Farming Simulator 25 mods
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Storage Warnings (Storage and Warehouse Control) v1.0.1.0
– The mod adds a convenient information window that helps you keep track of important supplies and available space on the farm. You no longer need to constantly open the production, animal pen and storage menus to check where a resource is running low or which warehouses/storage facilities are almost full. – The mod warns about problems in four main categories: construction sites, animals, productions and storage facilities. – For construction sites, it shows the materials missing for the current construction stage. – In animal husbandry, you can monitor feed, straw, milk, wool and other output resources, as well as manure capacities. – For productions, both input resources and available space for finished products are tracked. – For warehouses and silos, the remaining available space is shown. Warnings are highlighted by colour: yellow when the supply or available space is approaching a critical level, and red when the situation already requires attention. All categories can be enabled or disabled separately in the mod settings, so you can keep only the information you actually need. The window works directly during gameplay and displays only current problems without cluttering the screen with unnecessary data. Storage Warnings is especially useful on large farms with many productions, animals and storage facilities, where keeping track of everything manually becomes inconvenient. V1.0.1.0 – Added three information HUD sizes: small, standard and large. – Added a choice of value display: percentages or actual quantity. – Added a compact row mode with reduced line spacing. – The new settings are saved in the same modSettings/FS25_StorageWarnings.xml and are compatible with settings from previous versions.
Gilibert 1800 Pro v1.0.0.1
– Capacity 18,000 – Price 30,000 – Giro LED lighting added LED – Michelin wheel V1.0.0.1 – Bug fix – Lights and beacon modification – Link updated
John Deere 5R Series v1.1
– Price: 64.700 $ – Power: 82-100 hp – Top speed: 40 km/h Configurations: – Engine – Wheels – Fronthydraulic / Weights – Beacon – Toolbox – Front shield – Frontloader – Hauer – Openable doors and backWindow with Interactive Control V1.1.0.0 – Increased modDesc version – Color corrected Required: – Interactive Control – Precision Farming
Volvo L30G v1.0.0.2
Here is my Volvo L30G, a project I’ve put a lot of time into. This project has been a fun side project for me, without any big plans or deadlines, just something I wanted to build because I enjoy 3D modelling and seeing how close I can get to the real thing. It has taken quite a few evenings after work, but I’m really happy with how it has turned out so far. So, here it is, my Volvo L30G, built with the goal of bringing the real machine into Farming Simulator. V1.0.0.2 – Minor error.
John Deere 6R Large Frame Series 2011 v1.1
Motor config. (6170R-6190R-6210R) (With options for PowerQuad, AutoQuad, AutoPower, Direct Drive, AutoPower CommandArm, DirectDrive CommandArm transmissions) (Fully animated transmissions) Wheel brand config. (Trelleborg, Mitas, Michelin, Continental, BKT, Vredestein) Wheel config. (4 Standard options-Wide)(+)(With wheel weights)(+)(Twin back wheels)/(Twin wheels)/(Twin (Back) Wheels+ (Narrows/+Twin (Back) Wheels/) (3m spacing is also available on narrow wheels) Front attacher config. (Bracket-300kg-500kg-700kg-900kg-1000kg-Front hydraulic-Front Hydraulic + PTO) Versions config. (Standard-2 Beacons-Warning Signs-2 Beacons+Warning Signs) SCVs Configuration (not available on CommandArm transmissions) (Mechanic-Electric) Lights config. (Standard-Cabine LED Lights-Full LED Lights-2021 Full LED Lights) Additional lights config. (No-Front-Back-Side-Front Down/+All possible combinations) Mirrors config. (Standard-Electric) StarFire config. (No-Holder-SF 3000-SF 3000+Monitor-SF 6000-SF 6000+Monitor-SF 6000+RTK-SF 6000+RTK+Monitor) Roof+GPS config. (Standard Roof-Standard+Additional Lights-Panoramic Roof) Fenders config. (Back Narrow-Back Standard/+Front1/+2) Front Loader config. (No-Steering Knob-JD-Quicke-Hauer/+Shield/+ToolBox) Front License Plate Holder config. (No-Yes) Rotatable and movable seat with mouse buttons Mod is prepared for PRECISION FARMING (crop sensors configuration) and Interactive Control! V1.1.0.0 – Increased modDesc version – Color corrected Required: – Interactive Control – Precision Farming
BXR Mod Manager v1.1.5.2
Your farm. Your mods. One control centre. BXR Mod Manager is more than a mod manager: it is a clear, intelligent control centre for Farming Simulator 19, 22 and 25. It organizes mods into profiles, supports a safe game-launch workflow, and shows what is happening across your farm in real time – without constant searching or manual refreshing. Mod management made simple Organize mods into dedicated profiles, mark the tiles you need, then activate or deactivate them with one action. BXR separates profile mods from additional content, recognizes DLCs, and processes only files that have actually changed. Live Farm – real information in one place Track active field work, vehicles, finances, silos and storage facilities from one consistent live dashboard. A durable work code combines every pass of the same operation, even when another vehicle, implement, player, GIANTS AI worker or Courseplay takes over. Striking visuals, efficient operation Category-specific hero graphics, translucent inventory cards, chrome-inspired styling and focused light feedback turn the application into a modern control panel. Instead of continuous resource-heavy animation, event-driven updates let the program work when new data actually arrives. More than a snapshot – Persistent active-job tracking across restarts and equipment changes. – Harvest