Farming Simulator 22 mods

50,377 results
61 / 3,359
World Currencies FS25
other

World Currencies FS25

Add more than 30 currencies to play Farming Simulator 25 in your local currency (Mexican Peso, Brazilian Real, Argentine Peso, Canadian Dollar, Yen, Yuan and many more). FEATURES • More than 30 currencies with exchange rates • Optional currency converter in General Settings • The in-game Borrow / Repay Loan buttons continue to work • Multiplayer / server compatible • Languages: EN, ES, EA/MX, DE, FR, IT, PT/BR, PL, RU, CS/CZ, HU, FI, TR, UK HOW TO USE 1. Activate the mod 2. Options → General Settings → Currency Unit 3. Choose your currency (e.g. Mexican Peso) 4. Activate the converter if desired PC compatible. No other mods required.

Retro Camping Home v1.0.1
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Retro Camping Home v1.0.1

V1.0.1 Change the purchase price of the house to a lower one V1.0.0 The house has: - all doors that open, - interior lighting in each room, - twilight lighting, - sleep trigger, - wardrobe trigger. When sharing the house, keep: - the author, Krzysztof Dadej - the original name of the mod, - the original description, - the original download link.

Mowing Contracts Plus FS25
other

Mowing Contracts Plus FS25

Keep the grass from selected mowing contracts and put it to use on your own farm! Mowing Contracts Plus gives new mowing contracts a 25% chance of offering you the grass in exchange for a 50% reduction in the contract reward. Equipment hire costs still apply. Accept the contract and close the Contracts menu. If an offer is available, choose whether to keep the grass or continue with the normal contract. Accepting the offer allows you to: • Ted the grass into hay. • Windrow grass or hay. • Bale it. • Collect it with a forage wagon. Collection access continues after successful mowing completion. Collect everything you want BEFORE collecting payment. Payment, cancellation or failure ends access. Your choice is final for that contract. Offers and decisions are preserved when you save your game. Already-running contracts do not receive new offers retroactively. Single-player only. No additional hotkeys required. Installation: Place FS25_MowingContractsPlus.zip in your active mods folder without extracting it, then enable the mod when loading your savegame. Compatibility with every map, modified pickup system or other contract mod is not guaranteed. Copyright © 2026 Boy Meets Farming. All rights reserved. Free personal gameplay and private edits are permitted. Reuploads or redistribution of modified versions require the author's permission. See COPYRIGHT.txt inside the ZIP for full usage terms.

Auxiliary-light brackets (Prefab) FS25
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Auxiliary-light brackets (Prefab) FS25

Five auxiliary-light brackets for custom FS25 builds: straight rows for three, four or five lamps, a compact Rally 4 with two raised and two lower mounting positions, and the Rally 5 bracket from the S/V60. Black powder-coated steel, formed tabs, open mounting slots and named mounting nodes. Rally 4 has a 700 mm plate and 250 mm upper centre spacing. These are building parts for GIANTS Editor, not purchasable shop attachments. Lamps and vehicles are not included. Check lamp dimensions against the chosen bracket. Swedish, Norwegian and English guides are included; editable Blender sources and the mounting helper are supplied in the separate source toolkit. Credits: NorthernLight Modding. Built-in FS25 shaders/resources by GIANTS Software are referenced, not redistributed.

BriodLights Olympus 9 (Prefab) FS25
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BriodLights Olympus 9 (Prefab) FS25

