Farming Simulator 25 mods

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Amazone UX 5200 v1.0
other

Amazone UX 5200 v1.0

Price: $70,000 Working Width: 24-40 m Working Speed: 20 km/h Capacity: 5,600 L

Realistic Soil & Fertilizer V1.6
other

Realistic Soil & Fertilizer V1.6

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and wheat – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests – Organic Matter (OM) — improves long-term fertility; manure and compost build it up – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. **FERTILIZER TYPES** The mod recognizes all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — stabilizes pH, improves soil structure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SETTINGS** All settings are in-game under Soil & Fertilizer in the game menu. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: - soilfertility — show all available commands - SoilEnable / SoilDisable — toggle the mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset everything to defaults - SoilSaveData — force save soil data to disk - SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps required. **V1.6.0.0** – Harvest hook: replaced non-existent FruitUtil.fruitPickupEvent with Combine.addCutterArea; nutrient depletion on harvest was silently broken since release – Ownership hook: replaced non-existent g_farmlandManager.fieldOwnershipChanged with g_messageCenter:subscribe(MessageType.FARMLAND_OWNER_CHANGED); hooks now 5/5 instead of 3/5

CarboLime Prefab (Prefab) V1.0
cars

CarboLime Prefab (Prefab) V1.0

This prefab adds a complete lime fertilization system to your Farming Simulator 25 mod map – featuring both standard lime and CarboLime from sugar beet processing. CarboLime is a real agricultural by-product of sugar beet refining. It acts faster than standard lime, contains valuable additional nutrients (phosphate, magnesium), and costs significantly less – because it is an industrial by-product. WHAT'S INCLUDED? Vehicles & Objects: – Bredal K105 lime spreader with native support for lime AND CarboLime (12m / 18m spread width) – CarboLime BigBag (2000 L) – available in shop – CarboLime Pallet (2000 L) – available in shop – Multi-purchase up to 8 units at once Map & Technical: – Custom ground texture after spreading (visually distinct from standard lime) – Custom particle spreading effect (beige/earthy instead of white) – Custom fill plane texture in spreader tank – CarboLime correctly removes lime requirement – Standard lime correctly overwrites CarboLime fields REALISTIC VALUES: – CarboLime: approximately $270 / 2000 L (40% cheaper than lime – industrial by-product) – Application rate: 1.5 times higher than standard lime – Bulk density: 1.2 kg/L FOR MAP BUILDERS: Full step-by-step integration guide included (PDF). All XML entries, file paths, and Lua configuration are documented. Additional lime spreaders can be enabled with a single line in CarboLime.lua. IMPORTANT NOTICE: CarboLime.lua may NOT be modified or republished without my explicit prior agreement.

Realistic Soil & Fertilizer V1.4.3
other

Realistic Soil & Fertilizer V1.4.3

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and wheat – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests – Organic Matter (OM) — improves long-term fertility; manure and compost build it up – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. **FERTILIZER TYPES** The mod recognizes all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — stabilizes pH, improves soil structure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SETTINGS** All settings are in-game under Soil & Fertilizer in the game menu. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: - soilfertility — show all available commands - SoilEnable / SoilDisable — toggle the mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset everything to defaults - SoilSaveData — force save soil data to disk - SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps required. **V1.4.3.0** Changed remaining 10000L changed to 1000L Improved (extended) pest duration and added to correct hook Cleaned modDesc (& becomes &) **V1.4.2.0** 1.4.0.0 is LIVE! (but as you can see we are already 2 hotfixes behind) **In this update:** – Added missing text strings for the 2 new types added – Both types are also added in `constants` file and declared properly (instead of emptying in 3 seconds)

