Farming Simulator 25 mods

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Komatsu PC 60 Serie V1.0.0.2
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Komatsu PC 60 Serie V1.0.0.2

Komatsu PC 60 Serie V1.0.0.2 V1.0.0.2 Wir haben Kollisionskontrollsysteme für den Eimer mit Tastenkombinationen hinzugefügt. Die Animation für das Entladen wurde korrigiert. Erhöhen Sie die Nivellierungskraft der Klinge beim Nivellieren verschiedener Fruchtsorten. Die Controller-Standardeinstellungen wurden getestet, um sicherzustellen, dass sie funktionieren. Getestete Maschine mit aktueller Terra-Farm-Datei von GitHub (FS25_0_TerraFarm) V1.0.0.1 Es wurden Standardsteuerungselemente und eine einfachere Steuerung zum Umschalten zwischen Schaufel und Messer für Terra Farm hinzugefügt. Komatsu PC60 – 1990 und 1995 Bringen Sie mit dem PC60-Bagger klassische Komatsu-Maschinen auf Ihren Bauernhof. Wählen Sie zwischen zwei von den jeweiligen Jahren inspirierten Lackierungen, bedienen Sie jede Raupe unabhängig und bewältigen Sie Aushub-, Planier- und Materialumschlagsarbeiten mit Unterstützung von TerraFarm. Zwei-Jahres- und Farbkonfigurationen 1990: Gelbe Karosserie mit weißem Fahrerhausdach, weißem Seitenstreifen, marineblauen Verkleidungen und schwarzem Komatsu-Schriftzug. 1995: Klassische gelbe Lackierung mit blauem Komatsu-Schriftzug und vertikalen PC60-Seitengrafiken. Beide Ausführungen sind im Shop enthalten und auswählbar. Jede verfügt über eine eigene Lackierung und Dekorgestaltung mit progressiver Abnutzung und abwaschbarem Schmutz. In-Game-Spezifikationen Spezifikation Motor: Komatsu 4D95L Diesel Leistung 55 PS Motordrehzahl 800–2.200 U/min Höchstgeschwindigkeit 4,5 km/h vorwärts und rückwärts Kraftstoffkapazität 500 l Diesel Fassungsvermögen des Eimers: 2.000 l Grundpreis im Geschäft: 38.500 US-Dollar Lieferumfang Baggerlöffel und Frontplanierschild Dies sind die für die Modifikation konfigurierten Spezifikationen. Beide Lackierungen haben die gleichen mechanischen Spezifikationen. Merkmale Unabhängige, isolierte Gleissteuerung: Jedes Gleis kann separat vorwärts oder rückwärts gefahren werden, um präzise Positionierung und gegenläufige Drehungen zu ermöglichen. Standardmäßige Tastaturansteuerung und Unterstützung für die Eingaben Ihres zugewiesenen Controllers. Animierte einzelne Kettenplatten, Kettenräder und Rollen. Arbeitsarm, Stiel, Schaufel und Planierschild. Animierte Hydraulikzylinder, Schläuche und Schaufelgestänge. Inklusive Aushubschaufel mit Aufnahme- und Entladefunktion für Schüttgut. TerraFarm-Integration für Schaufel und Schild. Fortschreitender Lackverschleiß, separat ansammelnder Schmutz und abwaschbarer Streckenschlamm. Öffnende Fahrerhaustür und Wartungsklappen mit detailliertem Motorraum. Animierte Bedienelemente im Fahrerhaus, funktionierender Scheibenwischer und lastabhängige Abgaseffekte. Unabhängige Track-Tastenbelegung Verwenden Sie den Ziffernblock für die isolierten Spuren. (Oder ändern Sie die Tastenbelegung.) Standard -Aktionsschlüssel Linke Spur nach vorne, Ziffernblock 7 Linke Spur umgekehrter Nummernblock 1 Rechts abbiegen auf Nummer 9 Rechte Spur, umgekehrter Nummernblock 3 Kombinierte Spureingänge: Nummernblock 7 + 9: Beide Spuren vorwärts. Nummernblock 1 + 3: Beide Spuren rückwärts. Ziffernblock 7 + 3: Gegendrehen zum Rechtsdrehen. Ziffernblock 1 + 9: Gegendrehen zum Linksdrehen. Die Kettenrichtung bezieht sich auf die Fahrtrichtung des Fahrwerks. Durch Drehen des Führerstands wird die Kettenzuordnung nicht umgekehrt. Erforderliche Mods: TerraFarm Tags: Erforderliche ModsIhren BauernhofPSVerwenden Sie

Başak 2075 BK Tenteli V1.0.0.1
tractors

Başak 2075 BK Tenteli V1.0.0.1

A front weight option and a front-loader bucket option will be added. Later on, interactive control for the hood will be added, and every part of the hood will be able to open. Wheel options and beacon lights will also be added. If you encounter any problems, please report them in the comments; I will fix them if I have time. Have fun! To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Halloween Hunt V1.1
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Halloween Hunt V1.1