BriodLights Olympus 9 — White & Black Prefab Pack Farming Simulator 25 | Version 1.1.0.0 | NorthernLight Modding A complete BriodLights Olympus 9 prefab pack for vehicle builders in Farming Simulator 25. Choose white or black housings with amber position lighting and separate white high beams. Features: - Four prefabs: white and black housings, each in left and right versions. - Powder-coat finish with the original logos, reflectors, cooling fins and mounting brackets retained. - Amber DRL/position ring and light strips, with visible diffuser surfaces when switched off. - Separate white high beam with real light sources for both High and Low lighting quality. - Position lights on the first lighting stage with the supplied XML; high beams connect to the receiving vehicle's high-beam function. - Vehicle XML examples for all four variants and an offline XML helper for custom mounting paths. - Complete installation guides in English, Swedish and Norwegian. This is a prefab for mod makers. Import and connect the lamps inside a vehicle mod using GIANTS Editor; they are not separate shop items. No custom Lua scripts are required. Original models and textures: JB Modding. FS25 conversion, material adaptation, lighting integration and prefab package: NorthernLight Modding. Product images show the supplied models in GIANTS Editor.

Ground Zero GZRB 30SPL (Prefab) FS25
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Ground Zero GZRB 30SPL (Prefab) FS25

Add a detailed car-audio setup to your Farming Simulator 25 vehicle with this Ground Zero subwoofer enclosure prefab. Features: • One 12-inch subwoofer. • Three yellow protective bars. • Open bass-reflex port. • Black carpet covering, yellow side panels and Ground Zero branding. • Side connection terminal with four contacts. • Real-scale model with separate materials and two detail levels. Nominal dimensions: Width: 650 mm Height: 380 mm Depth: 450 mm at the bottom / 330 mm at the top The complete package includes the I3D model, DDS textures, editable Blender source, preview images and installation guides in English, Swedish and Norwegian. Installation: Import the prefab into your vehicle mod using GIANTS Editor 10 and follow the included guide. This is a prefab for modders, without a separate shop entry. Function: Static decoration without audio playback, speaker animation or separate collision. Check placement and appearance in your vehicle after installation. Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. Ground Zero product designs, names and logos belong to Ground Zero GmbH. GE previews show GIANTS Editor. Studio previews are supplemental Blender renders, not gameplay screenshots.

Service Pickup 2017
cars

Service Pickup 2017

Price: 45.000€ Power: 221KW/300CV Max Speed: 120 Km/h Features: - Colour configurations - Led bar - Beacons - 2 Attacher Types (Back Attacher, Gooseneck) - Transport and storage: Palets (Seeds, Fertilizer, Lime) Liquid Tanks (Liquid Fertilizer, Herbicide, Water, Milk) Diesel Tank You can carry up to three different types of products on pallets and tanks. With the diesel tank, you can refuel the vehicles directly in the field.

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Farming Simulator 25 billboard v1.0.0.0
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Farming Simulator 25 billboard v1.0.0.0

Hi to all and to all,I am publishing this advertising panel featuring the new Farming Simulator 2025 which was recently announced with a release date scheduled for November 12, 2024 according to Giants Software.While waiting for this event, I have created an FS25 advertising panel for you that you can place in your cards to make you wait for this new game long awaited by the FS community!/!\ THE PANEL IS IN THE "CONSTRUCTION" CATEGORY THEN IN "DECORATIONS" THEN "OTHERS" or UNDER THE "LIZARD" BRAND /!\PS: As some of you are adept at criticism, I advise you not to criticize without knowing it is very dishonest ????? Any reconversion or re-upload is prohibited // Any modification(s) of the mod is FORMALLY PROHIBITED out of respect for my work.????My Discord server is open to everyone! The link is available on my profile, don't hesitate to join it!???????? Credits ? BASTI1VHE, GIANTS SOFTWARE

Ground Zero GZIB 2.165-TT20 (Prefab) FS25
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Ground Zero GZIB 2.165-TT20 (Prefab) FS25

