Farming Simulator 25 mods

79,169 results
1,940 / 5,278
FS25 Automatic Weight Station V2.0.8.8
placeables

FS25 Automatic Weight Station V2.0.8.8

FS25 Automatic Weight Station V2.0.8.8 More than a scale — an automated checkpoint built for AutoDrive. The BXR Automatic Weight Station detects approaching AutoDrive combinations, slows them smoothly, stops them at the red signal and guides them across the platform at controlled speed. Grain trailers are positioned one by one beneath the animated sampling probe, while compatible covers open and close automatically before the convoy is released. Features: Two-way AutoDrive traffic control with dedicated approach triggers Smooth braking, timed signals and controlled platform speed Automatic grain-only sampling for multiple trailers Automatic trailer-cover handling before and after sampling Animated sampling probe and illuminated traffic signals Live weight displays in kilograms and pounds Manual vehicles receive a temporary green signal without starting the automatic sequence Drive in, follow the lights, and let the station handle the rest. V2.0.8.8 Minor bug fixes Further adjustments to support upcoming new features AutoDrive features have been fine-tuned and are now compatible with the BXR Lightning Shock mod. (Simply drive the route through it, sit back, and let it do the work.) Required mods: Autodrive Credits:B O X E R

FS25 Placeable Cellar V1.0.0.0
placeables

FS25 Placeable Cellar V1.0.0.0

FS25 Placeable Cellar V1.0.0.0 After placement, you can store bales, smaller boxes, wine barrels, etc. in the cellar. price: 10.000 euro Credits:honved4

FS25 Farmtech DDK 2400 Mega-Pack V1.1.0.0
trailers

FS25 Farmtech DDK 2400 Mega-Pack V1.1.0.0

FS25 Farmtech DDK 2400 Mega-Pack V1.1.0.0 What all has been done? (Changelog & Features) Gigantic capacity upgrade: The trailer comes with three purchasable body configurations in the shop: Standard: Original volume Bulk cargo body Small: 84,000 liter body Large (Mega): 600,000 liter GIANTS physics tricked (weight fix): With a full 600k load capacity, the load actually weighs over 500 tons. To prevent the model from sinking into the ground and the tractor from being lifted off its feet, the load weight was completely fixed to zero using special XML attributes ( massMultiplier=”0.0″& updateMass=”false”). The trailer remains feather-light when fully fueled and can be towed by any tractor! Mass values ​​corrected: The erroneous weight entries of the axles and components when purchasing the large assembly stages were mathematically stabilized, so that the drawbar engages perfectly straight in the tractor’s coupling. High-speed unloading: The unloading speed emptySpeedhas been massively increased. The 600,000 liters fly out of the trailer in seconds like a cannon shot! Shop & in-game display fixed: The in-game name has been completely standardized. When attaching to the tractor and in the F1 help menu, the proud name “Farmtech DDK 2400 Mega” now appears flawlessly everywhere . 100% ModHub & TestRunner Ready: The mod has successfully passed the official GIANTS test tool and achieved a perfect 14 out of 14modDesc.xml ! It uses clean CDATA environments, all textures have flawless mipmaps, and the estimated slot usage is an outrageous 5 slots ! Technical specifications: Brand: Farmtech Type: DDK 2400 turntable Number of slots required: 5 Log Status: 100% clean / No errors / No warnings [ 1 ] Testrunner v0.9.18 checked Credits:SG_Mods Tags: CDATAChangelog Features GiganticGIANTSXML

