Farming Simulator 22 mods

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Lowloader Bale Autoload Pack FS25
trailers

Lowloader Bale Autoload Pack FS25

The Lowloader Bale Autoload Pack includes: Fliegl DTS 5.9 Bale Autoload Price: from $30,500 Category: Low Loaders, Bale Loaders * Configuration: Standard or Bale Autoload * Configuration: Side guards * Autoload for - round bales (125cm: 18 bales, 150cm: 14 bales, 180cm: 12 bales, cotton: 2 bales, 85cm: 69 bales) - square bales (180cm: 18 bales, 220cm & 240cm: 15 bales, cotton: 1 bale) - 70cm high square bales (180cm: 24 bales, 220cm & 240cm: 20 bales) - Hesston square bales 240cm: 10 bales * Color choice for trailer * Extended rim color choice * Decal color choice * Loading platform width adjustable via mouse control Schwarzmüller Lowloader 4A Bale Autoload Price: from $60,000 Category: Low Loaders, Bale Loaders * Configuration: Standard or Bale Autoload * Autoload for - round bales (125cm: 22 bales, 150cm: 18 bales, 180cm: 16 bales, cotton: 3 bales) - square bales (180cm: 30 bales, 220cm & 240cm: 26 bales, cotton: 1 bale) - 70cm high square bales (180cm: 38 bales, 220cm & 240cm: 33 bales) - Hesston square bales 240cm: 14 bales * Color choice for trailer * Extended rim color choice Important note: - Changed key binding: Fold/unfold ramps with "O" (Toggle pipe), as "B" is used for the Bale Autoload working/transport position. How Bale Autoload works: Important notes: - Bale Autoload is only available when configured in the workshop/garage. 1. Move the trailer into working position with "B". Bales can now be collected. - In "EASY" working mode, the trailer automatically collects bales located up to 4m beside the trailer. - In "PRO" working mode, the bales must be placed on the trailer to be detected by Autoload. The working mode can be changed at any time with "Ctrl"+"Z". 2. After collecting the bales, move the trailer into transport position with "B". 3. To unload, start unloading mode with "Z". The unloading assistant controls are available during the unloading process. The bales can be moved in all directions and rotated on all axes. Select the unloading position and unload the bales with "Z". After unloading, end the unloading process with "Z". The unloading process can be cancelled with "X".

Salek PZ200 FS25
other

Salek PZ200 FS25

Category: Weights Salek PZ200: - Price: $850 - Weight: 200 kg - Color configuration

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Playable Garden Chess Set FS25
other

Playable Garden Chess Set FS25

Bring a full-scale marble chess match to your farm. The 16 m playing surface uses 2 m squares and includes all 32 human-sized pieces. Every piece can be picked up and moved by hand, while the whole set is installed as one construction placeable. Important: Moved piece positions are not saved. Reloading the savegame returns all pieces to their starting positions. Placeable Shop Category: Decoration Price: $12,500 Daily upkeep: $100 Functions: - One complete marble chess board - 32 movable pieces - 2 m squares with white coordinates - Piece positions reset when the savegame is reloaded

OLD SAWMILL - Woodchips Production FS25
other

OLD SAWMILL - Woodchips Production FS25

OLD SAWMILL Features: Woodchips Production Farmhouse Small vehicle workshop Animated WoodMizer LT15 (requires the Straw Harvest Pack DLC) Categories: Production Sites Price: $600 000 Daily upkeep: $1000 Cycles per month: 24 Products: Wood Chips: 2060 L wood = 4120 L wood chips ($240 per month) Prefab wall: 576 L wood = 140 prefab wall ($48 per month) Wood Beam: 416 L wood = 183 wood beam + 150 L wood chips ($48 per month) Planks Long: 416 L wood = 275 planks long + 120 L wood chips ($48 per month) Planks: 416 L wood = 410 planks + 120 L wood chips ($48 per month)

