Farming Simulator 25 mods

67,854 results
49 / 4,524
Lebensmittelmixer und Silo v1.2.0.0
placeables

Lebensmittelmixer und Silo v1.2.0.0

Lebensmittelmixer und Silo v1.2.0.0 Änderungsprotokoll v1.2.0.0 Neue Futterrezeptur hinzugefügt (Roggen, Triticale, Mais) Das Kollisionsverhalten der Schlange im Silo wurde geändert. Das Silomodell wurde verbessert Das Paket beinhaltet: Getreidesilo – Preis: 5000 $ – Fassungsvermögen: 18.000 Liter – Merkmale: klappbarer Siloförderer, klappbare Getreiderutsche zum Entladen des Getreides aus dem Silo – mehrfarbig Küchenmixer – Preis: 7000-8000 $ – Fassungsvermögen: 3000 Liter für Zutaten, 5000 Liter für Fertigfutter – 3 Arten von Mischern: realistisch, gebraucht, neu Tags: Das Paket

Wilson DWH500 43FT Trichterboden V1.0.0.2
trailers

Wilson DWH500 43FT Trichterboden V1.0.0.2

Wilson DWH500 43FT Trichterboden V1.0.0.2 Änderungsprotokoll 1.0.0.2: Die Farbe der vorderen und hinteren Eckwand wurde auf Edelstahl korrigiert. Vielen Dank an Gradman25 für den Hinweis! Wilson DWH500 Pacesetter 43' Hopper Bottom Getreide-Sattelauflieger: Länge: 43 Fuß Breite: 96 Zoll Seitenwandhöhe: 66 Zoll Bodenfreiheit: 25 Zoll Kategorie: Sattelauflieger Grundpreis: 38.900 $ Kapazität: 40.700-176.200 (1.155-5.000 Bushel) Konfigurationen: Drei Kapazitätsoptionen: – Realistisches Volumen von 1.155 Bushel (40.700 l) – Unrealistische 2.000 Bushel (70.480 l) – Unrealistische 5.000 Bushel (176.200 l) Optionen für Hauptfarbe, Felgen und Abdeckungsfarbe mit zusätzlichen Farben. V1.0.0.1 – Es wurde ein Fehler behoben, bei dem die Räder durch den Boden brachen, wodurch das Fahrzeug bei etwa 7 Meilen pro Stunde stecken blieb. – Separate Farboptionen für Seitenwand, Vorder- und Rückwand hinzugefügt. – Es wurden Chromfarben für alle Wände hinzugefügt. Tags: Drei KapazitKategorie Sattelauflieger

