Farming Simulator 25 mods

79,169 results
1,941 / 5,278
Supermarket Productions v1.0.0.0
other

Supermarket Productions v1.0.0.0

- 50 new recipes across 12 factories. - 7 new fruits and vegetables produced in a greenhouse and an orchard. - 2 sell points which sell on the hour. - 1 pig farm. Factories Bakery factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 5 - Cost per hour = $2.5 Capacity - 30,000 Input - Butter, bottled milk, flour, egg, sugar, oats, sugarcane, raisins, honey, chocolate, pea, carrot, potato, apple, lemon, orange, cream cheese, oat flour Output - Apple pie, chocolate and orange cake, flat jacks, lemon cheesecake, vegetable pie, bread Biscuit factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 6.5 - Cost per hour = $2.5 Capacity - 30,000 Input - Butter, bottled milk, flour, egg, sugar, oats, strawberry, raisins, honey, chocolate, wheat flour, vegetable oil, glucose syrup Output - Chocolate biscuits, custard cream, fruit shortcake, jam biscuits, oat biscuits Cereal factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 10 - Cost per hour = $2.5 Capacity - 30,000 Input - Barley, chocolate, oat flour, honey, maize, oat, vegetable oil, barley malt extract, glucose syrup, rice, rice flour, strawberry, sugar, sunflower oil, wheat Output - Chocolate pops, frosted honey flakes, golden honey puffs, strawberry cereal, wheat biscuits Crisps factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 4 - Cost per hour = $2.5 Capacity - 30,000 Input - Canola oil, cheese, chilli, sour cream, maize, potato starch, potato, rice flour, sunflower oil, onion, chives, tomato Output - Cheese corn puffs, cheese and onion crisps, sour cream and chives, sweet chilli and tomato curly potato puffs Dairy factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 5 - Cost per hour = $2.5 Capacity - 30,000 Input - Buffalo milk, cheese, chocolate, goat milk, bottled milk, oat, soybean, strawberry, water Output - Chocolate milk, strawberry milk, oat milk, soy milk, cheese board Ready meal factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 5 - Cost per hour = $2.5 Capacity - 30,000 Input - Butter, carrot, cheese, fresh pasta, egg, enoki, flour, garlic, green bean, bottled milk, olive oil, oyster, parsnip, pea, rice oil, long grain rice, onion, red pepper, tomato Output - Cheese pasta, egg fried rice, enoki mushroom pancakes, green bean casserole, tomato and red pepper soup Salad factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 5 - Cost per hour = $2.5 Capacity - 30,000 Input - Beetroot, carrot, cheese, mayonnaise, fresh pasta, goat cheese, lettuce, napa cabbage, olive oil, pea, potato, spinach, spring onion, cucumber, tomato Output - Beetroot salad, mixed leaf salad, Napa cabbage slaw, pea pasta salad, potato salad Sandwich factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 5 - Cost per hour = $2.5 Capacity - 30,000 Input - Bread, butter, cheese, mayonnaise, cream cheese, egg, goat cheese, whole grain flour, olive, oyster, spinach, sunflower oil, onion, tomato Output - Cheese and onion, egg, mushroom melt, olive and tomato wrap, spinach and goat cheese wrap Creamery Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 20 - Cost per hour = $1 Capacity - 30,000 Input - Egg, bottled milk, vegetable oil, flour, butter, lemon, garlic Output - Cream cheese, fresh pasta, mayonnaise, sour cream. Also produces butter, cheese, chocolate, bottled milk. Dry production factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 50 - Cost per hour = $1 Capacity - 30,000 to 90,000 Input - Sugarbeet, sugarcane, grape, wheat, barley, oat, sorghum, long grain rice, rice Output - Oat flour, wheat flour, whole grain flour. Also produces flour, raisins, rice flour, sugar. Liquid production factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 44 - Cost per hour = $1 Capacity - 50,000 to 65,000 Input - Barley, water, maize, soybean, sunflower, canola, olive, long grain rice, rice Output - Barley malt extract, glucose syrup, vegetable oil. Also produces canola, olive, rice, sunflower oil. Non-food factory Placeable shop category - placeable > production > factories Cost = $25,000 - Maintenance = $100 - Cycles per hour = 10 - Cost per hour = $2.5 Capacity - 30,000 Input - Boards, wood, planks, fabric, wool, cotton, rope, clothes, furniture, paper roll Output - Clothes, fabric, furniture, paper roll, rope, non-food pallet. Greenhouse and Orchard Placeable shop category - placeable > production > greenhouses Cost = $25,000 - Maintenance = $30 - Cycles per hour = 132 - Cost per hour = $0.1 Capacity - 15,000 to 50,000 Greenhouse produces cucumbers, onions, red pepper, chives, and can also produce normal game products as well as rice. Input - Pig manure, seeds, water (max production); fertilizer, seed, water (lower rate). Orchard produces apples, lemons, oranges, grapes, olives. Input - Pig manure, water (max); fertilizer, water (lower). Both have a pallet spawn stopper and can be emptied via an unload point. Pig farm Placeable shop category - placeable > husbandry > animals > pigs Cost = $75,000 - Maintenance = $150 - Cycles per hour = 3 - Cost per hour = $0 Capacity - 40,000 Standard large pig farm with a production chain for pig manure used in greenhouses. Produces pig manure from pigs, including a silo that can produce pig manure if not using the pig farm. Pig manure cannot be used as fertilizer, only in greenhouses. Emptied via unload point. Input - Liquid manure, manure Output - Pig manure. Supermarket and local shop sell points Placeable shop category - placeable > production > selling points Cost = $25,000 and $12,500 - Maintenance = $100 - Cycles per hour = 10 and 7.5 - Cost per hour = $2.5 Capacity - 50,000 and 5,000 Two sell points (local shop and supermarket), with four different chains each, ranging from low to high profit. Products are sold on the hour.