Auto Grove FS25
other

Auto Grove FS25

Plant a whole vineyard, olive grove or coffee grove in one go - and build complete rice fields the same way. Pick one of your fields, choose your crop, set the direction you want the rows to run, and the grove is laid out for you - evenly spaced, aligned to your heading and fitted to the shape of the field. No more placing every trellis section by hand. Choose rice, and the whole rice field is built from your field's real shape - ground leveled, ridge raised and water pump placed automatically. The grove is built from the game's own orchard placeables at standard spacing, so the finished result is exactly what you would have built yourself - and everything that works in a hand-built vineyard works here too, including guidance steering. Features: - Whole-field planting on any field your farm owns: grapes, olives, coffee (on maps that grow it, like Recanto da Alvorada) and rice fields (on maps that sell them) - Combined and extended fields are detected from the actual ground: plow two fields together, or grow a field with the ground tools, and the whole combined area is planted - Adjustable row spacing, from the crop's standard spacing up to 10 m for wider alleys and bigger equipment - Set the row direction in degrees, or let the mod suggest the best angle for the shape of the field - Courseplay Mode keeps the row heading on 5 degree steps, so a generated course lines up with the rows you planted - switch it off and the mod picks the absolute best angle for the field instead, and tells you what the difference is before you commit - Planting follows the game's seasonal calendar, exactly like vanilla sowing - Live preview of rows, sections and the exact cost before you commit - Rows follow the field boundary, including irregular and concave shapes - The field is cleared and tilled before planting, so no old crop is left between the rows - Priced at the vanilla rate - 25 per grape section, 35 per olive section, map prices for coffee and rice - and charged only for what was actually planted - Server owners can set a discount from 0 to 100 percent - Demolish a grove or rice field in one action and get a clean cultivated field back - Groves that run onto a neighbouring field are trimmed back rather than destroyed - On-screen progress while a grove is built, so you can close the panel and carry on farming - Requires Farm Manager rights, so farm hands cannot reshape your fields - Full multiplayer support, with every request checked on the server Press F6 to open the settings. There are no console commands and nothing to edit in a text file.

Real Snow FS25
tractors

Real Snow FS25

Real snow that builds up: deep powder your vehicles sink into and compact, pass by pass - on any map. Pick a climate step, fine-tune temperature and snow amount, and give your map winters that finally feel like winter. CLIMATE PRESETS • One simple ladder of five steps: Arctic, Frosty, Default, Mild, Southern • Default sits in the middle and leaves the map weather untouched - go left for colder, right for warmer • Every step is only a starting position - the settings stay free SETTINGS • Temperature offset: shifts every temperature by -10 to +10 degrees • Snow amount as one simple level: Extreme, Very high, High, Default, Low, No snow - cold sits on the left on every row • All three rows are independent: picking a preset never touches your sliders DEEP SNOW • Higher snow levels also let the snow lie deeper - on Extreme up to almost three times the usual depth, about 1.3 m instead of 0.5 m • Vehicles sink into fresh snow and compact a firm track pass by pass, much like silage • Soft shoulders beside the track instead of hard snow walls • Melting and the seasons keep working as usual GOOD TO KNOW • A change takes effect with the next weather change. Ingame that can take up to a day: the mod sets what the game draws next, it does not cut into weather that is already running. • Settings are saved per savegame. • Multiplayer supported. The settings belong to the server, so only host and admin can change them.

