Farming Simulator 25 mods

79,233 results
2,051 / 5,283
FS25 Realistic Seeder V1.0.0.0
implements

FS25 Realistic Seeder V1.0.0.0

FS25 Realistic Seeder V1.0.0.0 This mod is intended to make working with seed drills a bit more realistic. This mod adds separate seed pallets, big bags, and individual sacks for the following fruits. The English names of the fruits are always in parentheses. If they are registered on the map with these names, then you can use them: Standard fruits: – Barley – Rapeseed (canola) – Cotton – Grass – Maize – Oilseed radish – Potatoes (potato) – Soybeans – Sugar beets (sugarBeet) – Sunflowers – Wheat – Beetroot – Carrots – Parsnips – Peas – Bush beans (greenBean) – Spinach – Long grain rice (riceLongGrain) Multifruits: – Field grass – Green rye – Flowering cover crop (humusactive) – Mustard – Rye – Silage maize (silageMaize) – Spelt (spelted) – Triticale (triticale) – Vetch rye – Clover – Onions – Lucerne (alfalfa) If you are unable to sow a particular crop on your map, then the seed pallets are available. Big bags and individual sacks for this fruit are also not available in the shop. Are you filling a front tank or seed drill with one of these seed pallets, big bags, or individual bags? Then you can only sow the fruit for which the contained seeds were intended. Switching between fruits will no longer be possible. However, if you fill it with the standard seeds, you can switch between the fruits as usual. The Grimme GL 420 and Grimme GL 860 potato planters now also feature a “fillLevelAnimation”. This means that the hopper tilts upwards when the number of potatoes in the hopper decreases, allowing them to slide forward towards the metering units. The following 4 new categories will also be created under “Objects” in the shop: Realistic Seeder Pallets Realistic Seeder Bigbags Realistic Seeder Bags Realistic Seeder Accessories You can buy up to 8 pallets and big bags at once. Each bag contains up to 24 seeds. This is useful if you need a larger quantity of seeds. The individual bags are all intentionally priced the same and are cheaper compared to pallets or big bags. This is simply because each bag has to be held individually over the seed drill for filling. Driving up and pressing “R” won’t do anything. The textures of the seed trays have all been reworked and are now sharper. They are now in 2k resolution. Now, each front tank can also load both fertilizer and seeds. It is now possible to select the cargo space for unloading, so that the seeds and fertilizer can be unloaded separately if the machine has loaded both. You can also choose between pallets and big bags for unloading. Furthermore, the unloading side can now be selected. You can therefore unload pallets and big bags either to the left or right of the machine. The mod also includes pallet forks with attachers. A big bag lifter is also included. In the Build menu, under the Silos tab, there are now three seed storage silos that you can place to store larger quantities of seeds. There is also a seed buying station there. Ideal for buying larger quantities of seeds. Supported languages ​​(in parentheses these are in English): German English Polish Czech (Czech) French If you play a language other than those listed here, then English will be used. Key assignments: Unloading: Keyboard: + Controller: + Left D-pad Switch cargo space: (Only available if there is more than one in the device) Keyboard: + Controller: Press + Right Stick Change unloading method: Keyboard: + Controller: + Change unloading side: Keyboard: [CTRL RIGHT] + Controller: Press + + right stick Attaching/removing the pallet: Keyboard: Controller: + Have fun with the mod! Credits:Ifko, RepiGaming, Pejay Tags: Realistic Seeder AccessoriesRealistic Seeder BagsRealistic Seeder BigbagsRealistic Seeder Pallets

Diebstahl, Sicherheit & Versicherungssystem
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Diebstahl, Sicherheit & Versicherungssystem