Enhanced Help Menu v1.13.0.15
other

Enhanced Help Menu v1.13.0.15

Enhanced Help Menu v1.13.0.15 Replaces the built-in F1 help menu with a smarter, always-visible overlay that shows every active input action and its key binding, not just the handful the game chooses to highlight. The list updates as your context changes: on foot, in a vehicle, near interactive objects, or using attachments. New actions get a subtle green accent bar and slide to the top of the list so you notice them straight away. Features: – Lists every active action across all connected input devices, with real key bindings (keyboard, mouse, joystick, gamepad) and proper formatting for combos and alternates – Category filter and per-row hide, for both action rows and status lines (work-mode, AI-mode, etc.); selections persist across sessions – Filter mode softly blurs the game world behind the panel for cleaner focus – New-action highlighting with smooth fade-in and green accent bar; auto-sorted to top – Long bindings wrap to a second line so nothing hides behind an ellipsis – Pagination for long action lists; cycle device filter (with “ALL devices” mode) when multiple devices are connected – Status lines for work mode and AI helper mode (with HOLD key pill and live Driving / Working / Turning / Blocked state) – Precision Farming combine/seeder/sprayer widgets render cleanly inside EHM (no more overlap) – In-game Enhanced Settings tab (ESC -> Settings) for: show native help menu (adds a 3-state F1 cycle), rows per page (6 – 20), and panel width (125% – 300%) – Follows the game’s UI Scale setting (Display -> UI Scale) so the panel grows/shrinks alongside other HUDs – Full German localization Controls (defaults; all remappable in the Controls menu): F1 : Cycle display (overlay only / native only / both hidden) ALT + INS : Open or close filter ALT + PGUP : Previous page ALT + PGDN : Next page ALT + HOME : Cycle device filter The ALT prefix gives EHM its own non-colliding keyspace — bare PGUP / PGDN zoom the camera as the game intended, while ALT + key drives EHM. Upgrading from an earlier version? Your existing bindings carry over — new defaults only apply to fresh installs. Rebind in the Controls menu (Enhanced Help Menu section) any time. What’s new in this update: – Key labels now match your keyboard layout. On non-US layouts (German QWERTZ, Norwegian, AZERTY, etc.) bindings used to show the US key for that position; they now show your real keycaps, including layout-specific keys like Ae/Oe/Ue and Ø / Æ / Å. – Controller / joystick support for the toggle and paging. Toggling the display and changing pages now work when those actions are bound to a gamepad, wheel or farmstick button, not just the keyboard. – Fixed: the feed mixer’s “Mixing Ratio” panel (the straw/hay/silage/additive percentages) is shown again in the overlay. It was being hidden. Earlier changes (since v1.0.0.0): – New defaults: ALT + INS / ALT + HOME / ALT + PGUP / ALT + PGDN (was F4/F10/F6/F7). Sidesteps the old PGUP/PGDN camera-zoom conflict. Existing players keep their bindings; new installs get the new defaults. All keys remain remappable, combos supported. – Added “Enhanced Settings” tab under ESC -> Settings, with three settings: show native help menu, rows per page (6-20), and panel width (125% – 300%). – Added German localization across the whole UI. – Added ALL-devices mode in the device cycle (shows every connected device’s bindings side by side). – Added work-mode and AI-mode status lines, with live AI-worker state (Driving / Working / Turning / Blocked) and the HOLD-key pill. – Precision Farming widgets now coexist cleanly with EHM (no more overlap). – Panel now follows the game’s UI Scale setting. – Header tightened: dropped the redundant TOGGLE pill, action count, and duplicate “PAGE” label. – Filter-mode hide/un-hide now works on header status lines too. – Fixed F1 cycle drifting after construction-screen visits. – Fixed native F1 menu occasionally leaking on top of EHM. – Fixed sub-pixel seam lines at non-integer UI Scale values. – Visual polish on chord-key and alternate-binding separators. Author: petvind Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Kleiner Schweinestall mit Scheune V1.1.0.0
other

Kleiner Schweinestall mit Scheune V1.1.0.0

Kleiner Schweinestall mit Scheune V1.1.0.0 Änderungsprotokoll 1.1.0.0: Zusätzlicher Stauraum für kleine Quaderballen (kompatibel mit Z-215 JAGA von Szaweu, InFoRmEjTiK, Dymitri) Kleiner Schweinestall mit Scheune. Kategorie: Tiergehege Preis: 50.000 US-Dollar Tägliche Unterhaltskosten: 15 $ Tiere: 12 Schweine Tags: Kategorie TiergehegeKleiner Schweinestall