Small Polish Wooden House v1.0.0.0
other

Small Polish Wooden House v1.0.0.0

An old house with a charming atmosphere. Specifications: - Price: €12,000 - Daily cost: €10

Persistent Wrap Colors v1.1
other

Persistent Wrap Colors v1.1

Ever wondered why all your wrapped bales in Object Storage turn into the same plain white stack? This mod ensures that each bale retains its original wrap color – exactly as you made it. **Features** Just like in the field: - Black bales stay black - Pink bales stay pink - Yellow, Blue, Red, Green… all remain visible No more confusion about which silage is which. Each bale keeps its unique wrap color while stored and displays correctly when removed. **Compatibility** - Works globally with all base game Object Storages - Supports modded storages that use the same specialization - Pure script implementation – lightweight, plug & play, no extra models needed - PC only (script mod)

Straw and hay pellet production V1.0
other

Straw and hay pellet production V1.0

For straw pellet production, the required ingredients are straw, water, and molasses. From 3,000 liters of straw combined with 30 liters of water and 30 liters of molasses, you can produce 9,000 liters of straw pellets. For hay pellet production, you'll need hay, water, and molasses. Using 3,000 liters of hay along with 30 liters of water and 30 liters of molasses, you can produce 9,000 liters of hay pellets. Shop category: production facilities Price: €20,000 Daily maintenance: €5 Required mods: Straw Harvest Pack

Lizard Edge 9000 (Prefab) V1.0
other

Lizard Edge 9000 (Prefab) V1.0

Lizard Edge 9000 For installation, see: "xmlCodes" Includes: - Edge 9000 - Edge 9000 Old - Edge 9000 Towing Beacon

Repair Workshop Auto Parts V1.1
other

Repair Workshop Auto Parts V1.1

This mod introduces an Auto Repair and Parts Shop to the game. Players can refuel vehicles, perform repairs, sleep, change clothes, and utilize the auto parts store as a source of monthly income. The workshop also features an auto parts store that generates regular profits, providing an additional income stream and enhancing realism in farm and vehicle management. Perfect for those looking to expand the map's functionality and increase immersion. Category: Miscellaneous Price: $1,500,000 Daily upkeep: $5,000 Income per hour: $5,235 Configurations: - Color configuration - Brand configuration V1.1.0.0 - Adjusted monthly income

Factory Week Schedule V2.3
scripts

Factory Week Schedule V2.3

Controls production chains by day of the week and time of day. Factories can be automatically opened or closed without having to modify production files. Manufacturers can automatically open or close factories without requiring any changes to production files. Mod Overview - Features FS25_GlobalTimeCore FS25_FactoryWeekSchedule - Uses the in-game days of the week (Mon-Sun) - Implements a global time and day system - Supports real-time mode - Shows day of the week in the extended HUD display - Displays date and time with seconds, indicating production times by day of the week in the production HUD - Automatically detects factories - No changes needed in production XML files - Allows production to stop at specified times - Supports different times per day - Can close all factories on Sundays - Displays open/closed status of factories - Shows the next scheduled closure - Displays the nearest factory - Real-time or game time can be selected - Configuration via modSettings XML - Closing times adjustable via XML Time Mode Description - Game Time: Uses the standard game clock. Fast-forwarding works normally. - Realtime: Uses the actual PC time and day of the week. Fast-forwarding does not affect production times. - The time mode can be changed in the modSettings XML file. Example XML: or Example Working Hours - Monday until 10:00 PM - Tuesday until 10:00 PM - Wednesday until 10:00 PM - Thursday until 10:00 PM - Friday until 6:00 PM - Saturday until 6:00 PM - Sunday closed All times can be adjusted in the modSettings XML file.

Autodrive Hof Bergmann 1.4.0.0 V1.0.4
maps

Autodrive Hof Bergmann 1.4.0.0 V1.0.4

AutoDrive Course – Hof Bergmann 1.4.0.0 Spring Update **Introduction** The AutoDrive course for Hof Bergmann 1.4.0.0 (Spring Update) has been fully adapted to the current map conditions. The goal was to create a stable and practical route that makes the most of AutoDrive’s strengths—without promising full automation. ???? Course scope ????? Fully integrated main and side streets ???? Connected to all relevant farms ???? Fields neatly incorporated ???? Large production facilities networked ???? Sales outlets included ? Supply points integrated ???? Animal areas connected **Features** ???? Efficient route planning ? Smooth traffic flow ? Minimized turning maneuvers ???? Clear target structure ? Well-named destinations ? Easy to use ???? AutoDrive priority logic ? No manual intersection adjustments needed ? Stable traffic flow ???? Multiplayer compatible ? Reliable operation with multiple vehicles **Important note regarding automation** The Hof Bergmann map is intentionally not fully automatable. Many micro-productions are not practically or technically accessible with AutoDrive. The map relies on manual work and gameplay. AutoDrive mainly supports logistics (transport & supply). **In concrete terms, this means:** AutoDrive offers significant assistance but does not replace the player. **Changes in the Spring Update (1.4.0.0)** ???? New content added ???? Routes adjusted ???? Large productions integrated ???? Courtyard areas updated ? Network-wide optimizations **Notes** ? Delete old courses (not compatible) ? Use the latest AutoDrive version ? Multiplayer: same course for all players ? Focus on logistics, not full automation **V1.0.4.0** Hungarian translation added **Required mods:** AutoDrive Hof Bergmann

Bale Storage V1.3
other

Bale Storage V1.3

A bale storage constructed from both old and new pallets found lying around in a barn. Capacity: 250 bales. Another bale storage made from old pallets still lying around in a barn. Capacity: 250 bales. A bale storage built from a mix of old and new pallets in a barn. Capacity: 150 bales. Another bale storage from old pallets in a barn. Capacity: 150 bales. Capacity: 350 bales. Capacity: 350 bales. V1.3.0.0 Input area relocated onto the pallets. Unloading trigger position now configurable.