Realistic Soil & Fertilizer V1.4.6
other

Realistic Soil & Fertilizer V1.4.6

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** **Each field independently tracks five values:** – Nitrogen (N) — depletes heavily from most crops, especially corn and wheat – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests – Organic Matter (OM) — improves long-term fertility; manure and compost build it up – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. **FERTILIZER TYPES** **The mod recognizes all major fertilizer types used in the base game and common mods:** **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — stabilizes pH, improves soil structure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** **Control exactly how much fertilizer you apply per pass:** – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **HUD** **A real-time soil panel shows the current field’s nutrient levels at a glance:** – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SETTINGS** All settings are in-game under Soil & Fertilizer in the game menu. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect **Units:** Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. **Key ones:** soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps required. **V1.4.6.0** The HUD was displaying a crop from a previous harvest instead of the crop currently growing in the field. For example, if you grew Oat several seasons ago, the HUD could still show “Oat” even after multiple different crops had been planted and harvested since. This is now fixed. The HUD reads the live field state directly from the game engine, so it always reflects what is actually in the ground. The old crop name is also cleared the moment you sow a new crop. Fields that are genuinely fallow will correctly show as fallow. No save game changes required; the fix takes effect immediately on load.

Realistic Soil & Fertilizer V1.5.2
other

Realistic Soil & Fertilizer V1.5.2

V1.5.2.0 Soil Report overhaul, pressure fix & localization polish The Soil Report (K key) has received a major upgrade over the past two updates, followed by a bug fix that corrected a data display error introduced alongside the new features. If your fields had weed, pest, or disease pressure, the report previously showed incorrect values — this is now fixed. What's new: - Full field detail view — click the ? button on any row in the Soil Report to see a complete breakdown: all five soil values with status, weed/pest/disease pressure levels, yield forecast, and a recommendation summary telling you exactly what each field needs. - Weed and pest pressure columns are now directly visible in the main report table. - Overall health badge per field row (Good / Fair / Poor) — now accurately considers pH, organic matter, and bio-pressures, not just N/P/K. - Farm Health indicator at the top of the report showing your entire farm's average condition as a percentage. - Yield forecast in the detail view — see the estimated harvest penalty before planting. What's fixed: - Weed, pest, and disease pressure were displaying as thousands of percent (e.g., “6500%”) in the report. - Fields with poor pH or high weed pressure could still show a “Good” status. - HUD text showing raw key names instead of translated text in most languages. - Mouse input in vehicles occasionally triggered the HUD edit mode unintentionally. - Report detail view labels (pH status, OM status, pressure levels) now display in your game language — DE, FR, ES, PL translated; all other languages fall back to English. Saves: No migration needed. All existing saves load without changes. Provides meaningful depth to farming without overwhelming complexity. Each field has its own soil health metrics — nitrogen, phosphorus, potassium, organic matter, and pH — which change based on your crops, applications, and weather. Ignoring your soil leads to lower