Farming Simulator 22 mods
50,377 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Ursus T127 Bale Loader
Ursus T127 Bale Loader Price: 18500 Capacity: 8pcs Could Hold The 3 Round Bale Sizes Body Color Configuration Thanks For Joining Us! - TSR (Diamond Membership) - ohada25 (Diamond Membership) - Antho58 (Diamond Membership) Diamond Membership - Get access to our private Discord channel to get help and tutorial about mod creating. - Get access to the mod while it is still in progress to check it in game. - Have early access of the future mods before release. - Shout out on next released mods. Check Out All Membership Levels Or Support Us PayPal Donation On: https://ko-fi.com/mygamesteam Other Donations On: https://buymeacoffee.com/MyGameSteam
Extended Material Color Picker FS25
Extended Material Color Picker is a mod for Farming Simulator 25 that significantly expands the list of materials available in the vehicle color selection window. Now, when customizing the appearance of your equipment, you can use dozens of additional materials: various metals, plastic, rubber, glass, fabric, leather, carbon fiber and other surfaces. This allows you to customize the equipment in more detail and create a unique appearance. - Added compatibility with the ManualPaint mod
Modern Coop Chicken Husbandry
Modern Coop Chicken Husbandry - Price: 7,200 $ - Daily Upkeep: 10/day - Chicken Capacity: 125 - Food Capacity: 5000 - Pallet Capacity: 12 Credits: TSR, TonyG616 **Special Thanks To All Our Patreon Supporters** Support Us On Patreon And Get Exclusive Mods: https://www.patreon.com/mygamesteam Join Our Discord Channel: https://discord.gg/tAvfJdzBr5 Support Us On: Donations On: https://buymeacoffee.com/MyGameSteam
Outfit Saver FS25
👕 Allows you to save up to 30 outfits for roleplay or simply to avoid having to recreate your outfits every time. ⌨️ Shortcut: Alt + O 🖱️ Outfits can be selected directly with the mouse. 💾 Easily save, rename and delete your different outfits. 💬 Thank you for your feedback! 😉 Added the English translation 🇬🇧 Implementation of Farming Simulator’s native translation system The mod now automatically adapts to the game’s language Reorganization of the translation files to make adding new languages easier French 🇫🇷 and English 🇬🇧 available Fixed the save system, which was no longer working. New shortcut: Alt + O. Added mouse control. Outfits can now be clicked to select them from the list. Once an outfit is selected, you can use the buttons at the bottom to save, rename or delete the outfit. Clicking on an outfit does not equip it directly.
"Get Farming Simulator 22 Full Version" Popup Removal FS22
Works for Russian, English and listed languages only, other languages will be implemented in future a simple mod that removes annoying popup that asks to buy full version of game, inspired from FS25 NotToday mod with adapted API and reworked code Dont forget to activate it on mods list! Added 6 more supported languages German Polish Czech Spanish Italian French Might have issues so share any of them
Factory Contracts V1.0
Does a flour mill pay on the spot for any truck that tips into its pit? No real buyer works like that. Real agricultural trade for Farming Simulator 25 involves supply contracts with your map’s buyers, a truck weighbridge that certifies every delivery, quality sampling, transport documents, settlements, and raw material orders for your factories. Based on GAFTA/FOSFA contracts, Rosario Grain Arbitration Chamber receiving standards, and shrink tables, it features legal-for-trade weighing. Works on ANY map, including mod products. **SUPPLY CONTRACTS, NOT SPOT SALES** Buyers publish contracts on the Purchase Board: quota per period (1 period = 1 game month, scaled with days-per-month), duration, price versus today’s quotation (fixed or deferred: each delivery at that day’s quotation), delivery mode (bulk, pallets, bales), quality requirements, settlement method, sometimes an advance. Contracts are organized by categories such as grains/oilseeds, industrial crops, forage, livestock, food, industrial goods, and energy. **NEGOTIATION AND COMMITMENTS** The buyer can accept, reject, or counter-offer (up to three rounds, via letter). If negotiations push too hard, the buyer may withdraw until the next period. Each period can be fulfilled fully or partially. Undelivered volume is charged as a percentage of its value; the contract remains in force. An on-screen strip shows this month’s quotas: due, buyer, expiry. Early termination follows grain trade standards: today’s replacement value minus your price on undelivered volume, plus any unamortized advance; if the market has fallen below your price, only the advance is refunded. **THE TRUCK WEIGHBRIDGE** Placeable: 20 x 4 m deck, operator booth, animated barriers, traffic light, sampling probe, floodlights, ANPR camera, guardrails, outdoor display of your vehicle’s real mass, sounds. It has a symbolic price with no upkeep costs; it represents the public or plant weighbridge. **HOW A DELIVERY WORKS** 1. Register your company (trading name, tax ID, consignor or haulier). 2. Issue the transport document (plates, harvest year, quantity, origin pre-filled; driver details entered). One document per journey. 3. Show it at the window: verify document, validity, companies, unit, contract, product. Barrier lifts, green light. 