Farming Simulator 25 mods
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Farmland Splitter FS25
Ever wanted to reshape the map's farmlands or split big fields directly from inside the game? Farmland Splitter brings map-editing capabilities straight into your gameplay session! With this tool, you can redefine, cancel, or create new farmlands from scratch (within the available ID limits). You could literally take a blank map and build your own custom map layout directly in-game—leveraging FS25's extensive placeables library and terrain editing tools, now combined with fully customizable farmlands. 🔑 Key Features: Single Player, Pc Only!! In-Game Customization: Create, modify, or delete farmlands and field boundaries dynamically. Safe & Non-Destructive: All changes are stored safely inside your savegame folder. The original map files remain completely untouched! Intuitive Interface: Features a clean, self-explanatory menu. Bonus Feature: The boundaries of your purchased farmland (or combined/merged adjoining lands) will now be visible directly in the construction menu. Blank Canvas Friendly: Perfect for custom map projects or heavily tailored career saves. 🎮 How to Use: Open Menu: Press Right Shift + Right Ctrl + F12. Use the number keys assigned to the task you want from the left menu. Navigate & Edit: Use the simple on-screen controls to adjust farmlands. Apply Changes: ⚠️ Important: Any modification will only take effect after pressing the F key. Exit Menu: Press Esc. 🛠️ What's Coming Next? (In Development) This mod is part of a larger toolkit I'm working on to make full in-game map creation a reality. Currently in progress: In-game Pedestrian & Traffic Spline Creator Savegame-to-Map Compiler: A lightweight standalone tool that automatically integrates your saved game edits directly into a publishable map file. Together with existing placeable systems and terrain tools, full map creation without leaving the game is almost here! Minor Tweaks & Bug Fixes Auto-Create Fields: Added the function for the automatic creation of fields inside a farmland, respecting the safety margins imposed by the game engine. Bonus Feature: The boundaries of your purchased farmland (or combined/merged adjoining lands) will now be visible directly in the build menu. Beta 0.0.6.0 What's Changed Tools & Keybindings (Keys 1–5) 1. Create farmland 2. Edit farmland 3. Delete farmland 4. Create field 5. Edit field Cutting and extending have been removed, and the dedicated "delete field" option is gone. A field is now only deleted alongside its parent farmland. Colors Farmland: Everything related to farmlands (boundaries, drawn shapes, deletion markers) is light blue. Fields: Everything related to fields is pink. Active Tool & Cursor: Displayed in green. Counter UI Farmlands: Formatted as Farmlands: max used free (e.g., max 254 in red, used 244 in yellow, and free 10 in green). Fields: Follows the exact same format. The maximum limit matches the number of farmlands, as you can have at most one field per farmland.
Factory Direct Delivery FS25
Factory Delivery lets you purchase and have raw materials delivered directly to your factories from the Productions menu. Select an owned factory, then click “Buy raw materials”. The window displays all its inputs with the current stock, available space, quantity to order, MAX and Buy. Features: • Remote purchasing from the Productions menu. • Individual or group purchase of several materials. • MAX per material and a “Fill the factory” button. • Detailed quote: materials, delivery fees and total. • Quantities and prices are locked when clicking Buy, even while the factory is producing. • Payment and stock addition upon unloading. • Arrival, unloading and departure animation with the in-game International CV Series. • Support for shared storage. • 27 localization files. • F8 remains available on foot near the factory. Default pricing: in-game price × 1.35; delivery at 150 + 12 per 1,000 litres, with a single fixed fee per order. Settings are available in settings.xml. Compatibility: single-player and multiplayer on PC/Mac, dedicated servers supported, for owned factories using the standard production system. The truck is an animation synchronized between clients, with no collision, and does not travel on roads. A grouped order is represented by a single visual delivery. Installation: place the ZIP file without extracting it in the mods folder and activate the mod when loading the savegame. For an update, replace the old ZIP and keep only one copy. Script author and creator of the added assets: Olicatam. The truck and its textures are loaded from FS25; game assets are not redistributed. Presentation icon illustrated with AI assistance; in-game screenshots by Olicatam. NEW IN 1.2.0.0 — MULTIPLAYER • Quotes are generated by the server, then require personal confirmation valid for two minutes. • The server checks the owning farm and the player’s vehicle purchase permission. • Stocks and payments are modified only by the server, upon unloading. • Only one active order per factory, to prevent concurrent orders. • Synchronization of trucks and deliveries in progress for joining players. • Works on dedicated servers without graphical loading of trucks on the server side. • If the available space decreases before arrival, only the quantity that can actually be delivered is charged. Install exactly the same ZIP on the server and all clients. 84 automated checks passed, including simulated network exchanges; a test in a real multiplayer session is still required. Multiplayer and dedicated server support. Quotes and confirmations validated by the server, farm and purchase-right verification, payments and inventories processed exclusively server-side. Protection against reusing a confirmation and concurrent orders on the same factory. Synchronized trucks and deliveries visible to joining players. 27 languages retained. The same ZIP is required on the server and clients. 84 automated checks; a real multiplayer session still needs to be confirmed.