yields. Managing it well makes your farm more efficient. SOIL NUTRIENTS - Each field independently tracks five values: - Nitrogen (N) — depletes heavily from most crops, especially corn and wheat. - Phosphorus (P) — depletes more slowly, crucial for root crops. - Potassium (K) — lost in large quantities during high-yield harvests. - Organic Matter (OM) — improves long-term fertility; manure and compost increase it. - pH — affects nutrient absorption; lime and gypsum adjust it. - Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. FERTILIZER TYPES - Recognizes all major fertilizer types used in the base game and common mods: - Synthetic: - Liquid Fertilizer — balanced N/P/K, quick uptake. - Solid Fertilizer — higher phosphorus, standard cost. - Digestate — biogas byproduct, rich in nitrogen and potassium. - Organic: - Manure — slow-release, increases organic matter. - Slurry — liquid organic, high in potassium. - Compost — excellent organic matter boost. - Biosolids — versatile organic option. - Chicken Manure — concentrated nutrients, boosts organic matter. - Pelletized Manure — processed for easier application. - pH Management: - Lime — significantly raises pH. - Liquid Lime — gentler than dry lime. - Gypsum — stabilizes pH and improves soil structure. - Each fertilizer type has realistic nutrient profiles with appropriate application rates in metric or imperial units. SPRAYER RATE CONTROL - Precisely control fertilizer application per pass: - Rate Up / Rate Down keys allow real-time adjustments in the cab. - Auto-Rate mode automatically adjusts based on field depletion — more fertilizer for deficits, less for healthy soil. - Rate settings persist per vehicle. HUD - A real-time soil panel displays current nutrient levels at a glance: - 6 position presets (top right, top left, bottom right, bottom left, center right, or custom). - Custom position is draggable. - 4 color themes: Green, Blue, Amber, Mono. - 3 font sizes. - 5 transparency levels. - Compact mode for smaller screens. - Toggle HUD on/off with a keybinding. - Settings are per-player and do not affect others in multiplayer. - A full Soil Report is accessible via keybinding, providing detailed data for the current field. SETTINGS - All settings are accessible in-game under Soil & Fertilizer in the menu. - In multiplayer, gameplay settings are admin-controlled. HUD/display settings are per-player. - Toggleable systems include: - Fertility system (enable/disable mod) - Nutrient cycles - Fertilizer costs - Seasonal effects - Rain effects - Plowing bonus - Auto-Rate Control - Notifications (low nutrient warnings) DIFFICULTY LEVELS - Simple — reduced depletion, lower costs, more forgiving. - Realistic — balanced, standard rates (default). - Hardcore — rapid depletion, higher costs, no neglect allowance. - Units: switch between metric (kg/ha) and imperial (lb/ac) per player. PRECISION FARMING COMPATIBILITY - If the official Precision Farming DLC is active, this mod enters read-only mode, observing soil data without interference. MULTIPLAYER - Fully supported. Server controls gameplay settings; each player manages their HUD preferences. - Field soil data is synchronized to all clients. New players joining mid-session receive full sync. CONSOLE COMMANDS - Type soilfertility in the developer console (tilde key) for commands: - soilfertility — show all commands - SoilEnable / SoilDisable — toggle mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset to defaults - SoilSaveData — force save data - SoilDebug — toggle debug logging COMPATIBILITY - Works with all maps, vehicles, and sprayers. - Compatible with crop rotation mods. - No known conflicts with other mods. - Save game compatible — existing saves load normally. INSTALLATION - Extract the zip into your mods folder. - Configure in-game under Soil & Fertilizer in the settings menu. - No additional steps required.

