Farming Simulator 25 mods

79,365 results
2,150 / 5,291
Vervaet Hydro Trike Extended 1.3.0.0
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Vervaet Hydro Trike Extended 1.3.0.0

Category: Slurry Tankers Price: $384,000 Power: 530 hp Max. speed: 40 kph Capacity: 200,000 liters Optimized the file Increased the capacity Changelog 1.3.0.0 Updated the mod description

Kaweco Opti-Ject 800 1.1.0.0
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Kaweco Opti-Ject 800 1.1.0.0

Kaweco OPTI-JECT 800 Category: Slurry Tools Price: $25,000 Required Power: 180 hp Working Width: 6 m Working Speed: 16 kph Added rust effects for wear shader Change Log 1.1.0.0 Updated the mod description

Abschleppkette mit Traktorlagerung
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Abschleppkette mit Traktorlagerung

Mit diesem Mod kannst du Fahrzeuge und Traktoren realistisch mit einer Abschleppkette bergen oder abschleppen. Die Kette kann direkt an geeigneten Fahrzeugen befestigt werden. Fahrzeuge ohne geeigneten Anhängepunkt können mit einem frei positionierbaren Abschleppbolzen ausgestattet werden. Die Kette kann aufgehoben, von Hand zum Fahrzeug getragen und manuell befestigt werden. Zuerst wird das rote Ende am Abschleppfahrzeug befestigt, dann das zweite Ende am abzuschleppenden Fahrzeug. Es können auch mehrere Ketten gleichzeitig verwendet werden. Funktionen: Abschleppen von Fahrzeugen und Traktoren mit einer realistischen KetteDrei verfügbare Kettenlängen: 1,5m, 2,5m und 3,5mAbschleppbolzen für Fahrzeuge ohne geeigneten BefestigungspunktBolzen kann frei nach links, rechts, vorne, hinten, oben und unten bewegt werdenKette kann per Hand aufgenommen und manuell befestigt werdenMehrere Ketten können gleichzeitig genutzt werdenJede Kette hat eine eigene sichtbare IDAuswahl zwischen mehreren Ketten in der NäheAutomatische oder manuelle Lenkung des abgeschleppten FahrzeugsGasfunktion für das abzuschleppte FahrzeugEinstellungsmenü mit verschiedenen OptionenAlle Tasten können in den Spieleinstellungen geändert werdenErweiterte Traktorlagerung mit Speicherfunktion Diese Version erweitert den ursprünglichen Mod um eine praktische Lagerfunktion. Die Kette wird aufgenommen, neben den Traktor gelegt und mit der Taste N im Traktor verstaut. Jeder Traktor kann seine eigene Kette transportieren, mehrere Traktoren können gleichzeitig je eine Kette lagern. Beim Entladen wird die Kette mit der zuletzt gespeicherten Länge wieder vollständig und funktionsfähig erstellt. Der Lagerzustand wird im Speicherstand gesichert.

Porsche 911 Carrera GTS 2025 версия 1.6 для American Truck Simulator (v1.60.x)
cars
Pelletsproduktion
maps

Pelletsproduktion

Diese Mod fügt eine Pelletproduktion als Erweiterung zum Strohernte-Paket DLC hinzu. Die LLC "AgroPellet" ermöglicht die schnelle und effiziente Herstellung sowie Verpackung von Pellets aus Holzhackschnitzeln, Heu und Stroh.Es stehen zwei Produktionsgrößen zur Verfügung:- Kleines Industriegebäude: 30.000 $ Kaufpreis, jeweils 50 m³ Bunker für Rohstoffe und unverpacktes Produkt. Benötigt Wasser und Melasse. Monatliche Wartungskosten: 10 $.- Großes Industriegebäude: 300.000 $ Kaufpreis, 250 m³ Rohstoffbunker und 150 m³ Bunker für unverpacktes Produkt. Monatliche Wartungskosten: 70 $. Zusätzliche Kapazitäten können aktiviert werden.Zur Optimierung der Großproduktion gibt es einen modernisierten Bunker auf Basis des Unia Farma 250 (500 m³ für 125.000 $) und eine Erweiterung auf Basis des Unia Farma 500 (250 m³ für 64.000 $).Das Strohernte-Paket DLC wird benötigt!