Halloween Hunt V1.1 Celebrate Halloween on your farm with Halloween Hunt! Pumpkins appear near players. Find them and approach on foot to within 1.8 m to collect them and earn money for your farm. Rewards depending on the economic difficulty: Easy: €10,000 Normal: €5,000 Hard: €2,500 Settings: Interval: 1, 2, 5, 10, 15 or 30 real-time minutes. Maximum radius: 10, 20, 35, 50, 75, 100 or 150 metres. Enable / disable the hunt. Settings are saved automatically. A native FS25 notification announces the appearance and collection. Placement searches for a location without obstacles, away from water and steep slopes. The pumpkin may be hiding in the grass! Single-player and multiplayer servers: One active pumpkin per farm. Players on the same farm share the hunt. Payment is controlled by the server and is made only once. Positions and settings are synchronised for joining players. Settings can be modified by the host. On a dedicated server, edit modSettings/FS25_HalloweenHunt.xml in the server profile before starting it. Clients can view the settings. Install the same ZIP on the server and clients. Key: Left Ctrl + P to open the settings, on foot or in a vehicle. The key can be changed in the game controls. By default: one appearance after 5 minutes, within a maximum radius of 35 m. The next timer starts after collection. Pumpkins remain available all year round. Active pumpkins are not saved; a reloaded game starts a full timer again. Installation: place FS25_HalloweenHunt.zip in the mods folder without extracting it and activate it when loading the game. PC / Mac only. French and English interface. Version 1.1.0.0: new icon, server support, corrected accents, adjustable radius and native notifications. The single-player mode has been tested in-game. Network exchanges have been checked in simulation; the new server version has not yet been validated in a real multiplayer session. Author: Olicatam Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Realistischer Fensterregen und Staub BETA 3 v1.0.0.0
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Realistischer Fensterregen und Staub BETA 3 v1.0.0.0

Realistischer Fensterregen und Staub BETA 3 v1.0.0.0 Realistischer Regen auf den Fenstern, der Staub wird beim Regen langsam abgewaschen. Die Scheibenwischer funktionieren manuell und lassen sich individuell programmieren. Beim Hochdruckreinigen bilden sich Wassertropfen, die anschließend langsam trocknen. Liste der aktuell funktionierenden Basisspielfahrzeuge; ich arbeite daran, die Liste zu erweitern. Agrifac LightTraxx (Glas, feststehend) – Im Lieferumfang enthalten Antonio Carraro Mach 4 R Case IH Axial-Flow 7160 Case IH Farmall 120 C Case IH Puma 185 CVXDrive Challenger MT665 Claas Arion 530 Claas Evion 450 Claas Jaguar 990–930 (Mod-Paket) Claas Lexion 620–670 C53 (Mod-Paket) Claas Lexion 750–770 C56–C59 (Mod-Paket) Deutz-Fahr 6115 C RVshift Deutz-Fahr 8280 TTV Dewulf ZK IV SE Fendt 512 Vario Fendt 700 Vario-Serie, einschließlich 720 Fiat 160-90 Gregoire GL 8.4 IMPEX Hannibal T50 International Transtar II Iseki HJ6130 Iseki TJW 1233 JCB 435S Stufe V CB Fastrac iCON 4000 (Highlands DLC) John Deere 3650 John Deere 6M 95 John Deere 6R 145 John Deere 6R 230/250 John Deere 9RX 770 John Deere 9700 / 9000 Serie John Deere 1270G John Deere 848L-II John Deere R4045 (mod) Komatsu 951 Krone BiG X 1180 Kubota M8-181 Landini REX 4-070 GT Lindner Lintrac 130 Lizard Pickup 2017 Mack Anthem 6×4, MP7 425 Mack Anthem 6×4, MP8 505 Mack Super-Liner 6×4 Massey Ferguson 7S 155 Massey Ferguson 9S.285 New Holland L318 Oxbo MKB-4TR Pfanzelt Felix Ponsse Bison Aktivrahmen Rottne F20D Schaeffer 9660 T-2 Sennebogen 340 G (Glas, feststehend) – inklusive Valtra T195 — Vermeer ZR5-1200 Volvo L120H Zetor Crystal 16045 Zetor Forterra HSX 120 Zetor Proxima HS80 Dies ist eine Beta-Version, daher können noch Fehler bei Fahrzeugen auftreten. BETA 3 Die Fahrzeuge des Beans and Alpaca DLCs sowie die Mehrspielerfunktion wurden hinzugefügt. Basisspielfahrzeuge hinzugefügt Massey Ferguson MF 8570 Deutz-Fahr AgroStar 8.31 John Deere 8R John Deere 9R John Deere S7 John Deere 7R Case IH Magnum 340 Fendt 1038 / 1000 Vario John Deere 3650 John Deere 9RX 770 Tags: Claas LexionJohn Deere S7Mack AnthemMassey Ferguson

Dynamic Colour LED Strip (Prefab) V1.0
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Dynamic Colour LED Strip (Prefab) V1.0

Dynamic Colour LED Strip (Prefab) V1.0 LM Modding presents the Dynamic Colour LED Strip Prefab for Farming Simulator 25. Add a custom lighting touch to your vehicles with this versatile LED strip prefab, designed for use on tractors, JCB machinery, trucks and other compatible vehicles. Featuring 10 selectable lighting settings, the prefab allows you to switch between colours in game using a keyboard key. Whether you want a clean white glow, a classic amber finish or something more colourful, you can choose the look that suits your vehicle. Available Colour Settings White Red Green Blue Amber Cyan Magenta Purple Warm White Off What’s Included 3D LED strip model Textures for a realistic appearance Lua scripts for in game colour switching 10 selectable colour settings Designed for integration into compatible vehicle mods The prefab provides modders with a flexible lighting solution that can be integrated into their own projects, offering greater customisation and the ability to create unique vehicle lighting setups. One LED strip. Ten settings. Endless possibilities. Author: LM Modding Store Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Realistic Mechanical Systems V Beta 4
implements