Realistic Soil & Fertilizer V1.8.6
other

Realistic Soil & Fertilizer V1.8.6

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. SOIL NUTRIENTS Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and wheat – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests – Organic Matter (OM) — improves long-term fertility; manure and compost build it up – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. FERTILIZER TYPES The mod recognizes all major fertilizer types used in the base game and common mods: Synthetics: – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium Organics: – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application pH Management: – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — stabilizes pH, improves soil structure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. SPRAYER RATE CONTROL Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out HUD A real-time soil panel shows the current field's nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. SETTINGS All settings are in-game under Soil & Fertilizer in the game menu. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. Toggleable systems: – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) Difficulty levels: – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. PRECISION FARMING COMPATIBILITY If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. MULTIPLAYER Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. CONSOLE COMMANDS Type soilfertility in the developer console (tilde key) to see all commands. Key ones: – soilfertility — show all available commands – SoilEnable / SoilDisable — toggle the mod – SoilSetDifficulty 1/2/3 — set difficulty – SoilFieldInfo — show soil data for a specific field – SoilShowSettings — display current settings – SoilResetSettings — reset everything to defaults – SoilSaveData — force save soil data to disk – SoilDebug — toggle debug logging COMPATIBILITY – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally INSTALLATION Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps required. V1.8.6.0 Wired up functions for the SoilOverlay system Overlay now sets 1 square box per field (poor, fair, good) Buttons added but are not yet working