completion based on the full expected yield with an accepted 3% loss threshold. – Recognition of refuelling, service and AutoDrive detours without prematurely ending the active job. – Crop-rotation planning with previous crops plus current and expected yield bonuses. – Live silo and storage capacity with separate litre and item-count handling. – Localized crop, material, product and animal names. – Built-in GAME XML editor with a safe read-only mode while the game is running. Mod and DLC management – Different naming forms of official DLCs are resolved consistently, while profiles and savegames receive the identifier accepted by the game. – DLC tiles show their own official artwork, actual version and the ModDesc version reported by the game. – BXR automatically accepts the game’s download prompt for previously authorized missing content, waits for stable files and then continues the launch flow. – Mod-library changes can be handled incrementally by processing only new, modified or deleted entries instead of rescanning the entire library. – Tile marking is separate from profile activation. “Select all” and “Clear selection” only add or remove marks. – The new “Activate / Deactivate” action moves marked tiles between “Profile mods” and “Additional mods”. It is unavailable when nothing is marked. – Search fields include a clear button that immediately resets the current search. Live Farm and work tracking – Live updates are event-driven: a Bridge file change wakes the application, while an infrequent safety check handles missed file-system events. – Only field, job, storage, vehicle and financial values that actually changed are applied, reducing polling and resource usage. – Partially written live snapshots are not consumed: the program waits for a short quiet period and retries invalid states. – Active jobs are verified from physical field state together with vehicle position, movement, engine state, implement and work provider. – Every pass of the same field workflow accumulates under one durable work code. Switching between player, GIANTS AI, Courseplay, vehicles, implements or materials does not reset completed work. – After a restart, live progress resumes from the preserved total instead of showing only the amount completed since the latest game load. – Headland turns and verified refuelling, service or AutoDrive detours do not end a job prematurely. The recognized destination and distance can also appear on the job card. – Harvest completion uses 97% of the full expected yield calculated from physical field samples and the local yield bonus, allowing no more than 3% final loss. – Next tasks and the last valid live field state persist until the next application start and cannot be overwritten by older static savegame estimates. – Vehicle names show both brand and model whenever the game data makes them available. Crop rotation – The “Owned fields” summary was replaced by an interactive “Crop rotation” block that opens a detailed full-page cultivation view. – The last harvested crop is preserved and used when recommending the next crop. – Every owned field shows its current and expected yield bonus as percentages. If the game provides no trustworthy value, BXR does not invent one. Silos, storage and inventory – The Storage page gained visual storage cards and later full storage-complex blocks with translucent backgrounds. – A static category-specific hero image fills the Silos and Storage panel, with translucent crop cards displayed directly over the image. – Categories separately cover grain and silos, root crops, bales, manure and slurry, crop-care/input materials, liquids, forage and bulk materials. – The category selector includes categories that currently contain no data and keeps the user’s selection during temporary live-data refreshes. – Capacity, stored amount and fill percentage are calculated from live data. Litre-based stock and item counts are kept separate. – Positive quantities below one litre are shown as `<1 l`; bales are counted as items in every storage view and are excluded from litre totals. Interface, feedback and compatibility – The main window gained a consistent chrome frame and more unified panel styling. Continuous decorative motion and pulsing were removed to reduce resource use. – Interactive controls use a compact, bright blue halo instead of a hover outline. Controls with a real active or selected state retain the light until that state ends. Mod tiles and language selectors keep their dedicated appearance. – Changed values use a two-second yellow flash with a radial fade. Character size and font weight remain unchanged throughout the effect. – Game crops, materials, products, animals and material categories are displayed in the selected interface language; for example, `Dried Wheat` becomes “Szárított búza” and `Bran` becomes “Korpa” in Hungarian. – The FS19, FS22 and FS25 management pages are available. The GAME XML editor can also open while the game is running and is safely read-only in that state. – Help now contains only usage guidance; user-visible functional and visual changes are maintained in a separate changelog.
WSKYBNT 1948 COE RAMP TRUCK v1.0
You ran it in FS22. Now it’s back on the lot with a couple empty bottles still rolling around on the floor like they never left.Expendables 48 COE ramp truck. Brought over by WSKYBNT. He didn’t just port it. He poked it. Twisted it. Maybe four times. Then he dropped an optional 383 stroker in it so you can actually get strokin’. If you’re lame and don’t like to party, keep the straight six. Nobody’s stopping you. The rest of us will be air-riding it, ramps down, winch out, bottles clinking every time you hit a rut. Still looks like the day it was new. Still works like it has something to prove. Cabover. Diamond plate. Attitude included. Excuses not included.
