Farming Simulator 22 mods

47,833 results
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John Deere Model N Manure Spreader
tractors

John Deere Model N Manure Spreader

John Deere Manure Spreader Credits: John Macfarlane - Original mod back in FS17 Schaben Modding - Official conversion Wes Henry - Fixing some warnings

Greenhouse MWP
placeables

Greenhouse MWP

This is a greenhouse for prducing melon, pupmkin and watermelon. You only need water to start prducing. Prices and the seasonal fluctuations are ready. Price: 7000$ Daily Upkeep: 50$ Melon Cycle / month : 1536 Costs / month : 2$ Pumpkin Cycle / month : 1008 Costs / month : 2$ Watermelon Cycle / month : 1536 Costs / month : 2$ This mod contains a sellpoint for selling all the 3 filltypes and other products. Price : 0$ Note: The prices and the seasonal fluctuations may not work correctly if you already have a mod for prducing the same 3 filltypes. Let me know if you got the issue and you want to fix it. Have fun and happy farming. Changelog: v1.1.0.0: - Changed the the pallets weight from 400 kg to 235 kg, but still the pallets can't be carried by hands. - Removed the old sellpoint (Grain sellpoint) and added a new one (Warning Stripes) to sell all the 3 filltypes and other products. - Changed the store icons. - Fixed when the pallets can be loaded into train wagon as loose grain. - This update will not make you lose anything you've replaced from the previous version not the greenhouse, not the sellpoint and not even pallets that you already have. v1.0.0.1: - Fixed when the pallets can be loaded into trailers, shovels etc. as loose grain. v1.0.0.0: - Release

Power plant and Greenhouse v1.1.0.1
placeables

Power plant and Greenhouse v1.1.0.1

Here I make my production available to you, which I built in Blender and passed the test well, everything that is installed works as it should. Version 1.1.0.1 Hey people a small update of the trigger position fix. greeting The greenhouse produces tomatoes, lettuce and strawberries. For production in the greenhouse you need: manure, herbicides, water and seeds. Storage space for water: 200000L, manure 240000L, herbicides: 240000L, seeds:240000L. Price: €75015 There is also a power plant, which is needed to produce electricity to operate the greenhouse. Required here: Diesel: 150000, Digistate:150000, LIQUIDMANURE: 150000, Silage: 150000, Straw: 150000, WOODCHIPS: 150000, Manure 150000. , all inputs are also individual productions for the production of electricity Price: €75015 Both productions also bring you money every month, so you have a double win in the matter. Have fun with the mod Info in the log Warning: Shape from 'Kraftwerk' and GreenhouseBig, as the shape is pretty big, but that's the way big mods go. there are worse this error only says that it is too big for consoles, which doesn't interest me at all. Annotation: This mod must not be installed on a map, there is no release for this until I have published my map. May be shared in other forums/discord. Download link remains original /// Download link remains original \\\ Prohibited Sites: Mod Hoster

Atrium Decorative GreenHouse
placeables

Atrium Decorative GreenHouse

Atrium Decorative GreenHouse ? Price: 10,000$ ? Capacity: 64 plants Special Thanks To All Our Patreon Supporters: Diamond level patrons ? Zac Johnson Gold level patrons ? zombie killer3156 ? Taurus CZ ? Andy Murdock ? Fluffy Boi ? Explorer Michael ? CornHub ? Jordan McDaniel Silver level patrons ? bloodcountry ? Ferraridriver 488 ? christian ? Max Landon ? Cristiano emanu costa ? Winny46 ? TR ? Daniel Weiss ? Tom ? Peterray1312 ? Lucas Etzler ? Vaidas Drulia ? Brian O'Michelin ? Nathan Hamilton ? Susann Beer ? Michael Grant Graves ? B Whalen Support Us On Patreon And Get Excusive Mods: https://www.patreon.com/mygamesteam Join Our Discord Channel: https://discord.gg/tAvfJdzBr5 Support Us On: PayPal Donation On: https://ko-fi.com/mygamesteam Other Donations On: https://buymeacoffee.com/MyGameSteam

bandit wood chipper
other

bandit wood chipper

simple texture edit to wmf moddings a100 chipper credits wmf modding for base mod roleplaypicsmodding for texture edit