Realistic Soil & Fertilizer V2.0.4
other

Realistic Soil & Fertilizer V2.0.4

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.0.4.0** Hotfix (Recommended Update) Fertilizer / spreader tanks no longer drain: Towed implements such as spreaders, trailing fertilizer sprayers, and other tractor-pulled equipment were incorrectly consuming zero product per tick in v2.0.3.0. This caused tanks to remain full regardless of usage. – All implement types now drain correctly based on forward speed and expected application rates. Liquid Lime now correctly affects soil pH: Applying Liquid Lime previously wrote an incorrect state to the soil density map, marking fields as fertilized instead of limed. As a result, pH levels were not properly adjusted. – Liquid Lime now correctly applies the limed state, and soil pH responds as intended. Danish language support: – Added full native Danish localization, contributed by community member DJWestDK (LastLight). All 26 supported languages are now fully translated. Organic fertilizer phosphorus values recalibrated: – Phosphorus levels in manure-based fertilizers (Manure, Slurry, Digestate, Biosolids, Chicken Manure, Pelletized Manure) were significantly overestimated roughly 5× higher than realistic N:P:K ratios. Adjusted: – Values now align with real-world agronomic data (UNL). Expect approximately 2–3 applications to raise a depleted field to “Fair” phosphorus levels. Application rates remain unchanged. Duplicate shop entries removed: Fertilizer products were appearing twice in the shop interface (single item and bundled versions). – Single-item entries are now hidden, ensuring each product appears only once in the store browser while still functioning internally for bundle purchases.

Realistic Soil & Fertilizer V2.0.6
other

Realistic Soil & Fertilizer V2.0.6

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. SOIL NUTRIENTS Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. FERTILIZER TYPES The mod supports all major fertilizer types used in the base game and common mods: Synthetics: – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source Organics: – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application pH Management: – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter Crop Protection: – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. SPRAYER RATE CONTROL Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out YIELD PENALTY Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. PEST, WEED & DISEASE PRESSURE Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. HUD A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. SOIL MAP OVERLAY A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. PDA SCREEN A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why SETTINGS Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. Toggleable systems: – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) Difficulty levels: – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. PRECISION FARMING COMPATIBILITY If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. MULTIPLAYER Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. CONSOLE COMMANDS Type soilfertility in the developer console (tilde key) to see all commands. Key ones: – soilfertility — show all available commands – SoilEnable / SoilDisable — toggle the mod – SoilSetDifficulty 1/2/3 — set difficulty – SoilFieldInfo — show soil data for a specific field – SoilShowSettings — display current settings – SoilResetSettings — reset everything to defaults – SoilSaveData — force save soil data to disk – SoilDebug — toggle debug logging COMPATIBILITY – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally INSTALLATION Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. V2.0.6.0 [Bugs Fixes] — RMB cursor no longer appears when Soil HUD is hidden (#242). Pressing RMB (e.g., to reverse a vehicle) no longer triggers the HUD drag cursor when the HUD is toggled off or Show HUD is disabled. The fix also covers the specific case where pressing G (implement cycle) re-registered input but the visibility guard was missing. — Weed/pest/disease pressure now updates in HUD on dedicated servers (#248). On dedicated servers, the daily weed, pest, and disease pressure changes are now synchronized to all clients automatically. — Tank drain fix confirmed (#244). The towed-implement tank drain fix shipped in v2.0.4.0 is confirmed working. — Big bags of Gypsum, Compost, Biosolids, Chicken Manure, and Pelletized Manure can now be unloaded. These organic/amendment fill types previously lacked their references in fillTypes.xml, preventing proper discharge. All five now match the pattern used for UREA, AMS, MAP, DAP, and POTASH. New Feature — Replenishment Rate setting (#236). A new server-side setting controlling how quickly fertilizer restores soil nutrients, independent of depletion rates. Five levels: Very Slow (0.25x), Slow (0.5x), Normal (1.0x, default), Fast (1.5x), Very Fast (2.0x). Accessible in the Settings Panel (Shift+O) under Simulation Difficulty. In multiplayer, only admins can change it, and it syncs to all clients. No savegame migration needed; defaults to 1.0x, preserving existing behavior.