4. Drive onto the scale with the entire vehicle and sound the horn: barrier closes, weighing begins (wait if the trailer is still under it). 5. The probe samples moisture, foreign matter, broken grain, temperature. If approved (with or without deductions), a gross ticket is issued. If rejected, leave without unloading. 6. Unload at the contracted plant. No cash at the pit: it counts toward your contract; if above quota, spot price applies. 7. Return empty, horn again: tare is recorded, ticket closes at net weight, delivery is credited and settled. Exit barrier lowers itself. Pallets and bales are counted, weighed, and checked for packaging, not probed. In and out, one weighbridge? Trade weight is net: loaded, then unloaded. In real trade, the legal instrument belongs to the plant, elevator, or town. The TICKET certifies weight; unloading at the selling point certifies destination. One weighbridge serves all buyers; unloading elsewhere isn’t credited. The open ticket travels with the truck: tare can be weighed at any weighbridge; large maps may have several. No ticket? It’s a standard spot sale; the contract remains unchanged. **QUALITY AND MOISTURE** Standards: wheat/barley 14%, maize 14.5%, soybean 13.5%, sunflower 11%. Above these levels, drying, official shrink tables (water + handling loss), and drying fees apply. Excess foreign matter is discounted, not rejected. **SETTLEMENTS AND RATING** Settlements occur per delivery, monthly, quarterly, at the end of the campaign or contract, with detailed statements (quantity, deductions, drying, commission, net). Advances are recovered from later settlements. Supplier ratings from A to D influence quotas, quality, and documentation; better ratings attract more offers and premiums. **RAW MATERIAL ORDERS** Publish an order specifying factory, product, quantity, period, and price. In multiplayer, other farms can accept or counter-offer; otherwise, up to three market companies will quote within a few game hours. Choose, negotiate, or reject all offers. Price includes margin, freight, and urgency surcharge: buying costs more than producing. Orders are reserved upon agreement and paid per truck received; each truck’s progress (preparing, loading, on the road, at the weighbridge) is tracked. Between farms, the supplier issues the transport document. Cancelling costs 10% of the remaining value. Periods are measured in commercial days (30 per month); the order shows game time (1 day/month = 24 hours). **MULTIPLAYER AND DEDICATED SERVER** Server-authoritative. Each player manages their own farm; notices are only sent to that farm, in their language. Any farm can use another’s weighbridge; the ticket goes to the truck’s owner. No new key bindings: Supply Contracts tab in pause menu, interaction key at the window, horn starts weighing. Compatible with Agricultural Financial System (GN Realism): settlements and purchases on current account. Made with a passion for realistic farming simulation.
TMR Power Plant M44 (Mixing Station & Bulk Storage) v1.0
TMR Power Plant M44 (Mixing Station & Bulk Storage) Industrial-scale feed production and logistics for your dairy empire! The TMR Power Plant M44 is the ultimate large-scale facility for any dairy or cattle farm that refuses to compromise on professional livestock care. The plant combines highly efficient production with massive storage capacities. **Process loose material or bales right on-site:** In addition to fully automated TMR (Total Mixed Ration) production, the facility features dedicated production lines for grass drying (hay) and silage production. Thanks to its enormous capacity, you maintain full control over all feed components on your XXL farm! **Multi-production:** 3 integrated, highly efficient production lines (silage, hay, and Total Mixed Ration). Bale & pallet intake: Convenient unloading via the ground grate, plus integrated triggers for the automatic processing of bales and pallets (e.g., mineral feed). **Unbeatable economics:** Huge capacity with €0 daily maintenance costs. **DF Industries Standard:** Fully automated night lighting for round-the-clock operational readiness and a 100% error-free log. **Technical Specifications:** Purchase price: €147,500 Maintenance costs: €0 / day **Total capacity:** 18,000,000 liters (distributed across all feed components) **Category:** Production / Factories **Changelog (Version 1.0.0.0)** Initial Release – The TMR Power Plant M44 opens its doors **Mixing & Drying Logic:** Recipes for silage production, grass drying, and TMR mixing successfully integrated. **XXL Storage Management:** Capacities for all input and output crop types (grass, hay, chaff, straw, silage, TMR, mineral feed) precisely balanced. **High-Speed Loading:** Output speed increased to a massive 2,200 liters per second. **Flexible Unloading:** Logic for loose tipping, bale triggers (excluding cotton), and pallet triggers cleanly implemented. **Night Design:** Automatic LED lighting and street lamps for optimal visibility in the dark. **FBM-Ready:** All test runner modules and data checks passed 100% successfully – absolutely error-free log.
Liget ZRT Sugar Mill V1.0
Liget ZRT. Sugar Mill – a Hungarian production facility. Features: Converts Sugar Beet, Cut Sugar Beet, and Sugar Cane into sugar. Capacity: 360,000L per input, producing 180,000L of sugar. Price: $240,000 Can be placed in the Factories category.