Realistic Mechanical Systems V Beta 4

Realistic Mechanical Systems — First Public Release Realistic Mechanical Systems (RMS) is a complete mechanical condition, maintenance and reliability system for Farming Simulator 25. RMS is designed to make vehicle ownership matter over the long term. Instead of treating damage as a single percentage, the mod models multiple mechanical systems independently and lets their condition affect maintenance, diagnostics, reliability and operating costs. This first public version introduces the core foundation of RMS, including: Individual mechanical systems and component wear Vehicle condition and maintenance tracking Mechanical diagnostics and repair estimates Scheduled and corrective maintenance procedures Engine, drivetrain, electrical, hydraulic and thermal systems Persistent fluid levels and servicing Breakdowns and component failures Pre-shift inspections Full technical records and maintenance history Vehicle fleet overview Multiplayer and dedicated-server support RMS has been designed around long-term gameplay. Vehicle age, operating hours, maintenance history and mechanical condition progressively build a unique history for every machine in your fleet. The interface was also completely redesigned around this workflow: inspect the vehicle, identify problems, plan the work, carry out maintenance and keep a permanent technical record of what has happened to the machine. Version 0.10.0.0 is the first public milestone of RMS. The project is still under active development and some planned systems are not yet implemented. The 1.0-beta1 milestone will be reached once the complete initial mechanical feature set is operational. I prefer releasing RMS now so it can be tested on a wider range of machines, maps, multiplayer servers and mod combinations while development continues. Bug reports and detailed feedback are therefore very welcome. RMS will continue to evolve, but the goal will remain the same: mechanical depth without arbitrary penalties — systems should react to what the machine is actually doing. Thank you to everyone testing RMS and helping improve it. Beta 3 Simplified the reliability and ease of maintenance ratings Renamed the maintenance levels after their interval in hours and added deadlines in hours or months Vehicle service intervals now follow the Maintenance spacing setting Repair time and labour costs now depend on the work and its access Mobile workshop restrictions now depend on the selected work, with reasons shown for refusals Improved the RMS screens: reworked Mechanical Dashboard, side-by-side work orders with a detailed quote, wear in the inspection report Reworked engine and oil temperatures Reworked wear under heavy load: reduced during normal driving and progressive at low RPM Changed engine overheating protection to reduce power in two steps Removed manual temperature settings RMS settings are now saved only in the current savegame Added support for electric vehicles Added an odometer with a resettable trip meter Reworked the parking brake and its sounds: automatic or manual depending on the machine, without a global setting Removed the Drivetrain Stress Damage setting; damage still applies Changed Enhanced Vehicle compatibility: RMS now manages the drivetrain, parking brake and odometer Improved damaged steering behavior Added chassis damage from collisions Changed chassis, electrical and hydraulic wear on rough ground Fixed excessive chassis wear when manoeuvring at low speed with the wheels turned Reworked batteries, alternators and starters to match each machine’s 12 or 24 V system Removed manual battery and alternator settings Changed hard starts and starter sounds: an emptying battery and a cold engine slow the starter, and a diesel cranked too slowly no longer fires Added a battery disconnect switch for vehicle storage Changed the charger: automatic charging, fast charging and starting aid Fixed worker lights staying on while waiting with the engine stopped Added fluid cans poured by hand into the machine you aim at, with a level gauge and sounds Changed the workshop Top up: now at the dealer only, fluid cans do it on the farm Fixed fluid transfers refused at the ends of long machines Added a battery drum pump: fit it on a 200 L drum and fill machines through its nozzle and hose Removed battery recharging from workshop services; use the charger Added fuel and hydraulic filter clogging: faster on the fuel reserve or under hydraulic work, new filters at every service Changed the visual inspection and mobile maintenance: they no longer find electronic faults, which need a diagnostic tool Removed labour costs from maintenance in the farm workshop: you pay the filters and use your own fluids Changed the last maintenance level: valve, injector and thermostat checks now relieve the engine, fuel system and cooling only Removed the Reset Fleet button; a Vehicle Lifespan change applies from then on and vehicles keep their condition Added maintenance included in the lease: the dealer and the mobile workshop service a leased vehicle free of charge; with Extended Leasing the return window shows the deposit refunded Changed engine oil consumption to that of real diesels: a healthy engine worked hard needs a top up late in its service interval, a worn one far more often; the oil lamp now lights only when the oil runs critically low Raised the game’s limit of 255 fill types to 511: large maps and long mod lists keep all their products Fixed fluid cans and drums coming out of a bale and pallet storage full, and drums shown as 5 L cans to players on a server Fixed 200 L drums standing above the ground and above the forks of a forklift To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Massey Ferguson 6S Edit V1.1.0.1
tractors

Massey Ferguson 6S Edit V1.1.0.1

Massey Ferguson 6S Edit V1.1.0.1 Category: Small Tractors Price: $137500 Power: 150 hp Max. speed: 50 kph Added rust for wear shader Free configs This mod isn’t mine, I just edited it. Owner Adub Modding ABP Team V1.1.0.1 Minor changes were made. Author: UMUT EFE MODDING, Adub Modding ABP Team Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Realistische mechanische Systeme BETA 4 v1.0.0.0
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Realistische mechanische Systeme BETA 4 v1.0.0.0