Dieses Skript-Mod bringt ein völlig neues Gefahrensystem für dein Hofeigentum in den Landwirtschafts-Simulator. Deine Geräte, Paletten, Treibstoff, Lagerhallen, Produktionen, Ressourcen und andere Objekte können nun Ziel von nächtlichen Ereignissen, Diebstahl oder Beschädigungen werden. Sicherheitszonen Du kannst spezielle Sicherheitszonen auf deinem Hof erstellen. Jede Zone verfügt über einen Namen, eine Größe, ein Risikoniveau, eine Versicherung, eine tägliche Zahlung und eine Anzeige auf der Karte. Befindet sich das Eigentum innerhalb der Zone, wird das Risiko deutlich reduziert. Außerhalb der Sicherheitszone ist die Gefahr deutlich höher. Nächtliche Ereignisse Die Hauptaktivitäten finden nachts statt. Mögliche Ereignisse: 🚜 Diebstahl von Geräten⛽ Treibstoffdiebstahl📦 Diebstahl von Paletten🌽 Diebstahl von Ressourcen aus Lagern🏭 Diebstahl von Produkten aus Produktionen🔧 Beschädigung von Geräten🐄 Ereignisse mit Tieren Anwesenheit des Bauern Befindet sich der Hofbesitzer innerhalb der Sicherheitszone, wird der Schutz deutlich erhöht. Die Zone wird sicherer und das Risiko von Ereignissen wird erheblich reduziert. Versicherung Jede Zone kann ein eigenes Versicherungsniveau haben. Sie eliminiert das Risiko nicht vollständig, hilft aber, Verluste bei Eintreten eines Ereignisses zu kompensieren. Je höher die Versicherung, desto besser der finanzielle Schutz, aber auch desto höher die tägliche Zahlung. Risikosystem Das Risiko hängt von Sicherheit, Versicherung, Zonengröße, Eigentum innerhalb, Anwesenheit des Bauern, Zonenüberlappung und Art des Eigentums ab. Im Menü siehst du die Gesamtsituation auf dem Hof: Was ist geschützt, was befindet sich außerhalb der Zonen, wie hoch ist das Risiko und wie viel kostet die Sicherheit pro Tag. Ereignisprotokoll Alle wichtigen Ereignisse werden im Protokoll aufgezeichnet: Was ist passiert, wann, welche Zone war beteiligt, welches Eigentum wurde beschädigt und ob es eine Entschädigung gab. Zonenkarte Im Menü gibt es eine Karte mit Sicherheitszonen. Du kannst den Maßstab ändern, Zonen anzeigen und kontrollieren, welche Bereiche des Hofes bereits geschützt sind.

Eichenbach v1.0.0.4 FS25
maps

Eichenbach v1.0.0.4 FS25

Farming Simulator 22 Mods · July 17, 2026 V1.0.0.4 Fixed rabbit food pallets and bags (now recognized as rabbit food) What has been done: – Terrain expansion: Harbor added with one production facility and two sales points (opening hours 8:00 AM – 6:00 PM) – Old castle with tavern and brewery added (opening hours 12:00 PM – 10:00 PM) – New crops added (hops and tobacco) – Delicatessen factory moved from the farmyard to the harbor – Bale storage added to the first floor of the silo (accessible via elevator) – Fixed the issue where manure could not be removed from the pigsties – Old field factory removed and field mixer installed – CCM installed, plus a suitable bunker to convert raw CCM to CCM – Feeding system revised – Soybean straw, corn straw, and rapeseed straw added (can be processed into compost in the compost bunker) – Pellet production added (pellets can be produced in pallet form in the self-placeable factory or loose in the pellet mixer) – Compost mixer and feed mixer added – Composting animal facility with compost bunker and CCM bunker added – Greenhouses by Tamara von Graf added – All pallets from production (except wood and fabric production) have been converted into micromanagement pallets, all of which can be loaded with autoload IT IS ABSOLUTELY NECESSARY TO START A NEW SAVE PLAY DUE TO TERRAIN WORK AND ADDING NEW CROPS Welcome to Eichenbach! This fictional map for Farming Simulator 25 takes you to a hilly and diverse region. The area is divided into two valleys connected by several tunnels, creating exciting roads and a particularly varied landscape. The lovingly