Night Check FS25
NIGHT CHECK — Your farm summary before going to sleep An engine left running, a machine still rented, a production running short of raw materials or livestock lacking water? Night Check gathers the points to check in a Farming Simulator 25-style window, before opening the usual sleep menu. FEATURES • Engines: detects running engines and distinguishes machines being used by an active worker. • Rented equipment: displays equipment that is still rented. • Productions: monitors the raw materials for active recipes and output stocks that are close to full. Disabled recipes and outputs sold directly are excluded from the corresponding alerts. • Animals: checks food, available pasture, water to be supplied manually and straw in occupied animal husbandries. Straw remains a simple reminder. • Alerts sorted by priority: critical, warning and reminder. • Mark button to set a vehicle or building as a destination on the map, if its marker is available. • Categories can be enabled separately and the threshold can be set to 5%, 10% or 20%. • Refresh button to reread the farm status. USAGE The summary is displayed when you request to sleep from a normal sleep point. On foot, Left Ctrl + N can also be used to view it at any time. The shortcut can be changed in the game controls. Continuing to sleep then opens the game's usual menu. Esc / Back cancels the request. Opening the summary manually does not allow you to sleep remotely. LANGUAGES Translated into the 27 languages and regional variants recognized by FS25. The language is selected automatically according to the game language. COMPATIBILITY PC/Mac single-player and multiplayer. On a server, the local summary only covers the player's farm and uses the data synchronized by FS25. Votes, permissions and sleep restrictions remain managed by the native menu. On a dedicated server, the mod does not create a server-side menu; each player has their own summary on the client side. Works with GIANTS' standard vehicle, production and husbandry systems. Custom systems from certain mods may require adaptation. The thresholds correspond to stock levels, with no estimate of remaining duration. No stock, payment or engine is modified automatically. No required mods. Compatible with Factory Delivery. INSTALLATION Place FS25_NightCheck.zip in the Farming Simulator 25 mods folder without extracting it, then activate Night Check for your savegame. Version: 1.1.0.0 Author: Olicatam MULTIPLAYER UPDATE Install exactly the same ZIP on the server and the clients. Summary settings remain specific to each player. 48 automated checks completed successfully; a test in a real session with multiple players still remains to be carried out. Multiplayer support: overview limited to the player's farm, local settings, and retention of the native sleep menu with its votes and permissions. No menu created on a dedicated server. Protection against returning to sleep when changing farms. 27 languages retained. The same ZIP is required on the server and all clients. 48 automated checks; a real multiplayer session remains to be confirmed.
Başak 2022 Model BK 2075 FS25
Wheel selection option front loader selection option cab interior control is currently available later, interior controls for opening all hoods will be added Diesel refueling was fixed, the dashboard was changed, lighting issues were resolved, and the speedometer error on the display was fixed.