Realistische mechanische Systeme BETA 4 v1.0.0.0 Ihre Maschinen altern. Ihre Wartung ist wichtig. RMS bringt die mechanische Simulation in den Landwirtschafts-Simulator 25. Ihr Fahrstil, die ausgeführten Arbeiten und die Wartung beeinflussen die Zuverlässigkeit, Leistung und Kosten Ihrer Fahrzeugflotte. MECHANIK, DIE ZUM LEBEN ERWACHSEN Fortschreitender Verschleiß und Ausfälle Bis zu acht verschiedene mechanische Systeme, bestehend aus den jeweiligen Bauteilen, die ausfallen können. Das defekte Teil ist dasjenige, das durch Ihren Gebrauch verschlissen ist. Ungewöhnliche Geräusche, unruhige Motordrehzahl, Rauchentwicklung und Leistungsverlust weisen Sie auf den Zustand Ihrer Maschinen hin. Motortemperaturen und Verhalten Kaltes Wetter, Arbeitsbelastung, Verschmutzung und der mechanische Zustand beeinflussen Warmlauf, Startvorgang und Abgasrauch. Moderne Dieselmotoren regenerieren ihre Partikelfilter und können AdBlue-Ausfälle aufweisen. Getriebe und Feststellbremse Traktoren verfügen über 2WD-, 4WD- und AUTO-Fahrmodi sowie Differenzialsperren. Alle Maschinen sind mit einer Feststellbremse ausgestattet, bei neueren CVT- und Powershift-Getrieben ist diese automatisch. Elektrofahrzeuge Elektromotor, Traktionsbatterie, deren Kapazität mit dem Alter abnimmt und deren Reichweite bei Kälte sinkt, Leistungselektronik: Jede elektrische Maschine hat ihre eigenen Komponenten. PFLEGEN SIE IHRE AUSRÜSTUNG Wartung zu Fuß Prüfen Sie die Füllstände, füllen Sie Flüssigkeiten auf, reinigen Sie die Teile mit Druckluft und verwenden Sie die Fettpresse. Ein stark verstopfter Filter muss in der Werkstatt ausgetauscht werden. Lade- und Starthilfe Verwenden Sie Starthilfekabel oder den Telwin Doctor Charge 155 Connect auf einem Trolley. Laden Sie das Gerät auf, während Sie woanders arbeiten, oder wählen Sie START, um den Startvorgang zu unterstützen. Die Ladegeschwindigkeit richtet sich nach der Spielzeit. Diagnosewerkzeug Das optionale Telwin-Trolley-System liest die Fehlercodes der Maschine aus. Der Code gibt an, was die Maschine misst; die Inspektion identifiziert das defekte Bauteil. Landwirtschaftliche Betriebe und mobile Werkstätten benötigen es für Elektronikarbeiten. Komplette Werkstatt Inspektion, Wartung, Reparatur, Generalüberholung und Neulackierung. Vergleichen Sie Preise, Laufzeiten und Qualität von Original-, Nachbau- oder Gebrauchtteilen, bevor Sie mit den Arbeiten beginnen. 24 Monate Garantie oder bis zum Erreichen der maximalen Betriebsstundenzahl; Garantieverlängerungen beim Kauf von Neuteilen möglich. JEDE MASCHINE HAT IHRE GESCHICHTE Prüfen Sie Berichte, Wartungstermine und die Reparaturhistorie. Alter, Betriebsstunden und technischer Zustand beeinflussen den Fahrzeugwert. Gebrauchte Maschinen können Mängel verbergen: Die Wartungshistorie kann vor dem Kauf beim Händler eingesehen werden. Die Arbeiter passen ihre Fahrweise an die Überladung an, um die Ausrüstung zu schützen, auch bei der Verwendung von Courseplay und AutoDrive. EINZELSPIELER • MEHRSPIELER • EIGENE SERVER • 27 SPRACHEN Tags: Alle MaschinenLaden SieSie FlSPRACHEN

Work Width Multiplier V1.0.0.1
implements

Work Width Multiplier V1.0.0.1

Work Width Multiplier lets you widen the working area of your seeders, cultivators and disc harrows, so you finish your fields faster. HOW IT WORKS The mod moves the work area of the machine outwards from its center. The 3D model stays exactly the same, only the strip of ground that is worked becomes wider. Seed consumption follows the worked area automatically. CONTROLS – J: widen the working area (+0.5x per press, up to x5) – Right Shift + J: reset to the original width A message on screen shows the current width every time you change it. AFFECTED MACHINES – Seeders and planters – Cultivators – Disc harrows The setting applies to all of these machines at once, and also to machines you buy later. NOTES – Only the working area changes, the model is not scaled. – AI helpers may keep using the original width. – The mod starts at the original width (x1), so nothing changes until you press J. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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Anzahl der Spieler auf Servern V1.1.1.0
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Anzahl der Spieler auf Servern V1.1.1.0

Anzahl der Spieler auf Servern V1.1.1.0 Anzahl der Spieler auf den Servern Zeigt die aktuelle Spieleranzahl direkt im HUD auf Multiplayer-Servern an. Das Display besteht aus einer kompakten Spielerzählung mit Statusanzeige: Grün: Keine Lua-Warnung oder Lua-Fehler erkannt. Gelb: Lua-Warnung erkannt; Rot: Lua-Fehler erkannt Der Statuspunkt kann in den Spieleinstellungen zurückgesetzt werden, wenn eine erkannte Nachricht überprüft wurde und nicht kritisch ist. Hinweis: Im Einzelspielermodus wird die HUD-Anzeige automatisch ausgeblendet, wenn die Modifikation dort versehentlich aktiviert wurde. Weitere Erkennungsfunktionen können später hinzugefügt werden, wenn die Protokolldaten im Spiel sauberer analysiert werden können. V1.1.1.0 Die Einstellungen funktionieren jetzt auch für Administratoren auf dedizierten Servern. Die Option „Warnungen anzeigen“ kann nun auch von Administratoren auf dedizierten Servern aktiviert oder deaktiviert werden. Die Schaltfläche „Status zurücksetzen“ sieht jetzt genauso aus wie die Schaltflächen im Spiel. Separate Erläuterungstexte für beide Settings Tags: Das DisplayDie EinstellungenDie SchaltflHUD

