Farming Simulator 25 mods
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Realistic Soil & Fertilizer V2.2.4.1
Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don't lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field's nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.2.4.1** – Fixed N and K starting at 90%+ on new saves tuning defaults now start in the fair range, matching field defaults – Fixed Pass% capping at ~50% after a full-field spray crop polygon area is now used as the denominator instead of the larger farmland parcel area – Fixed Partial Width mode crediting inactive boom sections toward Pass% only active VWW sections count toward coverage – Fixed variable rate display oscillating rapidly with MAP / P-type fertilizers rate is now smoothed to prevent per-tick flickering at zone boundaries – Fixed liquid lime draining entire tank in seconds spray type index corrected – Fixed herbicide session coverage reset second spray no longer instant-triggers protection on the first tick – Fixed Weeds / Pests / Disease HUD bars rendering one row above their labels vertical alignment corrected – Updated Danish (da) guide translation Guide dialog now fully in Danish (community contribution)
Realistic Soil & Fertilizer V2.2.6
Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field's nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.2.6.0** – Soil map (N/P/K/pH/OM overlay) now loads fully visible from the moment you enter a save — no more blank or half-loaded map – Soil map zones now correctly show different values per zone instead of all zones showing the same number – Fixed a crash that could occur when spraying near field boundaries – Fixed boom sections incorrectly applying product to adjacent fields – Fixed the admin settings panel showing a broken text label instead of the setting name – Dedicated server: switching between fertilizer products (e.g., N to K) now updates client displays immediately – See & Spray weed detection now reads live data from the game instead of stale cached values – Weed, pest, and disease pressure bars are now hidden in the HUD when pressure is at zero — no more empty rows cluttering the display – Fixed a startup crash related to zone data initialisation order
Realistic Soil & Fertilizer V2.3.6
Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — which change based on what you grow, what you apply, and the weather. Neglecting your soil will reduce yields, but managing it well makes your farm more efficient. SOIL NUTRIENTS Each field independently tracks five values: - Nitrogen (N) — depletes heavily from most crops, especially corn and canola - Phosphorus (P) — depletes more slowly, important for root crops - Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets - Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes - pH — affects nutrient absorption; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly. Legumes (soybeans, peas, beans) provide a nitrogen boost in spring. Growing the same crop consecutively increases nutrient extraction. FERTILIZER TYPES The mod supports all major fertilizer types used in the base game and common mods: Synthetic: - Liquid Fertilizer — balanced N/P/K, quick uptake - Solid Fertilizer — higher phosphorus, standard cost - Digestate — biogas byproduct, strong nitrogen and potassium - UAN28 / UAN32 — liquid nitrogen solutions - Anhydrous Ammonia — high-concentration nitrogen source - AMS / Urea — dry and liquid nitrogen options - Starter Fertilizer — high-phosphorus pop-up fertilizer - MAP / DAP — phosphorus-heavy dry and liquid options - Potash — pure potassium source Organic: - Manure — slow-release, builds organic matter - Slurry — liquid organic, high in potassium - Compost — excellent organic matter boost - Biosolids — versatile organic option - Chicken Manure — concentrated nutrients, builds organic matter - Pelletized Manure — processed for easier application pH Management: - Lime — raises pH significantly - Liquid Lime — gentler than dry lime - Gypsum — slightly lowers pH, improves organic matter Crop Protection: - Insecticide — reduces pest pressure - Fungicide — reduces disease pressure Each fertilizer type has realistic nutrient profiles with appropriate application rates in metric or imperial units. SPRAYER RATE CONTROL Control exactly how much fertilizer you apply per pass: - Rate Up / Rate Down keys allow on-the-fly adjustments - 20 rate multipliers from 0.10x to 2.00x in 0.10 steps - Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed - Auto-Rate mode adjusts application based on soil depletion - Rate setting persists per vehicle YIELD PENALTY Low nutrient levels reduce yield. Fields need N, P, and K at or above optimal thresholds for full output. Falling below increases penalties, capped depending on crop demands. PEST, WEED & DISEASE PRESSURE Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure; plowing reduces pest and disease more aggressively. Insecticide and fungicide applications directly lower respective pressures. HUD A real-time soil panel shows current nutrient levels: - 6 preset positions (top right, top left, bottom right, bottom left, center right, custom) - Custom position is draggable - 4 color themes: Green, Blue, Amber, Mono - 3 font sizes - 5 transparency levels - Compact mode for small screens - Toggle HUD with a keybinding - Settings are per-player in multiplayer A detailed Soil Report is available via keybinding. SOIL MAP OVERLAY Access a color-coded map overlay while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, Disease Pressure. Fields are colored based on status. PDA SCREEN A dedicated in-game PDA page with two tabs: - Farm Overview — full list of fields with N/P/K/pH/OM and status, plus farm-wide averages - Treatment Plan — lists fields needing attention with details SETTINGS Open with Shift+O. In multiplayer, gameplay settings are admin-controlled; HUD settings are per-player. Toggle systems include: - Fertility system - Nutrient cycles - Fertilizer costs - Seasonal effects - Rain effects - Plowing bonus - Auto-Rate Control - Notifications Difficulty levels: - Simple — less depletion, lower costs, more forgiving - Realistic — standard rates (default) - Hardcore — rapid depletion, higher costs, no neglect allowed Units Switch between metric (kg/ha) and imperial (lb/ac). PRECISION FARMING COMPATIBILITY If the official DLC is active, this mod enters read-only mode, observing PF soil data without conflicts. MULTIPLAYER Supported fully. Server controls gameplay settings; each player manages their HUD. Soil data syncs across clients; new players receive full sync. CONSOLE COMMANDS Type 'soilfertility' in the developer console for commands: - soilfertility — show all commands - SoilEnable / SoilDisable — toggle mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data - SoilShowSettings — show current settings - SoilResetSettings — reset defaults - SoilSaveData — save data - SoilDebug — toggle debug logs COMPATIBILITY - Works with all maps, vehicles, and sprayers - Compatible with crop rotation mods - No known conflicts - Save game compatible INSTALLATION Extract the zip into your mods folder. Configure via Shift+O. No further steps needed. COPYRIGHT All rights reserved. Redistribution, copying, modification, or claiming as your own is prohibited. V2.3.6.0 Includes fixes for weed pressure spikes, active rate display, and colorblind mode auto-enabling. Screenshots will be updated soon. Required mods: Density Layer Installer
Realistic Soil & Fertilizer V2.4
Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health indicators—nitrogen, phosphorus, potassium, organic matter, and pH—that change based on your crops, applications, and weather conditions. Neglecting your soil will reduce yields, while proper management makes your farm more efficient. SOIL NUTRIENTS Each field independently tracks five key values: - Nitrogen (N): depletes heavily from crops like corn and canola - Phosphorus (P): depletes more slowly, crucial for root crops - Potassium (K): lost in large quantities during high-yield harvests, especially potatoes and sugarbeets - Organic Matter (OM): improves long-term fertility; manure, compost, and chopped straw contribute - pH: influences nutrient absorption; lime and gypsum help adjust it Different crops extract varying amounts of these nutrients. Fallow fields recover gradually. Legumes (soybeans, peas, beans) provide a nitrogen boost in spring. Growing the same crop repeatedly increases nutrient depletion. FERTILIZER TYPES Supports all major fertilizer types used in the base game and popular mods: - Synthetic: - Liquid Fertilizer: balanced N/P/K, quick uptake - Solid Fertilizer: higher phosphorus, standard cost - Digestate: biogas byproduct, rich in nitrogen and potassium - UAN28 / UAN32: liquid nitrogen solutions - Anhydrous Ammonia: concentrated nitrogen source - AMS / Urea: dry and liquid nitrogen options - Starter Fertilizer: high-phosphorus pop-up fertilizer - MAP / DAP: phosphorus-heavy dry and liquid fertilizers - Potash: pure potassium source - Organic: - Manure: slow-release, boosts organic matter - Slurry: liquid organic, high in potassium - Compost: excellent organic matter enhancer - Biosolids: versatile organic option - Chicken Manure: concentrated nutrients, organic matter builder - Pelletized Manure: processed for easier application pH Management - Lime: significantly raises pH - Liquid Lime: gentler than dry lime - Gypsum: slightly lowers pH, improves organic matter Crop Protection - Insecticide: reduces pest pressure - Fungicide: reduces disease pressure Each fertilizer type has realistic nutrient profiles and application rates in metric or imperial units. SPRAYER RATE CONTROL Precisely control fertilizer application per pass: - Rate Up / Rate Down keys for real-time adjustments - 20 rate multipliers from 0.10x to 2.00x in 0.10 increments - Over-application risks: exceeding 1.25x may cause pH and nitrogen burns; at 1.50x burns are guaranteed - Auto-Rate mode adjusts application based on soil depletion levels - Rate settings persist per vehicle YIELD PENALTY Low nutrient levels reduce yields. Fields require N, P, and K at or above optimal thresholds for full output. Falling below increases penalties, capped depending on crop demands. PEST, WEED & DISEASE PRESSURE Fields track weed, pest, and disease pressures independently. Cultivation reduces weed and pest pressure; plowing more aggressively reduces pests and diseases. Insecticide and fungicide applications directly lower respective pressures. HUD A real-time soil panel displays current nutrient levels: - 6 preset positions (top right, top left, bottom right, bottom left, center right, custom) - Draggable custom position - 4 color themes: Green, Blue, Amber, Mono - 3 font sizes - 5 transparency levels - Compact mode for smaller screens - Toggle HUD with a keybinding - Settings are per-player in multiplayer A detailed Soil Report can be accessed via keybinding. SOIL MAP OVERLAY Color-coded map overlay accessible when the map is open, with 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, Disease Pressure. Fields are colored based on current status. PDA SCREEN Dedicated in-game PDA page with two tabs: - Farm Overview: lists all fields with N/P/K/pH/OM and status, plus farm-wide averages - Treatment Plan: highlights fields needing attention with details SETTINGS Access via Shift+O. In multiplayer, gameplay settings are admin-controlled; HUD settings are per-player. - Toggle systems: fertility, nutrient cycles, fertilizer costs, seasonal effects, rain effects, plowing bonus, auto-rate control, notifications DIFFICULTY LEVELS - Simple: less depletion, lower costs, more forgiving - Realistic: standard rates (default) - Hardcore: rapid depletion, higher costs, no neglect tolerated UNITS Switch between metric (kg/ha) and imperial (lb/ac). PRECISION FARMING COMPATIBILITY If the official DLC is active, this mod enters read-only mode, observing PF soil data without conflicts. MULTIPLAYER Fully supported: server controls gameplay, each player manages HUD preferences, soil data syncs to all clients, new players receive full sync. CONSOLE COMMANDS Type 'soilfertility' in the developer console for commands: - soilfertility: show all commands - SoilEnable / SoilDisable: toggle mod - SoilSetDifficulty 1/2/3: set difficulty - SoilFieldInfo : show soil data - SoilShowSettings: display current settings - SoilResetSettings: reset defaults - SoilSaveData: save data - SoilDebug: toggle debug logs COMPATIBILITY - Works with all maps, vehicles, and sprayers - Compatible with crop rotation mods - No known conflicts - Save game compatible INSTALLATION Extract the zip into your mods folder. Configure via Shift+O. No additional steps needed. COPYRIGHT All rights reserved. Unauthorized redistribution, copying, modification, or claiming as your own is prohibited. V2.4.0.0 - New: Custom Sprayer Vehicles (John Deere R700i and R975i) - New: Work Trail Overlays for tillage operations - Fixes for sprayer/variable rate issues, soil monitor, harvest, map, and pricing.