Fields Of Stories – Roleplay V1.0.0.5
other

Fields Of Stories – Roleplay V1.0.0.5

Fields Of Stories – Roleplay V1.0.0.5 v1.0.0.5: New: Create map places directly in the construction menu (“Fields of Stories” category with “General Places” and “Character Home” tabs). Placing a marker converts it into a real place and removes the temporary marker again. New: Live placement preview with a green outline and an on-screen setup HUD showing the selected tool, the place size and required vs. existing places. New: SHIFT + Q switches the place size while placing; SHIFT + DELETE removes all places of the selected type (with confirmation). New: “Remove Place” item in the construction menu deletes the nearest place within 5 m, including farmer silos. New: Character homebases and farmer silos can be placed via the construction menu. The silo spawns at a dedicated place size and serves as delivery and refill point. New: Harvest and grass-mowing contracts are now available and require delivering the crop to the farmer’s silo (pickup from the field, delivery to the marked silo). Mission details show Fieldwork, Delivery and Return equipment as separate tasks with the remaining delivery amount. New: “Force Complete” button in the contracts menu finishes a nearly completed (over 70 %) Fields of Stories contract. This should only be used when contract cannot be fully completed. New: The farmer’s silo is topped up with lime, fertilizer, slurry, spray, seed and manure so borrowed equipment can be refilled there. New: Map hotspot at the delivery/refill silo. New: Voice volume setting added. New: Added Translations. Bugfix: Farmers now auto-complete their scheduled fieldwork at day end, including fast-forwarding fields to the seeded state when the seed month is reached. Bugfix: Fixed the daily schedule rebuild so all fields are captured across day changes. Performance: Optimized field probing for missions. Fields of Stories expands Farming Simulator with a dynamic neighborhood of currently 13 virtual characters who live and work independently in your world and interact with you. Each character has an individual daily routine and tasks. You meet characters randomly at the gas station, in the field, at the dealer, or anywhere across the map. Have conversations, build relationships, and support them when they need help. BETA note: Please check the roadmap and the features that are still planned. Report bugs and feature requests via GitHub. Features: Up to 13 characters, including farmers, family members, mayor, contractor, grain trader, civilians, machinery dealer / mechanic. 4 independently working farmers: work their own fields and use different machinery fleets. They have a cultivation plan and a daily schedule with priorities that they follow for every day. Dynamic daily routines: each character has unique or irregular events, but also routines such as sleeping, working, shopping, and refueling. Random encounters in the game world: characters move freely around the map, either at public places like the gas station, the park, the industrial area, or out in the field. (Roadmap: AutoDrive Compatibility) Spoken, natural conversations: German & English, with individual voices, choice options, and random conversation topics. (Voice packs must be downloaded manually from the Fields of Stories Website.) Phone calls: You receive phone calls from the farmers when they need help. You can answer the call and help them or decline the call. Field contracts based on Farmers workload: The farmers need your help for specific tasks in their daily schedule. Sometimes, they can take care of it but if not, they will try to call you for help. Borrowing machines: You can borrow a machine from the farmers yard, if you don´t have the right equipment for the contract. You need to pickup and return them. Characters: Farmers: 4 farmers work their fields independently. They plow, cultivate, seed, fertilize, and harvest. Each has a different, realistic machinery fleet. For farmers, that means getting up early. Machines are prepared early in the morning at their own farm and, depending on the month, are used until late in the evening. After that, routine tasks like maintenance, appointments, and shopping still need doing. Sometimes there’s also time for a bit of free time. Depending on the workload, they will try to call you for help. All their machines have defined parking spots at the farm. Visit your fellow farmers regularly. You might occasionally be allowed to borrow a machine or they will help you for free (see