Farming Simulator 25 mods
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Est San Ignacio V1.0
Est San Ignacio takes place in the rural areas that surround my town called Ayacucho, a ranch with lots around it and some more in front. There are points of sale and purchase of supplies and factories already established, pine forests to cut down, 15 lots to work on, 2 forest areas for logging and 1 plot for sheds and others.
DEMETRA RBN-6 V1.0.0.0
DEMETRA RBN-6 V1.0.0.0 Price: $8300 Working width: 6 m Required power: 85 hp Configurations Rim color Interrow
Rolland Rollspeed 8851 V1.0
Reconversion of Univers Simu’s Rolland Rollspeed 8851 tipper for FS22 –Price: €67,620 –Capacity: from 35 m³ to 51 m³ –Configurations: without sideboard, grain sideboard, silage sideboard Tire configurations: -Trelleborg -Michelin -BKT -Nokia Thank you and good luck to you! Stimi 3.0 Univers Simu Modding
Harvester Unloader Sync V1.2.4.1
Harvester Unloader Sync synchronizes the speed of the departure tractor with a combine or forage harvester when overloading. The mod is based on real assistance systems from agriculture. If the sync system is retrofitted on both vehicles, the tractor can automatically adopt the speed of the harvester and correct the longitudinal distance while driving. The steering remains entirely with the player. Features * Realistic speed synchronization * automatic distance correction * Support for combine harvesters and forage harvesters * Sync retrofit in the vehicle shop * both vehicles require the system * No display and no scan without suitable equipment * HUD only on a compatible harvester nearby * no automatic steering * Performance-optimized vehicle detection * Support for existing languages
Textures meadow deco foliage (Prefab) V1.0
Hello, I am giving you meadow and deco cardboard, instructions on how to upload it are in the file. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
AutoDrive Courtland, MN 4X V1.0
AutoDrive Courtland, MN 4X Requires: Autodrive Courtland, MN 4X
Courtland, MN 4X V1.1
Here is Version 1 of Courtland, MN 4X. Unfortunately I just don’t have time to do more to this map at the moment due to illness, but I do anticipate a Version 2 to wrapped things up, I’ll let people report more issues before that point. Thank you for all the patience. CORNMEAL, WET DISTILLER, AND CRACKED CORN IS STILL IN WIP. Requires: American Fence and Gates Precision Farming Configurator Row Crop System
Tesla Semi V1.0.0.0 FS25
Farming Simulator 22 Mods · August 16, 2026 Speed: 120 km/h; Cost: 97.500 $; Selectable body сolor; License plate configuration; Animated dashboard, turn switches, pedals, wipers; Interactive Control support; Mercedes-Benz Trucks Pack support (rearview camera) ; Required mods: Mercedes-Benz Trucks Pack Interactive Control
Est San Ignacio FS25
Est San Ignacio takes place in the rural areas that surround my town called Ayacucho, a ranch with lots around it and some more in front. There are points of sale and purchase of supplies and factories already established, pine forests to cut down, 15 lots to work on, 2 forest areas for logging and 1 plot for sheds and others. https://www.youtube.com/@Adryxfs22
Courtland, MN 4X FS25
REQUIRED MODS: https://ljr-modding.itch.io/fs25-american-fence-and-gates https://thundrfs.itch.io/fs25-precision-farming-configurator NOTICE: In order to get PF working, you need to save, exit, and return to the map. This is a possible bug with PF. Here is Version 1 of Courtland, MN 4X. Unfortunately I just don't have time to do more to this map at the moment due to illness, but I do anticipate a Version 2 to wrapped things up, I'll let people report more issues before that point. Thank you for all the patience. CORNMEAL, WET DISTILLER, AND CRACKED CORN IS STILL IN WIP. CHANGELOG: 11/28/25: Hud fix for dry corn Fixed crop calendar for soybeans Corn and soybeans no longer at Harvest Ready at start up MAIZE2 (dry corn) now sellable (was accidently deleted). Minnesota license plates added. Fixed dry corn naming Fixed fuel tank refill trigger Fixed harvestores Fixed collision on dairy farm bins. Fix dry corn densitymapheighttype Added Lime and Sand buypoints Removed Molasses Adjusted price per hectare to Nicollet County pricing Changed default property and adjusted price for field Fixed farmland and field 22 Fixed triggers at large grain complex for farmland 81 12/19/25: Fixed grain bin selling trigger location for contracts CO-OP diesel tanks fixed Dry Corn prices fixed Fixed farmland on grass strip next to starting farm Fixed Triticale translation error Fixed floating objects at NW sell point Fixed Fuel Tank trigger marker locations Expanded farmland areas as requested Note: Field farmlands do not extend to adjacent fields. If you want to combine fields, purchase free property in between fields. Collisions added to animal trader Various floating objects fixed Added visible trigger markers and small slurry pit to hog barns Added trigger markers to various placeables Separate RCS version. I will not be making a "non-stone" version, as this would require me to make 2 extra copies of the map (no stone RCS and no stone normal) Fixed rigid American flags Fixed doors on the small shed at dairy farm Fixed contracts not accepting fertilizer at the proper rate. Fixed Milk sell point Fixed doors not opening on dry lot barn 12/23/25: Fixed soil map showing the headlands constantly. (NOTE: Unfortunately you must save the game, and return to the game, in order for the soil maps for the fields to show up and give you the option to purchase. You only need to do this once. That is the only issue with PF at the moment and the fix is unknown.) Added hotspots for buypoints, and added additional solid fertilizer buypoint that unloads faster. Fixed propane translation error Fixed door clipping at solid fert buy point Fixed floating slurry object on hog barn Added sell point at CO-OP Fixed farmland at milk sales (now part of free farmland) Infolayers properly sized for RCS, and sugarbeet error fixed. Added dependency for American Fences Adjusted Animal Food xml to include additional feed options Fixed Animal buy trigger location and vehicle buy trigger location Fixed road textures Fixed floating trees, no new save required
Bale Conveyor V1.0.0.1
Converts bales directly into loose material using an integrated roller-fed hopper and conveyor belt. Place a compatible bale in the intake tray and the machine will process it automatically, allowing the material to be transferred to other conveyors, trailers, storage facilities or production points. A practical solution for automating bale handling without relying on ground-based bulk filling. Features: Supports compatible bale materials. Roller-fed intake hopper. Continuous conveyor discharge. Works with other conveyors and production systems. Configurable frame color. Transportable design. PC/Mac only due to custom scripts.
