Farming Simulator 25 mods
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Realistic window rain and dust V Beta 3
Realistic rain on windows with dust that slowly washes away when it rains. Has manually working wipers that can be remapped to your liking. Window droplets also form when pressure washed and slowly dries afterwards. List of working base game vehicles so far as i am working on adding more to the list. Agrifac LightTraxx (Glass Fixed) – Included Antonio Carraro Mach 4 R Case IH Axial-Flow 7160 Case IH Farmall 120 C Case IH Puma 185 CVXDrive Challenger MT665 Claas Arion 530 Claas Evion 450 Claas Jaguar 990–930 (mod pack) Claas Lexion 620–670 C53 (mod pack) Claas Lexion 750–770 C56–C59 (mod pack) Deutz-Fahr 6115 C RVshift Deutz-Fahr 8280 TTV Dewulf ZK IV SE Fendt 512 Vario Fendt 700 Vario series, including 720 Fiat 160-90 Gregoire GL 8.4 IMPEX Hannibal T50 International Transtar II Iseki HJ6130 Iseki TJW 1233 JCB 435S Stage V CB Fastrac iCON 4000 (Highlands DLC) John Deere 3650 John Deere 6M 95 John Deere 6R 145 John Deere 6R 230/250 John Deere 9RX 770 John Deere 9700 / 9000 series John Deere 1270G John Deere 848L-II John Deere R4045 (mod) Komatsu 951 Krone BiG X 1180 Kubota M8-181 Landini REX 4-070 GT Lindner Lintrac 130 Lizard Pickup 2017 Mack Anthem 6×4, MP7 425 Mack Anthem 6×4, MP8 505 Mack Super-Liner 6×4 Massey Ferguson 7S 155 Massey Ferguson 9S.285 New Holland L318 Oxbo MKB-4TR Pfanzelt Felix Ponsse Bison Active Frame Rottne F20D Schaeffer 9660 T-2 Sennebogen 340 G (Glass Fixed) – Included Valtra T195 — Vermeer ZR5-1200 Volvo L120H Zetor Crystal 16045 Zetor Forterra HSX 120 Zetor Proxima HS80 This is a beta build so there may be issues with unfixed vehicles. Base game vehicles added Massey Ferguson MF 8570 Deutz-Fahr AgroStar 8.31 John Deere 8R John Deere 9R John Deere S7 John Deere 7R Case IH Magnum 340 Fendt 1038 / 1000 Vario John Deere 3650 John Deere 9RX 770 BETA 2 Added mod support for Belarus 550-82 by rantott hus modding To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Viervitz Reloaded Multifruit V1.0.0.5
A complete rebuild of my Viervitz mod map. Warning: NOT COMPATIBLE WITH SAVES OF THE OLD VIERVITZ I’ve completely rebuilt my Viervitz. What’s been updated (actually everything :D) It now has 70 fields ranging in size from 1.5 hectares to 6 hectares. A rice field and three heights. A starting farm in Zirkow with a sheep/goat pasture and a cow pasture with milk. Free-range chickens or ducks (special thanks to WingiTV for allowing the ducks). A tower silo for drying or ensiling grass. A multi-production facility for producing fertilizer, seed, lime, herbicides, compost, liquid fertilizer, silage additives, TMR, and pig feed. A bale and pallet storage facility. Farm number two near Viervitz is a horse breeding farm. I’ve superscripted the horses in the animal.xml file to make it worthwhile to keep horses. For a free-year-old, fully trained horse, you get €50,000. For a five-year-old, fully trained horse, you get €75,000. The farm has a multi-production facility (see description above), two bale and pallet storage, a multi-crop silo, and free-range chickens or ducks. Farm three has a dairy or cattle farm, depending on how you want to use it. It has six cattle barns, two silos, a tower silo (see description above), a multi-production facility (see description above), and free-range chickens or ducks. All three villages of Posewald, Viervitz, and Zirkow have been completely redesigned. – Houses replaced with single-family homes (no more ugly boxes) – Supermarket installed as a retail outlet – Bakery replaced – Oil mill relocated to Posewald – Silverrun Forest production facilities installed – Gas station equipped with a new sign (special thanks to Tamara von Graf) – Houses replaced with single-family homes – Two Silverrun production facilities installed – New landscaping – Houses completely replaced – Starthof renovated – Gas station equipped with a new sign (special thanks to Tamara von Graf) What has changed in the landscape: – Roads and field paths completely renovated. -New path paths created by dividing the fields -Temple removed as a buildable object and roller coaster added as a new buildable object -All productions required for the roller coaster construction are added -Grain mill replaced -Locations of several productions relocated -Autodrive courses re-created and added to the map. (On a new save, select no, who you are asked by ad, and you can use the courses.) -Train system installed with a sales point. Train silo is located behind the horse breeding farm. Which crops were added? Spelt, rye, triticale, and mustard As a cover crop for PF: Arable grass (treated