Başak 2075 BK Tenteli FS25
There is currently an option to select a front loader and an option to select a weight. Later on, IC control for the hoods and an option to select wheels will be added. Diesel refueling issue fixed
Seed Treater Pack FS25
Simply pour seed treatment liquid into the mobitox-E super- and press the b button to pick up the seed from the ground. AND the trailer must be moved under the pipe and the seed will be ready, which can be used later for sowing. It is worth downloading another mod, a packaging mod to pack your seeds into a bigbag. Added the following seed treatment conversions: - WHEAT -> SEED_WHEAT - OILSEEDRADISH -> SEED_OILSEEDRADISH - GRASS -> SEED_GRASS - SUGARBEET -> SEED_SUGARBEET - COTTON -> SEED_COTTON - POTATO -> SEED_POTATO - BEETROOT -> SEED_BEETROOT - CARROT -> SEED_CARROT - PARSNIP -> SEED_PARSNIP - GREENBEAN -> SEED_GREENBEAN - FIELDGRASS -> SEED_FIELDGRASS - GREENRYE -> SEED_GREENRYE - HUMUSACTIVE -> SEED_HUMUSACTIVE - MUSTARD -> SEED_MUSTARD - RYE -> SEED_RYE - SILAGEMAIZE -> SEED_SILAGEMAIZE - SPELT -> SEED_SPELT - TRITICALE -> SEED_TRITICALE - VETCHRYE -> SEED_VETCHRYE - CLOVER -> SEED_CLOVER - ONION -> SEED_ONION - ALFALFA -> SEED_ALFALFA - SUMMERWHEAT -> SEED_SUMMERWHEAT - SUMMERBARLEY -> SEED_SUMMERBARLEY - WINTERWHEAT -> SEED_WINTERWHEAT - WINTERBARLEY -> SEED_WINTERBARLEY - FIELDBEAN -> SEED_FIELDBEAN - PEA -> SEED_PEA - RICELONGGRAIN -> SEED_RICELONGGRAIN - SPINACH -> SEED_SPINACH - BARLEY -> SEED_BARLEY - OAT -> SEED_OAT - CANOLA -> SEED_CANOLA - SORGHUM -> SEED_SORGHUM - SUNFLOWER -> SEED_SUNFLOWER - SOYBEAN -> SEED_SOYBEAN - MAIZE -> SEED_MAIZE - pickup supported - is tabable = false (biosil) - mobitox faster empty speed (discharge)
Komatsu PC 60 Series FS25
Komatsu PC60 — 1990 & 1995 Bring classic Komatsu equipment to your farm with the PC60 excavator. Choose between two year-inspired paint schemes, operate each track independently, and tackle digging, grading, and material handling with TerraFarm support. Two Year and Color Configurations 1990: Yellow bodywork with a white cab roof, white side stripe, navy panels, and black Komatsu boom lettering. 1995: Classic yellow finish with blue Komatsu lettering and the vertical PC60 side graphics. Both configurations are included and selectable in the shop. Each has its own paint and decal treatment, with progressive wear and washable dirt. In-Game Specifications Specification Details Engine Komatsu 4D95L diesel Power 55 hp Engine speed 800–2,200 rpm Maximum travel speed 4.5 km/h forward and reverse Fuel capacity 500 L diesel Bucket capacity 2,000 L Base shop price $38,500 Included equipment Digging bucket and front dozer blade These are the specifications configured for the mod. Both paint schemes share the same mechanical specifications. Features Independent, isolated track controls: Drive either track forward or backward separately for precise positioning and counter-rotation turns. Standard keyboard driving and support for your assigned controller driving inputs. Animated individual track pads, sprockets, and rollers. Working boom, stick, bucket, and dozer blade. Animated hydraulic cylinders, hoses, and bucket linkage. Included digging bucket with loose bulk-material pickup and unloading. TerraFarm integration for the bucket and blade. Progressive paint wear, separately accumulating dirt, and washable track mud. Opening cab door and service covers with a detailed engine compartment. Animated cab controls, working wiper, and load-responsive exhaust effects. Independent Track Keybinds Use the numeric keypad for the isolated tracks. (or re-key bind) Action Default key Left track forward Numpad 7 Left track reverse Numpad 1 Right track forward Numpad 9 Right track reverse Numpad 3 Combined track inputs: Numpad 7 + 9: Both tracks