New Holland 716 chopper box
tractors

New Holland 716 chopper box

-Price 4000$ -Capacity 22785l -Rim color config

TW Farms Productions V1.0.0.0
placeables

TW Farms Productions V1.0.0.0

TW Farms Productions V1.0.0.0 TW Farms Productions is an all-in-one production and distribution hub for Farming Simulator 25, designed to make your farm more self-sufficient. Turn crops and materials you already produce into the supplies your farm needs, reducing expensive trips to the store and keeping your operation running smoothly. Produce farm essentials including fertilizer, herbicide, seeds, lime, slurry, mineral feed, silage additive, diesel, animal feed, hay, silage, forage, water and much more. Animal support allows manure and slurry to be collected from compatible animal pens, while farm-wide distribution helps move useful products where they’re needed. Massive storage capacity makes TW Farms Productions a central hub for everything from a small family farm to a huge farming operation. Purchase Price: $30,000 Daily Upkeep: $100 Compatible maps can also unlock additional productions using crops such as Alfalfa and Clover. Buy less. Produce more. Farm smarter. Created by TW Farms for the Farming Simulator 25 community. Special thanks to papsmurf modding for the help and support developing the project.

Ranch Style House
other

Ranch Style House

Ranch Style House originally from FS-19 but I converted it over. If I'm correct it was originally made by The Rental Man Buch. It originally did not have an interior but I made one. doors work and lights work.

Fendt 700 Vario Series Edit V1.0.0.0
tractors

Fendt 700 Vario Series Edit V1.0.0.0

Fendt 700 Vario Series Edit V1.0.0.0 Special green body color Special red rim option Front and rear LED work lights Orange beacon lights Side mirrors and additional lighting Front weight / front hydraulics system Wide off-road tires Special exhaust system Detailed cabin interior Decorative accessory inside the cabin Details matching the Fendt design Customizable exterior appearance Compatible with Farming Simulator 25

MultiMap Edit 4x v1.0.0.0
maps

MultiMap Edit 4x v1.0.0.0

MultiMap Edit 4x v1.0.0.0 The history of Multimap goes back to FS13. The name Multimap stood for multi-fruit and multi-production. Arriving in FS25, the name stands more for multi-productions. The landscape is purely fictitious and located somewhere in Germany. Size 4-fold There are a total of 42 fields with field sizes ranging from approx. 7 ha to 62 ha. There are 4 prepared farms available 41 pre-installed productions, all productions, with a few exceptions, require electrical energy to operate. Numerous energy suppliers are available for this purpose. 21 sales outlets 70 purchasable areas Large stables with extended capacities Customized vehicles 3 open spaces to build on yourself On each farm there is a water point for drawing water for a fee, a free water point is located next to the main yard. The FS25_MapsSupplementaryPackage mod is required to play this map. This mod pack contains all production sites and sales outlets for this map. A huge thank you to papsmurf modding for all his help on this .

Real Physics Tire Wear v1.2.0.1
other

Real Physics Tire Wear v1.2.0.1

Real Physics Tire Wear v1.2.0.1 This mod adds a standalone and significantly more detailed wear system for tires, rubber tracks, and steel tracks to Farming Simulator 25. Tires and track systems wear down based on the actual distance traveled, slippage, and various other factors. Your driving style, the terrain, weather conditions, the weight being moved, and dynamic load distribution across your wheels or tracks now all play a role. Wear is tracked and saved individually for every vehicle and every wheel or track unit, making it independent of the standard GIANTS vehicle wear system. This applies to all vehicles owned by your farm—whether purchased, rented, or leased. AI traffic vehicles, vehicles from other farms, or machinery “rented” specifically for a mission are not tracked. The goal of the mod is to visually represent realistic wear on wheels, rubber tracks, and steel tracks, accurately reflecting the current level of wear. It supports standard wheeled vehicles as well as machines equipped with rubber tracks or steel tracks. Trailers and implements with their own wheels are also included and tracked. For rubber and steel track systems, the wear calculation accounts for road wheels based on their actual design, displaying them separately via a combined icon. Most in-game vehicles and many mods have been tested; while 100% compatibility isn’t guaranteed, it is well over 90%. There may be isolated cases where tracking isn’t yet possible—such as with two-wheelers, three-wheelers, or specialized machinery mods—but work on compatibility is ongoing. For specific mods, I require the mod files themselves—including i3d files, UV masks, i3d mappings/shapes, and vehicle XMLs—to determine if implementation is feasible. As wear increases, the visual appearance isn’t the only thing that changes; heavily worn tires lose traction, thereby affecting handling. This introduces a shift in inertia or a lag that causes the vehicle to slide—whether accelerating, braking, or turning. Tires, suspension components, and track rollers can be replaced at the workshop; costs factor in the vehicle type, the number and size of tires or track components, and a small multiplier based on the selected reference mileage. The desired reference lifespan can be adjusted in the settings. Options include 350, 500, and 750 km for smaller or classic 2×2 maps, and 1000, 1500, and 2000 km for larger 4×4 maps and longer periods of operation. It is important to note that a 1000 km setting does not guarantee the tire or suspension will last exactly that long; the reference value simply serves as the basis for calculating wear. Consequently, the component might last less time—or potentially longer—depending on driving style, the nature of the work, and the load. Furthermore, the mod supports wear calculations for AI-controlled vehicles—specifically those using Courseplay, AutoDrive, or the built-in Giants AI. To ensure this works smoothly, I developed an electronic immobilizer that locks the vehicle until the startup phase and system initialization are complete, preventing any external input during that time. This is necessary because Courseplay and AutoDrive bypass the standard startup sequence intended by Giants, which could otherwise lead to glitches or unintended issues. Think of it as a “Parking Brake 2.0”: once the vehicle is ready to go, the immobilizer disengages, and everything operates as usual. The mod also introduces three penalties. The first is a loss of traction in tires and suspension components, which worsens as wear increases. However, you will still be able to drive the vehicle to the workshop, albeit with certain limitations and—depending on the situation—without a trailer. Additionally, there is a speed penalty in AI mode: the AI ​​cruise control is throttled down to as low as 20 km/h, depending on the level of wear, to ensure the vehicle and its path can still be controlled. At normal speeds, the AD system is no longer able to compensate for tire slippage and loss of traction. If you drive the vehicle manually, there is no speed restriction, though you will still face the corresponding handling limitations. Thirdly, there is a maximum speed penalty for tracked vehicles (both rubber tracks and metal tracks). Depending on the wear of the inner road wheels, the maximum speed can be reduced by up to 50%. Once the road wheels have been replaced, the penalty is removed.