Claas Rollant 455 Uniwrap 180cm Edition
trailers

Claas Rollant 455 Uniwrap 180cm Edition

Claas Rollant 455 Uniwrap 180cm bearbeitete Version.Änderungen:180cm Ballengröße hinzugefügtArbeitsgeschwindigkeit von 17 km/h auf 25 km/h erhöhtWickler wickelt 180cm BallenBreitreifen verbautFelgenfarben-Konfiguration

Lincolnshire Climate Edition V1.0
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Lincolnshire Climate Edition V1.0

A Realistic UK Weather & Atmosphere Overhaul for Farming Simulator 25 Bring your UK maps to life with the Lincolnshire Climate Edition V7. This weather overhaul has been designed to recreate the atmosphere of the British countryside, inspired by the changing conditions of Lincolnshire and the east of England. Rather than simply increasing rainfall, this pack completely transforms the feel of the environment with natural weather transitions, darker skies, stronger winds, realistic lighting and authentic UK weather patterns. Features - Realistic UK weather cycles - Slightly increased rainfall frequency - Longer weather fronts and natural transitions - No direct sunshine while it’s raining - Darker, moodier storm clouds - Stronger, more realistic winds - Reduced fog for improved visibility - Cooler UK colour grading - Darker rainy atmosphere - Improved morning and evening lighting - More authentic overcast days - Designed specifically for UK-style maps Perfect For - UK Maps - Lincolnshire Maps - Realistic Gameplay - Roleplay - Content Creators - Screenshot & Cinematic Projects Installation Replace the supplied files in your map with the included versions. Always make a backup of your original files before installing. Compatibility - Farming Simulator 25 - Designed for custom maps - Works best on UK-based environments Version 7 Highlights - Completely rebalanced UK weather. - More realistic rain and cloud behaviour. - Rain now creates a genuinely dark, overcast atmosphere. - No bright sunshine during rainfall. - Authentic Lincolnshire-inspired climate. - Fine-tuned colour grading for a cooler, moodier British look. Thank you for downloading and supporting RNR Modding. Enjoy farming through every season in a truly British climate!

Unia Apollo Preimum 16 v1.0.0.0
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Unia Apollo Preimum 16 v1.0.0.0

Unia Apollo Premium 16 Price: $50,000 Required Power: 150HP Working Width: 12M Working Speed: 16KM/h Capacity: 20,000 L

Shadery By Stary v3.0.0.0
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Shadery By Stary v3.0.0.0

Hello, I don't know if you'll like them, but they're great for me. V3.0.0.0 Shaders have become more realistic Added lighting from the "Dream" map *If you have a monitor with a VA matrix (just like me), turn off the monitor Gamma Options* *Shaders were created with Windows HDR turned on*

Claas Rollant 455 Uniwrap 180cm Edit FS25
tractors

Claas Rollant 455 Uniwrap 180cm Edit FS25

Claas Rollant 455 Uniwrap 180cm Edited -Add 180cm -Add ftom 17kmh to 25kmh -Wrapper wrap 180cm -WideTires -RimColorsConfiguration

Manually coupling devices Beta V0.9.1.0
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Manually coupling devices Beta V0.9.1.0

This mod allows you to manually attach your implements. This mod requires the “No More Autolift” mod. It enables manual attachment of implements to a tractor. In the general settings, you can choose whether the attachment process should be automatic or manual. If you select manual attachment, the message “Exit to attach” will appear when you approach an implement. After exiting the vehicle and approaching the attachment point, you can attach the implement using the Q key. Then, you can manually connect the hydraulic lines, air lines, and electrical connections using the Y key. The power take-off (PTO) can be connected separately using the Z key. **Trailers and implements with a jaw coupling are an exception:** These automatically couple as soon as you position the tow bar precisely against the implement’s coupling. If manual coupling is enabled in the settings, you only need to connect the lines yourself after automatic coupling. If manual coupling is disabled, the lines will also connect automatically once the implement is coupled. All key bindings can be customized freely in the settings. The “Coupling” action uses the standard in-game key bindings.