designed environment offers numerous opportunities to build and continuously expand your own farm. The map includes 38 fields ranging in size from 0.6 hectares to 4 hectares. Many fields can be expanded by clearing adjacent forests – ideal for those looking to grow their farm. A special highlight: Only custom-built buildings are used, giving Eichenbach a unique and individual atmosphere. Agriculture & Animal Husbandry A fully equipped farm awaits you with: Farm shop Ducks Geese Chickens Rabbits Cows Additionally, the map includes: A pig pasture Two sheep pastures Two cow pastures Several greenhouses Orchards Realism Feature: The stables need to be cleaned regularly, which makes for an even more realistic gameplay experience. Here you can flexibly specialize in animal husbandry, crop farming, or mixed farming. MultiFruit The map features MultiFruit with the following additional crop types: Alfalfa Clover Forage grass Hemp Flaxseed Mustard (harvestable) Rye Spelt Triticale Spring barley Winter barley Spring wheat Winter wheat Additionally, new crops have been integrated: 2 fields with grapevines 1 field with olives This provides more crop rotation options and an enhanced farming experience. Production & Industry Eichenbach offers a wide selection of production facilities: Butchery Butcher Shop Distillery Sawmill Carpentry Shop Cement Plant Oil Mill Potato Factory Spinning Mill Mill Sugar Factory Fishery Bakery Winery (Grapes must be processed into juice at the delicatessen factory and then into wine at the winery) Jam Production Small Cheese Factory Heating Power Plant for electricity generation The delicatessen factory is located on the first floor of the silo building (I recommend not attaching the tear-off fingers to the silo, otherwise the factory and hayloft will be suspended in mid-air). A conveyor belt is included with the map for filling crates with goods for easier delivery via the elevators. All factories require electricity and empty pallets. Additionally, raised garden beds, designed for micromanagement, provide even more depth and variety to the gameplay. The extensive production chains offer you maximum economic potential. Selling Points Several selling points are available on the map: Farmer’s Market in Eichenbach Farm Shop (Sale trigger in the shop; pallets must be pushed in by forklift) Grain Selling Point at the Livestock Dealer Bale Selling Point at the Livestock Dealer Additional selling points have been integrated at residential buildings, allowing for direct deliveries to families. (Forklift access is required in the village center.) Placeable Objects The following objects can also be placed: Two bulk storage sheds with animation (The silo should only accept grain) A flower greenhouse Storage shelves Small solar panel for power generation AutoDrive Support AutoDrive courses are already integrated into the map. When you first launch the map, simply click “No” if AutoDrive asks whether to create a new network—this will automatically load the existing courses. Additional Features All gates have opening times Gates open and close automatically High realism through many individual details Precision Farming The map is Precision Farming Ready and features its own customized SoilMap. This gives you the full Precision Farming experience with realistic soil values ​​and optimally tuned gameplay. Whether you’re running a cozy family farm or a growing agricultural enterprise, Eichenbach offers a diverse, detailed, and challenging game environment for many hours of farming. Several forklifts are distributed across the map and can be used. Good luck and happy harvesting in Eichenbach! It is not permitted to remove buildings and place them on other maps. Other Features All gates have opening times Open and close gates