Add a detailed car-audio setup to your Farming Simulator 25 vehicle with this Ground Zero speaker board prefab. Features: • Four 165 mm midbass drivers. • Two 20 mm tweeters with open protective grilles. • Black carpet covering and Ground Zero branding. • Detailed speaker cones and side connection terminal. • Real-scale model with separate materials and two detail levels. Nominal dimensions in the horizontal position: Width: 900 mm Height: 169 mm Depth: 243 mm The complete package includes the I3D model, DDS textures, editable Blender source, preview images and installation guides in English, Swedish and Norwegian. Installation: Import the prefab into your vehicle mod using GIANTS Editor 10 and follow the included guide. This is a prefab for modders, without a separate shop entry. Function: Static decoration without audio playback, speaker animation or separate collision. Check placement and appearance in your vehicle after installation. Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. Ground Zero product designs, names and logos belong to Ground Zero GmbH. GE previews show GIANTS Editor. Studio previews are supplemental Blender renders, not gameplay screenshots.

Ground Zero GZIA 1.1500D (Prefab) FS25
other

Ground Zero GZIA 1.1500D (Prefab) FS25

Add a detailed car-audio setup to your Farming Simulator 25 vehicle with this Ground Zero amplifier prefab. Features: • Black housing with a brushed-metal finish. • Centre panel with yellow Ground Zero branding. • Cooling fins along both sides. • Detailed RCA sockets, adjustment controls and connection terminals. • Three fuses and four mounting feet with drilled holes. • Real-scale model with separate materials and two detail levels. Nominal housing dimensions: Length: 360 mm Width: 192 mm Height: 49 mm Overall length including mounting feet: 388 mm The complete package includes the I3D model, DDS textures, editable Blender source, preview images and installation guides in English, Swedish and Norwegian. Installation: Import the prefab into your vehicle mod using GIANTS Editor 10 and follow the included guide. This is a prefab for modders, without a separate shop entry. Function: Static decoration without audio playback, interactive controls, illuminated LEDs or separate collision. Cables and an external remote controller are not included. Check placement and appearance in your vehicle after installation. Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. Ground Zero product designs, names and logos belong to Ground Zero GmbH. GE previews show GIANTS Editor. Studio previews are supplemental Blender renders, not gameplay screenshots.

Fresh / Perishable products FS25
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Fresh / Perishable products FS25