Realistic Soil & Fertilizer V2.1.5
other

Realistic Soil & Fertilizer V2.1.5

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** *Control exactly how much fertilizer you apply per pass:* – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: – soilfertility — show all available commands – SoilEnable / SoilDisable — toggle the mod – SoilSetDifficulty 1/2/3 — set difficulty – SoilFieldInfo — show soil data for a specific field – SoilShowSettings — display current settings – SoilResetSettings — reset everything to defaults – SoilSaveData — force save soil data to disk – SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.1.5.0** When Random World Events is installed, the soil now reacts to what’s happening in the world. Harsh field events strip nutrients faster in the rain. Favorable events give your soil a bit more resilience during rainfall. **What’s new:** – Rain nutrient leaching now scales with the active Random World Events event – Fertilizer penalty and crop yield penalty events increase leaching by up to 35% — watch your nutrients during bad seasons – Fertilizer bonus and crop yield bonus events reduce leaching by up to 20% – No Random World Events installed? Rain works exactly as before Saves: No migration needed. Works with all existing saves.

Realistic Soil & Fertilizer V2.1.6.8
other

Realistic Soil & Fertilizer V2.1.6.8

Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that change based on what you grow, what you apply, and the weather. Neglecting your soil will reduce yields, but managing it well makes your farm more efficient. SOIL NUTRIENTS Each field independently tracks five values: - Nitrogen (N) — heavily depleted by most crops, especially corn and canola - Phosphorus (P) — depletes more slowly, crucial for root crops - Potassium (K) — lost in large quantities during high-yield harvests, especially potatoes and sugarbeets - Organic Matter (OM) — enhances long-term fertility; manure, compost, and chopped straw contribute to it - pH — influences nutrient absorption; lime and gypsum can adjust it Different crops extract varying amounts of each nutrient. Fallow fields recover slowly on their own. Legumes (soybeans, peas, beans) provide a nitrogen boost in spring. Growing the same crop consecutively increases nutrient extraction. FERTILIZER TYPES The mod supports all major fertilizer types used in the base game and popular mods: - Synthetic: - Liquid Fertilizer — balanced N/P/K, quick uptake - Solid Fertilizer — higher phosphorus, standard cost - Digestate — biogas byproduct, rich in nitrogen and potassium - UAN28 / UAN32 — liquid nitrogen solutions - Anhydrous Ammonia — concentrated nitrogen source - AMS / Urea — dry and liquid nitrogen options - Starter Fertilizer — high-phosphorus pop-up fertilizer - MAP / DAP — phosphorus-heavy dry and liquid fertilizers - Potash — pure potassium source - Organic: - Manure — slow-release, increases organic matter - Slurry — liquid organic, high in potassium - Compost — excellent organic matter booster - Biosolids — versatile organic option - Chicken Manure — concentrated nutrients, boosts organic matter - Pelletized Manure — processed for easier application pH Management - Lime — significantly raises pH - Liquid Lime — gentler than dry lime - Gypsum — slightly lowers pH and improves organic matter Crop Protection - Insecticide — reduces pest pressure - Fungicide — reduces disease pressure Each fertilizer type has realistic nutrient profiles with appropriate application rates in metric or imperial units. SPRAYER RATE CONTROL Precisely control fertilizer application per pass: - Rate Up / Rate Down keys allow on-the-fly adjustments - 20 rate multipliers from 0.10x to 2.00x in 0.10 increments - Over-application risks: exceeding 1.25x may cause pH and nitrogen burn; at 1.50x burn is guaranteed - Auto-Rate mode automatically adjusts based on soil depletion - Rate settings are vehicle-specific, maintaining your preferences when switching vehicles YIELD PENALTY Low nutrient levels reduce yields. Fields require N, P, and K at or above optimal thresholds for full output. Falling below increases penalties, capped depending on crop demands. PEST, WEED & DISEASE PRESSURE Fields track weed, pest, and disease pressures independently. Cultivation reduces weed and pest pressure; plowing more effectively reduces pests and diseases. Insecticide and fungicide applications directly lower respective pressures. HUD A real-time soil panel displays current nutrient levels: - 6 preset positions (top right, top left, bottom right, bottom left, center right, or custom) - Draggable custom position - 4 color themes: Green, Blue, Amber, Mono - 3 font sizes - 5 transparency levels - Compact mode for smaller screens - Toggle HUD on/off with a keybinding - Settings are per-player and do not affect others in multiplayer A full Soil Report is accessible via keybinding, providing detailed data for the current field. SOIL MAP OVERLAY Access a color-coded map overlay while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Fields are colored based on their current status. PDA SCREEN A dedicated PDA page features two tabs: - Farm Overview — lists all fields with N/P/K/pH/OM data and farm-wide averages - Treatment Plan — highlights fields needing attention with detailed requirements SETTINGS Open with Shift+O. In multiplayer, gameplay settings are admin-controlled; HUD preferences are per-player. - Toggle systems: Fertility system, nutrient cycles, fertilizer costs, seasonal effects, rain effects, plowing bonus, auto-rate control, notifications - Difficulty levels: Simple, Realistic, Hardcore - Units: switch between metric and imperial PRECISION FARMING COMPATIBILITY If the official DLC is active, this mod enters read-only mode, observing soil data without conflicts. MULTIPLAYER Fully supported. Server manages gameplay settings; each player controls their HUD. Soil data syncs across clients; new players receive full sync automatically. CONSOLE COMMANDS Type 'soilfertility' in the developer console for commands: - soilfertility — show all commands - SoilEnable / SoilDisable — toggle mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset to defaults - SoilSaveData — save soil data - SoilDebug — toggle debug logging COMPATIBILITY - Works with all maps and vehicles - Compatible with crop rotation mods - No known conflicts - Save game compatible INSTALLATION Extract the zip into your mods folder. Configure via Shift+O. No additional steps needed. COPYRIGHT All rights reserved. Redistribution, copying, modification, or claiming as your own is prohibited. V2.1.6.8 - Fixed: soil map overlay visibility saves correctly - Fixed: local settings no longer overwrite save files - Improved French translation with community contributions - Fully translated field info panel strings Saves No migration needed. Compatible with all existing saves.