Unimog Liquid Tanks v1.0
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Unimog Liquid Tanks v1.0

This mod was converted from the original FS22 mod by "Landmensch" to FS25. It has no errors or console warnings; it is fully functional. The original mod used the Manure System mod, which is not yet available in FS25, so those functions have been disabled. However, the tanks still work for loading and unloading liquids. The top tanks for Unimogs from Modding-Welt and Landmensch provide the optimal solution for transporting liquids. The technology is simple and easy to configure, making it quick to get started. Tank P11: Price: $5,500 Empty weight: 700 kg Maximum weight: 7,000 kg Capacity: 3,600 L Filling options: - Water, milk, or Diesel - Liquid fertilizer or herbicide (with silage additive) - Slurry or digestate Tank P17: Price: $5,500 Empty weight: 800 kg Maximum weight: 7,000 kg Capacity: 4,200 L Filling options: - Water, milk, or Diesel - Liquid fertilizer or herbicide (with silage additive) - Slurry or digestate Additionally: - Mercedes Benz official color configurations - Design configurations Deletion notice: If the original author requests the removal of this modification, please contact me and I will do it.

Realistic Soil & Fertilizer V1.0.8
other

Realistic Soil & Fertilizer V1.0.8

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds depth and realism to soil management and fertilization in FS25. This mod introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic. **Key Features:** **DYNAMIC SOIL FERTILITY:** Tracks nitrogen, phosphorus, and potassium levels for each field. Soil nutrients deplete as crops grow and recover when fields are fallow. **REALISTIC NUTRIENT CYCLES:** Different crops extract different nutrients. Organic matter content affects long-term fertility. pH levels impact nutrient availability. **FERTILIZER ECONOMICS:** Three fertilizer types with varying costs and effectiveness: - Liquid Fertilizer: Balanced nutrients, moderate cost - Solid Fertilizer: Higher phosphorus, standard cost - Manure: Improves organic matter, lower cost **CUSTOMIZABLE DIFFICULTY:** - Simple: Reduced nutrient depletion, lower costs - Realistic: Balanced gameplay, standard settings - Hardcore: Rapid nutrient depletion, higher costs **USER-FRIENDLY INTERFACE:** - Integrated into game settings menu - Console commands for advanced control - Real-time notifications for low nutrients - Field-specific soil information **FULLY COMPATIBLE:** - Multiplayer supported - Works with all maps - No conflicts with other mods - Save game compatible **Gameplay Impact:** - Makes fertilizer management more important - Encourages crop rotation strategies - Adds economic planning element - Increases realism without excessive complexity **Console Commands Available:** - soilfertility (show all commands) - SoilEnable/Disable - SoilSetDifficulty 1/2/3 - SoilFieldInfo - SoilShowSettings - SoilResetSettings Installation: Extract to your mods folder. Configure in-game settings under “Soil & Fertilizer” section. This mod is perfect for players who want more depth from their farming experience without overwhelming complexity. It strikes a balance between realism and playability, making soil management a meaningful part of your farm strategy. Note: This mod does not affect crop growth rates directly — it adds management layers around soil health and fertilizer economics. Enjoy more realistic farming! **V1.0.8.0** Fixed a silent bug where fields were not being tracked correctly. FS25 field objects do not expose a numeric field ID directly — the mod was looking in the wrong place, so field fertility data was never initialized and plow events were silently ignored. **What’s fixed:** - Field fertility now correctly initializes for all fields on game load - Plowing now properly registers on the correct field, applying soil organic matter bonuses as intended - No save migration needed — data will re-initialize automatically If you were seeing fertility data that never changed, or plowing that seemed to have no effect, this update resolves both issues.