roadmap). Contractor: supports during peak periods and with special jobs such as harvesting potatoes, sugar beets, or specialty crops (see roadmap). Forester: takes care of the forests and forest paths. In summer, he pays special attention to the risk of wildfires (see roadmap). Mayor: is often out and about in public places. A good relationship with the mayor helps you expand your farm in the long run. He is a good contact for field areas and the local economy (see roadmap). Grain trader: travels the region and buys grain from the farmers (see roadmap). Family: helps you with routine tasks on the farm and in the fields (see roadmap). Machinery dealer: responsible for maintenance, repair, and the sale of machines (see roadmap). Roadmap: Individual small talk for each character with positive and negative relationship development. Farmer gameplay features (taking over or helping with field and farm work, borrowing machines, etc.). Communication with characters by phone (jobs, meetings, small talk). Assign farm and field tasks to helpers (via phone and in person). Driving around the map on supported maps. Movement of characters within the situation. Contractor gameplay features (assigning contracts). Forester gameplay features (forest maintenance, etc.). Mayor gameplay features (subsidy programs, land purchases, municipal services, etc.). Machinery dealer / mechanic gameplay features (maintenance, repair, sale, etc.). Grain trader gameplay features (buying, selling, stock, prices, etc.). Small missions & random events. Story mode with long-term story arcs. Free-form communication. Supported maps: All GIANTS standard maps (Riverbend Springs, Hutan Pantai, and Zielonka are already optimized). All mod maps (locations are created automatically and may need to be added or removed. Finished map configurations can be uploaded/downloaded via fields-of-stories.com). Controls: SHIFT + R: Start conversation. SHIFT + F3: Fields of Stories menu. Story tab: Overview of all characters with relationship, relationship level, and relationship points. Map locations: Place encounter locations (on foot, with a vehicle, or with a vehicle + implement) of various categories on the map. Character settings: Individual characters can be reset or removed, and their home locations can be removed. Mod settings: Function to remove all mod contents (reset is possible by saving the game and reloading). Game Settings: Adjust the number of contract calls per day. Activate realistic contract assignment or classic contract list. Optimize maps: Generator (only for unknown maps): On the first start of the mod on a map without a stored configuration, a location generator will detect known objects on the map and automatically create locations. Home locations: Move the home locations for the characters if the houses don’t fit the character. Create additional parking spots and implement/tool spots for the 4 farmers so their machines and implements can be parked. Field paths: Drive the field paths once and add parking spots in suitable places, because these cannot be detected automatically. Cleanup: Remove faulty locations where a character cannot be placed safely or sensibly (e.g., sideways across a parking space). Misc: You can add various other location types to create a more varied gameplay experience (e.g., industry, leisure locations). Release: If you want to publish/share the map configuration, you can upload the map via fields-of-stories.com. Other: Relationships: Relationships are measured with points and levels. Each conversation gives points for the character’s relationship strength. The relationship points and levels are also credited to you in the form of money. Conversations: Conversations are based on the current situation and the characters behavior (e.g. suspicious, friendly, etc.). They have real vehicle and work informations in it, like regular outages of Skoda cars, hydraulic parts of a tractor, etc. Voices: All conversations are voiced in German and English. Language and voice are determined automatically by the downloaded voice pack. Missions: In later versions, the current conversations will be expanded with missions that you can accept as a player. There are already conversations hinting at this, but they currently don’t trigger any missions yet. V1.0.0.4 Bugfix: Ensured that vehicles do not remain on fields the following day if fieldwork was only recently started (real-time timer). Bugfix: Corrected roadside spawns on Zielonka. Author: AirFoxTwo Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