Marking spray V1.0
With the marking spray, you can apply markings directly to the ground in Farming Simulator 25. The spray is especially useful for construction sites, traffic safety, surveying, or any task that requires visible area and position markings. **Features:** - Three different spray colors: - Neon orange - Neon red - Neon blue - Multiple line widths - Freehand spraying of lines and markings - Undo function - Markings can be removed later - Markings are saved The marking spray was primarily designed for construction, traffic management, and municipal work, but it can also be used for other purposes. If you encounter any bugs or issues with the mod, feel free to contact me on Discord. Enjoy using the mod!
Bus traffic light V1.0
A compact bus traffic light as a placeable object for Farming Simulator 25. The traffic light is particularly suitable for city maps, bus stations, depots, public transport areas, and realistically designed road intersections. **Features** - Detailed 3D model - Prepared for FS25 - Animated traffic light - Cleanly structured textures - Optimized mod structure - Placeable object - Suitable for city and bus traffic scenarios - Multiplayer-ready - Clean V1.0.0.0 release version **Version 1.0.0.0** - First public release - Mod structure cleaned up - Textures and materials revised - Animations set up - LS25 compatibility established - Minor bugs fixed - Files optimized for release
Outfit Saver v1.0
Allows you to save 30 outfits for RP gameplay or simply so you don't have to recreate outfits. Shortcuts: Alt G + O Thanks for your feedback ????
Crop Converter v1.1
Your fields. Your rules. Your harvest. Want to change the crops on your map quickly and easily? No problem! With this mod, you can transform fields whenever you like—switch from one crop to another, clear them completely, replant, or even randomize the crops. Whether it’s all fields, just your own, or the current field—you decide! Map-specific and modded crops are automatically detected. Live preview Simple in-game controls No additional mods or dependencies required Field status (fertilization, liming, plowing) remains intact Fields with active contracts are automatically protected One keystroke and your entire field landscape can change! For single-player or host use only. Creating a savegame backup is recommended before making major changes.
Silverrun Trees V1.0.1
Adds trees from Silverrun Forest to any map. Giant Sequoia, Pagoda Dogwood, Ponderosa Pine, and Lodgepole Pine. All trees can be placed through the build menu. Tree saplings are added to the existing sapling pallets via the in-game store. Growth times: Giant Sequoia: 21 months Pagoda Dogwood: 12.6 months Ponderosa Pine: 24 months Lodgepole Pine: 13 months Small Sequoia Category: Trees Price: $1,800 Daily upkeep: $0 Medium Sequoia Category: Trees Price: $2,900 Daily upkeep: $0 Large Sequoia Category: Trees Price: $3,600 Daily upkeep: $0 Small Pagoda Dogwood Category: Trees Price: $20 Daily upkeep: $0 Medium Pagoda Dogwood Category: Trees Price: $50 Daily upkeep: $0 Large Pagoda Dogwood Category: Trees Price: $200 Daily upkeep: $0 Pine Sapling Category: Trees Price: $10 Daily upkeep: $0 Young Pine Category: Trees Price: $20 Daily upkeep: $0 Small Pine Category: Trees Price: $140 Daily upkeep: $0 Medium Pine Category: Trees Price: $650 Daily upkeep: $0 Large Pine Category: Trees Price: $800 Daily upkeep: $0 Old Pine Category: Trees Price: $1,400 Daily upkeep: $0 Young Ponderosa Pine Category: Trees Price: $80 Daily upkeep: $0 Small Ponderosa Pine Category: Trees Price: $1,100 Daily upkeep: $0 Medium Ponderosa Pine Category: Trees Price: $1,900 Daily upkeep: $0 Large Ponderosa Pine Category: Trees Price: $2,700 Daily upkeep: $0 V1.0.1.0 Fixed the growth time of the Giant Sequoia. It is now 21 months. Added tree prices to the mod description.
Road Builder V1.0.1
Road Builder – FS25 Tired of dirt paths? Create your own paved roads directly in-game, anywhere on the map! Features - Road that follows the natural terrain with minimal earthwork - Flat turns, without racing-style banking - Adjustable width from 3 to 8 meters - Grass, rocks, and crops automatically removed beneath the road - Realistic cost: €1 per meter - Can be removed with a 75% refund - Roads are saved with the game - Multiplayer compatible (landscaping rights required) **Controls (in road mode)** - Alt+R: activate / exit road mode - Alt+E: place a point - Alt+X: remove the last point - Alt+W: change the width - Alt+B: build - Alt+Delete (press twice): remove the nearby road **Good to know** - When a road is removed, the terrain remains flattened and the ground is painted with grass. - It is not possible to build through a building. - The road geometry is inspired by the SplineToRoad script (Spline-Road-Toolkit) by XPModder. Many thanks to him for sharing his work with the community: without him, this mod would not exist. - Have fun, everyone, and feel free to leave your feedback and screenshots of your finest roads **V1.0.1.0** - Bug fixed in multiplayer/server mode - Short video explaining the functions of the road construction mode
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro