Farming Simulator 25 mods

79,169 results
1,939 / 5,278
Volvo ECR58F v1.0.0.0
trucks

Volvo ECR58F v1.0.0.0

Volvo ECR58F Mini Excavator for Farming Simulator 25 - Power: 48 hp - Speed: 6 km/h Included Tools: - Volvo Universal Bucket: Capacity 1800 liters - Volvo Universal Bucket: Capacity 2500 liters - Volvo Clamshell Bucket: Capacity 2500 liters - Volvo Log Grapple

35-Tonnen-Schaufelpaket V1.0.0.0
other

35-Tonnen-Schaufelpaket V1.0.0.0

35-Tonnen-Schaufelpaket V1.0.0.0 Rüsten Sie Ihre schweren Bagger mit dem "ATC25 35Ton Bucket Pack" für Farming Simulator 25 auf. Dieses Paket enthält eine Auswahl an großvolumigen Löffeln, die speziell für Bagger der 35-Tonnen-Klasse entwickelt wurden. Sie beschleunigen und optimieren Erdbewegungs-, Grabenbau-, Steinbruch- und Großbauprojekte. Dank detaillierter Modelle und realistischer Texturen sind diese Schaufeln die perfekte Ergänzung für Spieler, die sich für Bau-, Bergbau- und Infrastrukturprojekte begeistern. Ob zum Verladen von Kies, zum Bewegen von Erde oder zum Beseitigen von Schutt – dieses Schaufelset erweitert die Einsatzmöglichkeiten Ihres Baggers. Merkmale: Mehrere Hochleistungslöffel für 35-Tonnen-Bagger; Hochwertige Modelle mit realistischen Texturen; Ideal für Bau-, Steinbruch- und Aushubarbeiten; Kompatibel mit unterstützten Bagger-Mods; Optimiert für Landwirtschafts-Simulator 25 Bringen Sie Ihre Aushubarbeiten mit dem „ATC25 35-Tonnen-Baggerpaket“ auf ein neues Niveau! Erforderliche Mods: „Tri State“-Ladenkategorie Tags: Dieses PaketErforderliche ModsFarming SimulatorSie Ihre

Grannys Knitwear V1.0.0.1
other

Grannys Knitwear V1.0.0.1

Grandma’s Knitwear. Category: Production Sites Price: $5,000 Upkeep: $12 Grandma has set up her summerhouse for knitting. Drop off your wool and cotton to Grandma. She will take your materials and turn them into fabric and clothes. Inputs – Wool – Cotton – Fabric Output – Clothes V1.0.0.1 – Added the ability to unload loose cotton – Increased Cotton capacity

Chip N’ Wood Sawmill V1.0.0.1
other

Chip N’ Wood Sawmill V1.0.0.1

Category: Production Sites Price: $75,000/$125,000 A sawmill capable of processing both wood and woodchips to produce various goods. Pallets are generated in stacks. The sawmill accepts bulk woodchips, baled woodchips, pallets, and logs. All product recipes include options for wood and woodchips. Incoming Materials: Wood, Wood Chips Outgoing Materials: Planks, Long Planks, Woodchips, Prefab Walls, Wood Beams. Configurations: Realistic (standard game speed), Unrealistic (10 times faster). Note: If the woodchip storage is full, you cannot produce products that generate woodchips as an additional output from wood. Recipes: - Planks: Input: 416 wood or 1200 woodchips Output: 410 planks and 120 woodchips (if wood was used) Monthly cycles: 24 / 240 (unreal) - Long Planks: Input: 416 wood or 1200 woodchips Output: 275 long planks and 120 woodchips (if wood was used) Monthly cycles: 24 / 240 (unreal) - Beams: Input: 416 wood or 1150 woodchips Output: 410 beams and 150 woodchips (if wood was used) Monthly cycles: 24 / 240 (unreal) - Prefab Walls: Input: 412 wood or 1200 woodchips Output: 100 prefab walls Monthly cycles: 24 / 240 (unreal) - Woodchips: Input: 1000 wood Output: 3150 woodchips Monthly cycles: 24 / 240 (unreal) V1.0.0.1: - Added container and palletized wood to accepted fill types - Adjusted door trigger area - Adjusted light trigger area

Garage 18×7 Ziegelstein V1.0.0.0
other

Garage 18×7 Ziegelstein V1.0.0.0

Garage 18×7 Ziegelstein V1.0.0.0 Das Objekt wird auf dem FSSF-Server freigegeben. Ich hoffe, euch gefällt die Mod. Auf Wiedersehen!

Big Cow Barn GEA V1.0
placeables

Big Cow Barn GEA V1.0

Large Cow Barn with GEA MixFeeder System Large cow barn equipped with a GEA MixFeeder feeding system, increasing the efficiency of the feeding process on your dairy farm. Benefit from precise group feeding and optimized feed management for maximum productivity. Barn Details Type: Cow Barn Price: $715,000 Animal Capacity: 500 cows Feed Capacity: 150,000 l Milk Tank Capacity: 80,000 l Slurry Capacity: 2,000,000 l Straw Capacity: 200,000 l Daily Upkeep: $450 / day Size: approx. 136m × 49m Shop Category: Animal Pens Pasture: No Solar Panel Configuration: Yes (Price: $285,500) GEA Feeding Robot Feeder Bunker Capacity: 7,500 l Silage Bunker Capacity: 200,000 l Hay Bunker Capacity: 100,000 l Straw Bunker Capacity: 49,000 l Mineral Feed Bunker Capacity: 100,000 l Required Raw Materials: Silage / Hay / Straw / Mineral Feed Mixed Output: Total Mixed Ration (TMR)