like grass, but with higher yield) Green rye, silage corn, and viburnum Eight pastures installed on the map -Three cow pastures with milk -Three sheep/goat pastures -Two pig pastures BGA area enlarged and completely rebuilt Map is completely PF-ready with its own soil map Mustard can be processed into mustard oil and mustard vinegar in the oil mill. Mustard oil and mustard vinegar pallets Added COMPLETELY REVISED MAP. CANNOT BE USED WITH SAVEGAMES CREATED WITH THE OLD VERSION. A NEW SAVE GAMES IS MANDATORY. I ACCEPT NO LIABILITY FOR SAVEGAMES DESTROYED BY FAILURE TO FOLLOW THE WARNING. Link to the Cow Pasture with Milk What was done: Adjustments to the new DLC Exchange and continue playing Version 1.0.0.4 What’s been done: – Fixed the ironworks unloading point; unloading is now possible here. – Fixed floating flower boxes. Due to terrain changes at the ironworks, a new save game is required. Hello everyone, I’ve completely rebuilt my Viervitz. What’s been updated (basically everything :D): V1.0.0.3 What was done: – Map has been adapted to the Highland Fishing DLC – Problem with too much distance solved (poppy seeds removed so that the bulbs can be used) – Highland cattle entered in the animal xml NEW STORAGE REQUIRED To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Server Player Count V1.1.1
Shows the current player count directly in the HUD on multiplayer servers. The display consists of a compact player count with a status indicator: Green: no Lua warning or Lua error detected Yellow: Lua warning detected Red: Lua error detected The status indicator can be reset in the game settings if a detected message has been checked and is not critical. Note: In singleplayer, the HUD display is hidden automatically if the mod was enabled there by mistake. Additional detections may be added later if log data can be evaluated more cleanly in-game. V1.1.0.0 -The HUD display has been redesigned to match the game’s style and now sits directly next to the time and weather display with the player icon. -Script errors and other error messages from the game and other mods are now detected. -Warnings are ignored by default and can be enabled by the host in the game settings. -Only the host or an administrator can reset the server status point. -Other players can no longer change the server status point. Changelog 1.0.1.0: – The HUD display now follows the visibility of the game HUD. V1.1.0.0 Improved display of player count on dedicated servers To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Hitch Guide FS25
Attaching your tools becomes easier with Hitch Guide! Approach a compatible detached implement with your vehicle: circles mark the actual hitch points, and a dotted line helps you align them. A small panel displays the distance, height difference and angle between the axes. The marker turns green when FS25 offers the corresponding hitch. Features: • Detection of compatible hitches, both at the front and rear, including cutter bars. • Support for free hitch points on implements already connected to the vehicle. • Automatic or manual target selection. • Compact FS25-style panel, placed below the time and money display and adapted to the HUD resolution and scale. • Option to hide the panel while keeping the line and markers visible. • Configurable range, maximum speed, panel size and display options. • Settings saved automatically. • 27 FS25 languages and regional variants. Default controls (in vehicle): Left Ctrl + H: enable / disable guidance. Left Ctrl + J: select and lock the next target. Left Ctrl + Left Shift + H: open the settings. Keys can be changed in the game controls. By default, guidance appears within 15 m and up to 12 km/h. To display only the line and circles, set “Show panel” to No and leave markers set to Yes. The mod guides alignment; it does not drive or attach for you. Use the usual in-game action to attach. It respects hitch types and farm access rights. Special connection systems used by some mods may not be recognized. Installation: place FS25_HitchGuide.zip in the mods folder without extracting it, then activate Hitch Guide when loading your savegame. Script mod for PC / Mac; not available on consoles. Version: 1.0.2.0 Author: Olicatam
Ursus C-3120/3130 FS25
