Farming Simulator 25 mods
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Deutz Fahr M 2680
Der Deutz Fahr M 2680 ist ein klassischer Mähdrescher für die Erntearbeit auf dem Feld. Mit einer Motorleistung von 120 PS, einem 300-Liter-Kraftstofftank und einem 4000-Liter-Korntank bietet er solide Leistung für kleinere und mittlere Betriebe. Die Höchstgeschwindigkeit von 22 km/h ermöglicht zügiges Umsetzen zwischen den Feldern.Wichtige Merkmale:Motorleistung: 120 PSKraftstofftank: 300 lKorntank: 4000 lHöchstgeschwindigkeit: 22 km/hSchneidwerke:3,6 m Schneidwerk – Arbeitsbreite 3,6 m, Arbeitsgeschwindigkeit 10 km/h4,8 m Schneidwerk – Arbeitsbreite 4,8 m, Arbeitsgeschwindigkeit 7 km/hSchneidwerkswagen zum komfortablen TransportDas Mod verfügt über verschiedene Radvarianten und Farbkonfigurationen, um den Mähdrescher individuell anzupassen. Der Deutz Fahr M 2680 ist ein klassischer Mähdrescher für die Erntearbeit auf dem Feld. Mit einer Motorleistung von 120 PS, einem 300-Liter-Kraftstofftank und einem 4000-Liter-Korntank bietet er solide Leistung für kleinere und mittlere Betriebe. Die Höchstgeschwindigkeit von 22 km/h ermöglicht zügiges Umsetzen zwischen den Feldern. Das Mod verfügt über verschiedene Radvarianten und Farbkonfigurationen, um den Mähdrescher individuell anzupassen.
FS25 Massey Ferguson 3000 Edit
FS25 Massey Ferguson 3000 Edit MF – 3095 – 95 HP MF – 3115 – 115 HP MF – 3120 – 120 HP Wheel Configurations – Michelin – Trelleborg – Continental – Mitas – BKT – Vredestein
Precision Farming V1.5
Farming Simulator 25 receives a significant boost in realism with new features and detailed gameplay mechanics. With Precision Farming 3.0, building on an initially EU-funded project to promote sustainable farming technology, we introduce even more machinery and features. This version also includes all the features from previous editions. **Tramlines & Subsidies** Tramlines help you guide machinery along predefined tracks for more precise field management and crop development. When planting catch crops like oilseed radish, Precision Farming 3.0 offers subsidies to make nitrogen-efficient planting more appealing than traditional fertilization—just like in real farming. **Pulse Width Modulation & Section Control** Adjust sprayer settings with Pulse Width Modulation (PWM) for smoother fertilizer application, increased efficiency, and reduced environmental impact. **More Machines & Retro-Fit Sensors** Six machines are included in Precision Farming 3.0. New additions are the John Deere R975i trailed sprayer and the HAWE body swap system for use with the Wienhoff 25.200 PTW Profi Line slurry tanker. Existing sprayers can also be retrofitted with Trimble WeedSeeker2 sensors for smart weed spot spraying. **Isaria SCOUT** Category: Miscellaneous Price: $17,000 **Isaria PRO Active** Category: Miscellaneous Price: $23,900 **John Deere R732i PowrSpray** Category: Sprayers Price: $52,500 Working widths: 24m / 28m Working speed: 12 kph Capacity: 3,360 L **John Deere R975i PowrSpray** Category: Sprayers Price: $103,500 Working width: 36m Working speed: 12 kph Capacity: 7,500 L **Wienhoff WPS TA 25 Profi Line** Category: Slurry Tankers Price: $257,000 Capacity: 25,000 L
Realistic Soil & Fertilizer V1.9.3
Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. SOIL NUTRIENTS Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and wheat – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests – Organic Matter (OM) — improves long-term fertility; manure and compost build it up – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. FERTILIZER TYPES The mod recognizes all major fertilizer types used in the base game and common mods: SYNTHETIC: – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium ORGANIC: – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application pH MANAGEMENT: – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — stabilizes pH, improves soil structure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. SPRAYER RATE CONTROL Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out HUD A real-time soil panel shows the current field's nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. SETTINGS All settings are in-game under Soil & Fertilizer in the game menu. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. Toggleable systems: – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) Difficulty levels: – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. PRECISION FARMING COMPATIBILITY If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. MULTIPLAYER Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. CONSOLE COMMANDS Type soilfertility in the developer console (tilde key) to see all commands. Key ones: soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging COMPATIBILITY – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally INSTALLATION Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps required. V1.9.3.0 – Liquid fertilizers (UAN-32, UAN-28, Anhydrous, Starter, Liquid Urea/AMS/MAP/DAP/Potash, Insecticide, Fungicide) are now sold as IBC liquid tanks in the shop – Gypsum is now purchasable as a big bag directly from the shop – New SoilDrainVehicle console command empties custom fertilizer from your vehicle and implements with a 50% refund (useful when you loaded the wrong product) – Soil report now shows specific product recommendations when nutrients are low No save migration needed existing saves load normally.