Production Supply Manager FS25
other

Production Supply Manager FS25

Production Supply Manager combines the logistics of owned productions, animal facilities and fixed silos in one full-screen interface. INCLUDED PLACEABLE - Universal Logistics Center: purchase price $25,000, daily upkeep $120 and capacity 100,000,000 litres. MAIN FEATURES - Global, per-production and per-ingredient warning thresholds and refill targets. - Stable alphabetical lists with selection and scroll position preserved. - Selective manual refills with an adjustable litre quantity for every product. - Free transfers from physically available stock in owned silos and compatible internal outputs. - Assisted purchases from the cheapest compatible buying point, with an optional configurable virtual supplier. - Controlled automatic purchases with protected balance and limits per cycle, day and product. - Animal input and output management, including feeding-robot ingredient bunkers. The base-game robot prepares the mixed ration. - Smart Total Mixed Ration shortcut for normal cow barns: hay, silage, straw and mineral feed are proposed together, mixed in fixed proportions and transferred directly to the barn. - Output modes: keep, distribute, sell now, sell in the selected month and send internal stock to the included silo. - Autonomous WAREHOUSES page for stock management and scheduled sales; warehouse modes never change stock availability for ordinary refills. - Optional Universal Logistics Center (shop category: Containers): 100,000,000-litre capacity, price $25,000, daily upkeep $120, and support for products registered by the map and active mods, including bulk materials, liquids, pallets and supported bales. Water supplied by this center is free. - Multiplayer support with separate settings for each farm and permission checks for farm-related changes. DEFAULT CONTROLS Left Alt + U: open or close the logistics center. Left Alt + I: refresh data. All bindings can be reassigned in the game settings.

Job Queue FS25
other

Job Queue FS25

Queue several jobs for one vehicle. When the hired helper finishes, the next entry on the list starts on its own - field after field. An entry is either field work or a drive to a spot you click, so a drive placed on the yard as the last entry is what brings the machine home at the end. The panel also names the job the helper is on right now, so a machine already out working does not read as idle. A queue set up behind work already under way starts by itself, in either order: whether the helper was hired first and the fields queued behind them, or the fields were queued first and a helper hired the ordinary way afterwards. The helper still cannot change implements, so every queued field is worked with whatever is attached. Hotkeys: Left Alt + Q - open the queue panel (rebindable in the controls menu)

Hire A Worker FS25
other

Hire A Worker FS25

Run your farm with the support of professional contractors. From a dedicated menu, review your land, workable areas and recommended operations, then commission each job with clear costs and completion times. FIELD SERVICES - Plan, start, stop or cancel work on your land - Follow every stage and its remaining time - Schedule recurring field operations - Review completed and interrupted jobs in the history STORAGE AND LOGISTICS - Monitor silos, bunker silos, bale and pallet warehouses, husbandries and productions - Check products, quantities, capacities and active jobs at a glance - Sell stored materials or arrange transfers between facilities - Supply husbandries and productions from farm stock or purchase any shortfall - Include loose pallets and big bags when required - Automate supplies and sales with schedules and stock thresholds

Draw Distance FS25
other

Draw Distance FS25

Extends the existing Object Draw Distance option in the Graphics settings with additional draw-distance presets. Presets: - Base Game - Enhanced (200%) - Extended (250%) - High (300%) - Very High (400%) - Ultra (600% objects/LOD and foliage) - Extreme (1000% objects; foliage limited to 600%) Base Game keeps Farming Simulator's own configured draw-distance values. The selected Draw Distance setting is stored in the standard modSettings directory and is shared across career saves. Console commands: - ddInfo - ddPreset [1-7] - ddSet object lod terrain ground foliage foliageLod - ddFoliage percent [optional LOD percent] - ddReset The ddFoliage command supports experimental values from 10% to 1500%. Values above the currently reserved foliage capacity usually require one save reload and may increase memory use or cause instability on some maps. Higher presets can significantly reduce performance and increase video-memory usage, especially on large or highly detailed maps. Ground displacement/detail distance is not exposed to Lua in the current game build and remains controlled by the base game.

Trailer Load From Rear FS25
trailers

Trailer Load From Rear FS25

This script changes the filling behavior during forage harvesting so that the trailer is filled from back to front.

John Deere Rims (Prefab) FS25
tractors

John Deere Rims (Prefab) FS25

Includes John Deere rims and hubs. The folder includes Michelin tires that fit the rims perfectly.