Realistic Soil & Fertilizer V2.4.1.5
Realistic Soil & Fertilizer Mod for Farming Simulator 25 !!! NOT COMPATIBLE WITH PRECISION FARMING !!! Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: - soilfertility — show all available commands - SoilEnable / SoilDisable — toggle the mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset everything to defaults - SoilSaveData — force save soil data to disk - SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.4.1.5** – Fixed: JD sprayer outer boom sections now spray fertilizer across the full working width. The field-boundary probe check was incorrectly suppressing outer sections for fertilizers (only herbicide/insecticide/fungicide should be boundary-checked). – Fixed: See & Spray now correctly suppresses spray effects and fluid usage on vehicles without custom nozzle nodes (e.g., Condor Endurance II). Previously these vehicles sprayed unconditionally. – Fixed: Outer boom sections now show spray visuals when See & Spray is not purchased – Fixed: Soil overlay blank on large/custom maps (Evergreen Coast etc.) – Fixed: Treatment dialog now shows lb/ac and gal/ac when imperial units is enabled – Fixed: Herbicide applied via FERTILIZER_PROFILES path now correctly prevents weed-pressure update from overwriting the reduction – Fixed: Crash when turning on a sprayer — attempt to compare boolean < number – Fixed: Spray nozzle visuals no longer persist after sprayer stops – Fixed: Nutrient status ‘Good’ now aligns with the crop’s blue-tick optimum **Required mods:** Density Layer Installer
Realistic Soil & Fertilizer v2.4.2.8
Realistic Soil & Fertilizer Mod for Farming Simulator 25 V2.4.2.8 – Spreading lime or granular fertilizer now accurately tracks coverage regardless of field orientation, fixing previous issues where counters stayed at zero while liquid sprayers worked. – Fields previously fertilized before saving are now marked as fully covered, preventing unnecessary application until a harvest, plow, or new day resets the status. Reloading starts a fresh spraying session. – Applying slurry, manure, or digestate on freshly cut grass no longer incorrectly counts as tall grass, removing the organic-matter penalty. Only tall, harvest-ready forage is penalized. – Liming short or freshly cut swards to correct pH no longer causes the amendment burn, though tall forage and annual crops still do. – Overlapping boom applications now scale the pH and nitrogen burn penalty based on the duration of over-application, reducing penalties for short overlaps and preventing multiple multipliers. – French translation has been updated (thanks to @squall39). Note: NOT COMPATIBLE WITH PRECISION FARMING. Adds meaningful depth to farming simulation by tracking soil health parameters—nitrogen, phosphorus, potassium, organic matter, and pH—that change based on crops, applications, and weather. Managing soil health improves yields and farm efficiency. SOIL NUTRIENTS Each field independently monitors five key values: – Nitrogen (N): depletes heavily, especially in corn and canola. – Phosphorus (P): depletes more slowly, critical for root crops. – Potassium (K): lost in large amounts during high-yield harvests, especially potatoes and sugarbeets. – Organic Matter (OM): enhances long-term fertility; manure, compost, and chopped straw increase it. – pH: influences nutrient absorption; lime and gypsum adjust pH. Different crops extract varying amounts of nutrients. Fallow fields recover gradually. Legumes (soybeans, peas, beans) provide a nitrogen boost in spring. Growing the same crop consecutively increases nutrient extraction. FERTILIZER TYPES Supports all major fertilizer types from the base game and popular mods: – Synthetic: • Liquid Fertilizer: balanced N/P/K, quick absorption. • Solid Fertilizer: higher phosphorus content. • Digestate: biogas byproduct rich in nitrogen and potassium. • UAN28 / UAN32: liquid nitrogen solutions. • Anhydrous Ammonia: concentrated nitrogen source. • AMS / Urea: dry and liquid nitrogen options. • Starter Fertilizer: high-phosphorus pop-up. • MAP / DAP: phosphorus-heavy dry and liquid. • Potash: pure potassium source. – Organic: • Manure: slow-release, boosts organic matter. • Slurry: liquid organic rich in potassium. • Compost: excellent organic matter enhancer. • Biosolids: versatile organic option. • Chicken Manure: concentrated nutrients, organic matter builder. • Pelletized Manure: easier application. pH Management: – Lime: significantly raises pH. – Liquid Lime: gentler than dry lime. – Gypsum: slightly lowers pH and improves organic matter. Crop Protection: – Insecticide: reduces pest pressure. – Fungicide: reduces disease pressure. All nutrients have realistic profiles and application rates in metric or imperial units. SPRAYER RATE CONTROL Precisely control fertilizer application per pass: – Rate Up / Rate Down keys allow on-the-fly adjustments. – 20 rate multipliers from 0.10x to 2.00x in 0.10 increments. – Over-application risks: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed. – Auto-Rate mode adjusts application based on soil depletion levels. – Rate settings are vehicle-specific. YIELD PENALTY Low nutrient levels decrease yields. Fields must meet or exceed optimal N, P, and K thresholds for maximum output. Falling below