FS25 Realistic Livestock RM V1.3.0.0
other

FS25 Realistic Livestock RM V1.3.0.0

FS25 Realistic Livestock RM V1.3.0.0 Replaces FS25’s simple animal clusters with individually tracked animals – each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. Everything is managed from the RL Menu – a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. Features – Individual animal tracking with unique identity – Genetics system with heritable traits that affect production output – Genetics display in animal names with configurable detail level (average score or full trait breakdown) – Breeding and reproduction with pregnancy mechanics and genetic inheritance – AI insemination system with semen dewars – Disease simulation with infection, treatment, and immunity – Animal monitoring to track individual animals over time – Weight system tied to genetics and feeding – Animal marking and castration – RL Menu: a standalone tabbed menu covering all animal management – browsing, moving, selling, buying, AI straw purchases, messages, and trailer loading – Saveable animal filters, cycled with F across the menu tabs – Herdsman automation: daily sell/buy/castrate/naming/AI/move tasks driven by saved filters – Animal Country of Origin setting for new animals – Daily summary mode for message log – In-game help pages – Highland cattle bull support – Animal pack system: third-party mods can add new breeds or adjust animal balance – Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility – Map support: Witcombe (UK breeds – Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile) with automatic version-aware compatibility – Map support: Le Mechet (French breeds – Charolaise, Montbeliarde, Simmental, Vosgienne) with automatic version-aware compatibility – Simple support for butchers using Extended Production Point (EPP) mod – Mod compatibility checks at startup: hard-block dialog for incompatible mods, plus a dismissible warning tier for mods known to degrade gameplay – Mod compatibility bridges: coexists with Seasonal Wool Production (Argsy Gaming) without double wool output – Multiplayer support Supported Maps & Packs RLRM works on virtually any map out of the box. It does not need to be on a list. The maps below are special only because they add their own custom animal types or breeds, which need built-in support for those extras to get the full RLRM treatment (genetics, breeding, reproduction). On any other map, the standard animals just work. Maps: – Hof Bergmann ducks, geese, cats, rabbits, alpacas, quail with full breeding support – Witcombe (https://oxygendavid.itch.io/witcombe-park-farm) – UK breeds (Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester) with full breeding support; Hereford heritage profile – Le Mechet French breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (NOT compatible with Cow Breeds Pack unless you use the latest development version – both replace the cow husbandry config) Animal Packs: – Cow Breeds Pack for RLRM by ConGan98 – additional cattle breeds Notes – Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license – Savegame data from Arrow-kb’s original version is automatically migrated on first load – Font Library mod is no longer required – Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem Installation Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it – data migrates automatically. V1.3.0.0 The RL Menu is out of preview – it is now the mod’s animal-management interface. Updating an existing save? Re-create your herdsman automation in the new Herdsman tab, find all settings under RL Menu > Settings, and expect slightly adjusted breeding schedules. Check the keybind for the RL Menu if `Right Shift+O` does not work. See the “Heads up before you update” section in the changelog for more details. Highlights: – New RL Menu – one tabbed menu for everything: browse and manage animals, buy, sell, move, AI straws, and messages. Opens with Right Shift + O, or from your pens, dealers, trailers, and the R key. The old animal screen is gone. – Saveable filters – build reusable animal filters in-game and cycle them with F on any tab. – Herdsman automation – daily tasks (sell, buy, castrate, naming, AI, move) driven by your saved filters, with budgets and caps. – Butcher deliveries – move animals (or let the herdsman deliver) to EPP butchers. – New setting – Animal Country of Origin for new animals’ ear tags. – Breeding ages tuned to real husbandry (goats, stallions, hens, roosters). – Multiplayer fixes – insemination now works from menu, live post-birth recovery, live husbandry log messages, DLC animal visual fix. – Other Fixes – Hof Bergmann cow milk, FPS stutter on implement switch. Credits:rittermod Tags: AIAnimal PacksArrow-kb Realistic Livestockmods

Music Menges Ballengabeln V1.0.0.0
implements

Music Menges Ballengabeln V1.0.0.0

Music Menges Ballengabeln V1.0.0.0 Diese Ballengabel wird hauptsächlich zum Transport von Ballen verwendet. Transfer L Preis: 530 $ Musikmengen: 1 Ballen Transfer D Preis: 830 $ Musikmengen: 2 Ballen