Zbiki V1.0
maps

Zbiki V1.0

Hello, in a village called ?biki, a fictional village inspired by real villages in my area. The map includes: - 3 purchase points - 92 fields and meadows, each 50 ares in size, with the largest field being 2 hectares long - 1 playable farm - Gas stations - Biogas plants - 4 forests - 2 production facilities - Stubble crushing has been added to almost all crops - New orca texture - Larger swaths - New ground painting - New crops - The map is quite flat, but features some hills - Onion cultivation does not work on the map with the DLC - Compatible with Precision Farming Required mods: - Medium Garage - Small Biogas Plants - Large Package of Houses - Food Mixer and Silo - Wood Cow Barn - Pack of Small Polish Chicken Coops

Realistic Soil & Fertilizer V2.3.7
other

Realistic Soil & Fertilizer V2.3.7

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: - soilfertility — show all available commands - SoilEnable / SoilDisable — toggle the mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset everything to defaults - SoilSaveData — force save soil data to disk - SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.3.7.0** – The application rate setting (gal/ac or L/ha) now correctly changes how much product is physically applied. – Weeds bar in the Soil Monitor renamed to “Weed Risk” to avoid confusion. – The Sprayer Info Panel and Harvester Panel can now be resized — drag the corner handle to scale between 0.5× and 2.5×. Size is saved between sessions. – Harvester stats bar now shows real data: session grain volume, field area, and days since last harvest (previously showed spray coverage values which were always 0 during harvest). – Sprayer info panel stats bar added, showing: spray coverage %, session area, field area, and days since harvest. – Sprayer info panel now filters out trace nutrients if you’re applying a P product, only the P bar shows (no more ghost N bar at 11 when P is 411). – Work Trail toggle in Settings HUD & Display Visibility. Turn the spray-pass and harvest-pass dot overlays on or off, both in-world and on the minimap. Default is on.

FS25 Fendt 700/800 Vario TMS Edit V1.0.0.0
tractors

FS25 Fendt 700/800 Vario TMS Edit V1.0.0.0

FS25 Fendt 700/800 Vario TMS Edit V1.0.0.0 Here is my Edit of Starlexs’s Fendt 700/800 Vario TMS. Beacon bar is added in as an configuration. My edit should not be reuploaded to other sites. What’s added: – Beacon bar (Original creator is Bygstadmodding) – Strands For9t worklights (Original creator is 5oteruud) – Led bar front (original creator is AgriKevolution) (Edited from Blitz ramp to an Led bar by Ybirakoth) – White text on Michelin Broad (Original creator Apeloffen902) Configurations: – Main color configuration with all base game fendt colors – Rims color configuration – Frontloader attacher – Front hydraulic – Exhaust – Front parts – Hood detail – Beacon Lights Engine configurations: 1st Gen.: – 711 Vario – 712 Vario – 714 Vario – 716 Vario – 815 Vario – 817 Vario – 818 Vario 2nd Gen.: – 712 Vario TMS – 714 Vario TMS – 716 Vario TMS – 718 Vario TMS – 818 Vario TMS – 820 Vario TMS Interactive control mod support Sounds prefabs for 700 series sounds and for 800 series sounds configurations Required mods: RealGPS Precision Farming Interactive Control Vehicle Years Variable Tire Pressure Credits:Ybirakoth, Starlexs Tags: Interactive ControlPrecision FarmingVariable Tire PressureVehicle Years

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FS25 MTZ 82 V1.0.0.0
tractors

FS25 MTZ 82 V1.0.0.0

FS25 MTZ 82 V1.0.0.0 MTZ 82 Price – 32000 HP – 80 Max Speed – 35km/h Configurations tires weight mudguards Tura console colors has opening doors/windows/roof mouse controlled Credits:JACOO B, Driver300 Tags: MTZ

Ford 7810 Serie 10 V1.0.0.0
tractors

Ford 7810 Serie 10 V1.0.0.0

Ford 7810 Serie 10 V1.0.0.0 Die Series 10 Force III ist die leistungsstärkste Generation der Series 10, die zwischen 1988 und 1991 produziert wurde und über das Super Q-Fahrerhaus verfügt. Preis: 6 Zylinder, 44.000 € Leistung: 7810 – 105 PS 7810 Turbo-Umrüstung – 136 PS Höchstgeschwindigkeit: 30-31 km/h Reifenkonfigurationen: Trelleborg Michelin Kontinental Mitas BKT Vredestein Frontlader-Konfigurationen: Quicke Hauer MP-Lift Tags: BKTPS

FS25 Rustic Bench V1.0.0.0
placeables

FS25 Rustic Bench V1.0.0.0

FS25 Rustic Bench V1.0.0.0 Rustic Bench A placeable wooden bench with two usable seats Price : 500€ Credits:Dude23

Kleiner Kuhstall V1.0.0.0
other

Kleiner Kuhstall V1.0.0.0

Kleiner Kuhstall V1.0.0.0 Kuhstall Kategorie: Tiergehege Preis: 62.000 US-Dollar Tägliche Unterhaltskosten: 100 $ Tiere: 40 Kühe Konfigurationen: Farbauswahl Tags: Kategorie TiergehegeKonfigurationen Farbauswahl

FS25 Canadian Sign Pack V1.0.0.0
placeables

FS25 Canadian Sign Pack V1.0.0.0

FS25 Canadian Sign Pack V1.0.0.0 Canadian Sign Pack Canadian Cattle Association Grain Grower Of Canada Canadian Egg Farmer Dairy Farmer Of Canada Credits:wittymods

Audi Logo (Fertigversion) V1.0.0.0
other

Audi Logo (Fertigversion) V1.0.0.0

Audi Logo (Fertigversion) V1.0.0.0 Falls Sie dieses Fertigbauteil verwenden, wäre es nett, wenn Sie mich in die Autorenliste aufnehmen würden.

1,939 / 5,278

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