AutoDrive top-down flyover editor V1.0.3.3
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AutoDrive top-down flyover editor V1.0.3.3

AutoDrive top-down flyover editor V1.0.3.3 Build and repair your AutoDrive route network from above – on foot or in a vehicle, without driving every metre of it. Flyover Editor is a top-down editor for AutoDrive route networks in Farming Simulator 25. Instead of recording track from a vehicle a metre at a time, you fly a free overhead camera and edit the whole network like a map: place waypoints with a click, lay roads along the map’s own roads, curve connections, add parallel lanes, straighten and smooth runs, put points back on the ground, and clean up the tangle every long-running save collects – all from a clear, clickable panel. It runs as a companion mod beside stock AutoDrive. It does not change AutoDrive’s files or your savegame’s config. It attaches to AutoDrive while the game runs, and refuses to load (and tells you why) if AutoDrive is not installed. Everything goes through AutoDrive’s own network functions, so a route laid in the editor is the same as one recorded from a vehicle. Required mods: Autodrive Author: HuskerMcDoogle Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Factory Direct Delivery V1.2
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Factory Direct Delivery V1.2

Factory Direct Delivery V1.2 Factory Delivery lets you purchase and have raw materials delivered directly to your factories from the Productions menu. Select an owned factory, then click “Buy raw materials”. The window displays all its inputs with the current stock, available space, quantity to order, MAX and Buy. Features: Remote purchasing from the Productions menu. Individual or group purchase of several materials. MAX per material and a “Fill the factory” button. Detailed quote: materials, delivery fees and total. Quantities and prices are locked when clicking Buy, even while the factory is producing. Payment and stock addition upon unloading. Arrival, unloading and departure animation with the in-game International CV Series. Support for shared storage. 27 localization files. F8 remains available on foot near the factory. Default pricing: in-game price × 1.35; delivery at 150 + 12 per 1,000 litres, with a single fixed fee per order. Settings are available in settings.xml. Compatibility: single-player and multiplayer on PC/Mac, dedicated servers supported, for owned factories using the standard production system. The truck is an animation synchronized between clients, with no collision, and does not travel on roads. A grouped order is represented by a single visual delivery. Installation: place the ZIP file without extracting it in the mods folder and activate the mod when loading the savegame. For an update, replace the old ZIP and keep only one copy. Script author and creator of the added assets: Olicatam. The truck and its textures are loaded from FS25; game assets are not redistributed. Presentation icon illustrated with AI assistance; in-game screenshots by Olicatam. NEW IN 1.2.0.0 — MULTIPLAYER Quotes are generated by the server, then require personal confirmation valid for two minutes. The server checks the owning farm and the player’s vehicle purchase permission. Stocks and payments are modified only by the server, upon unloading. Only one active order per factory, to prevent concurrent orders. Synchronization of trucks and deliveries in progress for joining players. Works on dedicated servers without graphical loading of trucks on the server side. If the available space decreases before arrival, only the quantity that can actually be delivered is charged. Install exactly the same ZIP on the server and all clients. 84 automated checks passed, including simulated network exchanges; a test in a real multiplayer session is still required. V1.2.0.0 Multiplayer and dedicated server support. Quotes and confirmations validated by the server, farm and purchase-right verification, payments and inventories processed exclusively server-side. Protection against reusing a confirmation and concurrent orders on the same factory. Synchronized trucks and deliveries visible to joining players. 27 languages retained. The same ZIP is required on the server and clients. 84 automated checks; a real multiplayer session still needs to be confirmed. Author: Olicatam Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Saatgutbehandlungspaket V1.0.1.0
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Saatgutbehandlungspaket V1.0.1.0

Saatgutbehandlungspaket V1.0.1.0 Einfach Saatgutbehandlungsflüssigkeit in den Mobitox-E Super- geben und die B-Taste drücken, um das Saatgut vom Boden aufzunehmen. Anschließend muss der Anhänger unter das Rohr gefahren werden, dann ist das Saatgut bereit für die spätere Aussaat. Es empfiehlt sich, zusätzlich eine Verpackungsmodifikation herunterzuladen, um das Saatgut in Big Bags zu verpacken. V1.0.1.0 Folgende Saatgutbehandlungsumrechnungen wurden hinzugefügt: – WEIZEN -> SAATWEIZEN – Ölrettich -> Ölrettichsamen – GRASS -> SAED_GRAS – ZUCKERRÜBE -> ZUCKERRÜBE SAMEN – BAUMWOLLE -> SAMENBAUMWOLLE – KARTOFFEL -> SAMENKARTOFFEL – RAKETE -> SAMEN_RAKETE – KAROTTE -> SAMENKAROTTE – PARSNIP -> SEED_PARSNIP – GRÜNER BOHNE -> SAMEN_GRÜNER BOHNE – FIELDGRASS -> SEED_FIELDGRASS – GREENRYE -> SEED_GREENRYE – HUMUSACTIVE -> SAED_HUMUSACTIVE – SENF -> SENFKÖRNER – ROGGEN -> ROGGENSAAT – SILAGEMAIS -> SAATGAS_SILAGEMAIS – SPITZE -> SPITZE SAMEN – TRITICALE -> SEED_TRITICALE – Wicke -> Saat-Wicke – CLOVER -> SEED_CLOVER – ZWIEBEL -> SAMENZWIEBEL – ALFALFA -> SAED_ALFALFA – SOMMERWEIZEN -> SAMEN_SOMMERWEIZEN – SOMMERGERSTE -> SAMEN_SOMMERGERSTE – WINTERWEIZEN -> SAATWEIZEN – WINTERGERSTE -> SAAT_WINTERGERSTE – FIELDBEAN -> SEED_FIELDBEAN – Erbse -> Samen_Erbse – Langkornreis -> Saatgut_Langkornreis – SPINAT -> KERNSPINAT – GERSTE -> SAATGERSTE – OAT -> SAED_OAT – CANOLA -> SAED_CANOLA – SORGHUM -> SEED_SORGHUM – SONNENBLUME -> SAMEN_SONNENBLUME – SOJABOHNE -> SAMEN_SOJABOHNE – MAIS -> SAATMAIS Erforderliche Mods: Realistischer Säer Tags: Big BagsErforderliche ModsFolgende Saatgutbehandlungsumrechnungen