forward. Numpad 1 + 3: Both tracks backward. Numpad 7 + 3: Counter-rotate to turn right. Numpad 1 + 9: Counter-rotate to turn left. Track directions refer to the undercarriage’s forward direction. Rotating the cab does not reverse the track assignments. -We've added collision controls for the bucket with key binds. -Fix the animation for discharging. -Increase the power of leveling for the blade when leveling fruit types. -Tested controller defaults to make sure they're working. - Tested machine with current terra farm file from github (FS25_0_TerraFarm) added control default controls and easier controls for switching between bucket and blade for terra farm
GPS Plus FS25
Your GPS on CURVES! Take your farm’s efficiency to the next level with GPS Plus! Eliminate overlapping passes, skipped rows and wasted seed, fertilizer and fuel. Developed by Allan Beneck, GPS Plus equips all tractors, harvesters and sprayers with centimeter-precise guidance for Farming Simulator 25. Set your guidance line in seconds and let automated steering take control while you easily manage your speed and equipment. Key features: * Straight AB lines: Mark point A and point B to create perfectly parallel lines across the field. * Instant steering mode: Instantly create a guidance line following the vehicle’s current direction with a single key press — no need to drive to the opposite side of the field. * Fine angle adjustment (0.5°): Rotate your guidance lines in 0.5° increments for precise alignment with roads, fences and field boundaries. * Lateral line offset: Move your active track 10 cm to the left or right during work to compensate for terrain changes without resetting the line. * Smooth curve recording (curved AB mode): Record irregular contours, terraced slopes or riverbanks. The custom algorithm applies cubic spline smoothing and tangential extension. * Automatic implement width detection: With one click, attached implements (planters, cultivators, sprayers, headers) are automatically analyzed and the exact working width is set. Manual adjustment in 0.1 m increments is also available. * Automatic headland turns: When you reach the end of the field, press the turn shortcut and your machine will perform a clean 180° turn directly into the next pass. CONTROLS AND SHORTCUTS: • Right Shift + ; — Set point A / B (AB line) • Right Shift + L — Straight line in the current heading • Right Shift + ' — Set curved A / B line • Left Alt + W — Toggle steering / autopilot • Left Alt + A / D — 180° headland turn (left / right) • Left Alt + I — Automatically detect implement width • Left Alt + = / - — Adjust width (+ / - 10 cm) • Left Alt + Up / Down — Rotate heading (+ / - 0.5°) • Left Alt + Left / Right — Offset line (+ / - 10 cm) • Left Alt + H — Toggle guidance line visibility • Left Alt + Backspace - Reset guidance lines --> Feedback and suggestions are always welcome! If you find any bugs, vehicle incompatibilities or have ideas for future improvements, leave a comment on KingMods. Bug Fix Fixed an error that prevented the autopilot from being disengaged when turning the steering wheel (for steering wheels only). FIX * Optimized and corrected functionality for multiplayer servers. * Improved the method for executing automatic maneuvers; the tractor now calculates its turning radius in conjunction with the attached implement, adjusting the turn to ensure a more efficient alignment with the return path. Changes and improvements made: *Fixed an issue where the guide lines were not visible. *Added a "reset" function and the ability to hide the guide lines using the [Alt + Backspace] shortcut. *After the tractor has been stationary for a while, the guide lines disappear to keep the screen clear; they reappear when the tractor moves or when a parameter is adjusted.