FS25 Personnel Management V1.1.0.1
other

FS25 Personnel Management V1.1.0.1

FS25 Personnel Management V1.1.0.1 Personnel Management for Farming Simulator 25 adds an employee system with applicants, salaries, loyalty, experience, specializations, training, resignations and helper assignment, including savegame configuration and multiplayer sync. The overview of personnel management extends the AI-powered assistants to include named employees, applicants, and long-term personnel development. Employees possess experience, reliability, loyalty, salary, sick days, and specializations. These values ​​influence assistant work, transport orders, fuel and material consumption, wear and tear, salary demands, and terminations. Menu and Settings: Open the ESC menu and select Personnel Management. The page contains Overview, Employee Management, and the Applicant Market. Entries are selected with the mouse. ENTER executes the main action, T toggles the transport assignment, G approves an outstanding salary request, N rejects it, S starts a training session if permitted, and ESC returns to the Overview. Work and Transport: When a normal AI helper task is started, the mod opens a staff selection window instead of launching an anonymous helper. Transport orders are managed via the staff management: Assign a transport worker before an A-to-B transport order by pressing T. Salaries, Dismissals, and Terminations: Employees receive monthly salaries. These are based on the number of days worked per month, the economic situation, and the employee’s performance. Dismissed employees remain available during their notice period and are only removed from the company after their salary has been paid at the appropriate month-end. Low loyalty can trigger warnings, salary demands, and termination. Experience and reliability: Employees gain experience after completing tasks. Extensive experience is now a long-term goal; very high levels should be rare. Inexperienced employees may work more slowly and cause additional wear and tear or moderately higher consumption of fuel, seeds, fertilizer, liquid fertilizer, herbicide, slurry, digestate, and manure. Reliability impacts short-term dips in performance and sick days. Specializations and Training: Employees can progress in multiple specializations simultaneously. The highest amount of progress is displayed. When a specialization reaches 100%, it is considered learned. Training is a strategic decision: one training session per employee per year, only on the first day of each month. For training on one day per month, it must begin by 12:00 PM. The trained employee is unavailable for the remainder of the month. The cost depends on the monthly salary and specialization; training typically yields approximately 30% progress. Configuration and Multiplayer: The toggleable gameplay effects can now be changed in the game settings via the ESC menu. The savegame configuration file remains available and retains the same values. The mod is multiplayer-ready; employee data, applicants, assignments, salaries, and key status values ​​are synchronized across farms. In a completely new and unsaved game, the ESC menu entry will only appear after saving and reloading. Overview Personnel Management expands the AI ​​helper system with named employees, applicants and long-term staff development. Employees have experience, reliability, loyalty, wages, sick days and specializations. These values ​​influence helper work, transport assignments, fuel and material consumption, wear, wage demands and resignations. Menu and hiring Open the ESC menu and choose Personnel Management. The page contains an overview, employee management and the applicant market. Employee and applicant entries are selected with the mouse. ENTER performs the main action, T toggles transport duty, G grants an open raise request, N declines it, S starts training when it is allowed, and ESC returns to the overview. Work and transport When normal AI helper work is started, the mod opens an employee selection window instead of starting an anonymous helper. Transport jobs are controlled through employee management: assign transport duty with T before starting an A-to-B transport job. Wages, dismissal and resignations Employees receive monthly wages. Wages depend on days per month, economy difficulty and employee quality. Dismissed employees remain available during the notice period and are removed only after payroll at the correct monthly change. Low loyalty can cause warnings, wage demands and resignations. Experience and reliability Employees gain experience after completed work. High experience is now a long-term goal and very high values ​​should be rare. Inexperienced employees can work more slowly and can cause additional wear or moderate additional consumption of fuel, seeds, fertilizer, liquid fertilizer,herbicide, slurry, digestate and manure. Reliability affects short performance drops and sick days. Specializations and training Employees can develop progress in several specialization areas at the same time. The highest open progress is shown in the employee entry. When one progress reaches 100%, the specialization is learned. Training is a strategic decision: one training per employee and year, only on the first day of a month. With one day per month, training must start at 12:00. A trained employee is unavailable for the rest of the month. Training costs are based on the monthly wage and the trained specialization and usually add about 30% progress. Configuration and multiplayer The configurable gameplay effects can now be changed in the game settings in the ESC menu. The savegame configuration file remains available and keeps the same values. The mod is prepared for multiplayer; employee data, applicants, assignments, wages and important status values ​​are synchronized per farm. In a completely new and unsaved savegame, the ESC menu entry may appear only after saving and reloading the savegame. V1.1.0.1 Fixed an issue where stale, unregistered farm data could cause incorrect farm resolution in multiplayer, resulting in personnel actions being rejected. Credits:Dude23 Tags: AIENTERESCPersonnel Management

Renault D30 & D35
tractors

Renault D30 & D35

Klassischer Renault D30 & D35 aus dem Jahr 1958 mit 30/35 PS. Das Modell verfügt über originale Dekals und einen authentischen Sound. Die originalen Lichter und Animationen sind voll funktionsfähig. Der Mod ist mit dem Vehicle Year Mod kompatibel und wurde nach den aktuellen Standards überarbeitet.

Toros NP Düngersack-Palette
maps

Toros NP Düngersack-Palette

Eine realistische Palette mit 20 Düngersäcken à 1.000 Liter von Toros NP. Ideal als platzierbares Dekorationsobjekt auf deiner Map – perfekt für authentische Szenen rund um Hof, Lager oder Verkaufsstellen. Verleihe deiner Farm einen Hauch von Realismus mit diesem detailgetreuen Düngersack-Paletten-Mod.

CAT 428/444 Paket v1.0.0.0
other

CAT 428/444 Paket v1.0.0.0

CAT 428/444 Paket v1.0.0.0 Es verfügt über verschiedene Schaufel- und Frontschildkonfigurationen. Verschiedene Radfarben sind verfügbar. Leistung 235 Höchstgeschwindigkeit 63 Preis 165000 Tags: CAT

FS25 Fendt V180 & Massey Ferguson RB 4180V V1.0.0.5
implements

FS25 Fendt V180 & Massey Ferguson RB 4180V V1.0.0.5

FS25 Fendt V180 & Massey Ferguson RB 4180V V1.0.0.5 Here I present my Fendt/MF baler-wrapper combination. What are the capabilities of baling presses? Fendt V180 & Massey Ferguson RB 4180V Baler-Wrapper Combination Shop Category: Round Baler Price: €84,500 Bales with a diameter of 125-180 mm can be pressed Max. speed: 17 km/h All in Multicolor: Selectable body color Selectable chassis color Selectable hub color Selectable rim color Selectable with rim ring color Selectable with and without silage additive Selectable with and without pre-compression chamber Wrapping film colors added I hope you have lots of fun with the Fendt V180 & Massey Ferguson RB 4180V baler-wrapper combination. Credits:Agrar Bauer