Arbeitsbreitenmultiplikator V1.0.0.1
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Arbeitsbreitenmultiplikator V1.0.0.1

Arbeitsbreitenmultiplikator V1.0.0.1 Mit dem Arbeitsbreitenmultiplikator können Sie den Arbeitsbereich Ihrer Sämaschinen, Kultivatoren und Scheibeneggen vergrößern, sodass Sie Ihre Felder schneller bearbeiten können. SO FUNKTIONIERT ES Die Modifikation verschiebt den Arbeitsbereich der Maschine von ihrem Zentrum nach außen. Das 3D-Modell bleibt dabei unverändert, lediglich der bearbeitete Bodenstreifen wird breiter. Der Saatgutverbrauch passt sich automatisch dem bearbeiteten Bereich an. BEDIENELEMENTE J: Vergrößerung des Arbeitsbereichs (+0,5x pro Pressvorgang, bis zu x5) Rechte Umschalttaste + J: Auf die ursprüngliche Breite zurücksetzen Bei jeder Änderung der Breite wird eine Meldung auf dem Bildschirm angezeigt, die die aktuelle Breite anzeigt. BETROFFENE MASCHINEN Sämaschinen und Pflanzmaschinen Kultivatoren Scheibeneggen Die Einstellung gilt für alle diese Geräte gleichzeitig und auch für Geräte, die Sie später kaufen. ANMERKUNGEN Lediglich der Arbeitsbereich ändert sich, das Modell wird nicht skaliert. KI-Hilfsprogramme verwenden möglicherweise weiterhin die ursprüngliche Breite. Die Modifikation beginnt mit der ursprünglichen Breite (x1), es ändert sich also nichts, bis Sie J drücken. V1.0.0.1 Das Skript für alle Maschinen und Werkzeuge wurde aktualisiert! Tags: ANMERKUNGENBEDIENELEMENTEDie ModifikationMaschinen