Realistic window rain and dust FS25
Realistic rain on windows with dust that slowly washes away when it rains. Has manually working wipers that can be remapped to your liking. Window droplets also form when pressure washed and slowly dries afterwards. List of working base game vehicles so far as i am working on adding more to the list. Agrifac LightTraxx (Glass Fixed) - Included Antonio Carraro Mach 4 R Case IH Axial-Flow 7160 Case IH Farmall 120 C Case IH Puma 185 CVXDrive Challenger MT665 Claas Arion 530 Claas Evion 450 Claas Jaguar 990–930 (mod pack) Claas Lexion 620–670 C53 (mod pack) Claas Lexion 750–770 C56–C59 (mod pack) Deutz-Fahr 6115 C RVshift Deutz-Fahr 8280 TTV Dewulf ZK IV SE Fendt 512 Vario Fendt 700 Vario series, including 720 Fiat 160-90 Gregoire GL 8.4 IMPEX Hannibal T50 International Transtar II Iseki HJ6130 Iseki TJW 1233 JCB 435S Stage V CB Fastrac iCON 4000 (Highlands DLC) John Deere 3650 John Deere 6M 95 John Deere 6R 145 John Deere 6R 230/250 John Deere 9RX 770 John Deere 9700 / 9000 series John Deere 1270G John Deere 848L-II John Deere R4045 (mod) Komatsu 951 Krone BiG X 1180 Kubota M8-181 Landini REX 4-070 GT Lindner Lintrac 130 Lizard Pickup 2017 Mack Anthem 6x4, MP7 425 Mack Anthem 6x4, MP8 505 Mack Super-Liner 6x4 Massey Ferguson 7S 155 Massey Ferguson 9S.285 New Holland L318 Oxbo MKB-4TR Pfanzelt Felix Ponsse Bison Active Frame Rottne F20D Schaeffer 9660 T-2 Sennebogen 340 G (Glass Fixed) - Included Valtra T195 — Vermeer ZR5-1200 Volvo L120H Zetor Crystal 16045 Zetor Forterra HSX 120 Zetor Proxima HS80 This is a beta build so there may be issues with unfixed vehicles. Added Beans and Alpaca DLC vehicles and multiplayer functionality. Base game vehicles added Massey Ferguson MF 8570 Deutz-Fahr AgroStar 8.31 John Deere 8R John Deere 9R John Deere S7 John Deere 7R Case IH Magnum 340 Fendt 1038 / 1000 Vario John Deere 3650 John Deere 9RX 770 Added mod support for Belarus 550-82 by rantott hus modding
Number of players on servers FS25
Number of players on servers Displays the current number of players directly in the HUD on multiplayer servers. The display consists of a compact player count with a status indicator: Green: no Lua warning or Lua error detected ; Yellow: Lua warning detected; Red: Lua error detected The status point can be reset in the game settings if a detected message has been reviewed and is non-critical. Note: In single-player mode, the HUD display will be automatically hidden if the mod was accidentally activated there. Further detections may be added later if log data can be analyzed more cleanly in the game. - Settings now also work for admins on dedicated servers - "Show warnings" can now also be toggled by admins on dedicated servers - The "Reset status" button now looks like the in-game buttons - Separate explanatory texts for both settings -The HUD display has been redesigned to match the game's style and now sits directly next to the time and weather display with the player icon. -Script errors and other error messages from the game and other mods are now detected. -Warnings are ignored by default and can be enabled by the host in the game settings. -Only the host or an administrator can reset the server status point. -Other players can no longer change the server status point. Improved display of player count on dedicated servers
AUSSEERLAND 4X FS25
eplica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and much more AUSSEERLAND 4-fold Map (English version below, French translation below) Welcome to the Ausseerland , a picturesque region in the geographical center of Austria . This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the region features a varied terrain, ranging from flat to hilly and sometimes very steep. You can expect: Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley More soil angles: 255 angles Several custom mods Realistic reproduction of road layouts Precision Farming Ready Various towns and villages 122 fields (averaging around 3 hectares) 11 forest areas (over 130,000 trees have been used) 5 pre-built farms (can also be demolished) 3 dedicated building areas Several forest and development areas 2 gas stations 1 livestock dealer 1 shop AI cars and pedestrians Austrian license plates for vehicles and equipment Up