FS25 Loose Load
other

FS25 Loose Load

FS25 Loose Load Loose bulk cargo no longer stays magically in place. Careless handling now has a price. Your load spills onto the ground as a real heap when: – a vehicle or trailer tips over — onto any side, the front, the back or even upside down; – you keep filling a trailer that is already full — the overflow pours out along its sides; – you load a trailer whose cover is closed — there is nowhere for the crop to go, so it spills. Details: – Only loose bulk spills: grain, seeds, fertilizer, lime, sand, silage, woodchips and the like. Liquids, fuel, milk and electric charge stay in their tanks. – A closed cover holds the load in a rollover, but blocks loading — filling a covered trailer spills. – A short delay before the overflow starts, so you have time to react and pull away. – A dust cloud tinted to the cargo and a pouring sound. – Fully configurable in the in-game Settings menu, and multiplayer ready. Drive carefully, cover up and don’t overfill.

Krone Profi Liner V1.2
implements

Krone Profi Liner V1.2

Krone Profi Liner V1.2 Changelog 1.2.0.0: Fixed the issue where wheels would sink in Patch 1.19. Autoload installed Added interactive control support (Requires ‘FS25_interactiveControl’) Krone Profi Liner Category: baleLoaders, trailersFlatbed Price: $24500 Krampe Dolly 10 L Category: misc Price: $9500 The Mercedes-Benz DLC is required to display the camera images. V1.1.0.0 Color choice Moddesc raised Author: Agrarlohn Virtual Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Bavarian Farm Buildings V1.0.0.1
placeables

Bavarian Farm Buildings V1.0.0.1

Bavarian Farm Buildings V1.0.0.1 Changelog 1.0.0.1: Trigger for bale storage raised This Bavarian farm pack includes enough buildings for an entire farm with a grain silo, cowshed and space for all your vehicles. Of course, dies in the Bavarian style. The buildings already have decorative objects integrated when they are placed. Each building’s light comes on automatically, and almost all buildings have usable doors. Cowshed (120 cows): Price: 220000 $ With ball trigger and automatic water supply Small shelter: Price: 21000 $ Middle Shelter: Price: 42000 $ Small garage: Price: 29000 $ Middle garage: Price: 67000 $ Corner garage: Price: 35000 $ Workshop with workshop: Price: 61200 $ Small barn: Price: 90000 $ Silo: 350000 l Liquid manure pit extension: Price: 66000 $ Liters: 800000 l Woodstock: Price: 1200 $ Small open shelter: Price: 12000 $ Medium open shelter: Price: 17000 $ Large open shelter: Price: 23000 $ Large shelter: Price: 67000 $ Bales Barn/Bales Barn(with bale Storage): Price: 73000 $ Wooden garage: Price: 21000 $ Hut: Price: 12000 $ Author: Lucas G Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Wood-Biogas V1.1.1.1
placeables

Wood-Biogas V1.1.1.1

Wood-Biogas V1.1.1.1 Changelog Version 1.1.1.1: – ModDesc DescVersion Increased From 108 To 111 – Recipe Adjustments – Sound Area Reduced – Adjustments To The Fill Volumes Of The Different Goods: Silage 20,000 Liters; Slurry 16,000 Liters; Manure 16,000 Liters; Sugar Beet Pulp 6,000 Liters; Wood Chips 6,000 Liters; Digestate Storage As Final Product 40,000 Liters – All Other Translations Available; New Languages: Turkish, Catalan, Ukrainian, Canadian French, Czech, Danish, Swedish, Latin American Spanish, Japanese, Korean, Russian, Indonesian, Norwegian, Hungarian, Portuguese, Romanian, Finnish, Vietnamese, Brazilian Portuguese The Wood BGA is a compact and modern biogas plant with a rustic wood design and efficient technology – perfect for small to medium-sized farms focused on sustainability. This facility combines style and function: the large fermenter, integrated technical center, and the mixing and feed unit ensure a smooth fermentation process for organic material. Thanks to its modular design, the plant can be flexibly integrated into any farm layout. V1.1.1.0 Increased ModDesc descVersion from 106 to 108 Fixed warning that no wood chip bales were being accepted Author: Modding Keller Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Hochleistungs-Kuhweide V1.0.0.1
other

Hochleistungs-Kuhweide V1.0.0.1

Hochleistungs-Kuhweide V1.0.0.1 Änderungsprotokoll 1.0.0.1 Kompatibilität mit automatischen Bewässerungs-Mods hinzugefügt Eine ertragreiche Kuhweide, die Milch, Mist und Gülle produziert. Die Weide kann individuell an Ihre Bedürfnisse angepasst werden. Kategorie: Tiergehege Preis: 12.500 US-Dollar Tiere: 2.500 Lebensmittel: 2.500.000 Wasser: 1.500.000 Milch: 2.000.000 Büffelmilch: 1.500.000 Dung: 15.000.000 Gülle: 25.000.000 Tags: Die WeideIhre BedKategorie Tiergehege