FS25 Realistic Shaders Preset V1.1.0.0
other

FS25 Realistic Shaders Preset V1.1.0.0

FS25 Realistic Shaders Preset V1.1.0.0 Realistic shaders for FS 25 V1.1.0.0 another version of shaders Credits:KreciorFX Tags: FS

SIPMA RO 800 TAJFUN FS25
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SIPMA RO 800 TAJFUN FS25

SIPMA RO 800 TAJFUN manure spreader cost: 51,000 capacity: 20000 width: 12m required tractor power: 150 HP has a wheel configuration and painting icon and stickers improved

FS25 Tebbe HS320 V2.1.0.0
implements

FS25 Tebbe HS320 V2.1.0.0

FS25 Tebbe HS320 V2.1.0.0 Width: 24m Capacity: 28500l Max. working speed: 20 kph Required power: 180 hp Wheel configuration Foldable sides configuration beacons configuration base color configuration rim color configuration V2.1.0.0 Added specular and normal maps Fixed support arm Credits:wqT

FS25 BMW X7 M50i V1.8.0.2
other

FS25 BMW X7 M50i V1.8.0.2

FS25 BMW X7 M50i V1.8.0.2 Price : 99.000 $ Engine :523 H.P Speed : 260 km/h 11 type rims Selectable Colors Trailer Hitch V1.8.0.2 Added rain drops mask for exterior Added options to paint seats if “Custom” is selected (2 options, 1st and 2nd color) Adjusted lights intensity Adjusted dashboard intensity Adjusted configurations A lot of parts updated to FS25 materials New sounds Required mods Interactive control Vehicle Years Credits:Starlexs, Sheriff Robert, Lezzy Tags: FS25Selectable ColorsTrailer HitchVehicle Years

FS25 Toyota AE86 Trueno BETA 2 v1.0.0.0
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FS25 Toyota AE86 Trueno BETA 2 v1.0.0.0

FS25 Toyota AE86 Trueno BETA 2 v1.0.0.0 Price: 25.000 $ Engine: 150 H.P / FAST / SLOW Speed: 180 km/h Trailer Hitch Interactive controls mod support Doors/Windows/Lights BETA 2 Added main color configuration Added hood color configuration Added car trailer type to hitch configuration Adjusted lights Required mods: Interactive control Credits:Starlexs, Sheriff Robert, Lezzy Tags: BETADoors Windows LightsTrailer Hitch

FS25 Massey Ferguson 5S V1.2.0.1
tractors

FS25 Massey Ferguson 5S V1.2.0.1

FS25 Massey Ferguson 5S V1.2.0.1 Features: Manufacturer: Massey Ferguson Models: 5S.105, 5S.115, 5S.125, 5S.135, 5S.145 Power: 105 to 145 hp Maximum speed: 40 km/h Base price: $70,000 Store Information: Cabin options: Essential, Essential Panoramic, Efficient, Exclusive Openable door and window Fixed missing textures Fixed refuel Fixed Ai worker Fixed attacher log problems Added realGPS support for GPS screen V1.2.0.1 Variable Tire pressure mod support added Required mods Interactive control Precision farming RealGPS Variable Tire Pressure Vehicle Years Credits:Starlexs, AMG Gaming, CVCK Mods Tags: Fixed AiGPSManufacturer Massey FergusonStore Information

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Moskwitsch 407
other

Moskwitsch 407

Der Moskwitsch 407 ist ein sowjetisches Fahrzeug der Economy-Klasse, hergestellt im MZMA-Werk in Moskau, UdSSR. Dieses Modell bringt ein Stück osteuropäische Automobilgeschichte auf euren Hof und eignet sich perfekt als alltagstaugliches Fahrzeug für kleine Besorgungen und Fahrten in der Umgebung. Der Moskwitsch 407 ist ein sowjetisches Fahrzeug der Economy-Klasse, hergestellt im MZMA-Werk in Moskau, UdSSR. Dieses Modell bringt ein Stück osteuropäische Automobilgeschichte auf euren Hof und eignet sich perfekt als alltagstaugliches Fahrzeug für kleine Besorgungen und Fahrten in der Umgebung.

2,051 / 5,283

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