to 8 points of sale, depending on the goods being sold 11 production facilities (bakery, 2 grain mills, lime works, dairy, etc.) This update does NOT require a new save game. -Asphalt textures corrected -Accidentally added road marker posts removed -Guidelines placed/added to the asphalt at bridges -Asphalt textures on bridges partially repaired -Missing funeral home added No new savegame is required for the update: Downloads are now separate --> the map and associated modpack must now be downloaded separately. -Download links now point to my Dropbox, so you don't have to confirm multiple times to download. -Visual Sales removed from dependencies -Please remove any script mods from your savegame that: + Increase the limit on the number of animal pens + Increase the limit on the number of fill types + Increase the limit on the number of productions + Increase the limit on the number of trees -Limits for trees, fill types, animal pens, and Giants productions are bypassed. Therefore, a separate script is no longer needed. -maxAnimalsLimitIncrease removed from dependencies (custom script built directly into the map) -2 bus shelters added -All approximately 2200 road guideposts have been placed on the terrain. -AI pedestrian splines checked / corrected -AI traffic splines checked / corrected HOTFIX: NO NEW SAVEGAME NECESSARY if version 1.4.0.0 is used. Fixed a bug that caused frame drops. 1.4.0.0: +++ NEW SAVEGAME REQUIRED +++ Environment.xml adjusted for Patch 1.24 Added several purchasable cow pastures (including animals). Agricultural trade: decorative bales realigned, entrance sign repositioned, grass and ground corrected. Removed excess mods from "required mods" (Depencies). Adjusted 3 balers for alfalfa and clover. Redrawn and revised forest areas. Revised PDA. Corrected trigger position at: G+R Carpentry, Unimarkt, Billa. Reduced various view distances for decorative objects. Courtyards: Alpine: various terrain adjustments, decoration revised; Salt House: various terrain adjustments, stone walls removed Moa Lois: Terrain adjusted at sheds and cowshed, decorations reworked, manure slab removed. Schöffelding: Bunker silos repositioned, meadow added to cow pasture (recognized as a meadow in the barn). BGA: Redesigned. Terrain changes: Bridges slightly modified, terrain along rivers adjusted, puddles on roads removed during rain. Recycling center: Terrain adjusted at manure slabs and decorations, terrain flattened in the northern part. Area around "Careerstartpoint": Curbs repositioned at the small cafe, building and texture changed, stone walls redesigned at the upper church, traffic islands added at the gingerbread bakery, ground texture changed at the BP gas station. Decorations: Vehicle dealer: Sales ramps redesigned, entrance sign added. Map background: Textures changed, background (mountains) adjusted. Warehouse: Collision at tanks and silo shed corrected. Unloading triggers at selling stations: Symbols partially repositioned, trees above field 15 removed, hedge fences removed and replaced (= one less mod), floating parked decorative cars grounded, more pedestrian paths added. Existing signage modified : Waymarkers, speed limits, etc. added/modified. Various fences and gates removed or repositioned. Forest near the small fire station in the north: Bushes added. Various road marker posts moved or deleted. Terrain and decoration adjustments at the 3 wayside shrines and chapels. Various guardrails and directional arrows (signs) added. Productions: Gingerbread bakery added . Winery added . Aussee grain mill: Now accepts all grain types for flour production . Feed mixer: Loading trigger under the pipe extended further down so that Fendt implement carriers can also be loaded; feed recipes "organized and updated". Distillery: Mineral fertilizer added as fertilizer at the orchard, various model adjustments. Version 1.3.0.6 === NO new savegame is required for this update === Map general: Unnecessary textures and models removed, map size less than 1.48GB Nights made darker. Moonlight set a little darker. Gameplay: Manure and digestate PURCHASING added to warehouse Added manure decoration to warehouse Manure and digestate PURCHASE added to “Fertilizer & Feed GMBH”. Added “Vogelsang” manure nozzle to “Dünger & Futtermittel GMBH” decoration Tree scalings set by the "Forrest Creator" script were undone. The harvester should now function properly again To apply the tree changes, delete splitShapes.gmss from the savegame. This means that all trees are available again, properly scaled and harvestable. Fixed a bug where some translations could not be loaded, added and updated the following languages: Native: German, English AI-Translated: French, Italian, Spanish, Portuguese, Hungarian, Polish, Russian, Czech Autodrive initial courses updated Resource storage (included in modpack): Added shopping triggers Unloading trigger moved, marking adjusted Filling trigger for vehicles/devices enlarged and position adjusted Added storage option for silage additives Added collision to liquid tanks Decoration slightly adjusted. Changed texture on resource storage building Version 1.3.0.5 !!!A NEW SAVEGAME is needed for this update!!! Adjustments to Patch 1.21 Added CCM feeding --> needs this mod from Modhub: https://farming-simulator.com/mod.php?mod_id=360184&title=fs2025 Fixed a problem on the MP server where the pre-placed silos and farm gas stations could not be used after purchasing land various terrain adjustments Added several road decals (tire tracks, oil stains...) Grass removed from roads and under bridges in various places 2 road marker posts corrected Added 2 pairs of zebra crossing signs Bridges checked and slightly adjusted small lake adapted to terrain Grass removed from Hof Podenhaus double garage and pallet storage Hof Wagner: Shelter added and terrain/foliage adjusted Forest areas expanded and "decorated" with smaller trees Version 1.3.0.2 NO NEW SAVEGAME is required for this update: Changes Map: Trees Removed from the forest path in the northern part of the map (the trees that have already been cut down could reappear under certain circumstances) Map background revised in the northern and southern parts of the map Map boundary reset in the north (you couldn't drive through the entire forest) Rivers flow faster and have more “plasticity”. Added collisions at bus shelters (now the AI pedestrians also go up the level) Fog and light settings minor fixes. a few flying signs and traffic control poles "grounded" Changes due to template from WEEKEND FARMERS: New textures for hay bales Swath collection with a (loader wagon) pickup and chopper now produce the same yield minor fixes in the visual and yield areas Changes included Autodrive courses: Hof Wagner: Driving silos as well as earth cellars and resource storage are connected Dead ends and debugs solved minor fixes (further updates will follow soon) Modpack changes: Stone fence at brewery is now visible from further away. Known errors in the terrain. However, these would require a new save game. That's why it hasn't been fixed yet, but can easily be fixed in-game by users: For small lakes: terrain must be adjusted Road to the right from CarrerStartpoint: grass on the side of the road Bridge in the south: grass on the road Bridge in the north: grass on the road Fire station building near Hof Obertressen: Grass in the building Steep street "Bluatschwitz" from the town center towards the north: add grass near the chapel, gravel path. Part of uneven spots on "bypass road" (dark asphalt) Feel free to report errors via Discord or here in the comments. The map is constantly being developed, but I'm alone so it may take a while. Version 1.3.0.1 HOTFIX HOTFIX === new savegame is required. Added correct precision farming soil map --> The old soil map did not recognize the layers correctly Added missing ambience sounds --> Thanks for the feedback to JMK Start farm including starting fur park added --> Available when new save game is created Added missing house at field 34 Version 1.3.0.0 a NEW SAVEGAME is absolutely necessary Complete conversion of the map to the Weekend Farmers template. More types of fruit Compost own productions A NEW SAVEGAME IS REQUIRED Numerous new improvements, the most important ones being: Mod size reduced, numerous unused files removed. New ground textures added and made paintable Textures of the multifruits have been replaced - thanks WEEKENDFARMERS for the awesome template! Starting farm including starting vehicle fleet added - thanks