John Deere Walzenpicker 2008-2021 v1.2.1.0
implements

John Deere Walzenpicker 2008-2021 v1.2.1.0

John Deere Walzenpicker 2008-2021 v1.2.1.0 Änderungsprotokoll 1.2.1.0: – Korrigierte GPS-Geräusche – Die Funktion zum Entladen unfertiger Ballen wurde hinzugefügt. Wenn sich nun mehr als 1.000 Liter Baumwolle im Pflücker befinden, kann ein Ballen hergestellt werden. Änderungsprotokoll 1.2.0.0: – Neue 3D-Modelle für 7760 Kommissionierer aus den Jahren 2008-2011 hinzugefügt. – Neue Animationen zum Anheben/Absenken der Kommissioniereinheit hinzugefügt; der Kopf neigt sich nun realistisch nach oben, anstatt sich gerade nach oben zu bewegen. – Alle Modelljahrkonfigurationen für den 7760 (2008-2014) und den CP690 (2015-2021) wurden hinzugefügt; jedes Jahr ist einzeln mit einem spezifischen Preis auswählbar. Es wurde eine Option zum Kauf des Kommissionierers als Gebrauchtgerät hinzugefügt, wodurch der Kaufpreis deutlich reduziert wird. Diese Konfiguration beeinflusst nur den Preis, nicht die Lebensdauer oder die Betriebsstunden. Die Preise für jedes Modelljahr wurden angepasst und sind nun realistischer und höher. (Wer nicht den vollen Preis für einen älteren Pflücker zahlen möchte, kann ihn jetzt auch gebraucht kaufen.) Änderungsprotokoll 1.1.1.0: – CP690 Modelljahr 2017 hinzugefügt – Es wurde eine Konfiguration hinzugefügt, um die Position der optionalen Nummernaufkleber von der Pflückeinheit zum Baumwolltank zu ändern. – Das Material der oberen Lüftungsöffnung wurde durch das korrekte silberne Material ersetzt. – Geringfügige Anpassungen wie z. B. die Preisgestaltung Änderungsprotokoll 1.1.0.0: – CP690 2018-2022 wurde hinzugefügt und befindet sich in einem separaten Shop-Artikel zusammen mit dem früheren CP690 (das 7760 ist jetzt separat mit eigenen Konfigurationen). – Die Texturen der Modulhüllen wurden deutlich verbessert. Die Baumwolle wirkt nun weniger sauber und die Hülle ist noch transparenter, wodurch die Baumwolle besser durchscheint und eine nahezu realistische Optik erzielt wird. Die Farben Blau, Rosa und Gelb entsprechen nun den tatsächlichen RGB-Farbwerten (die Farben weichen leicht von zuvor ab). Auch Grün und Orange wurden angepasst. Diese Modifikation umfasst nun alle John Deere Walzenpflücker-Modelle, die von 2008, als die Produktion des 7760 begann, bis 2021, als die Produktion des CP690 eingestellt wurde, hergestellt wurden. Zu den neuen Funktionen dieser Mod gehören: – Alle Modelljahre sowohl für die 7760 als auch für die CP690 – Mehrere neue Farben für die Baumwollmodule mit verbesserter Textur; das Tuch ist jetzt leicht transparent, sodass die Baumwolle durchscheint. Die neuen Farben sind Grün, Blau, Orange, Rosa und ein verbessertes Gelb, die im Shop ausgewählt werden können. Die Farbe kann jederzeit in einer Werkstatt geändert werden. – Drei Tönungsstufen für das Glas wurden hinzugefügt, um die Blendwirkung der Sonne zu reduzieren. – Drei neue GPS-Empfängeroptionen (Starfire 3000, Starfire 6000 oder keiner) für verschiedene Baujahre und Konfigurationen hinzugefügt. – Auf beiden Seiten der Kommissioniereinheit wurden zusätzliche Zahlen angebracht, die von 1 bis 9 individuell anpassbar sind. – Die Erntebreite wurde leicht reduziert, um die Maschine dazu zu bewegen, nur die richtigen sechs Reihen und nicht acht zu ernten! – Diese Pflücker erzeugen einen Raucheffekt, der oben aus der Maschine austritt, was für zusätzlichen Realismus sorgt. – Preise und PS-Zahlen wurden angepasst, um für beide Modelle realistischer zu sein. Ich habe nur die Farbmodule hinzugefügt, die in meiner Gegend auf landwirtschaftlichen Betrieben verwendet werden und die ich persönlich gesehen habe. John Deere 7760 Walzenpicker Kategorie: Baumwollernter Preis: 565.000 US-Dollar Leistung: 500 PS Höchstgeschwindigkeit: 25 km/h Fassungsvermögen: 2.500 l Fassungsvermögen: 1.400 l John Deere CP690 Walzenpicker Kategorie: Baumwollernter Preis: 750.000 US-Dollar Leistung: 560 PS Höchstgeschwindigkeit: 25 km/h Fassungsvermögen: 2.500 l Fassungsvermögen: 1.400 l Modulgröße: 6.000 Pfund durch vier Kammerladungen à 1.500 Pfund (oder 10.000 Liter mit vier Kammerladungen à 2.500 Liter) Tags: Die Farben BlauJohn Deere WalzenpflKategorie BaumwollernterPS

