Farming Simulator 22 mods
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Storage Dialog Plus FS25
Storage Dialog Plus enhances the default object storage dialog by adding a clean, scrollable list view that displays everything stored inside your object storage. Easily see all pallets, bales, and stored items in one organized table. Features - Adds a scrollable list view to the object storage dialog - Clearly displays all stored products - Separates identical products with different fill levels - Allows you to choose the exact quantity/version you want to spawn - Clean and intuitive UI that matches the base game style This makes managing large storages much easier, especially on busy farms with mixed pallet and bale quantities. - Reject outdated unload selections when another player changes the storage. - Validate farm access and unload quantities on the server. - Support more than 255 storage groups in multiplayer. - Fixed filtered storage selection and multiplayer farm ownership display. - Fixed localized amounts, icons, and dialog loading. - Updated to work better with keyboard and controllers.
Net Worth Tracker FS25
Adds menu screen with a tab to sumarize your farms total value in a balance sheet and a history tab to summaries the history of your farms value. Farm Value: This is the summary of the current day's farm value. Each line item in the balance sheet contains a name, catagory, additional details and a value and are sortable by name, catagory and value. The line items are summaized into four subtotals: - Cash: cash and loans - Equipment - Property: land and buildings - Inventory: fill and livestock Farm Value History: This is a history of farm values recorded at the end of each day. Each line item notes a day and the value of the farm at the end of the day. It is sortable by date. Dev Console Commands: - `nwtBuildHistory` - rebuilds fake value history from previous day - `nwtToggleDebug` - toggles debug mode for the mod - `nwtGetFarmValue` - calculates the current farm value - `nwtFarmValueToCSV ` - exports the farms current value to CSV. Optional param of the absolute file location of the file to be saved. The defualt save location is `/nwt_farm_value.csv` - `nwtFarmValueHistoryToCSV ` - exports the farms value history to CSV. Optional param of the absolute file location of the file to be saved. The defualt save location is `/nwt_famr_value_history.csv` GitHub link: https://github.com/EvanKirsch/fs25_nwt --- - Adds Farm Value History graph with date range filtering - Localizes farmland name and size strings - Adds fill type icons to entry list rows - Fixes error when deriving vehicle category - Fixes cash amount lookup for multi-farm saves - Fixes date string operator precedence when year is null --- - Corrects animal value when health or fitness is less than 100% - Fixes error when generating files before game has been saved --- - Adds PL translation - Removes GIANTS `Object` superclass from instantiated data objects to reduce object clutter resulting in reduced server performance --- - Adds Farm Value History tab - Adds console commands `nwtBuildHistory`, `nwtToggleDebug`, `nwtGetFarmValue`, `nwtFarmValueToCSV`, `nwtFarmValueHistoryToCSV`
Farm Reputation FS25
Farm Reputation extends Farming Simulator 25 and Better Contracts with a complete reputation and career progression system, adding long-term progression and a more realistic contract experience. Develop your reputation both as a farmer and as a reliable contractor to unlock better opportunities throughout your career. Features: • Complete career progression with multiple ranks • Individual reputation for every contractor • Contractor-specific contract value bonuses • Farm reputation system with long-term progression • Quarterly farm evaluations • Field analysis • Unlock new rewards as your reputation grows • Increase the number of active contracts • Unlock higher maximum contract values • Earn additional contract payment bonuses How it works: • Earn reputation by successfully completing contracts. • Earn additional reputation through positive quarterly farm evaluations. • Lose reputation by cancelling contracts or receiving poor farm evaluations. • Every contractor has an individual reputation. • Higher contractor reputation unlocks higher contract value limits for that specific contractor. • Your career rank determines your base contract limits, reward bonuses and the maximum number of active contracts. • Farm evaluations are based on weed management, stone management, fertilization, liming and plowing. Controls: • F9 - Move the reputation HUD • A - Previous page • D - Next page • Arrow Up - Select previous contractor • Arrow Down - Select next contractor Requirements: • Better Contracts (latest version) is required. Compatibility: • Multiplayer supported • Existing savegames supported o IMPROVED: - Contractor-specific contract value limits now use the contractor's individual reputation - Contract value bonuses are now applied consistently when accepting contracts and starting missions - Contract value limits no longer rely on the Better Contracts NPC job counter - Reputation values are now correctly synchronized between the server and multiplayer players - HUD positions are now saved per player and synchronized between the server and multiplayer players - Savegame data is now written as part of the Farming Simulator save process to prevent farmReputation.xml from being lost during savegame replacement o FIX: - Fixed contractor reputation bonuses not being applied correctly to contract value limits - Fixed leasing contracts using the farm-wide base limit instead of the contractor-specific limit - Fixed reputation not being displayed or synchronized correctly for multiplayer players after joining - Fixed saved HUD positions not being correctly restored after restarting or reloading o NEW: - Information display for blocked contracts - Display of the reputation still required for the next rank o IMPROVED: - Mission limit handling - Leasing contract limit handling - Active mission detection - Contract limit information o FIX: - Fixed the mission limit not correctly blocking additional contracts - Fixed completed missions being counted as active - Fixed leasing contracts bypassing the active mission limit - Removed duplicate localization entries o NEW: - Contractor Reputation page - Spanish localization - Italian localization - Dutch localization - Portuguese localization - Czech localization - Polish localization - Russian localization - Turkish localization o IMPROVED: - UI refresh - Reputation save handling - HUD - Translations - Farm evaluation o FIX: - Various bug fixes - General optimizations
Collision Damage FS25