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Realistic Soil & Fertilizer V1.1
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Realistic Soil & Fertilizer V1.1

Realistic Soil & Fertilizer Mod for Farming Simulator 25 What's New in v1.1.0.0 - Bug Fixes - Fixed #60 — Sprayer/spreader hook now works for all vehicle types - The previous Sprayer.spray and Spreader.processSpreadArea hooks did not exist in FS25 and were silently failing on every load — meaning no fertilizer application of any kind was ever being recorded. Fixed by replacing both with the correct Sprayer.onEndWorkAreaProcessing hook, which covers all fertilizer vehicles: liquid sprayers, manure spreaders, dry spreaders, slurry tankers, digestate applicators. - Fixed #60 — In-game confirmation when fertilizer is recorded - A notification now appears when fertilizer is applied: “Fertilizer Recorded — on Field X — nutrients absorb next game day”. Throttled to once per 15 seconds per field to avoid spam. Requires Notifications enabled in settings. - New Features - Feat #55 — 20-step real-unit application rate selector - The rate panel (shown when in a sprayer, controlled with [ / ] keys) now displays actual agronomic rates instead of percentages: - Liquid fertilizer: 1–20 gal/ac (1 step = 1 gal/ac) - Dry/granular: lb/ac range calibrated per product - Each fill type has its own reference base rate (liquid fertilizer, lime, slurry, UAN32, manure, etc.) - Feat #55 — New center-scroll HUD panel - Current rate displayed large and centered, with ±2 adjacent steps dimmed on each side and a thin progress bar showing your position across all 20 steps. Burn warning still appears below when rate is in risk territory. - Feat #55 — Imperial / Metric units toggle - New setting in Game Settings ? Soil & Fertilizer: Imperial Units (default: on). When on: gal/ac and lb/ac. When off: L/ha and kg/ha. Each player can set their own preference independently. - Upgrade Notes - Rate selector resets to step 10 (1.0x) on first load — same effective default as before. - No savegame changes required. - The HUD has been completely rebuilt. It now shows live field data for whatever field you’re standing on — no more static legend that told you nothing useful. - What’s new: - HUD now displays real-time N/P/K levels, pH, and organic matter for your current field, with color-coded status bars (Good / Low / Critical) - Shows the field name, current crop, and whether fertilizer has been applied - HUD is now moveable and resizable — right-click it to enter edit mode, drag to reposition, drag a corner to resize, right-click again to save - Per-vehicle fertilizer application rate control — adjust how much each sprayer applies directly from the cab (new key bindings) - Expanded fertilizer profile library with real-world agronomic types (urea, DAP, MAP, potash, dolomite, digestate, and more) - Fixed a crash when using sprayer rate key bindings - Fixed new fields starting with incorrect soil values (now matches base game) - No save migration needed — existing saves load normally. - Version 1.0.8.1 - Fix: Initial field state now matches base game - Fields were starting with healthy-looking values (pH 6.5, N/P/K looking fine) while the base game simultaneously showed “needs liming / needs fertilizing” — two systems saying opposite things. - The root cause: our default values were calibrated for healthy soil, but the base game always starts fields at lime_state=0 and fertilizer_state=0. This update aligns the starting point so both systems agree. - Version 1.0.8.0 - Fixed a silent bug where fields were not being tracked correctly. - FS25 field objects do not expose a numeric field ID directly — the mod was looking in the wrong place, so field fertility data was never initialized and plow events were silently ignored. - Fixed issues: - Field fertility now correctly initializes for all fields on game load - Plowing now properly registers on the correct field, applying soil organic matter bonuses as intended - No save migration needed — data will re-initialize automatically - If fertility data never changed or plowing seemed ineffective, this update resolves both issues. - Version 1.0.7.3 - [Multiplayer Hotfix] Bug 1 — Settings permanently locked on dedicated server: - The settings UI captured admin status only once (at first open), guarded by `soilFertilizer_initDone`. If the user database hadn’t populated yet on join, controls stayed disabled. Now `updateAdminState()` is called on every frame open so admin status is always current. - Bug 2 — HUD setting changes affected all players: - `hudPosition`, `hudColorTheme`, `hudFontSize`, `hudTransparency`, `hudCompactMode`, and `showHUD` were routed through the server and broadcast to all clients. Moving your HUD moved everyone else’s. These settings are now `localOnly = true` — each player controls their own HUD independently. - Version 