Food Mixer And Silo v1.2
placeables

Food Mixer And Silo v1.2

Food Mixer And Silo v1.2 Changelog v1.2.0.0 Added a new feed recipe (rye, triticale, maize) Changed the collision behaviour of the snake in the silo Improved the silo model The package includes: Grain silo – price: 5000 $ – capacity: 18,000 litres – features: foldable silo feeder, foldable grain chute for unloading grain from the silo – multi-colour Food mixer – price: 7000-8000 $ – capacity: 3000 litres for ingredients, 5000 litres for ready-made feed – 3 types of mixers: realistic, used, new Author: Rajot GPLAY Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Kuhstall mit Heuboden und Bremsraum V1.2.0.0
other

Kuhstall mit Heuboden und Bremsraum V1.2.0.0

Kuhstall mit Heuboden und Bremsraum V1.2.0.0 Änderungsprotokoll 1.2.0.0: Verbesserung des Erscheinungsbildes Zusätzlicher Stauraum für kleine Quaderballen (kompatibel mit Z-215 JAGA von Szaweu, InFoRmEjTiK, Dymitri) Kuhstall mit Heuboden und Bremsraum Kategorie: Tiergehege (Kühe) Preis: 90.000 $ Tageskosten: 50 $ Kapazität: 10 Kühe 35.000 Liter (im Getreidesilo auf dem Dachboden) V1.1.0.0 Neues 3D-Modell und neue Texturen für das pneumatische Förderband

Władymirec T-25 версия 1.0.0.1 для Farming Simulator 2025 (v1.21.x)
tractors
Wilson DWH500 43FT Hopper Bottom V1.0.0.2
trailers

Wilson DWH500 43FT Hopper Bottom V1.0.0.2

Wilson DWH500 43FT Hopper Bottom V1.0.0.2 Changelog 1.0.0.2: Corrected the front and rear corner wall color to stainless, thanks to Gradman25 for pointing this out! Wilson DWH500 Pacesetter 43′ Hopper Bottom grain semi-trailer: Length: 43 ft Width: 96 in Sidewall Height: 66 in Ground Clearance: 25 in Category: Semi Trailers Base Price: $38,900 Capacity: 40,700-176,200 (1,155-5,000 bushels) Configurations: Three Capacity Options: – Realistic 1,155 Bushel (40,700L) – Unrealistic 2,000 Bushel (70,480L) – Unrealistic 5,000 Bushel (176,200L) Main color, wheel rims, and cover color options with additional colors. V1.0.0.1 – Fixed an issue where the wheels would glitch through the ground, causing the vehicle to get stuck at around 7 mph. – Added separate color options for sidewall, front, and rear walls. – Added chrome color options for all walls. Author: Jolly Farms Modding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

49 / 4,524

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