Realistic Soil & Fertilizer v2.0
Realistic Soil & Fertilizer Mod for Farming Simulator 25 V2 — Major Update Four new systems that change how you manage your fields, plus a round of fixes and improvements under the hood. Soil Compaction (new) Heavy vehicles — 8 tonnes or more (tractor + attached implement combined) — now compact the soil they drive over. Compaction builds up per field (0–100%) and reduces how effectively crops can absorb nutrients, up to a 20% penalty at maximum compaction. Fix it by running a subsoiler across the field (?15% per pass) or let natural weathering slowly chip away at it (?0.5% per day). Visible in the HUD and on the new Compaction map overlay layer. Coverage Tracking (new) The sprayer now tracks exactly which parts of a field have been covered during an application pass. The "field fully treated" notification now only fires when you’ve covered at least 70% of the field — no more false positives from clipping a corner. Current coverage is shown live in the HUD while spraying. See-and-Spray Integration (new) Running Precision Farming? The See-and-Spray nozzles now check our weed pressure data. If a field’s weed pressure is 20% or higher, nozzles stay active even where PF’s native weed map shows no weeds. Your seasonal weed history now feeds directly into the precision spray decision. Safe no-op if Precision Farming is not installed. Rebindable HUD Drag (new) The action to drag and reposition the soil HUD overlay is now a proper input action (SF_HUD_DRAG) that you can rebind in the standard FS25 key bindings menu. Default stays right-click. The old “HUD Drag Enabled” toggle in settings has been removed. Other improvements: – Shared admin-check utility — fixes edge cases where admin detection behaved inconsistently between the settings panel and multiplayer – HUD position update no longer fires on every single settings change — only when the position itself changes – Startup guard added so the mod catches load-order problems immediately instead of failing silently Existing saves load cleanly — no manual migration needed. Compaction starts at 0% for all fields. Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. SOIL NUTRIENTS Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. FERTILIZER TYPES The mod supports all major fertilizer types used in the base game and common mods: Synthetic: – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source Organic: – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application pH Management: – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter Crop Protection: – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. SPRAYER RATE CONTROL Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out YIELD PENALTY Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. PEST, WEED & DISEASE PRESSURE Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. HUD A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. SOIL MAP OVERLAY A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. PDA SCREEN A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why SETTINGS Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. Toggleable systems: – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) Difficulty levels: – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. PRECISION FARMING COMPATIBILITY If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. MULTIPLAYER Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. CONSOLE COMMANDS Type soilfertility in the developer console (tilde key) to see all commands. Key ones: soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging COMPATIBILITY Works with all maps Works with all vehicles and sprayers Compatible with crop rotation mods No known conflicts with other mods Save game compatible — existing saves load normally INSTALLATION Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required.
John Deere 9000 WTS Serie
Hallo zusammen!Ich habe einige Dinge am Mähdrescher repariert und stelle ihn euch nun zur Verfügung:- Schneidwerksposition korrigiert- Mehr Radkonfigurationen verfügbar- Erhältlich in Agropark- und Kite-Version- KI kann nun ebenfalls abladen- Sowie einige weitere kleinere Verbesserungen
Mud System Physics V1.0.5
Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather. The mod introduces a dynamic dirt system that influences wheel behavior, surface grip, visual effects, vehicle cross-country ability, and the condition of fields and soil. Every trip in the rain or on a damp field carries the risk of getting stuck, making gameplay more realistic and challenging. **Key features:** - "Real" mud physics - Dirt is calculated in real time based on humidity - Wheels can slip, lose grip, or get stuck in the mud - Heavier equipment increases the risk of getting stuck - Mud behaves differently on various soil types, with plowed fields being the most viscous - Option to remove vegetation in deep mud - Fully customizable settings via the game menu, including toggling the mud system, adjusting viscosity strength, rain influence, visual effects, vegetation removal, and more (over 20 options) - All parameters can be adjusted on the fly without restarting the game Enjoy your game! If terrain brushes are painted with mud or dirt under asphalt, the asphalt may look like dirt in the rain; you can disable dirt effects on terrain brushes in the settings or turn off response to Dirt brushes. **V1.0.5.0 updates:** - Added a new HUD variable showing time until precipitation - Included a setting to display or hide the time until rain - Added an option to treat terrain brushes labeled DIRT as actual dirt, which can help avoid unwanted effects from underlying asphalt or road models.