Direct Silo Buying V1.0.0.0
placeables

Direct Silo Buying V1.0.0.0

Direct Silo Buying V1.0.0.0 Direct Silo Buying for Farming Simulator 25 (PC, single-player) Install: Copy FS25_DirectSiloBuying.zip into Documents/My Games/FarmingSimulator2025/mods. Enable the mod for your save. Use: 1. Press Left Shift + B while on foot. 2. Choose an owned destination silo. 3. Choose any goods supported by that silo. 4. Choose 25%, 50%, all free capacity, or type an exact amount. 5. Typed amounts accept litres or tonnes: 12500 L or 12.5 t. 6. Confirm the cost and purchase. The price comes from FS25’s current economy price for the selected goods. The purchase is charged to the active farm and added directly to the silo. The mod respects silo fill-type support and free capacity. Developer console alternative: dsbMenu

Telekinesis Precision handwork V1.0.2.0
other

Telekinesis Precision handwork V1.0.2.0

Telekinesis Precision handwork V1.0.2.0 Telekinesis — precision handwork for Farming Simulator 25, rewritten Complete rewrite of Telekinesis with a self-contained input core: keyboard and mouse are read directly, object-carrying logic runs from the mod’s own update loop only, and nothing depends on engine hooks that other mods may intercept. This version fully replaces the old FS25_Telekinesis based on Precision Hands. KEY FEATURES: – Full positional control: closer/further, up/down, and fine nudges in four directions – Roll and tilt: bank left/right plus tilt around the object’s own axis – Targeting: set a point and the object rotates toward it; full auto-rotation mode included – Fine-tuning: movement, nudge, vertical and rotation speeds plus pickup distance — all under Game Settings > Telekinesis – Mouse and gamepad friendly: every action works on both devices, and all bindings are remappable in the controls menu – Conflict-resistant input: keyboard/mouse read raw per frame; gamepad works through standard bindings; both paths are deduplicated so no action ever double-fires CONTROLS (keyboard and mouse): – Mouse wheel: move object closer/further – ALT + mouse wheel: raise/lower the object – ALT + W/A/S/D: fine alignment nudges – Q / E: roll left/right – ALT + Q / E: tilt around the object’s own axis – ALT + B: set target, clear target, or toggle auto-rotation (Gamepad: RB + right stick = closer/up, LB + RB + right stick = lower/tilt, RB + D-Pad = nudge; full scheme in the bindings menu.) – Does not alter character strength: use LumberJack or another super-strength mod for heavy loads – Settings are stored in modSettings/FS25_Telekinesis/settings.xml – Rusty Tractor Modding — author of Precision Hands for Farming Simulator 22, whose concept this project is inspired by – 83Bit — for the FS25 conversion, parts of whose code are used in this version – The farming community — for feedback and ideas

Strands Siberia Outlaw 22″ (Prefab) V1.0.0.1
other

Strands Siberia Outlaw 22″ (Prefab) V1.0.0.1

Strands Siberia Outlaw 22″ (Prefab) V1.0.0.1 Strands Siberia Outlaw 22″ — Prefab Add the Strands Siberia Outlaw 22″ light bar to your FS25 vehicle projects. Modelled from the dimensions and reference photos of article 809167, with its shaped housing, two rows of indirect reflectors and continuous centre position light. – Amber and white position-light variants. – Functional high beam with visible light emission and real light sources. – Separate mounting brackets and an adjustable lamp pivot. – Two levels of detail. – Installation XML for position lights or daytime running lights. – English and Swedish instructions, an XML installation helper and editable Blender sources. This is a prefab for vehicle modders. Install it in a vehicle using GIANTS Editor and connect the supplied XML to the vehicle’s lighting system. Extract the download and follow the included README; it is not a standalone shop vehicle. Tested in Farming Simulator 25 1.23.1.0 and GIANTS Editor 10.0.13. Both position-light colours and high-beam switching were checked in game. The model’s internal details are reconstructed from photographs. Please credit NorthernLight Modding when using the prefab in a mod.

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