Dynamic Implement Relocation Tool V1.0.0.0
implements

Dynamic Implement Relocation Tool V1.0.0.0

Dynamic Implement Relocation Tool V1.0.0.0 This simple tool was one of my favorite mods in ’22 so I brought it to ’25. There are two versions- a single wheeled model for smaller/lighter implements and a dual wheeled version for larger ones. “X” folds the main attachment leg up and all of the other axes can be controlled via the mouse. Frame color is selectable along with the rims. Many thanks to Darth_Kitten for helping with the finishing touch and of course, the real credit goes to Gwendal Saffre who is the original author. I did reach out to him for permission but never heard back so hopefully giving him full credit here makes up for that.

Interiorzão Map v1.0.0.0
maps

Interiorzão Map v1.0.0.0

Interiorzão Map v1.0.0.0 Interiorzão Map Rowcrop Versão Final is an extremely sugarcane-focused map, designed for those looking for an intense, realistic and challenging mechanized sugarcane harvesting experience in Farming Simulator. With large cultivated areas, varied terrain and infrastructure dedicated to the sugar and energy industry, the map provides an authentic sugarcane farm routine, from soil preparation and planting to harvesting, transfer and sugarcane transport. Map highlights: Map 100% focused on sugarcane operations Large areas dedicated to sugarcane cultivation Fields prepared for mechanized harvesting Roads and access routes for sugarcane transport Environment inspired by real sugar mills and farm operations Areas for planting, cultivating and renewing sugarcane fields Varied terrain to make operations more challenging Ideal infrastructure for working with harvesters, transfer wagons and trucks Various details and environments focused on the sugar and energy sector Excellent variety of fields and work areas Ideal for career mode or building a large sugarcane operation Great for convoys, multiplayer and harvesting-front operations Prepare your fleet, assemble your team and put the sugarcane fields to work! Interiorzão Map Rowcrop Versão Final — a true map for those who live their passion for sugarcane.

Kotte Garant TSV Pack V1.0.0.0
implements

Kotte Garant TSV Pack V1.0.0.0

Kotte Garant TSV Pack V1.0.0.0 I am releasing my Kotte Zubringer Pack! Price: approx. €45,000–€55,000 Tires: BKT, Vredestein & more Colors: All available colors Configuration: There are many options for individual configuration! I hope you like the pack!

Case IH JXU Series v1.0.0.0
tractors

Case IH JXU Series v1.0.0.0

Case IH JXU Series v1.0.0.0 Motor Configurations = 85,95,95 CHİP Price 66.990€ Mouse Control Doors Unique Analog Display FrontLoader Configuration Tires Configuration = Standart,Standart+weight, Wide,Wide+weight,Narrow Front Configuration = Weight,Frontlinkage,No weight Distinctive Horsepower Labels

6 / 3,189

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