Ursus C-3120 / C-3130 Polish utility tractor Ursus C-3120 with a 4-cylinder 115 hp engine (C-3130: 125 hp) and a 16/16 powershift transmission. Price: 92,000 € Power: 115 – 125 hp Max. speed: 40 km/h Fuel tank: 180 l Features: - Engine: C-3120 (115 hp) or C-3130 (125 hp), with matching hood decals - Two engine hood versions: modern and classic, both with perforated grilles - Front weights: 250 kg block (standard) or 500 kg, with a front tow hitch in the weight - Tyres from 7 base game brands, including wide and dual wheels - 6 rim colours, including aluminium - Removable front fenders - Front loader console - Crop sensor - GPS terminal and 40 km/h speed sign - Passenger seat - Original black Ursus rear fenders with rear lights - Working doors, rear window and wipers Interactive Control support (optional, requires FS25_interactiveControl): - Open and close the doors from inside and outside, and open the rear window - Lights, front and rear work lights, beacon and hazard lights from the dashboard switches - External rear hitch (EHR) and rear PTO buttons on the rear fenders
Realistic window rain and dust BETA 3 v1.0
Realistic window rain and dust BETA 3 v1.0 Realistic rain on windows with dust that slowly washes away when it rains. Has manually working wipers that can be remapped to your liking. Window droplets also form when pressure washed and slowly dries afterwards. List of working base game vehicles so far as i am working on adding more to the list. Agrifac LightTraxx (Glass Fixed) – Included Antonio Carraro Mach 4 R Case IH Axial-Flow 7160 Case IH Farmall 120 C Case IH Puma 185 CVXDrive Challenger MT665 Claas Arion 530 Claas Evion 450 Claas Jaguar 990–930 (mod pack) Claas Lexion 620–670 C53 (mod pack) Claas Lexion 750–770 C56–C59 (mod pack) Deutz-Fahr 6115 C RVshift Deutz-Fahr 8280 TTV Dewulf ZK IV SE Fendt 512 Vario Fendt 700 Vario series, including 720 Fiat 160-90 Gregoire GL 8.4 IMPEX Hannibal T50 International Transtar II Iseki HJ6130 Iseki TJW 1233 JCB 435S Stage V CB Fastrac iCON 4000 (Highlands DLC) John Deere 3650 John Deere 6M 95 John Deere 6R 145 John Deere 6R 230/250 John Deere 9RX 770 John Deere 9700 / 9000 series John Deere 1270G John Deere 848L-II John Deere R4045 (mod) Komatsu 951 Krone BiG X 1180 Kubota M8-181 Landini REX 4-070 GT Lindner Lintrac 130 Lizard Pickup 2017 Mack Anthem 6×4, MP7 425 Mack Anthem 6×4, MP8 505 Mack Super-Liner 6×4 Massey Ferguson 7S 155 Massey Ferguson 9S.285 New Holland L318 Oxbo MKB-4TR Pfanzelt Felix Ponsse Bison Active Frame Rottne F20D Schaeffer 9660 T-2 Sennebogen 340 G (Glass Fixed) – Included Valtra T195 — Vermeer ZR5-1200 Volvo L120H Zetor Crystal 16045 Zetor Forterra HSX 120 Zetor Proxima HS80 This is a beta build so there may be issues with unfixed vehicles. BETA 3 Added Beans and Alpaca DLC vehicles and multiplayer functionality. Base game vehicles added Massey Ferguson MF 8570 Deutz-Fahr AgroStar 8.31 John Deere 8R John Deere 9R John Deere S7 John Deere 7R Case IH Magnum 340 Fendt 1038 / 1000 Vario John Deere 3650 John Deere 9RX 770 Author: Showgunn84 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Halloween Hunt FS25
Celebrate Halloween on your farm with Halloween Hunt! Pumpkins appear near players. Find them and approach on foot to within 1.8 m to collect them and earn money for your farm. Rewards depending on the economic difficulty: • Easy: €10,000 • Normal: €5,000 • Hard: €2,500 Settings: • Interval: 1, 2, 5, 10, 15 or 30 real-time minutes. • Maximum radius: 10, 20, 35, 50, 75, 100 or 150 metres. • Enable / disable the hunt. • Settings are saved automatically. A native FS25 notification announces the appearance and collection. Placement searches for a location without obstacles, away from water and steep slopes. The pumpkin may be hiding in the grass! Single-player and multiplayer servers: • One active pumpkin per farm. • Players on the same farm share the hunt. • Payment is controlled by the server and is made only once. • Positions and settings are synchronised for joining players. • Settings can be modified by the host. On a dedicated server, edit modSettings/FS25_HalloweenHunt.xml in the server profile before starting it. Clients can view the settings. • Install the same ZIP on the server and clients. Key: Left Ctrl + P to open the settings, on foot or in a vehicle. The key can be changed in the game controls. By default: one appearance after 5 minutes, within a maximum radius of 35 m. The next timer starts after collection. Pumpkins remain available all year round. Active pumpkins are not saved; a reloaded game starts a full timer again. Installation: place FS25_HalloweenHunt.zip in the mods folder without extracting it and activate it when loading the game. PC / Mac only. French and English interface. Version 1.1.0.0: new icon, server support, corrected accents, adjustable radius and native notifications. The single-player mode has been tested in-game. Network exchanges have been checked in simulation; the new server version has not yet been validated in a real multiplayer session. Author: Olicatam Pumpkin model: hooded_kian, OpenGameArt, CC0 licence.