FS25 AI Farm Manager V2.2.3.0
maps

FS25 AI Farm Manager V2.2.3.0

FS25 AI Farm Manager V2.2.3.0 YOUR FARM FINALLY HAS A MANAGER — one that actually reads your save, watches the prices, and taps you on the shoulder when it matters. AI Farm Manager 25 gives your farm a real manager: an AI that reads your ACTUAL savegame — cash, fields, fleet, prices, weather, the clock — remembers your farm across sessions, and pops colour-coded cards onto your screen the moment something needs a decision. Answer right there in the game with a click or a typed reply, and it answers back. FIRST, THE HONEST BIT (READ THIS) This .zip is only HALF the mod — the part that lives in your game and puts messages on your screen. The other half is the brain: a free tool called Claude Code that runs on your PC and IS the manager. The two talk through tiny files on disk. Install only the .zip and nothing happens — you need the companion set up too (2-minute one-time setup, link below). The upside: you pick the AI. Point it at a cloud model, or run one 100% locally and free with Ollama — either way, your farm data never leaves your computer. HOW IT WORKS 1. You play. FS25 saves your farm to disk as usual. 2. The manager reads it — cash, land, fleet, crops, contracts, silos, prices, weather — straight from your save files. It reads; it never guesses, and it never writes your save. 3. When something actually matters, it drops a card on your screen mid-game — a ripe crop about to spoil, fertilizer at its annual low, a silo filling up. 4. You answer in the game — click 👍/👎, acknowledge, dismiss, or type a free-text reply. Bring your mouse cursor up the way you already do for AutoDrive / Courseplay. 5. It reacts — reads your answer, remembers it, and follows up. Then it idles at basically zero cost until the next real event. WHAT IT DOES FOR YOU Real memory — a per-farm history of decisions, plans, and YOUR house rules, so it starts every session already caught up. Buy/sell price sense — grain flagged at its seasonal peak; seed / fertilizer / lime / herbicide flagged at their annual low — and only if you actually own the storage to stockpile. Used-equipment reality check — “is this listing actually a bargain?” answered against real new prices. Planning that respects timing — what to buy and WHEN, not just what. Notifications you can trust — colour-coded cards (green ok / blue info / amber warn / red critical) with 31 context glyphs. It under-sends on purpose: silence is the default, and it only interrupts when it’s worth your hands off the wheel. Your overlay, your way — persistent panel or classic pop-ups (toggle Ctrl+Period), movable and restylable, and your unanswered cards survive a restart. Two-way, for real — it reads your clicks and typed replies back; a double-click can’t double-count. WHAT IT WILL NEVER DO Never writes to your savegame — not once, not ever. 100% read-only against your game. Never phones home — everything stays on your PC (run it on a local model and your farm data never touches the internet at all). Client-side only, safe for singleplayer AND multiplayer; changes no gameplay system. WHAT YOU’LL NEED Farming Simulator 25 + this mod (PC). Claude Code installed on your PC — the free companion that runs the manager. An AI model for it to use — your choice: a Claude / Anthropic account, an OpenRouter key, or a free local model via Ollama. Python 3 (standard library only — nothing to pip-install). A one-time 2-minute setup: start Claude Code in your farm folder and say “set up my farm manager.” Currently WSL / Linux-oriented on Windows (it uses /mnt/c/… paths). To click card buttons you need a mouse cursor on screen (AutoDrive’s MMB, Courseplay’s RMB, or any cursor mod). THIS IS EARLY — HELP SHAPE IT Built for Claude Code today; more AI CLIs may follow as the community asks. Got a feature idea or hit a bug? Please open it on GitHub. Made by Parzival. Reads everything, guesses nothing, and stays on your machine. V2.2.3.0 Added Setup now asks how you want to play your scenario, challenge, or preset — so the manager’s advice fits your run from the start. Mouse-wheel scrolling through the on-screen card stack. A draggable scrollbar on the card panel, so you can scroll through your notifications even without a mouse wheel. A dedicated keybind (Ctrl+Comma) to raise or lower the mouse cursor on foot, so you can click, drag, and scroll the notification panel without needing to be in a vehicle. A settings page (Ctrl+Alt+Period, on foot or in a vehicle): toggle the panel on/off, change its size, reset its position, and set how long messages linger when the panel is off. The manager now keeps a single running plan for your farm read at the start of every session and updated as decisions are made instead of only tracking scattered long-term notes. Nothing to set up; it starts empty and fills in as you play. Changed The manager now remembers your game settings such as season length and crop growth mode between sessions, instead of only reading them once during setup. Session history now tracks the in-game season and day, so your progress reads on the farm’s own calendar rather than only the real-world date. Shortened the mod’s keybind names so they no longer get cut off in FS25’s Controls menu. The notification overlay now renders at higher resolution, so the cards, panel, and top bar stay crisp on high-resolution (1440p/4K) displays instead of looking soft, and the scrollbar sits clear of the cards. Fixed When several notifications were active, the on-screen card list could grow to fill most of your screen. It’s now capped to a fixed number of visible cards, with the rest reachable by scrolling. Bales stored in modded storage sheds weren’t counted in your farm’s holdings. They’re now detected and included in your totals. Removed a stretched backdrop panel behind the cards that distorted their rounded corners. Cards now render cleanly. Long notification titles no longer run past the edge of the card or overlap the timestamp they’re shortened with an ellipsis when needed. Credits:therealparzival Tags: AIClaude CodeFarming Simulator 25PC