AUSSEERLAND 4x Map + Multifruit + PF-ready + 255 ground angle V1.4.0.3
maps

AUSSEERLAND 4x Map + Multifruit + PF-ready + 255 ground angle V1.4.0.3

Welcome to the Ausseerland, a picturesque region in the geographical center of Austria. This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the terrain ranges from flat to hilly, with some sections being quite steep. You can expect: Multifruit: Rye. Triticale, Spelt, green Rye, Clover, Alfalfa, Summerwheat, Summerbarley multi angle terrain= 255 angles Some custom Models Realistic road layouts Various towns and villages 122 fields (averaging around 3 hectares) 11 forest areas (over 130,000 trees have been used) 5 pre-built farms (which can also be demolished) 3 dedicated building plots Several forest and development areas 2 gas stations 1 livestock dealer 1 shop AI vehicles and pedestrians Austrian license plates for vehicles and equipment Up to 8 points of sale, depending on the goods being sold 11 production facilities (Bakery, 2 grain mills, lime works, dairy, etc.) This map is currently in beta and is being continuously developed.Espacially decofoliage and decoration overall. You can get support in the comments or on my Discord server at https://discord.gg/9VPs7uQW Autodrive courses will follow shortly Have fun playing and exploring the map! PS: This is my first map that I have created. Requires: CCM Production Pack -Asphalt textures corrected -Accidentally added road marker posts removed -Guidelines placed/added to the asphalt at bridges -Asphalt textures on bridges partially repaired -Missing funeral home added V1.4.0.2 No new savegame is required for the update: Downloads are now separate –> the map and associated modpack must now be downloaded separately. -Download links now point to my Dropbox, so you don’t have to confirm multiple times to download. -Visual Sales removed from dependencies -Please remove any script mods from your savegame that: + Increase the limit on the number of animal pens + Increase the limit on the number of fill types + Increase the limit on the number of productions + Increase the limit on the number of trees -Limits for trees, fill types, animal pens, and Giants productions are bypassed. Therefore, a separate script is no longer needed. -maxAnimalsLimitIncrease removed from dependencies (custom script built directly into the map) -2 bus shelters added -All approximately 2200 road guideposts have been placed on the terrain. -AI pedestrian splines checked / corrected -AI traffic splines checked / corrected V1.4.0.1 HOTFIX: NO NEW SAVEGAME NECESSARY if version 1.4.0.0 is used. Fixed a bug that caused frame drops. +++ NEW SAVEGAME REQUIRED +++ Environment.xml adjusted for Patch 1.24 Added several purchasable cow pastures (including animals). Agricultural trade: decorative bales realigned, entrance sign repositioned, grass and ground corrected. Removed excess mods from “required mods” (Depencies). Adjusted 3 balers for alfalfa and clover. Redrawn and revised forest areas. Revised PDA. Corrected trigger position at: G+R Carpentry, Unimarkt, Billa. Reduced various view distances for decorative objects. Courtyards: Alpine: various terrain adjustments, decoration revised; Salt House: various terrain adjustments, stone walls removed Moa Lois: Terrain adjusted at sheds and cowshed, decorations reworked, manure slab removed. Schöffelding: Bunker silos repositioned, meadow added to cow pasture (recognized as a meadow in the barn). BGA: Redesigned. Terrain changes: Bridges slightly modified, terrain along rivers adjusted, puddles on roads removed during rain. Recycling center: Terrain adjusted at manure slabs and decorations, terrain flattened in the northern part. Area around “Careerstartpoint”: Curbs repositioned at the small cafe, building and texture changed, stone walls redesigned at the upper church, traffic islands added at the gingerbread bakery, ground texture changed at the BP gas station. Decorations: Vehicle dealer: Sales ramps redesigned, entrance sign added. Map background: Textures changed, background (mountains) adjusted. Warehouse: Collision at tanks and silo shed corrected. Unloading triggers at selling stations: Symbols partially repositioned, trees above field 15 removed, hedge fences removed and replaced (= one less mod), floating parked decorative cars grounded, more pedestrian paths added. Existing signage modified : Waymarkers, speed limits, etc. added/modified. Various fences and gates removed or repositioned. Forest near the small fire station in the north: Bushes added. Various road marker posts moved or deleted. Terrain and decoration adjustments at the 3 wayside shrines and chapels. Various guardrails and directional arrows (signs) added. Productions: Gingerbread bakery added . Winery added . Aussee grain mill: Now accepts all grain types for flour production . Feed mixer: Loading trigger under the pipe extended further down so that Fendt implement carriers can also be loaded; feed recipes “organized and updated”. Distillery: Mineral fertilizer added as fertilizer at the orchard, various model adjustments. Version 1.3.0.6 === NO new savegame is required for this update === Unnecessary textures and models removed, map size less than 1.48GB Nights made darker. Moonlight set a little darker. Manure and digestate PURCHASING added to warehouse Added manure decoration to warehouse Manure and digestate PURCHASE added to “Fertilizer & Feed GMBH”. Added “Vogelsang” manure nozzle to “Dünger & Futtermittel GMBH” decoration Tree scalings set by the “Forrest Creator” script were undone. The harvester should now function properly again To apply the tree changes, delete splitShapes.gmss from the savegame. This means that all trees are available again, properly scaled and harvestable. Fixed a bug where some translations could not be loaded, added and updated the following languages: Native: German, English AI-Translated: French, Italian, Spanish, Portuguese, Hungarian, Polish, Russian, Czech Autodrive initial courses updated Resource storage (included in modpack): Added shopping triggers Unloading trigger moved, marking adjusted Filling trigger for vehicles/devices enlarged and position adjusted Added storage option for silage additives Added collision to liquid tanks Decoration slightly adjusted. Changed texture on resource storage building V1.3.0.5 !!!A NEW SAVEGAME IS REQUIRED FOR THIS UP!!! Adjustments for Patch 1.21 Added CCM feeding –> requires this mod from the Modhub: CCM Production Pack Fixed a problem on multiplayer servers where pre-placed silos and farm fuel stations could not be used after purchasing land Various terrain adjustments Added several road decals (tire marks, oil slicks, etc.) Removed grass from roads and under bridges in various locations Corrected 2 road marker posts Added 2 pairs of crosswalk signs Checked and slightly adjusted bridges Adjusted the terrain of the small lake Removed grass from the farmyard, hayloft, double garage, and pallet storage Wagner Farm: Added a shelter and adjusted the terrain/foliage Extended and “decorated” wooded areas with smaller trees Version 1.3.0.2 NO NEW SAVEGAME is required for this update: Trees Removed from the forest path in the northern part of the map (the trees that have already been cut down could reappear under certain circumstances) Map background revised in the northern and southern parts of the map Map boundary reset in the north (you couldn’t drive through the entire forest) Rivers flow faster and have more “plasticity”. Added collisions at bus shelters (now the AI pedestrians also go up the level) Fog and light settings minor fixes. a