ModNest Pro Mods without the ads No ads, no pop-up tabs, no download gate - straight to the file. Go Pro →
Realistic Soil & Fertilizer V2.2.1
other

Realistic Soil & Fertilizer V2.2.1

Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health indicators—nitrogen, phosphorus, potassium, organic matter, and pH—that change based on your crops, applications, and weather conditions. Neglecting your soil will reduce yields, while proper management makes your farm more efficient. SOIL NUTRIENTS Each field independently tracks five key values: - Nitrogen (N): depletes heavily from most crops, especially corn and canola - Phosphorus (P): depletes more slowly, crucial for root crops - Potassium (K): lost in large quantities during high-yield harvests, especially potatoes and sugarbeets - Organic Matter (OM): improves long-term fertility; manure, compost, and chopped straw contribute to it - pH: influences nutrient absorption; lime and gypsum help adjust it Crops extract different amounts of each nutrient. Fallow fields recover gradually. Legumes like soybeans, peas, and beans provide a nitrogen boost in spring. Growing the same crop consecutively increases nutrient extraction. FERTILIZER TYPES Supports all major fertilizer types used in the base game and popular mods: - Synthetic: - Liquid Fertilizer: balanced N/P/K, quick uptake - Solid Fertilizer: higher phosphorus, standard cost - Digestate: biogas byproduct, rich in nitrogen and potassium - UAN28 / UAN32: liquid nitrogen solutions - Anhydrous Ammonia: concentrated nitrogen source - AMS / Urea: dry and liquid nitrogen options - Starter Fertilizer: high-phosphorus pop-up fertilizer - MAP / DAP: phosphorus-heavy dry and liquid fertilizers - Potash: pure potassium source - Organic: - Manure: slow-release, boosts organic matter - Slurry: liquid organic, high in potassium - Compost: excellent for organic matter - Biosolids: versatile organic option - Chicken Manure: nutrient-rich, enhances organic matter - Pelletized Manure: processed for easier application pH Management - Lime: significantly raises pH - Liquid Lime: gentler than dry lime - Gypsum: slightly lowers pH and improves organic matter Crop Protection - Insecticide: reduces pest pressure - Fungicide: reduces disease pressure Each fertilizer type has realistic nutrient profiles with appropriate application rates in metric or imperial units. SPRAYER RATE CONTROL Precisely control fertilizer application per pass: - Rate Up / Rate Down keys allow on-the-fly adjustments - 20 rate multipliers from 0.10x to 2.00x in 0.10 increments - Over-application risks: exceeding 1.25x may cause pH and nitrogen burns; at 1.50x burns are guaranteed - Auto-Rate mode adjusts application based on soil depletion - Rate settings are vehicle-specific, maintaining your preferences when you switch vehicles YIELD PENALTY Low nutrient levels reduce crop yields. Fields require N, P, and K at or above optimal thresholds for full output. Falling below increases penalties, capped depending on crop demands. PEST, WEED & DISEASE PRESSURE Fields track weed, pest, and disease pressures independently. Cultivation reduces weed and pest pressures; plowing more effectively reduces pests and diseases. Insecticide and fungicide applications directly lower respective pressures. HUD A real-time soil panel displays current nutrient levels at a glance: - 6 preset positions (top right, top left, bottom right, bottom left, center right, custom) - Draggable custom position - 4 color themes: Green, Blue, Amber, Mono - 3 font sizes - 5 transparency levels - Compact mode for smaller screens - Toggle HUD with a keybinding - Settings are per-player and do not affect others in multiplayer A detailed Soil Report is accessible via keybinding, providing an in-depth analysis of the current field. SOIL MAP OVERLAY While the map is open, view a color-coded overlay with 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Fields are colored green/yellow/red based on their status. PDA SCREEN A dedicated in-game PDA page with two tabs: - Farm Overview: lists all fields with N/P/K/pH/OM data and status, plus farm-wide averages - Treatment Plan: highlights fields needing attention with detailed requirements SETTINGS Access via Shift+O. In multiplayer, gameplay settings are admin-controlled; HUD and display settings are per-player. - Toggle systems: Fertility system, nutrient cycles, fertilizer costs, seasonal effects, rain effects, plowing bonus, auto-rate control, notifications. DIFFICULTY LEVELS - Simple: reduced depletion, lower costs, more forgiving - Realistic: standard rates (default) - Hardcore: rapid depletion, higher costs, no room for neglect UNITS Switch between metric (kg/ha) and imperial (lb/ac) units per player. PRECISION FARMING COMPATIBILITY If the official DLC is active, this mod enters read-only mode, observing PF soil data without conflicts. MULTIPLAYER Fully supported. Server manages gameplay settings; each player controls their HUD preferences. Soil data syncs across clients; new players receive full state updates. CONSOLE COMMANDS Type 'soilfertility' in the developer console for commands: - soilfertility: show all commands - SoilEnable / SoilDisable: toggle mod - SoilSetDifficulty 1/2/3: set difficulty - SoilFieldInfo : show soil data for a specific field - SoilShowSettings: display current settings - SoilResetSettings: reset to defaults - SoilSaveData: save soil data - SoilDebug: toggle debug logging COMPATIBILITY - Works with all maps and vehicles - Compatible with crop rotation mods - No known conflicts - Save game compatible INSTALLATION Extract the zip into your mods folder. Use Shift+O to configure. No further steps needed. COPYRIGHT All rights reserved. Unauthorized redistribution, copying, modification, or claiming as your own is prohibited. V2.2.1.0 - NEW: Polifoska 6-20-30 NPK fertilizer (big bag, dry granular) - NEW: Yield efficiency indicator on HUD - NEW: Treatment rate display on HUD - NEW: Full Hungarian translation by @MathiasHun - Fixed issues with sprayer rate panels, nutrient depletion headers, weed pressure formulas, rain effects, and PF compatibility toggle.