Fresh adds shelf life to your products - crops age over time and will spoil if not sold or used! Your harvested crops, processed goods, and baled forage now have realistic shelf lives - leafy vegetables spoil quickly, while grains and canned products last much longer. Leave produce sitting too long and it will expire and be lost! Customize shelf lives via the Fresh Menu. Usage ===== Install the mod and play normally. Open Fresh Menu with Right Shift+F to view inventory, stats, and settings. Check expiry by looking at any vehicle, bale, or storage. Customize shelf lives in Settings if defaults don't suit your playstyle. User guide: https://rittermod.github.io/FS25_Fresh/ Found a bug? Open an issue at https://github.com/RitterMod/FS25_Fresh/issues Fresh Menu (Right Shift+F) ========================== - Inventory Overview: see all perishables at a glance with their oldest ages - Product Details: per-storage age breakdown with freshness buckets - Storage Details: per-product breakdown with age distribution and category filter - Loss Statistics: track what you've lost and when - Shelf Life: effective shelf life per storage class - Settings: customize shelf lives and storage class benefits Storage Classes =============== - Storages auto-classified: Exposed, Sheltered, Indoor, Cooled, Frozen, Disabled - Each class applies an aging speed multiplier - better storage means slower spoilage - Bales, pallets, big bags, and parked vehicles under a building roof age as Sheltered - Vehicle loads follow their cover: Sheltered while the tarp is closed, Exposed while it is open; tankers and closed hoppers age as Sheltered - Override storage class per-storage via Settings; the Loose Items setting sets the minimum class for bales and pallets outside a storage - Set per-product max benefit class to cap how much a storage class can help Visual Feedback =============== - Age distribution bars when near placeables, vehicles, and bales (color-coded freshness) - Storage class icons in HUD, expiring soon table, and loss log - Expiry countdown on vehicles and bales - Expiring amount and time remaining per fill type on placeables and husbandries - Warning highlight when products near expiration (configurable threshold) - Notification when products expire and are removed Perishable Products =================== - 100+ products with realistic shelf lives (perishable produce spoils in days, grains last months, canned products up to 3 years) - 130+ non-expiring products pre-configured - 4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months) - Wrapped grass bales begin aging after fermentation completes Settings & Customization ======================== - Difficulty presets (Very Easy/Easy/Normal/Hard) or Custom for individual control - Configure shelf life for any product (basegame, DLCs, maps/mods) - Enable/disable expiration globally or per-product - Configurable warning threshold (6h/12h/24h/48h/72h) - Reset all settings to defaults with one click - Optional external config file (customDefaults.xml) to add or override shelf life, storage class, and aging for any crop - including custom map/mod crops - without editing the mod (update-safe, server-side in multiplayer) - Per-savegame settings - Multiplayer: host/admin controls settings for all players Loss Tracking ============= - All expirations recorded in loss log - Daily notifications summarizing your farm's losses - View loss history in menu Tracking Locations ================== - Vehicles: trailers, tankers, combine tanks, etc. - Bales and pallets: on the ground and in storage buildings - Placeables: silos, productions, husbandries, object storage How It Works ============ - Each harvest or production run is tracked as a separate batch with its own age - Oldest items retrieved first from storage (FIFO) - Expired products automatically removed - Batch ages preserved during transfers between containers - Multiplayer support (server-authoritative) - Ages saved with your game Limitations & Known Issues ========================== - No loose item tracking (loose grass, grains, etc. on the ground) - Silo extensions are tracked separately rather than as a shared pool Fresh: Because hoarding should have consequences. User guide: https://rittermod.github.io/FS25_Fresh/ Source code and issue tracker: https://github.com/rittermod/FS25_Fresh Fresh now checks for roofs too. Bales, pallets, and big bags set down under a shed, carport, or barn roof age as Sheltered, and so do trailers parked under one. A covered trailer load ages as Sheltered while its tarp is closed. Expiry times in the menus and info boxes now follow the batch that runs out first and respect your aging settings. Changes: - Added roof detection for loose bales, pallets and big bags - one set down under a shed, carport or barn roof now ages as Sheltered instead of Exposed - Added covered vehicle loads - a compartment with a load heap ages as Sheltered while the tarp or cover over it is closed and Exposed while it is open, including compartments that share one tarp with the covered ones - Added