few flying signs and traffic control poles “grounded” Changes due to template from WEEKEND FARMERS: New textures for hay bales Swath collection with a (loader wagon) pickup and chopper now produce the same yield minor fixes in the visual and yield areas Changes included Autodrive courses: Hof Wagner: Driving silos as well as earth cellars and resource storage are connected Dead ends and debugs solved minor fixes (further updates will follow soon) Stone fence at brewery is now visible from further away. Known errors in the terrain. However, these would require a new save game. That’s why it hasn’t been fixed yet, but can easily be fixed in-game by users: For small lakes: terrain must be adjusted Road to the right from CarrerStartpoint: grass on the side of the road Bridge in the south: grass on the road Bridge in the north: grass on the road Fire station building near Hof Obertressen: Grass in the building Steep street “Bluatschwitz” from the town center towards the north: add grass near the chapel, gravel path. Part of uneven spots on “bypass road” (dark asphalt) Feel free to report errors via Discord or here in the comments. The map is constantly being developed, but I’m alone so it may take a while. V1.3.0.1 HOTFIX === A new savegame is required. Added the correct Precision Farming ground map –> The old ground map didn’t recognize the layers correctly. Added missing ambient sounds –> Thanks to JMK for the feedback. Added the starting farm including the starting vehicle fleet –> Available when a new savegame is created. Added the missing house at field 34. V1.2 NEW SAVEGAME REQUIRED Numerous new improvements, the most important being: Mod size reduced, numerous unused files removed New ground textures added and made paintable Multi-fruit textures replaced – thanks to WEEKENDFARMERS for the awesome template Starting farm including starting vehicle fleet added – thanks to SoSi-Modding Janni1101 for the help OBERTRESSEN Farm (Farmland 23): redesigned Salzhaus Farm (Farmland 133): Silos replaced and new farmhouse added BGA (Farmland 130): New farmhouse added Forest paths reworked +++ If trees are on side paths, they are intended for clearing Road to the recycling center leveled Various terrain and texture improvements made to clusters of houses/settlements Soccer field replaced with Giants’ standard field from the EU map Guideposts pointing in the wrong directions corrected Custom models added, including: + Cow barn from Felsbrunn + Large pigsty + Sheepfold + Chicken coop + Bale storage + Stationary feed mixer for cow and pig feed + Consumables storage + Root crop storage added (thanks for permission) BP fuel stations reskinned to German where possible (permission from SNAKEBIZZLE has been granted) Skatepark with collision detection added Missing labels and translations added New production windmill added to the town All plots on which productions have been built are now purchasable Various trees and signs removed/replaced V1.1.0.2 HOTFIX – NO new savegame required Unloading points – automatically fixed in this version: Fixed triggers for liquid manure, solid manure, and wood chips at the following locations: + Fertilizer & Feed GmbH Pallet trigger at Hotel Erzherzog Johann enlarged Pallet trigger at International Trading enlarged Various visual changes: Stone wall at BGA repositioned Oil slicks added at BP gas station Oil slicks added at SGas gas station Dirt decals added to roads Some floating trees added to the terrain Map background changed (not final) To apply the following changes, you must either start a new savegame or replace the following values ​​in the placeables.xml file of your existing savegame. Playing without these changes is perfectly possible. Purchasing Fertilizer & Animal Feed GmbH (worked, but the animation was in the wrong place) + To replace the placeables.xml file, do the following: ++ Open the savegame’s placeables.xml file with an editor (preferably Notepad++) ++ Search for: “Purchasing_Animal_Bulk” +++ Replace the existing coordinates with “-158.22999573 69.4210434 1023.96447754” Old Grain Mill (Unloading was not possible) + To replace the placeables.xml file, do the following: ++ Open the savegame’s placeables.xml file with an editor (preferably Notepad++) ++ Search for: “Grain Mill 2” +++ Replace the existing coordinates with “-481.13037109 73.549″ -728.69616699” V1.1.0.1 No new savegame is required for this update. Hotfix: Removed invisible collision on the road near the pallet factory. Fixed the animation for shopping at the feed and fertilizer company. Remnants (reflectors) of a missing road marker post have been removed. Adjusted the spawn points of the vehicle dealer’s machines: Larger equipment and trailers were sometimes spawning on the fence. More maneuvering space has been created. New: Added a script for fog control. Corrected the water color of the rivers. Corrected the water color of the small lake. Improved the visibility of road signs/waymarkers. V1.1 NEW SAVEGAME HIGHLY RECOMMENDED due to extensive terrain changes Map folder cleaned up, now UNDER 2GB Terrain and Decoration: Various terrain adjustments Reworked ground textures Ground textures made paintable, over 60 different textures available Reworked decorative bushes and grass Various information signs added Various billboards added Decorative houses added along the road from the gas station Several decorative bus shelters added Suspended trees placed on the terrain Level of several bridges adjusted to the terrain Obertressen Farm (Farmland 23) redesigned New buildings added, old buildings from required mods removed Farmhouse from Felsbrunn converted for LS25 and equipped with a small farm dairy Terrain reshaped Salzhaus Farm (Farmland 133) redesigned New buildings added, old buildings from required mods removed Terrain reshaped New productions added Various minor improvements implemented Version 1.0.6.0 A NEW SAVEGAME IS REQUIRED Added original Austrian road markers with integrated snow poles – thanks to TAZ-Modding for creating the model Renewed and improved fences, gates, and walls at production sites as well as buy/sell points GATE OPENING HOURS: 07:00–18:00 in-game time – outside these hours the gate can be opened as usual Reworked and added forest floor textures and decorative grass/bushes Various terrain corrections Added / edited traffic islands Partially reworked AI traffic splines Removed unnecessary textures and files from the map folder V1.0.1 NEW SAVEGAME REQUIRED Map background added Farmlands partially enlarged for more design freedom Terrain smoothed in places Some roads widened Field paths edited More lumber mission spots added Traffic signs and traffic islands added Trees partially removed, new trees added, forest roads are now mostly passable (including lumber mission spots) Moa Lois Farm: Terrain near Hohhaus/Silo adjusted Pond House Farm: Terrain near milk trigger moved back, providing more room to turn around Decorative cars near Billa rotated the right way Decorative cars near school building correctly placed Manor: Grass removed from driveway, grass removed from cowshed Football Stadium: Floating parking markers placed on terrain Terrain near portable toilets, small lake leveled Terrain near decorative house Shop raised At the Chocolate and Popcorn Factory: Terrain changed, providing more space to reach the triggers Roads and sidewalks adjusted in various places, so they should no longer float Hospital: Grass removed from the building, parking deck, and access roads To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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