increases penalties, capped depending on crop demands. PEST, WEED & DISEASE PRESSURE Tracks weed, pest, and disease pressure separately. Cultivation reduces weed and pest pressure; plowing more effectively reduces pest and disease issues. Insecticide and fungicide applications directly lower respective pressures. HUD A real-time soil panel displays current nutrient levels: – Six preset positions (top right, top left, bottom right, bottom left, center right, custom). – Custom position is draggable. – Four color themes: Green, Blue, Amber, Mono. – Three font sizes. – Five transparency levels. – Compact mode for smaller screens. – Toggle HUD with a keybinding. – Settings are per-player in multiplayer. A detailed Soil Report can be accessed via keybinding, providing comprehensive data for the current field. SOIL MAP OVERLAY While the map is open, view a color-coded overlay with nine data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed, Pest, and Disease Pressure. Each cell is colored based on its status. PDA SCREEN In-game PDA features two tabs: – Farm Overview: lists all fields with N/P/K/pH/OM and status, plus farm-wide averages. – Treatment Plan: highlights fields needing attention with detailed requirements. SETTINGS Access via Shift+O. In multiplayer, gameplay settings are admin-controlled; HUD settings are per-player. Toggle systems include: – Fertility system (enable/disable) – Nutrient cycles – Fertilizer costs – Seasonal effects – Rain effects – Plowing bonus – Auto-Rate Control – Notifications for low nutrients DIFFICULTY LEVELS – Simple: less depletion, lower costs, more forgiving. – Realistic: standard rates (default). – Hardcore: rapid depletion, higher costs, no neglect tolerance. UNITS Switch between metric (kg/ha) and imperial (lb/ac) units per player. PRECISION FARMING COMPATIBILITY If the official DLC is active, this mod switches to read-only mode, observing soil data without conflicts. MULTIPLAYER Fully supported: server manages gameplay settings, each player controls HUD preferences, and soil data syncs across clients. New players joining mid-session receive full data sync. CONSOLE COMMANDS Type 'soilfertility' in the developer console (~) for commands: – soilfertility: list all commands – SoilEnable / SoilDisable: toggle mod – SoilSetDifficulty 1/2/3: set difficulty – SoilFieldInfo : show soil data for a specific field – SoilShowSettings: display current settings – SoilResetSettings: reset to defaults – SoilSaveData: save soil data – SoilDebug: toggle debug logging COMPATIBILITY – Compatible with all maps and vehicles. – Works with crop rotation mods. – No known conflicts. – Save game compatible. INSTALLATION Extract the ZIP into your mods folder. Use Shift+O to configure. No additional steps required.
Realistic Soil & Fertilizer V2.4.4
Realistic Soil & Fertilizer Mod for Farming Simulator 25 !!! NOT COMPATIBLE WITH PRECISION FARMING !!! Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field's nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: - soilfertility — show all available commands - SoilEnable / SoilDisable — toggle the mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset everything to defaults - SoilSaveData — force save soil data to disk - SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.4.4.0** [ New ] — Organic matter now affects yield: rich soil (5.0+) gives a small boost, healthy 3.5 to 5.0 is neutral, depleted soil is penalized. — OM also builds more slowly, decays a little under constant cropping, and plowing now burns some off (residue incorporation offsets it). — Mowed hay and grass yield now responds to your soil nutrients (disc, drum and swather mowers included). — Grassland compaction relief without reseeding (#680): grassland weeders/aerators now ease pasture compaction while keeping the sward, and deep grassland sward-lifters like the Latapia 5P1H get full relief with the grass preserved (snapshot before the pass, restored after). The sward-restore for deep tools is experimental, please watch for any flicker or odd grass on restored fields. [ Fixed ] — Subsoilers now FULLY clear compaction. A code quirk meant they were only relieving a small partial amount instead of the full deep-pan clear since the compaction update. All subsoilers now work as intended. — Alfalfa, grass, clover and other perennials no longer get a false "tired field" penalty on later cuts. Alfalfa now behaves like luzerne everywhere. — Subsoilers now properly work organic matter and nitrogen into the soil (the deep pass was barely registering before). — Phantom burnt-weed patches no longer appear on clean fields after a reload. If a field already has them, cultivate or plough it once to clear the existing patches. [ Changed ] — Soil Monitor now shows "Meadow" instead of "Fallow" on meadow fields, and pauses the readouts (showing "Field asleep") for fields you’ve put to sleep in Field Sentry. **Required mods:** Density Layer Installer
FS25 BMW I4 2022
FS25 BMW I4 2022 BMW I4 eDrive40 2022 Characteristics: -Selectable Body color. -Selectable Interior color. -Selectable Rim color. -Selectable Rim color 2. -Selectable Details color. -Selectable Caliper color. -Supports license plates. -Interactive Control Support. -Trailer Hitch. -Price: $57.900 -Engine: -Electric 335HP.