Adds additional vehicle damage after stronger collisions. The mod uses the existing Giants damage system. There are no visible deformations, but the normal damage value of the vehicle increases and can be repaired as usual. Stronger impacts are detected when the sensor-based check can confirm an external contact in the travel or sensor area. When two usable vehicles, trailers or tools collide, the hit object can also receive the same additional damage value if it has its own damage system. Static obstacles such as buildings or trees are not damaged. The driven vehicle combination's own attached tools or trailers are not counted as a second crash participant. Damage calculation runs on the server side and uses the game's existing saving and synchronization. - Added damage profiles and advanced settings - Settings are now stored per savegame - The server controls settings in multiplayer - Server settings are synchronized with joining players - Collision detection completely reworked - Impact damage is now detected more reliably - Collisions involving front loaders, buckets and other attached equipment are better taken into account - Fewer false triggers while braking, steering, attaching or detaching equipment - Improved performance and stability - Stability improvements - The damage amount can now be adjusted in the game settings. 100 percent corresponds to the standard effect.
Production Info Hud FS25
Keep an eye on your productions and husbandries without clicking through menus. The mod shows a small list on screen telling you where things are about to get tight: which raw material is running out and which output storage is about to be full. The list is sorted by remaining time, so the most urgent entry is always on top. What the list shows - Column 1: name of the production or husbandry - Column 2: the fill type - Column 3: switchable between remaining time, amount (for raw materials how much still fits in, for products how much is in there) and production per hour Symbols and words in the list - Full, Empty: the storage is at its limit right now - Missing: the production creates something but has no storage for it - Pallets: the product is only placed as a pallet - ~ in front of the time: the value fluctuates, for example because the production speed depends on the weather, the recipe uses random amounts, or the storage fills itself depending on the weather - > 100 days: the mod does not look further ahead than that - A * behind the fill type: the husbandry accepts several kinds, for example hay, silage or grass - Several fill types in one line, such as "Wheat, Barley": the production can use any one of them Filters in the filter line - Show or hide productions, animals and storages separately, storages only appear with the cargo filter - Time filter: only show what runs empty or full within 24 hours or within a month - Hide distributed products that are collected automatically anyway - Cargo filter: matching places for the current vehicle - delivery points for the loaded cargo, and for seeders, spreaders or sprayers the places to refill, even when the tank is empty Mouse controls - Move the window with the arrow icon in the top left corner - Open the filter line with the down arrow in the top left corner - Switch the filter line to settings with the gear wheel in the bottom left corner, where font size and line spacing can be set - Only show while the mouse cursor is active: the lock in the bottom left corner - Change the window size with the arrow icon in the bottom right corner - Save changes with the disc in the top right corner - Left-click on a production or a fill type filters the list by it and the filtered entry turns green. Clicking again removes the filter - Right-click on a production opens it in the menu - Left-click on column 3 switches the display Production consumption in the menu A separate page in the menu shows for each crop and fill type which productions produce and consume it, and how much of it is kept, distributed or sold. The time unit can be switched between hour, day, month and year. If a crop falls short, the page also shows the additional area needed per year. Some icons only appear while you hover over them with the mouse. Feeding robots are not supported, the husbandries themselves are. Next to your money at the top you can right-click the wrench icon to open the settings of the display system. Those apply to every mod using this system, including automatic saving. Have a look in there. Uploading to sites other than the ModHub is prohibited and therefore illegal, links only with the original download link. NO mirror links! Modifying or re-uploading, in whole or in part, is not permitted! Please report bugs and suggestions on GitHub: https://github.com/Achimobil/FS25_ProductionInfoHud - New page in the menu: shows for each fill type what your productions produce and consume, and how much is stored, distributed, or sold - New cargo filter: only shows the delivery points that match the current vehicle and its load - The cargo filter shows refill points for seeders, spreaders, and sprayers, as well as pickup points for empty vehicles when something is ready for collection - The cargo filter now also shows your own storages, silo extensions, and pallet storages - Prepared for Revamp - The display now requires noticeably less computing time, especially with many productions - Productions hidden by the GTX production script are no longer shown here either - Fixed error in manure production calculation - Added total row for manure type filter and production per hour at the bottom - Added translations for FR and PL - Display of arrows corrected - Display full and empty improved - Filter for removing outputs that are set to distribute - Production per hour in the display corrected for more than 1 day per month - Update HL display system updated
First Person Cameras FS25
First Person Cameras Adds effects to the on-foot first person camera, and in-cab first person camera. - Breathing effect for on-foot camera - Multiple in-cab effects, simulating engine rumbling and the impact of motion and forces on the player point of view, for a more realistic experience. All effects can be tuned or disabled using settings. GitHub: https://github.com/Ozz-Modding/FS25_FirstPersonCameras - Settings moved to the General tab, so every player can change their own settings in multiplayer (previously only the admin could)
Grass Contracts FS25
With this mod, you receive payment for mowing grass on properties that do not belong to you and are not fields. Unlike classic contracts or missions, this system runs permanently in the background and automatically rewards your grounds-keeping work. Only areas that are not owned by you are eligible for payment. Your own properties and real fields are excluded from compensation. The payment is processed automatically once per day at midnight (00:00). This creates a realistic and continuous source of income through grass mowing.