FS25 Chevance Koloss 320 V1.0.0.1
implements

FS25 Chevance Koloss 320 V1.0.0.1

FS25 Chevance Koloss 320 V1.0.0.1 Configurations: Without fodder, straw fodder, palox fodder Tire configurations Price: € 15,000 V1.0.0.1 Updated to FS25 materials Credits:Starlexs, NicoPix\\\\\\\'s, Gaec Du Mevel Tags: FS25

FS25 Chieftain tray V1.0.0.1
implements

FS25 Chieftain tray V1.0.0.1

FS25 Chieftain tray V1.0.0.1 Characteristics : Price: 17.500 € Rims colors configuration V1.0.0.1 Updated to FS25 materials Credits:Starlexs, JModding Tags: FS25

CLAAS TRION 720-750 Paket V1.0.0.0
harvesters

CLAAS TRION 720-750 Paket V1.0.0.0

CLAAS TRION 720-750 Paket V1.0.0.0 CLAAS TRION 750-720 Kategorie: Erntemaschinen Preis: 357.500 $ – 391.500 $ Leistung: 367 PS – 435 PS Höchstgeschwindigkeit: 30 km/h Fassungsvermögen: 12.000 l CLAAS CORIO 875 FC Kategorie: Maispflücker Preis: 63.500 US-Dollar Arbeitsbreite: 6,0 m Arbeitsgeschwindigkeit: 10 km/h Interaktive Steuerung Beifahrersitz Erforderliche Mods: Interaktive Steuerung Tags: Erforderliche ModsFCInteraktive SteuerungPS

Renault Atles 900RZ Serie V1.0.0.0
tractors

Renault Atles 900RZ Serie V1.0.0.0

Renault Atles 900RZ Serie V1.0.0.0 Dies ist ein Upgrade des Benzininis Atles Mods. 2002 Renault Atles Serie 226–250 PS für FS25 Upgrades: – Neues Shop-Symbol für FS25-Standards – Neues Mod-Symbol und neue Mod-Beschreibung für FS25-Standards – Unterstützung für Jahresmodifikatoren hinzugefügt – Unterstützung für Kennzeichen hinzugefügt (funktionierte im Original nicht) – Mithilfe des Mixers wurde einigen Elementen Feuchtigkeit hinzugefügt. – Übersetzungen für Konfigurationen und Benutzeroberfläche hinzugefügt (waren bisher nur auf Französisch) – Fehlerhafte Aufkleber behoben – Feste Lichtpositionen – Festpreise gemäß FS25-Standard – Problem mit dem Kraftstoffverbrauch behoben – Modellnamen korrigiert – Korrigierte Felgenfarbkonfiguration – Nicht verwendete Assets für eine reibungslosere Dateizuordnung gelöscht – Option für unrealistischen Auspuff entfernt Dinge, die noch immer bestehen: – Echtes Modell, Aufkleber und Sound – Funktionierende Lichter, Armaturenbrett und Animationen – Designkonfigurationen – Radkonfigurationen – Interaktive Türsteuerung – Präzisionslandwirtschaft und GPS-Unterstützung Tags: PS

FS25 International 4900 Stakebed V1.3.0.0
other

FS25 International 4900 Stakebed V1.3.0.0

FS25 International 4900 Stakebed V1.3.0.0 Specifications: Speed 130 km/h Selectable wheels Selectable main, bumper, rim and grill color Selectable liftgate/hitch Working body lift Animated suspension, drive shafts. Passenger support V1.3.0.0 Added the ability to attach a Moffett M550 loader to a truck. Added 5-hole steel rims. Added dynamic suspension. Animations have been added for steering components. Required mods: Interactive Control Moffett M550 Credits:Canada FS Tags: Interactive ControlMoffett M550

Iveco 330 4 Achsen V1.0.0.0
other

Iveco 330 4 Achsen V1.0.0.0

Iveco 330 4 Achsen V1.0.0.0 Ich habe diese Mod auf Basis des IVECO 330 mit 4 Achsen erstellt. Dabei verwendete ich das Chassis des Mercedes-Benz aus dem Mercedes-Benz-DLC mit einigen Modifikationen und die Kabine eines IVECO 190-38. Technische Spezifikationen: Höchstgeschwindigkeit: 90 km/h Preis: 106.900 $ Leistung: 240 kW (321 PS) Kategorie: Lkw Kraftstofftankinhalt: 400 l Tags: IVECOKategorie LkwTechnische Spezifikationen