Realistic Mechanical Systems BETA 4 v1.0
Realistic Mechanical Systems BETA 4 v1.0 Your machines age. Their maintenance matters. RMS brings mechanical simulation to Farming Simulator 25. Your driving, the work performed and maintenance influence the reliability, performance and expenses of your fleet. MECHANICS THAT COME ALIVE Progressive wear and breakdowns Up to eight distinct mechanical systems, made up of the actual parts that fail in them. The part that breaks is the one your usage has worn out. Unusual noises, unstable engine speed, smoke and loss of power alert you to the condition of your machines. Engine temperatures and behavior Cold weather, workload, fouling and mechanical condition influence warm-up, starting and exhaust smoke. Recent diesel engines regenerate their particulate filters and have their own AdBlue failures. Transmission and parking brake 2WD, 4WD and AUTO modes and differential locks on tractors. Parking brake on all machines, automatic on recent CVTs and Powershifts. Electric vehicles Electric motor, traction battery that loses capacity with age and range in cold weather, power electronics: each electric machine has its own components. TAKE CARE OF YOUR EQUIPMENT Maintenance on foot Check the levels, top up the fluids, clean with the air blow gun and use the grease gun. A heavily clogged filter must be replaced in the workshop. Charging and jump-start assistance Use jump leads or the Telwin Doctor Charge 155 Connect on a trolley. Recharge while you work elsewhere or choose START to assist with starting. Charging follows the speed of the game time. Diagnostic tool Available as an option on the Telwin trolley, it reads the machine’s fault codes. The code indicates what the machine is measuring; the inspection identifies the faulty part. Farm and mobile workshops need it for electronic work. Complete workshop Inspection, maintenance, repair, overhaul and repainting. Compare prices, durations and the quality of original, aftermarket or used parts before starting the work. 24-month warranty or until the hour limit, with extensions available when purchasing new. EVERY MACHINE HAS ITS STORY Consult reports, maintenance due dates and the history of repairs. Age, hours and mechanical condition influence vehicle value. A used machine may hide defects: its maintenance history can be consulted at the dealership before purchase. Workers adapt their driving to overloading to protect the equipment, including when using Courseplay and AutoDrive.a SINGLEPLAYER • MULTIPLAYER • DEDICATED SERVERS • 27 LANGUAGES Author: Squallqt Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Dynamic Colour LED Strip (Prefab) FS25
LM Modding presents the Dynamic Colour LED Strip Prefab for Farming Simulator 25. Add a custom lighting touch to your vehicles with this versatile LED strip prefab, designed for use on tractors, JCB machinery, trucks and other compatible vehicles. Featuring 10 selectable lighting settings, the prefab allows you to switch between colours in game using a keyboard key. Whether you want a clean white glow, a classic amber finish or something more colourful, you can choose the look that suits your vehicle. Available Colour Settings White Red Green Blue Amber Cyan Magenta Purple Warm White Off What's Included 3D LED strip model Textures for a realistic appearance Lua scripts for in game colour switching 10 selectable colour settings Designed for integration into compatible vehicle mods The prefab provides modders with a flexible lighting solution that can be integrated into their own projects, offering greater customisation and the ability to create unique vehicle lighting setups. One LED strip. Ten settings. Endless possibilities.