Farm Pool (Lending, Borrowing) FS25
FarmPool allows farms in multiplayer to lend and borrow machines and implements. The owner decides which machine is offered, what it costs per hour, how it is billed, how long it can be borrowed and where it has to be returned. Other farms can take available machines and use them like their own. The machine always stays the property of its owner, while use, work and costs are assigned to the borrowing farm. Lending Look at one of your own machines or implements and press Left Shift + L. There you can switch lending on and set the price per hour, the billing type, the return place and the maximum loan time. While a machine is lent out, only the borrowing farm can use it. As the owner you can take it back at any time with the same key, as long as nobody is sitting in it. Borrowing Look at an available machine, press Left Shift + L and confirm. Afterwards you can get in, attach implements and work with the machine. The costs are charged to your farm and the work counts for your farm. Billing Every started hour is charged. For each machine you can choose between two billing types: - Only while the engine is running - Until returned When the machine is returned, missing fuel and new damage are charged as well. If the tank is full again and no additional damage was caused, there are no further costs. If the borrowing farm runs out of money, the loan ends. Return In the mode "Until returned" the machine has to be driven to the return place set by the owner. While you sit in the machine, it is marked by a circle. Switch off the engine and get out, then the machine is returned automatically. Overview With Left Shift + K you can show all machines currently offered in the FarmPool. By selecting a machine you can borrow it directly, return it or, as the owner, take it back. Console command - fpStatus: shows all machines in the FarmPool
Vehicle Selector FS25
Vehicle Selector offers a quick and clear way to display all enterable vehicles on your farm and switch directly to the desired vehicle with a single click. Open the menu with Left Alt + V. Then simply click on a vehicle tile to close the menu and switch directly to the selected vehicle. The vehicles are automatically sorted into the categories Tractors, Harvesters, Loaders, Transport, Special Machines/Self-Propelled, Forestry and Other. The currently controlled vehicle is highlighted in cyan, while vehicles with an active AI worker are marked in yellow. This lets you immediately see which machines are currently in use. Harvesters with a limited internal grain tank also display the current fill level directly on the vehicle tile, including color-coded warnings as the fill level increases. The manufacturer and model are displayed on each tile. Larger vehicle fleets are automatically spread across multiple pages. Tip: For particularly quick access, Vehicle Selector can also be assigned to a mouse thumb button or any other freely assignable key. The standard method of switching vehicles with the TAB key remains unchanged.
Chainsaw Consumables FS25
This mod adds chainsaw maintenance to Farming Simulator 25. You now need to keep an eye on the fuel mixture, chain oil, chain sharpness and wear, as well as the engine condition. Features: - Purchase of petrol, two-stroke oil, chain oil and new chains. - Preparation of the fuel mixture. - Manual refuelling of the chainsaw and topping up the chain oil, with the fluid level displayed. Overfilling wastes supplies. - Sharpening the chain with a file: hold down the mouse button and move along the chain. - Gradual dulling and wear of the chain. A dull chain cuts more slowly, while working without lubrication accelerates its wear. - Replacement of the worn chain and engine repair. - Compact fuel and oil indicators while working. When the fuel tank is empty, the engine is completely damaged or the chain has reached the end of its service life, sawing becomes unavailable. Each sharpening restores sharpness but reduces the chain's remaining service life. Controls: take the chainsaw in your hands and press Alt+C to open the maintenance menu. The consumables shop is available from this menu. The mini-games use the left mouse button. The key binding can be changed in the game settings. The server-side part has not been fully tested. If you encounter any problems, please report them.
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