Realistic Soil & Fertilizer V2.2.3.6
other

Realistic Soil & Fertilizer V2.2.3.6

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.2.3.6** A big one ???? – Fixed several bugs that are not written down here (PR#444) – Fixed multi-purchase pricing: buying 2+ big bags charged double the correct price – Fixed spray rates for herbicide/insecticide/fungicide: 1.5 L/ha ? 100 L/ha realistic carrier rate – Fixed AN 34.5 Dry not loadable into spreaders on some setups – Fixed dedicated server fill type registration failure (retry mechanism for late-loading fill types) – Fixed issue where only the mid section of the boom would spray – Fixed field pass % counter resetting incorrectly when switching products mid-field – Fixed auto spray rate using generic N/P/K targets instead of per-crop optimal targets – Fixed herbicide/insecticide/fungicide granting field protection before 80% coverage reached – Fixed Smart Sensor status showing blank when pest/disease pressure is zero – Fixed minimap tile size mismatch on large maps (dots now align to 10m soil cells) – Added Field Boundary Control setting: automatically shuts off boom sections that extend outside field boundaries – Added minimap soil layer gradient: each tile now shows the actual per-cell soil color (not just field average) – Added minimap zoom: bind a key to SF_MINIMAP_ZOOM to cycle 1x / 2x / 4x zoom – Added pH bar in soil HUD: center-anchored bar shows acidic/alkaline deviation with threshold ticks and ghost bar – Added lime/OM crop burn: applying lime to growing crops triggers -80% yield penalty at harvest (OM: -20%)

Realistic Soil & Fertilizer V2.2.3.8
other

Realistic Soil & Fertilizer V2.2.3.8

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.2.3.8** – Spray effects no longer persist when Courseplay folds the sprayer mid-operation – Soil Guide FAQ: replaced settings/admin entry with yield penalty explanation (GOOD=no penalty, FAIR=5-15%, POOR=up to 40%) – Field Detail dialog height increased (615?660px) — content rows no longer clip at the bottom – N/P/K/pH/Status column headers in PDA screen now right-aligned to match data cells – Soil Guide Overview: FAIR status entry now correctly wraps across two lines – Soil Guide HUD page: tick mark labels consistent (“Bar is GREEN”); Smart System Panels section trimmed to prevent column overflow – Soil Guide dialog height increased to prevent column content clipping (bg: 900?930px) – modDesc descVersion updated to 108 – Version dialog changelog refreshed

Realistic Soil & Fertilizer V2.2.3.9
other

Realistic Soil & Fertilizer V2.2.3.9

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** **Each field independently tracks five values:** – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** **The mod supports all major fertilizer types used in the base game and common mods:** **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect **Units:** Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. **Key ones:** soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.2.3.9** The Soil Guide dialog (all 5 tabs: Overview, HUD Guide, Workflow, Products, F.A.Q.) is now fully prepared for translation into all 26 supported languages. Community translators can now contribute localized versions. Fixed PDA tablet icon not showing in the tab bar (was invisible due to a transparent color setting) Fixed Farm Overview in the PDA missing the Organic Matter (OM) column — it now displays correctly between pH and Status Fixed Field Detail dialog cutting off content at the bottom — increased dialog height to prevent clipping Fixed all Big Bag and Liquid Tank products missing from the shop — they are fully available again

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