to SoSi-Modding Janni1101 for the help Obertressen Farm (Farmland 23): newly designed Hof Salzhaus (Farmland 133): Silos replaced and new farmhouse added. BGA (Farmland 130): new farmhouse added Forest paths revised +++ If trees are standing on side paths, this is intended for clearing. The road to the recycling center was leveled. Various terrain and texture improvements were implemented in clusters of houses/settlements. Football pitch replaced with Giants' standard pitch from EU map Guideposts that were pointing in the wrong directions have been corrected. Custom models added, including: + Cow barn from Felsbrunn + large pigsty + sheep barn + chicken coop + bale storage + stationary feed mixer for cow and pig feed + storage for consumables + storage for root crops added (Thanks for the permission) BP petrol station reskinned in German where possible (permission from SNAKEBIZZLE has been granted) Skatepark equipped with Colli Missing labels and translations added New production windmill set up in the town All plots of land on which production facilities were built are now also available for purchase. Various trees and signs removed/replaced Version 1.0.6.0 NEW SAVEGAME IS NEEDED Original Austrian road guide posts with integrated snow poles added - thanks to TAZ-Modding for creating the model Fences, gates and walls in production as well as in purchasing and sales points renewed and improved OPENING HOURS gates: 0700-1800 in-game time - outside of this you can open the gate as usual Forest floor textures and decorative grass/bushes remade and added Various terrain corrections Added/edited traffic islands AI traffic splines revised in places. Removed unnecessary textures and files from map folder Version 1.0.1.0 NEW SAVEGAME IS NEEDED Added map background Farmlands partly enlarged for more design freedom Terrain smoothed in places Some streets widened Field paths worked more wood mission spots added including AD courses there (you will find AD courses updated shortly HERE) Added traffic signs and traffic islands Trees removed in places, new trees added, forest roads are now largely passable (including wooden mission spots) Hof Moa Lois: Terrain at Hohhaus/Silo adjusted Hof Podenhaus: Terrain at Milchtrigger is set back, so there is more space to turn around Decorative cars at Billa turned the right way round Decorative cars placed correctly at school building Manor: Grass removed from driveway, grass removed from cowshed Football stadium: Floating parking markings placed on terrain Terrain at DIXI-Wcs Kleiner See straightened Terrain at Dekohaus near shop raised At the chocolate and popcorn factory: terrain changed, giving more space to reach the triggers Streets and sidewalks have been adjusted in various places so that they should no longer float Hospital: Grass removed from building, parking deck and driveways Version 1.0.0.2 Fixed a bug in which it was not possible to dump in some yard silos Version 1.0.0.1 Gate at shop removed
Lizard LogFlex 8HM 1.0
Lizard LogFlex 8HM - Description: Meet the Lizard LogFlex 8HM Forestry Harvester, a powerful and reliable machine built to handle tough forestry work. With excellent reach, stability, and a modern design, it’s ready to tackle any job. Whether you’re clearing a fores...
Construction Truck 1.0.0.1
Construction Truck - Changelog 1.0.0.1: - Added an option to hide vehicle decals/signage - Added a configuration to transport all liquids (8,000 L) Description: Multipurpose Construction Truck This mod adds a small multifunctional construction truck, ideal for roadworks, maintenanc...
UMZ-6 4x4 Turbo 1.0.0.0
UMZ-6 4x4 Turbo - Description - Engine: standard YMZ / Mercedes OM366 - From the MTZ tractor - Additional lighting on the cab - Additional fenders with mud flaps - Exhaust pipe running along the cab - Air filter mounted on the side along the cab - Converted from FS22 - FS25 shaders ...
IFA W50 Service Truck 1.0.0.1
IFA W50 Service Truck - Change Log In version 1.0.0.1: - Fixed the wheel texture. Description IFA W50 service and fuel truck. The classic IFA W50 service truck is designed to provide remote assistance, ensuring that your farm work never comes to a halt. Whether you need to repair a ...
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