Number of players on servers V1.1.1
Number of players on servers V1.1.1 Number of players on servers Displays the current number of players directly in the HUD on multiplayer servers. The display consists of a compact player count with a status indicator: Green: no Lua warning or Lua error detected ; Yellow: Lua warning detected; Red: Lua error detected The status point can be reset in the game settings if a detected message has been reviewed and is non-critical. Note: In single-player mode, the HUD display will be automatically hidden if the mod was accidentally activated there. Further detections may be added later if log data can be analyzed more cleanly in the game. V1.1.1.0 Settings now also work for admins on dedicated servers “Show warnings” can now also be toggled by admins on dedicated servers The “Reset status” button now looks like the in-game buttons Separate explanatory texts for both settings Author: Nalathan Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Seed Treater Pack V1.0.1
Seed Treater Pack V1.0.1 Simply pour seed treatment liquid into the mobitox-E super- and press the b button to pick up the seed from the ground. AND the trailer must be moved under the pipe and the seed will be ready, which can be used later for sowing. It is worth downloading another mod, a packaging mod to pack your seeds into a bigbag. V1.0.1.0 Added the following seed treatment conversions: – WHEAT -> SEED_WHEAT – OILSEEDRADISH -> SEED_OILSEEDRADISH – GRASS -> SEED_GRASS – SUGARBEET -> SEED_SUGARBEET – COTTON -> SEED_COTTON – POTATO -> SEED_POTATO – BEETROOT -> SEED_BEETROOT – CARROT -> SEED_CARROT – PARSNIP -> SEED_PARSNIP – GREENBEAN -> SEED_GREENBEAN – FIELDGRASS -> SEED_FIELDGRASS – GREENRYE -> SEED_GREENRYE – HUMUSACTIVE -> SEED_HUMUSACTIVE – MUSTARD -> SEED_MUSTARD – RYE -> SEED_RYE – SILAGEMAIZE -> SEED_SILAGEMAIZE – SPELT -> SEED_SPELT – TRITICALE -> SEED_TRITICALE – VETCHRYE -> SEED_VETCHRYE – CLOVER -> SEED_CLOVER – ONION -> SEED_ONION – ALFALFA -> SEED_ALFALFA – SUMMERWHEAT -> SEED_SUMMERWHEAT – SUMMERBARLEY -> SEED_SUMMERBARLEY – WINTERWHEAT -> SEED_WINTERWHEAT – WINTERBARLEY -> SEED_WINTERBARLEY – FIELDBEAN -> SEED_FIELDBEAN – PEA -> SEED_PEA – RICELONGGRAIN -> SEED_RICELONGGRAIN – SPINACH -> SEED_SPINACH – BARLEY -> SEED_BARLEY – OAT -> SEED_OAT – CANOLA -> SEED_CANOLA – SORGHUM -> SEED_SORGHUM – SUNFLOWER -> SEED_SUNFLOWER – SOYBEAN -> SEED_SOYBEAN – MAIZE -> SEED_MAIZE Required mods: Realistic Seeder Author: honved4 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
FS25 Polish-style building with a garage
FS25 Polish-style building with a garage Polish-style building with a garage Cost – 25,000 Daily upkeep – 250 Converted from FS 22
Auto Bale Wrapper FS25
AUTO BALE WRAPPER v1.2.0.0 Your own AI assistant for trailed, self-loading round bale wrappers. Simply attach the wrapper and press Start – the assistant finds all unwrapped bales in the field, wraps them and stops as soon as everything is done. No courses, no setup. FEATURES - Finds all unwrapped bales in the field (round and square bales) and skips wrapped bales - Plans its own routes around bales, trees and obstacles while staying in the field - Dynamic speed: fast on straights, slower in curves, brakes late before the bale - Obstacle sensor for vehicles, players and objects - Multiple assistants on one field automatically share the bales - Unloading point on the map: select a point and direction, and the bales will be placed neatly in a row - Optional: place bales at the edge of the field - Statistics: bales, working time and driver wage – total and per field - AutoDrive handover: starts automatically as soon as AutoDrive reaches the field - Adjustable driver wage (0–100%), 6 HUD colors, automatic lighting - Modern, movable HUD with progress ring - Suitable for multiplayer and dedicated servers CONTROLS Ctrl+J start/stop | Ctrl+L mouse cursor | Ctrl+K show/hide HUD (changeable in the controls menu) REQUIREMENTS No additional mods required. AutoDrive is optional. In multiplayer, all players need the mod. - NEW: Front mounted bale wrappers are supported (e.g. Göweil G1015) - The helper detects automatically if the wrapper is towed or front mounted - Front wrapper is lowered automatically at start (like key V) and raised again at the end - Front wrapper backs off quickly (10 km/h) after wrapping and takes the nearest bales first - Shorter, smoother approach to the bale with a front wrapper - French translation for title and description - New mod icon - Cleanup for the GIANTS ModHub (TestRunner fixes, no change in driving) The mod has been submitted to the official GIANTS ModHub and will be available there after GIANTS has checked it. New: - Detour: if a bale can only be reached the long