen sich ideal für anspruchsvolle Arbeiten in der Viehhaltung, die Heuernte in großen Mengen und schwere Laderarbeiten. Diese Modifikation bietet zahlreiche Verbesserungen gegenüber dem Basisspiel der Farmall-Serie, wie zum Beispiel: – Fenstertönungskonfigurationen (drei Tönungsstufen) – Korrekte US-Spezifikationen für Radkonfigurationen mit neuen Felgen und Gewichten (zwölf neue Konfigurationen) – Konfigurierbare vordere und hintere Kotflügel – SMV-Emblemkonfiguration – US-Einzelradoption, EU-Einzel-/Doppelradkonfigurationen – Zwei Glasarten für die Frontscheinwerfer: neu/klar und verschmutzt/fleckig (mit einem sonnenverwitterten, gelblichen Aussehen, wie es bei häufig genutzten Case IH-Traktoren üblich ist). – +40 PS leistungsgesteigerte Version des Farmall 120C (damit verschiedene Heugeräte wie die Case IH RB456 Ballenpresse problemlos gezogen werden können) – Felgenfarbkonfigurationen – Loader-Konfiguration – Frontgewicht/3-Punkt-Konfiguration Kategorie: Kleine Traktoren Grundpreis: 69.000 US-Dollar Leistung: 90-157 PS Motor: 3,7-Liter-4-Zylinder-FPT Laderkombination: Case IH L630 Tags: Dieser ModKategorie Kleine TraktorenPS

Loose Load V1.0
implements

Loose Load V1.0

Loose bulk cargo no longer stays magically in place. Careless handling now has a price. Your load spills onto the ground as a real heap when: – a vehicle or trailer tips over — onto any side, the front, the back or even upside down; – you keep filling a trailer that is already full — the overflow pours out along its sides; – you load a trailer whose cover is closed — there is nowhere for the crop to go, so it spills. Details: – Only loose bulk spills: grain, seeds, fertilizer, lime, sand, silage, woodchips and the like. Liquids, fuel, milk and electric charge stay in their tanks. – A closed cover holds the load in a rollover, but blocks loading — filling a covered trailer spills. – A short delay before the overflow starts, so you have time to react and pull away. – A dust cloud tinted to the cargo and a pouring sound. – Fully configurable in the in-game Settings menu, and multiplayer ready. Drive carefully, cover up and don’t overfill.

Fireworks V1.0
implements

Fireworks V1.0

*Hold “Right Shift” and press “L” to launch the Fireworks. *Hold “Right Shift” and press “K” to stop the Fireworks launching process. Colors, quantity, style, angle, and heights are all randomly generated. Launch point is a few meters in front of the player. Fireworks will continue to fire until stopped. In multiplayer each player controls and sees their own fireworks.

Lease Livestock V1.0
implements

Lease Livestock V1.0

Just starting your herd and short on cash? Skip the huge upfront cost – lease your livestock instead! Pick your animals at the dealer, flip on Lease Mode, and they’re in your barn for a small recurring fee instead of the full buy price. Changed your mind or your finances turned around? Terminate the lease any time and get the current period’s fee refunded, no questions asked. Leased animals are clearly tagged everywhere you’d look for them – the animal screen, the info box, and the in-game Animals overview – and every lease payment shows up on your finance sheet under “Livestock Leasing” so you always know what your herd is costing you.

Open The Gate V1.0
implements

Open The Gate V1.0

Use the normal vehicle horn to remotely operate nearby animated gates. – Two quick horn taps: toggle the nearest gate in the direction of travel; paired entrance gates open together. – Hold the horn for 2 seconds: toggle every gate within 20 metres. – Attached implements and trailers are included when calculating the front, rear and search distance. – Does not need accurate alignment or positioning. The ordinary horn sound still works normally. Inspired by the excellent “Honk To Open The Gates” mod by 50keda.