FS25 International 4900 Box truck V1.1.0.0
trucks

FS25 International 4900 Box truck V1.1.0.0

FS25 International 4900 Box truck V1.1.0.0 Specifications: Speed 130 km/h Selectable wheels Selectable main, box, bumper, rim and grill color Selectable liftgate/hitch Working body lift Animated suspension, drive shafts. V1.1.0.0 Added dynamic suspension. More wheel options have been added. Animations have been added for steering components. Added Penske skin Credits:Canada FS Tags: Added Penske

МОД Used Equipment Yards v1.0.0.9 (1.20.x) ДЛЯ FARMING SIMULATOR 2025
other

МОД Used Equipment Yards v1.0.0.9 (1.20.x) ДЛЯ FARMING SIMULATOR 2025

С помощью этого мода вы можете размещать на карте площадки для продажи подержанной техники, где можно приобрести подержанные транспортные средства и оборудование. - Размещайте так же, как и пользовательские пастбища. - Вы можете разместить их в любом месте на карте. - Посетите фермы лично, чтобы посмотреть, что есть в наличии. - Ассортимент со временем меняется, поэтому регулярно проверяйте обновления. - Отдельного меню нет. - Настройте фермы, чтобы определить, какое оборудование там продается, включая качество и доступные марки. Выберите один из вариантов качества: - либо представьте площадку для продажи подержанной техники со старыми машинами, либо имитируйте дилерскую площадку с новыми или демонстрационными автомобилями. - Продавайте свою технику на фермы — за наличные или в качестве кредита для будущих покупок. - Мод также включает декоративные вывески, которые помогут вам создать аутентичную фермерскую обстановку. - У продаваемых транспортных средств есть специальные номерные знаки «Продается» — спасибо Mark Thor за них. При первом создании фермы на ней изначально не отображаются никакие товары. Для формирования инвентаря требуется некоторое время; кроме того, вам необходимо лично посетить ферму, чтобы товары на продажу стали видны. Если вы хотите немедленно пополнить начальный инвентарь, вы можете использовать команду `ueyResetInventory`. В версии 1.0.1.0: - Добавлены проверки безопасности и ведение журнала событий при сохранении и загрузке, чтобы минимизировать влияние модифицированных маневровых машин, вызывающих ошибки. АВТОР МОДА: Ozz-Modding АВТОР МОДА: Ozz-Modding

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Rustikale Bank V1.0.0.0
placeables

Rustikale Bank V1.0.0.0

Rustikale Bank V1.0.0.0 Rustikale Bank Eine platzierbare Holzbank mit zwei nutzbaren Sitzflächen Preis: 500 €

Platzierbarer Keller
maps

Platzierbarer Keller

Dieser platzierbare Keller bietet dir zusätzlichen Stauraum auf deinem Hof. Nach der Platzierung kannst du Ballen, kleinere Kisten, Weinfässer und vieles mehr im Keller lagern.Preis: 10.000 €

Kleiner Kuhstall
maps

Kleiner Kuhstall

Ein kompakter Kuhstall für deinen Hof. Bietet Platz für 40 Kühe und ist mit einer Farbauswahl konfigurierbar.Kategorie: TiergehegePreis: 62.000 $Täglicher Unterhalt: 100 $Tiere: 40 KüheKonfigurationen: Farbauswahl Ein kompakter Kuhstall für deinen Hof. Bietet Platz für 40 Kühe und ist mit einer Farbauswahl konfigurierbar.

Einfamilienhaus
maps

Einfamilienhaus

Dieses Mod bringt ein detailreiches Einfamilienhaus auf deinen Hof. Das Gebäude ist platzierbar, saisonsbereit und passt sich hervorragend in jede Umgebung ein.Eckdaten:Kaufpreis: 100.000 €Tägliche Wartung: 20 €Saisons bereit

1,941 / 5,278

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