roof detection for parked vehicles - a trailer parked under a shed roof, with nobody in it or its tractor, ages as Sheltered - Changed the Loose Items storage setting to a minimum class - a bale or pallet under a roof stays Sheltered even when the setting is Exposed - Removed the admin console commands that edit stock, ages, expiry and storage classes from release builds - set storage classes in the Fresh settings menu instead - Fixed pallets and big bags on multiplayer clients showing a storage class that ignored the Loose Items setting (aging on the server was already correct) - Fixed tankers, sprayers, and closed hoppers aging as Exposed - a load with no open heap now ages as Sheltered - Fixed the Overview's Next Expiry showing the oldest batch's time when a newer batch in faster-spoiling storage runs out first - Fixed the Product Details and Storage Details tabs showing a vehicle's oldest batch time instead of the batch that runs out first - Fixed expiry times ignoring the Storage aging setting when it is off, and the Expires in lines and age bars still showing when expiration is off - Updated the storage classes guide and FAQ to explain which buildings count as a roof - Added optional external config (modSettings/FS25_Fresh/customDefaults.xml) to add or override shelf life, storage class and aging multipliers for any crop - including custom map/mod crops - without editing the mod (update-safe, re-read each launch, server-side in multiplayer) - Added user guide documentation for the custom defaults config file (setup, precedence, schema, multiplayer) - Added Ukrainian localization - contributed by sava4903-coder - Improved stability: a rare error while aging or expiring one item no longer interrupts the rest of the hourly/daily update - Fixed near-empty containers (under 1 L, e.g. a combine grain-tank leftover) showing as "0 L" rows in the inventory menus and skewing the displayed expiry - Fixed inventory and loss-statistics amounts ignoring locale number formatting - thousands separators now display correctly for non-English languages (e.g. 1.234 L) - Added Storage Details tab - per-product breakdown with age distribution, storage class, expiry times, and 4-category filter with shop icons - Added Product Details tab - per-storage breakdown with age distribution across Fresh/Good/Warning/Critical buckets - Added storage class icons to HUD, expiring soon table, and loss log with thick stroke variants for small-size legibility - Added custom menu icons for all 6 tabs (Lucide icons) - Added German localization - contributed by Roleplayboy - Updated all translations (French, Italian, Swedish, German) to cover new detail tabs and storage features - Improved settings UX: master Enable switch greys out all other settings, dependency toggles hide/show related controls and sub-tabs - Improved menu polish: keyboard/controller navigation, table spacing, naming consistency, removed "(preview)" labels - Localized all remaining hardcoded English strings - Rebalanced frozen multiplier from 0.05 to 0.10 (20x to 10x life extension) - Adjusted shelf lives and storage class limits for 15+ products to better reflect real-world storage behavior - Fixed incorrect maxBenefitClass for Lettuce, Potatoes, Sugarcane, Salmon/Trout Fry, and Butter - Fixed storage list showing empty product entries for containers with zero fill level - Fixed dedicated server not recognizing third-party mod products on startup - Fixed client HUD not showing freshness for products configured only via user settings 0.10.0.0 (Beta - 2026-03-14): - Added storage classes: storages are auto-classified (Exposed/Sheltered/Indoor/Cooled/Frozen/Disabled) affecting aging speed — browse in new Storage tab, override per-storage, and cap per-product max benefit in Settings - Improved Shelf Life tab: shows effective shelf life across all storage classes in a table layout - Improved settings: consolidated into tabbed pages with per-product configuration - Added user guide documentation site - Fixed empty food troughs not being registered on load - Fixed storages list showing other farms' storages in multiplayer 0.9.0.0 (Beta - 2026-02-10): - Added Shelf Life tab to Fresh Menu - list all perishable products with their active shelf life - Added difficulty presets (Very Easy/Easy/Normal/Hard/Custom) - adjust all shelf lives with a single setting - Reorganized Settings into tabbed pages: general settings, basegame products, and DLC & Mods products - Added "Reset to Defaults" button to restore all settings to mod defaults - Added fill type source detection - tooltips now show whether a product is from basegame, DLC, mod, or map - Expanded default configuration with 130+ non-expiring fill types (animals, wood, fuel, manufactured goods, etc.) - Added more expiration period options (4 months, 5 months, 1.5 years, 5 years) - Improved settings list by hiding irrelevant fill types (animals, cut crops, fuels, intermediates, etc.) - reduced visible list from 200+ to ~100 relevant products - Added French localization - Added Swedish localization