Tolmet Borys Pack V1.0.0.2
implements

Tolmet Borys Pack V1.0.0.2

Tolmet Borys is a series of trailed sprayers from a Polish manufacturer. It is the perfect choice for medium-sized farms. The modification offers two models: Configurations: – Field boom width 15m / 21m – Duplex system (frame painting) – Own hydraulic system – multiplier – Tank colour – Wheels Features: – Field boom adapting to the terrain – Section control – Spot spraying of weeds – Pulse width modulation Changelog 1.0.0.1: -Fixed weight distribution (unintended movement) -Fixed paintwork on the mudguards

Lose Ladung v1.0.0.0
other

Lose Ladung v1.0.0.0

Lose Ladung v1.0.0.0 Lose Schüttgüter bleiben nicht mehr von selbst an Ort und Stelle. Unachtsamer Umgang hat jetzt seinen Preis. Ihre Ladung ergießt sich als ein richtiger Haufen auf den Boden, wenn: Ein Fahrzeug oder Anhänger kippt um – auf jede Seite, nach vorne, nach hinten oder sogar auf den Dachboden; Man füllt immer weiter einen bereits vollen Anhänger – der Überschuss ergießt sich an den Seiten heraus; Man belädt einen Anhänger mit geschlossener Plane – die Ernte kann nirgendwohin, also fällt sie heraus. Details: Lediglich lose Schüttgüter wie Getreide, Saatgut, Dünger, Kalk, Sand, Silage, Holzschnitzel usw. werden verladen. Flüssigkeiten, Kraftstoff, Milch und elektrische Ladungen bleiben in ihren Tanks. Eine geschlossene Abdeckung hält die Ladung bei einem Umkippen zwar fest, behindert aber das Beladen – der Inhalt eines abgedeckten Anhängers läuft aus. Eine kurze Verzögerung, bevor der Überlauf beginnt, damit Sie Zeit haben zu reagieren und sich zurückzuziehen. Eine Staubwolke, die sich an der Ladung färbte, und ein rauschendes Geräusch. Vollständig konfigurierbar im In-Game-Einstellungsmenü und für den Mehrspielermodus geeignet. Fahren Sie vorsichtig, decken Sie sich ab und füllen Sie den Tank nicht zu voll. Tags: Ein FahrzeugFahren SieIhre LadungSie Zeit

Digital Display версия 1.3.0.0 для Farming Simulator 2025 (v1.21.x)
placeables
Avatar-Wechsler v1.0.0.0
other

Avatar-Wechsler v1.0.0.0

Avatar-Wechsler v1.0.0.0 Das aktuelle Erscheinungsbild des Spielers kann als wiederverwendbare Voreinstellung gespeichert und über ein In-Game-Menü zwischen gespeicherten Avataren gewechselt werden. Merkmale: Speichern Sie das aktuelle Erscheinungsbild Ihrer Garderobe als Voreinstellung. Weisen Sie jeder Voreinstellung eine eindeutige ID, einen Anzeigenamen und eine Kategorie zu. Wählen Sie beim Speichern eine bestehende Kategorie aus oder erstellen Sie eine neue Kategorie. Die kontextbezogene Hilfe erläutert die Felder „Voreinstellungs-ID“, „Anzeigename“ und „Kategorie“. Filtern, anwenden und löschen Sie gespeicherte Darstellungen aus dem Avatar-Umschalter-Menü Öffnen Sie den Wahlschalter zu Fuß oder im Fahrzeug. Voreinstellungen im Ordner „Avatar Switcher Mod-Einstellungen“ speichern Standardsteuerung: Alt+Shift+A öffnet den Avatar-Wechsler. Die Tastenbelegung kann im Steuerungsmenü des Spiels geändert werden. Anwendung: 1. Öffne den Kleiderschrank und konfiguriere das Aussehen des Spielers. 2. Wählen Sie „In AvatarSwitcher speichern“. 3. Geben Sie eine eindeutige Voreinstellungs-ID und optional einen Anzeigenamen ein. 4. Wählen Sie eine bestehende Kategorie aus oder geben Sie eine neue Kategorie ein und wählen Sie dann Speichern. 5. Drücken Sie Alt+Shift+A, um den Avatar-Umschalter zu öffnen. 6. Wählen Sie eine Kategorie und ein Erscheinungsbild aus und klicken Sie dann auf Anwenden. Das Löschen einer Voreinstellung ändert nichts an der aktuell verwendeten Darstellung. Diese Modifikation ist für den Einzelspielermodus konzipiert und unterstützt keinen Mehrspielermodus. Tags: Diese ModifikationGeben SieIDSpeichern Sie

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