way round (pond, ditch, group of trees), the helper finds a way around it and drives it without stopping - Water and ditches next to the field are detected and never driven through - Adjustable curve speed in the settings (default 14 km/h, was 11 km/h) Optional: Autodrive von @Iwan1803 https://www.kingmods.net/de/ls25/mods/60430/autodrive Improved: - The helper always takes the nearest bale (no more driving across the field) - With several helpers, each one prefers the bales closest to it - If there is no room to reverse, the helper pulls forward a bit and searches again - Smoother braking before curves Fixed: - Bales far away on large fields (over 400 m) were not found and left behind - After a detour, bales were wrongly counted as unreachable 1.0.12.0 - New: The rig is locked while reversing, so the wrapper can no longer jackknife - New: The helper steers against jackknifing and straightens the rig before reversing - New: When starting next to the field (e.g. after AutoDrive hand-over), the helper may cross the field edge to get onto the field - Improved: Before reporting "bales not reachable", the helper now makes up to 3 completely new attempts (short pause, forgets failed attempts and temporary obstacles) - no more manual restart needed - New: When reversing, the helper first straightens the rig if needed and locks the hitch, so the tractor can no longer jackknife into its own wrapper - New: Reversing stops automatically if the rig starts to jackknife
Scania 164G FS25
- Starting price 42.000$ - Power 580hp - Speed 90 km/h - Selectable license plate. - Animated pedals, steering column, turn signal lever and dashboard panel. - Lift axle control. - Passenger support. - Added interior animations: pedals, steering column, turn signal lever, and dashboard panel are now animated. - Improved interior lighting and materials. - Added mirrors. - Added passenger support. - Added controls for the lift axle. - Fixed decals on the seat. - Numerous visual improvements. - Connecting hoses have been added. - Lighting has been improved. - Flashing lights added. - Functional interior dome lights added. - The taillights have been improved.
GPS Plus V1.0.2.1
GPS Plus V1.0.2.1 Your GPS on CURVES! Take your farm’s efficiency to the next level with GPS Plus! Eliminate overlapping passes, skipped rows and wasted seed, fertilizer and fuel. Developed by Allan Beneck, GPS Plus equips all tractors, harvesters and sprayers with centimeter-precise guidance for Farming Simulator 25. Set your guidance line in seconds and let automated steering take control while you easily manage your speed and equipment. Key features: Straight AB lines: Mark point A and point B to create perfectly parallel lines across the field. Instant steering mode: Instantly create a guidance line following the vehicle’s current direction with a single key press — no need to drive to the opposite side of the field. Fine angle adjustment (0.5°): Rotate your guidance lines in 0.5° increments for precise alignment with roads, fences and field boundaries. Lateral line offset: Move your active track 10 cm to the left or right during work to compensate for terrain changes without resetting the line. Smooth curve recording (curved AB mode): Record irregular contours, terraced slopes or riverbanks. The custom algorithm applies cubic spline smoothing and tangential extension. Automatic implement width detection: With one click, attached implements (planters, cultivators, sprayers, headers) are automatically analyzed and the exact working width is set. Manual adjustment in 0.1 m increments is also available. Automatic headland turns: When you reach the end of the field, press the turn shortcut and your machine will perform a clean 180° turn directly into the next pass. CONTROLS AND SHORTCUTS: Right Shift + ; — Set point A / B (AB line) Right Shift + L — Straight line in the current heading Right Shift + ‘ — Set curved A / B line Left Alt + W — Toggle steering / autopilot Left Alt + A / D — 180° headland turn (left / right) Left Alt + I — Automatically detect implement width Left Alt + = / – — Adjust width (+ / – 10 cm) Left Alt + Up / Down — Rotate heading (+ / – 0.5°) Left Alt + Left / Right — Offset line (+ / – 10 cm) Left Alt + H — Toggle guidance line visibility Left Alt + Backspace – Reset guidance lines Feedback and suggestions are always welcome! If you find any bugs, vehicle incompatibilities or have ideas for future improvements, leave a comment on KingMods. V1.0.2.1 Bug Fix Fixed an error that prevented the autopilot from being disengaged when turning the steering wheel (for steering wheels only). Author: Beneck Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
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