Template Car For Modding
cars

Template Car For Modding

Price:0 With icon and textures max speed:220 Gearbox:automatic❤️❤️ no sounds were added in this version😢😢 discord server https://discord.gg/VfEg6sbwDE

Hydraulic Suspension System FS25
other

Hydraulic Suspension System FS25

Ever noticed that the tractor front axle in the game feels like a steel beam? Hit a rock and the whole tractor jumps, the wheel barely moves. This mod gives tractors the hydraulic front suspension they have in real life. ✅ Suspension that really works The wheel moves up and down over bumps and rocks, and you can see the links, cylinders and shaft moving. The tractor is much more stable and comfortable. ✅ Automatic leveling Just like real tractors: add front weights or a heavy implement and the front returns to the right height by itself in a few seconds. ✅ Every brand with its own system John Deere ILS and TLS, Fendt, Claas PROACTIV, Terraglide (Case IH / New Holland / Steyr), MF Quadlink, Valtra, Deutz-Fahr and McCormick. Each one behaves differently, some softer, some firmer. ✅ Driving modes - AUTO – levels by itself - WORK – firmer when working in the field or when the front starts bouncing - LOCKED – stiff axle for front loader work or heavy transport - MANUAL – raise and lower the front yourself (only on JD ILS and Fendt, like in real life) 🎮 Keys Ctrl+Alt+U – change mode Ctrl+Alt+↑ / ↓ – raise / lower the front (manual mode) (can be changed in control options) ℹ️ Only works on tractors that have this system in real life: medium and large tractors from the listed brands. Small tractors and crawlers stay as they are. ⚠️ BETA VERSION The mod is still being tested, especially in multiplayer. lot of work needs to be done, but so far is playable and tweaks and fixes will be released from users feedback and suggestions, If you find a problem, please send me your log.txt file. In multiplayer, I need the log from both the host and the player who joined. New - In-game settings menu: Esc -> Settings -> General -> "Hydraulic Suspension System". Brands, minimum weight, WORK mode draft, hold height when stopped, wheel camber, HUD, cab suspension, loader stabiliser, diagnostics. Saved in modSettings (kept when the mod is updated). - New icon HUD (default; "Text" brings back the old line): the tractor seen from the side with the front cylinder. - Cylinder colour = mode: green AUTO, orange WORK, blue MANUAL, red with padlock LOCKED. - The front wheel moves down/up with the cylinder height; the bar on the side shows the height (centre mark = levelled). - Values: height (levelled / +x.x cm), front axle load, spring and damping of the current mode (% of the game's original), so you can see what changes between AUTO, WORK, MANUAL and LOCKED. - Shop picture of the tractor next to the icon (can be switched off). Three sizes. - Move the HUD (icon or text) with the mouse: Ctrl+Shift+U, drag, right click / Esc / Enter to finish. The camera stays still while moving. - Cab suspension (inside view): the bumps of the chassis arrive damped inside the cab, like on a suspended cab; slow slopes are still followed. Firmer with the suspension LOCKED. Can be switched off in the menu. - Front loader arm damping (like the MX Shock Eliminator / LDS / ride control): with a front loader attached, above 6 km/h the arm really floats: the load swings on a simulated nitrogen accumulator (~0.8 Hz with an empty tool, up to ~1.4 Hz with a heavy load, damped by the orifice) driven by the tractor's bumps, and the game moves the arm, cylinders and tool with it. Below 6 km/h the arm is back exactly where you put it (precise work). Shown on the HUD; can be switched off in the menu. - All texts translated into the 25 game languages. Known - Pendulum angle, ILS articulation travel, cab suspension and loader arm values are estimates (no published figures). All can be tuned per system in modSettings/FS25_HydraulicSuspensionSystem.xml. - The cab model itself does not move (the game has no separate cab part or i cant find it); the effect is on the inside view. New - Systems simulated per brand and model, with real data where it is published: John Deere ILS (8R, independent) and TLS Plus, Fendt 1000 Vario (independent wheels), Fendt 700 Vario (120 mm, level control, manual height), Fendt 300 Vario (80 mm), other Fendt, Claas PROACTIV (85 mm), CNH Terraglide (Case IH / New Holland / Steyr), MF Quadlink (90 mm), Valtra AIRES air suspension, Deutz-Fahr with anti-dive, McCormick IFS (independent), Kubota M7, JCB Fastrac. - Real rules where known: Terraglide and TLS only level above 1.5 km/h; Terraglide can only be locked below 12 km/h and re-engages by itself above it. - Rigid (pendulum) front axles really swing: one wheel over a rock tilts the whole axle. - Independent suspension (JD ILS, Fendt 1000, McCormick IFS): each wheel moves on its own, with camber change on the arms. - Firmer damping for a moment under hard braking or acceleration, to hold the front (stronger on Deutz-Fahr anti-dive and Claas). - Manual height (Ctrl+Alt+Up / Down) only on systems that have it in real life. - Mode and manual height saved with the savegame. - Settings and per-system profiles in modSettings/FS25_HydraulicSuspensionSystem.xml: created on first start, kept when the mod is updated; you can add profiles for mod tractors. - With Soil & Draft Physics: WORK mode only when the implement is really pulling (real draft force, default 15 kN). - Works together with 4x4 Traction System. - Compatible with MoreRealistic: on the front wheels it controls, the hydraulic suspension owns the spring/damper (MoreRealistic's load-based spring stays on the other wheels, no more fighting/bouncing at the front); WORK mode uses MoreRealistic's real draft force. - Translations for all 25 game languages. Fixes - No more "Path not registered" errors in the log when loading/saving the mode and manual height. Known - Multiplayer still being tested. Pendulum angle and ILS articulation travel are estimates (no published figures found).