Small Bale Trailer FS25
FS25_SmallBaleRack Im a big fan of small bales and bale thrower balers and i mashed up together this rack to go along with my balers... This small bale rack can be colored to anything (any brand) you like. A huge thanks to Rooster mods for the base frame used in this mod. Would'nt be posible without him!!! -The chains can be unhooked on the left side to unload -Rack color option -Rack color option -Frame color option -Hubs color option -Rims color option Enjoy Errors free !!! Credits: Rooster Mods CanadianPhoenixModding
Small Bale Rack V1.0
Im a big fan of small bales and bale thrower balers and i mashed up together this rack to go along with my balers… This small bale rack can be colored to anything (any brand) you like. A huge thanks to Rooster mods for the base frame used in this mod. Would’nt be posible without him!!! -The chains can be unhooked on the left side to unload -Rack color option -Frame color option -Hubs color option -Rims color option Enjoy Errors free !!! Rooster Mods CanadianPhoenixModding
FS25 Buildings With Cows Edit
FS25 Buildings With Cows Edit FS19 Conversion (Scan) Buildings that can store machinery or crops -Price: €35,000. -Maintenance: €100 per day.
Realistic Soil & Fertilizer V2.4.5
Realistic Soil & Fertilizer for Farming Simulator 25 NOT COMPATIBLE WITH PRECISION FARMING! Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes with what you grow, what you apply, and what the weather does. Ignore your soil and yields suffer. Manage it well and your farm runs more efficiently. Realistic depth without the overwhelming complexity. Features - Per-Field Soil Health - Realistic Fertilizer Types - Sprayer Rate Control - Yield Penalties - Pest, Weed & Disease Pressure - Live Soil HUD & Map Overlay - PDA Soil Report - Multiplayer & 26 Languages Controls - Open Settings panel: Shift + O - Sprayer Rate Up / Down: assignable (in the cab) - Toggle HUD / open Soil Report: assignable keybindings Note that low nitrogen, phosphorus or potassium cuts your yield, so keep your fields fed, plow and rotate your crops, and watch the soil map for trouble before it spreads! V2.4.5.0 - Fields now catch named, crop-specific fungal diseases - Scout a field (Shift+K) to identify the disease and the best fungicide to use - 23 real fungicides, each with per-disease effectiveness, timing and weather rules - Match the right chemical to the disease, the wrong one only half works - Crop rotation and soil health now raise or lower disease pressure - New Disease Difficulty setting: Easy / Normal / Hard - Console commands: SoilScout, SoilTreat, SoilFungicides, SoilSetDiseaseDifficulty - Field compaction can no longer read above 100%, the average is now capped - High compaction now actually cuts yield (up to 15%), even with nutrients topped up - Precision Farming is now detected only when it is actually enabled for your save, not just installed in the mods folder - Soil Monitor and applied nutrients now follow the product physically in the tank, even when AI or Courseplay is driving - Field Info box refactored (removed redundant info, added new info lines) - All help texts and documentation are now in sync - Added a Simplified Chinese translation Required mods: Density Layer Installer
Agrio Mamut XL Rust Edition 1.0
Category: Sprayers Price: $102,000 Working speed: 24 kph Capacity: 8,000 liters Includes rust effects for wear shader Can be borrowed for fertilize contracts Free configurations Faster work speed
Agrio Gigant Rust Edition V1.0
This Agrio Gigant features rust protection for enhanced durability. Price: $165,000 Working widths: 27–36 m Working speed: 24 km/h Capacity: 13,500 liters The sprayer can be rented for fertilizer applications Customizable configurations available Increased working speed for greater efficiency
FS25 New Holland T8000
FS25 New Holland T8000 The New Holland T8000 comes from a GIANTS Software DLC. Configurations: HP: 281/359 Wheels Price: 111,500
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