Headland Management V3.0.2
Headland management allows functions to be combined within the vehicle and activated simultaneously with a single button press, simplifying turning maneuvers during field work. Each function can be individually activated or deactivated via a GUI to ensure optimal adaptation to the task at hand. The system must be added to the respective vehicle as a one-time configuration in the shop or workshop before use, at a cost of $3,000. It can be toggled on or off within the vehicle, with various buttons configurable for activation and deactivation. **Included functions:** - Reduce speed (cruise control) and resume, reactivating cruise control if previously active - Raise lowered implements and lower them again, optionally raising front implements before rear ones - Turn the plough, single or two-stage (via the center position) - Raise and change track markers - Switch sides with crab steering activated - Turn PTO shafts and hydraulics off and on - Warning tone when headland mode is active - On/off switch: Headland management can be enabled or disabled to prevent accidental activation during transfer and improve road safety - Automatic headland management: Automatically activates when reaching the headland, with optional return to field mode after a 180° turn - Temporary deactivation of automatic headland mode via a button - Contour guidance: Automatic control along the field boundary or cultivated area - Configuration is saved and restored for each device type **With existing EnhancedVehicle (FS25_EnhancedVehicle):** - Deactivate and reactivate GPS lane guidance, with optional trigger for turning functions - Release and reset active differential locks - Use EV headland detection if activated **Pre-assigned key combinations (modifiable):** - Toggle headland management: Shift + Alt + X - Switch between field mode and headland mode: Shift + X - Open configuration GUI: Shift + Ctrl + X **Other key combinations (not pre-assigned):** - Temporarily toggle automatic headland function - Temporarily deactivate automatic headland mode - Reactivate automatic headland mode - Activate field mode - Activate headland mode **V3.0.2.0 updates:** - Headland management now compatible with Nexat - Temporary configuration handling correction removed **Note:** Updating to this version will disconnect all attached devices once the game is started.
S041/3 Gama5 V1.0
Cost: 4,500 Working width: 2.7 meters Weight: 955 kg Capacity: 240 liters Required power: 40 HP Configuration: covers
UPS-8 V1.0
UPS-8 is a modern pneumatic precision seeder designed for efficient sowing of row crops. This model ensures high-precision planting, uniform seed placement, and stable operation across various soil types. - Precision sowing of corn, sunflower, and soybeans - Working width: 5.6 m (8 rows) - Maximum speed: 9 km/h - Price: €5,500; without fertilizers: €5,000 - Supports fertilization - Animated folding and transport functions - Optimized physics for stable operation - Compatible with AI and precision agriculture The mod accurately reproduces real equipment with detailed textures and customizable work effects.
UPS-8T V1.0
UPS-8 is a modern pneumatic precision seeder designed for efficient sowing of row crops. This model ensures high-precision planting, uniform seed placement, and stable operation across various soil types. - Precision sowing of corn, sunflower, and soybeans - Working width: 5.6 m (8 rows) - Maximum speed: 9 km/h - Price: €4,500; without fertilizers: €4,000 - Supports fertilization - Animated folding and transportation - Optimized physics for stable operation - Compatible with AI and precision agriculture The mod accurately reproduces real equipment with detailed textures and customizable work effects.
Realistic Shader V1.0
NO AI USED IN THE SCREENSHOTS! All screenshots were taken directly in-game using this shader preset. MIKI Shader v4 enhances lighting, colors, contrast, and overall visual quality while maintaining a realistic look and good performance. Installation - Install ReShade 6.3.3 - Select Giants Engine 9.0.0.0 and DirectX 10/11/12 - Copy the included files into your Farming Simulator 25 folder - Press Home in-game and select MIKI_SHADER_4.ini - Choose your resolution in the Addons tab Required mods: - Additional Game Settings
Steinzaun
Dieser Steinzaun bringt rustikalen Charme auf deinen Hof. Stabil, dekorativ und perfekt geeignet, um Wege, Felder oder Hofbereiche stilvoll einzufrieden.Preis: 250 $Tägliche Unterhaltskosten: 0 $
Lizard SSM FFI v1.0.0.0
The Lizard SSM FFI planter is an excellent choice for no-till farming, featuring a pantographic system that allows its rows to follow the soil across various terrain types. It also has a self-transport mode, making it easier to access narrower areas. - Price (Attacher SSM FFI): $1,200 - Price (Lizard SSM FFI): $45,000 - Seed capacity: 2000 L - Fertilizer capacity: 3450 L - Working width: 6.5 m - Working speed: 12 km/h - Required power: 220 hp
Seeds Addon v1.0.0.0
Introducing a variety of seeds for each crop. These seeds are compatible only with the seeders included in this pack or with compatible seeders. Pioneer Pallet: Seeds for: barley, canola, cotton, grass, maize, oat, oilseed radish, sorghum, soybeans, sugarbeet, sunflowers, wheat, beetroot, carrot, parsnip, green bean, pea, spinach, long grain rice. Capacity: 1,000 l Price: $900 Big Bag: Seeds for: barley, canola, cotton, grass, maize, oat, oilseed radish, sorghum, soybeans, sugarbeet, sunflowers, wheat, beetroot, carrot, parsnip, green bean, pea, spinach, long grain rice. Capacity: 1,000 l Price: $800 Big Bag Pallet: Seeds for: barley, canola, cotton, grass, maize, oat, oilseed radish, sorghum, soybeans, sugarbeet, sunflowers, wheat, beetroot, carrot, parsnip, green bean, pea, spinach, long grain rice. Capacity: 1,000 l Price: $900 Pioneer Bag: Seeds for: barley, canola, cotton, grass, maize, oat, oilseed radish, sorghum, soybeans, sugarbeet, sunflowers, wheat, beetroot, carrot, parsnip, green bean, pea, spinach, long grain rice. Capacity: 25 l Price: $20
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