Custom Field Tool FS25
other

Custom Field Tool FS25

Custom Field Tool allows you to create, measure and manage your own custom fields anywhere on the map — including areas that are not recognized as standard in-game fields. Walk around the field boundary and place points to create an accurate outline. The mod calculates the field area, saves it to your savegame and lets you manage all created fields directly from the tablet interface. Main features: Create and save custom field boundaries Accurate field area measurement in hectares Add and undo boundary points while drawing Field point counter Name and manage saved fields Show or hide field borders Delete saved fields Dedicated field map with zoom Crop Analysis system — scan the selected field to detect crop types, coverage and occupied area Graphical Help system Support for English, Polish, German and French Rebindable controls Multiplayer support Automatic savegame integration The mod is under active development. More field analysis and Field Status features are planned for future updates. Custom Field Tool by Mosit Added a new Field Status scanning system for the currently selected custom field. Added information about growth progress, weeds, lime, plowing and rolling. Added Precision Farming integration with nitrogen level, pH, soil type, yield potential and expected yield. Improved field analysis with more detailed information about the selected outlined field. Existing crop scanning system remains available in the Crop Analysis panel. -Added French language support. -Added a new field scanning system that analyzes the currently selected outlined field and displays crop information such as crop type, coverage, and area. Mod update from version 1.0.0.0 to 1.2.5.0 Added a point counter while creating a field. Added the option to remove the last placed point. Changed the field creation controls to make them more intuitive: LMB — add point RMB — undo last point K — save field Added a graphical Help section with instructions for creating and saving fields. Added Help support in Polish, English and German. Improved the preview GUI and overall readability. Improved the general usability of the mod. Next update preview: planned field scanning with detailed information displayed for the selected outlined field.

"PHOTOREALENV" ReShade Preset FS25
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"PHOTOREALENV" ReShade Preset FS25

PHOTOREALENV II - A more realistic reshade preset for Farming Simulator 25! Unlike the FS22 version, this one doesn't have custom skies If you want to see more of this, check out this post: https://www.instagram.com/pankorne/p/DeE3tHfDoTY/ RECOMMENDED MODS: Additional Game Settings - https://www.farming-simulator.com/mod.php?mod_id=308552&title=fs2025 (for the custom lighting option) EasyDevControls - https://www.farming-simulator.com/mod.php?mod_id=324487&title=fs2025 (for time and fog editing) Witcombe Park Farm - https://oxygendavid.itch.io/witcombe-park-farm (A must-have mod, as the whole preset is based on its custom lighting) Without this, the game won't look like it does in my screenshots! GRAPHICS SETTINGS: Brightness scale 2.0 Sharpness 1.0 Note: On the Witcombe and Königshain maps, use a 1.5 brightness scale Special thanks to Oxygendavid for the lighting! If you like my shaders, follow me on insta! More realistic colors Improved lighting Sky upscaled

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