1.0.7.0 - The HUD (J key) has been repurposed from a live per-field data display into a quick-reference legend. The full field data is now served by the Soil Report dialog. - Fixed settings page injection issues causing other mods’ settings pages to appear blank when SoilFertilizer was loaded. - Fixed a runtime error in the HUD where a method did not exist. - Added g_fieldManager:getFieldAtWorldPosition() for the most accurate field detection, resolving mismatches on complex maps. - Added color coding for N / P / K. - Version 1.0.6.0 - HUD: Status-Colored Soil Display - Soil nutrient lines now show health at a glance with color codes: ???? Green = Good, ???? Yellow = Fair, ???? Red = Poor - Compact mode shows single-letter abbreviations: N: 45 (G) instead of N: 45 (Good) - Orange warning ! Needs fertilizer appears when any nutrient is below the critical threshold. - Last harvest info shows days since last harvest. - Added g_fieldManager:getFieldAtWorldPosition() for accurate field detection. - Fixed settings UI corruption on dedicated servers. - Internal cleanup: duplicate position detection removed. - Version 1.0.5.1 - Critical HUD and multiplayer fixes: - Fixed console command crash - Fixed input registration errors - Fixed hidden keybind - Improved field detection in HUD - Fixed identical field values issue - Added multiplayer safety guard to prevent desync. - Key improvements include robust field detection, natural soil diversity, multiplayer safety, better input handling, and crash prevention. - Testing confirmed functionality in singleplayer and multiplayer. - Version 1.0.3.1 - Added validation functions for element types. - Implemented template caching. - Added candidate scanning with validation. - Added post-clone validation. - Cache resets on retry. - Improved error messages. - Version 1.0.3.0 - Fixed GUI injection and validation issues affecting settings menu appearance. - Now compatible with both singleplayer and multiplayer modes. - Major improvements in validation system, multi-mod compatibility, and retry logic. - Fixed zip structure and module path issues. - Enhanced error handling and user feedback. - Version 1.0.2.0 - Architecture refactor & multiplayer improvements: - Added HookManager for hook lifecycle management. - SettingsSchema as single source of truth. - Constants for config values. - Logger for consistent logging. - Multiplayer sync events and retry logic. - Bug fixes include safer function replacements and field data cleanup. - Code quality improvements and better logging. - Added support for other mods and server environments. - Version 1.0.1.6 - Fixed missing file causing errors at savegame start. - Version 1.0.1.3 - Added new settings for seasonal effects, rain, and plowing. - Improved GUI initialization and compatibility checks. - Version 1.0.1.2 - Fixed soil indicator visualization, crop yield effects, fertilizer costs, equipment wear, and soil texture effects. - Version 1.0.1.1 - Fields can be scanned but show default values. - Compatibility with Precision Farming. - Fixed settings tab issues and other bugs. - Version 1.0.1 - Compatibility fixes with other mods. - Fixed issues with soil data and game crashes. - Improved stability and detection. - Version 1.0.0.5 - Fixed shop screen and in-game map issues. - Disabled settings in pause menu temporarily. - Added compatibility for Precision Farming. - Ensured data initialization. - Improved error handling. This mod adds depth and realism to soil management and fertilization in FS25. It introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic. Key Features: - DYNAMIC SOIL FERTILITY: Tracks nitrogen, phosphorus, and potassium levels, with depletion and recovery. - REALISTIC NUTRIENT CYCLES: Crops extract nutrients; organic matter and pH influence fertility. - FERTILIZER ECONOMICS: Multiple fertilizer types with varying costs and effects. - CUSTOMIZABLE DIFFICULTY: From simplified to hardcore settings. - USER-FRIENDLY INTERFACE: Integrated into game menu, console commands, real-time notifications, and field-specific info. - FULLY COMPATIBLE: Supports multiplayer, all maps, and other mods. Gameplay Impact: - Enhances fertilizer management importance. - Promotes crop rotation strategies. - Adds economic planning. - Increases realism without excessive complexity. Console Commands Available: - soilfertility - SoilEnable/Disable - SoilSetDifficulty 1/2/3 - SoilFieldInfo - SoilShowSettings - SoilResetSettings Installation: Extract to your mods folder. Configure settings in-game under “Soil & Fertilizer”. This mod is ideal for players seeking more depth in soil health and fertilization, balancing realism and playability to enrich your farming experience.

FS25 Stone Fence
maps

FS25 Stone Fence

FS25 Stone Fence Polish Stone Fence Price: $250 Daily upkeep: $0

2,150 / 5,291

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