New Holland TD TMR 2WD FS25
Interactive control added Beacon light added Window tint added License plate added Horn added Turbo sound added 2WD option added
Gilibert 2400 Pro v1.0.0.1
– Price: € 31,000 ability – 27200 – 23200 Ridelle configuration – Sans Ridelle – Grain Ridelle – Beet Ridelle – BKT tire – Adding LED LEDs plus giro led V1.0.0.1 – Bug fix – Lights and beacon modification – Link updated
Adjust Suite v1.0.0.2
With AdjustSuite, you can reduce the need for multiple separate mods when your goal is mainly to adjust and personalize your gameplay experience. Customize vehicles, attachments, placeables and productions in FS25 to suit your personal playstyle. Optimize power, working width, capacities, driving behavior, production values and much more, so every machine, attachment, placeable and production fits your farm, your fields and your workflow better. By default, the REAL and UNREAL ranges are enabled. If you want more freedom, you can unlock wider adjustment ranges in modSettings and tailor the mod even more precisely to your personal playstyle. However, always keep the game’s logical and physical limits in mind, as values that are too extreme can affect handling, tool functionality or game balance. Select the desired adjustments directly in the vehicle and attachment shop or in construction mode before purchase. The settings file is created in modSettings after the first game start and controls modules, adjustment ranges, help menu entries and price scaling. Restart the game after changing this file. In multiplayer, the host or dedicated server settings apply to every player. Vehicle and attachment modules: – AFV – Fill Volume – AFC – Fuel Capacity – APC – Payload Compensation – ABW – Ballast Weight – AMP – Motor Power – AWS – Working Speed – AWW – Working Width – APW – Pickup Width – ADS – Driving Speed – ABP – Brake Power – ADR – Discharge Rate Placeable and production modules: – AFV-P – Fill Volume – ADR-P – Discharge Rate – ACR-P – Cycle Rate – ACA-P – Cycle Amount – AIP-P – Income Payments V1.0.0.2 – Fixed AFC and AFV sometimes losing a fill level saved above the vehicle’s default capacity after a game restart.
Adjust Storage Capacity v1.0.1.2
– Need more room in your silos or trailers? Or want to limit storage for a challenge? Adjust Storage Capacity lets you customize storage capacities without editing XML files. – Optional auto-scale settings keep expanded vehicles drivable by adjusting mass and load/discharge speed proportionally. – Supports multiplayer with permission system. – In-Game GUI: Press K near any supported storage or vehicle, press K while driving to adjust your vehicle and implements, or use K in Production, Animals, Workshop, or Construction menus. – Only bulk storage is supported. No pallets or terrain heap-based storage. Features – Adjust capacity for silos, tanks, production storage – Adjust animal husbandry storage (food troughs, input/output) – Adjust vehicle capacities (trailers, harvesters, sprayers, tankers) – Press K near storage/vehicle, while driving, or in Production, Animals, Workshop, Construction menus – Per-filltype/fill-unit capacity editing – “Reset All” button to restore original capacities – Capacity protection: clamps to fill level to prevent data loss – Auto-scale vehicle mass and load/discharge speed (optional) – Optional setting to hide trigger shortcuts (menu access always available) – Configurable key binding for opening dialogs – Multiplayer support with permissions Limitations – Bunker silos not supported (terrain heap-based storage) – Pallets and bales not supported (object storage) – Vehicle pallets and big bags not supported (products, not containers) – Leveler fill units excluded (internal buffers) V1.0.1.2 – Fixed the game getting stuck on the loading screen when the Pumps n’ Hoses Pack is enabled; silos now load correctly
French storage shed FS25
Here is my storage shed, ideal for storing your agricultural machinery, vehicles and various equipment. 📦 Features 1 storage shed Large interior space Ideal for storing agricultural equipment Simple and functional design Easy to integrate into your farm 🚜 A practical shed to keep your farm well organized! This is my first building. Have fun, everyone! 🌾
Tatra T148 FS25
Tatra T148 -Price $17000 -Power 202 hp -Speed 71 km/h -Capacity 10,000 - 20,000 liters Original author StywyLS
Basak Red Power Edit FS25
Modifications prepared with Başak’s powerful and stylish design bring a distinctive feel to your farms with their realistic details and eye-catching appearance. 🔴 Key Features: 💲80.500k 🚨 120hp 💡 Custom LED headlights and roof lights 🛞 Large tires and tire lettering 🚜 Powerful and practical construction 🌙 Impressive lighting for nighttime use 💡 Sound system and roof lighting 🇨🇲 Window tint
1960 Ford 8N Edit FS25
The 1960 Ford 8N Custom Tractor is now 100% Done and fully ready to hit your mod folder! This thing is packed with details and stuff that dont exist! But We made it happen! Weather you wanna fully stock tractor or you wanna take it next level and go full Kustom, the choice is yours! Options Include: Color Options Engine Options Wheel Options Exhaust Options NoS Options Rear Options Hood Options Steering Wheel Options Misc Options Canopy Options Also can play Bailey Zimmerman's New song "The Climb" By pressing B on your keyboard! 1. Has fully working engine and turbos Has a bunch of custom parts! Has drag design options Works 100% as a real tractor for those that want a old school ford tractor! Comes with: Ford 8N Custom Tractor Ford 8N Custom Front Weight Ford 8N Custom 3-Point Rear Weight
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