Hauling International Transtar v1.0.0.1
trucks

Hauling International Transtar v1.0.0.1

Transtar Eagle II - LS25 Special Edition Experience the power and versatility of the LS25 Transtar Eagle II, now featuring an exclusive modification! This version not only offers a selection of multi-colored paint finishes but also makes a bold visual statement with the striking Hirschfeld Hauling Decal. It's perfect for long-distance drivers and individualists who appreciate both performance and design. Main features: Increased performance: With an upgraded engine, the Transtar Eagle II delivers more power and torque, making it ideal for heavy loads and challenging routes. Whether navigating inclines or cruising on long straights, the additional power ensures consistently high performance. Optimized roadholding: An enhanced chassis and finely tuned steering provide excellent control, especially at high speeds. The truck is now quieter and more stable on the road, enhancing safety and comfort while driving. Diverse color options: Personalize your Transtar Eagle II to reflect your style. With new multi-colored paint options, each truck becomes a unique vehicle on the road. Hirschfeld Hauling Decal: A true eye-catcher that adds a special touch to your truck. The Hirschfeld Hauling logo symbolizes strength, tradition, and reliability, making the LS25 Transtar Eagle II the ultimate transport companion. This modified model elevates power, style, and personalization to new heights—perfect for those who want to stand out on the highway while enjoying improved performance.

FS25 Bunning Series 200 (IC) V1.0.1.0
trailers

FS25 Bunning Series 200 (IC) V1.0.1.0

FS25 Bunning Series 200 (IC) V1.0.1.0 Hey guys! I am releasing the Bunning Series 200 Trailer for Farming Simulator 2025. The mod includes a Bunning trailer to which I added a lot of interactive features, plenty of new configurations, a camera system, a weigh scale system, a fixed nameplate, and much more. This trailer currently has all the best and most interesting features for gameplay and realism. If anyone has any more ideas on what could be added, feel free to write in PMs or in the comments (depending on the website). – Mod size: 15.0 MB – Multiplayer: Works – Languages: EN/DE/PL – Specular/vmask: Included – Bugs: It “rather” doesn’t have bugs in-game, but they might happen. 1 harmless warning appears in Giants Editor, so you can play without any issues. If you find anything else, let me know in the comments. Mod Includes: – Giants Software model – 14 configuration variants – 3 color configurations – Rear license plates – Fixed Nameplate – Wheel chocks – Camera System for (DLC MB TRAC PACK) – On-board Weigh Scale System InteractiveControl: – Support Leg: Up/Down – GPS: Yes/No – Weigh Scale Monitor: Off/On – 4 Supports after hitching the trailer: Yes/No – Cover or Uncover the Tarp – After uncovering the tarp, you can unfasten it side-by-side by clicking in IC; on the last step, you can completely remove the tarp Bunning 200 Series Configuration Options: – Wheel Brand: BKT/TRELLEBORG/MICHELIN/VREDESTEIN. – Wheel Configuration: Standard/Standard2/Wide/Wide2. – Decals: New/Old/None. – Add-ons: All/None/Warning Triangle/Fire Extinguisher. – Speed Decals: 25/30/40/50/60 KM/H. – Rear View Camera System: Yes/No. – Interactive Control: Yes/No. – On-board Weigh Scale System: Yes/No. – Rear Trailer Hitch: Yes/No. – Cover: Yes/No. – License Plate: Rear. Color Configurations: – Base Color – Rim Color – Tarp/Cover Color Trailer Information: – Bunning Series 200 -> Capacity: 26.7 m³, Weight: 7.8-8 Tons + Most filltypes can be loaded onto it. V1.0.1.0 Fixed floating details that appeared while unloading trailers (reported by Farmerric). Required mods: Interactive Control Have a nice game! Credits:ZlotowkaScammer, GIANTS Software Tags: Color ConfigurationsMod IncludesSeries Configuration OptionsTrailer Information

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US Cow Barn With Vector v1.0.0.0
placeables

US Cow Barn With Vector v1.0.0.0

This medium-sized barn features a Lely Vector robot and storage for bales and pallets. With cows kept in straw areas, there is no slurry to manage. Category: Placeables - Animals - Cow Price: $250,000 Daily upkeep: $150 Animal Capacity: 130 cows Automatic water supply Feed capacity: 60,000 liters Silage (Vector) capacity: 115,000 liters Straw (Vector) capacity: 49,000 liters Hay (Vector) capacity: 49,000 liters Mineral feed (Vector) capacity: 10,000 liters Straw capacity: 38,000 liters Milk (Buffalo & Cow) Capacity: 20,000 liters Solar Panels: $8,000 or $16,000 Bales: 400

1,940 / 5,278

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