Autodrive Vyacheslavka V1.0.0.1
All fields, vegetable gardens, production points, sales, parking are connected. Requires: Autodrive Vyacheslavka
BAZ-6944 (Radar System Variant) FS25
Technical Profile and Description of the BAZ-6944 (Radar System Variant) The vehicle shown in the image features the heavy amphibious military transport chassis, the BAZ-6944 of Soviet origin, configured here as a mobile radar system platform. Key Specifications Configuration and Drivetrain: Features an 8x8 all-wheel-drive system distributed across four axles, designed to provide high off-road mobility across difficult, uneven, or muddy terrains. Amphibious Hull Design: Built upon a completely sealed, watertight load-bearing steel hull, allowing the vehicle to float and navigate across water obstacles. Payload and Radar Integration: The rear cargo deck is adapted to carry a specialized radar system and associated electronic equipment, utilizing the robust payload capacity (exceeding 12 tonnes) normally reserved for heavy tactical systems. Mobility and Performance: Powered by a high-output diesel engine coupled with an advanced transmission and independent suspension, giving it rapid deployment speeds on roads and stable cross-country handling. Summary and Military Utility Mobile Air Surveillance and Tracking: Acts as a self-propelled radar platform, capable of providing continuous airspace monitoring, target acquisition, and tracking data for field units. Tactical Versatility: By mounting a heavy radar system onto the amphibious BAZ-6944 chassis, military forces gain high strategic mobility, allowing the unit to deploy quickly, scan regional airspace, and relocate rapidly to avoid counter-measures.
BAZ-6944 (Multiple Rocket Launcher Variant) FS25
Technical Profile and Description of the BAZ-6944 (Multiple Rocket Launcher Variant) The vehicle shown in the image features the heavy amphibious military transport chassis, the BAZ-6944 of Soviet origin, configured here as a mobile multiple rocket launcher (MRL) platform. Key Specifications Configuration and Drivetrain: Features an 8x8 all-wheel-drive system distributed across four axles, designed to provide high off-road mobility across difficult, uneven, or muddy terrains. Amphibious Hull Design: Built upon a completely sealed, watertight load-bearing steel hull, allowing the vehicle to float and navigate across water obstacles. Payload and Launcher Integration: The rear cargo deck is adapted to carry a multi-tube rocket launcher system, utilizing the robust payload capacity (exceeding 12 tonnes) normally reserved for heavy tactical missile complexes. Mobility and Performance: Powered by a high-output diesel engine coupled with an advanced transmission and independent suspension, giving it rapid deployment speeds on roads and stable cross-country handling. Summary and Military Utility Mobile Artillery Support: Acts as a self-propelled saturation rocket artillery platform, capable of delivering heavy, rapid-fire bombardment against area targets, concentrations of troops, or fortified positions. Tactical Versatility: By mounting a heavy rocket launcher onto the amphibious BAZ-6944 chassis, military forces gain high strategic mobility, allowing the unit to strike rapidly and relocate before counter-battery fire can be engaged.
Realistic Livestock – Butcher Bridge V1.0
This mod adds compatibility between Realistic Livestock RM and Butcher Table. Instead of every animal producing the same amount of meat, the butcher yield is now calculated using: • Live Weight • Meat Quality (Genetics) Features: ✔ Weight-based butcher yield ✔ Meat Quality affects production ✔ Supports: • Cattle • Pigs • Sheep / Goats • Chickens • Horses (Experimental) ✔ Plug & Play ✔ Multiplayer compatible Reference Weights: • Cattle: 1000 kg • Pigs: 200 kg • Sheep/Goats: 60 kg • Horses: 550 kg • Chickens: 4 kg Meat Quality Multipliers: 0-9 = 0.70x 10-19 = 0.80x 20-29 = 0.90x 30-39 = 0.95x 40-59 = 1.00x 60-69 = 1.10x 70-79 = 1.15x 80-89 = 1.20x 90-99 = 1.30x Requirements: • Realistic Livestock RM • Butcher Table Experimental: Horse support is currently experimental and may not perfectly match the intended live-weight calculation. Requires: Butcher Table Realistic Livestock RM
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