Farming Simulator 25 mods
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Massey Ferguson Plataformas Pack v2.3.3.2
Massey Ferguson ATR Series Platforms are designed for the MasseyFerguson_ATRSeries mod. The package includes: – MF Platforms – 25- and 30-foot cutting platforms – 10- and 12-row corn platforms V2.3.3.2 – Fixed AI collision; replacement made. – AI wasn’t working in certain scenarios or while driving on roads. – Collision conflict when transporting a cart. – Updated ModDesc version 111. – The mod name has been changed, so it’s OK to delete your old mod. Required: – Massey Ferguson ATR Series
Famarol 180/280 Pack v1.2
– Price: 2400 / 3600 € – Required power: 30/80 HP – Width: 1.8/2.8m V1.2.0.0 – Added configurations for the Famarol 280: – ballast and reflectors – Fixed all errors in the log – Corrected the brand; it is now Famarol instead of Lizard
Farmland Market v1.0.1.0
Makes farmland acquisition more realistic and strategic. Field prices reflect their actual crop value, and not all fields are always available for purchase. Features – Negotiation system – buy and sell farmland through offers and counter-offers, with independent toggles for purchases, sales, and unlisted offers – Crop-value adjusted pricing – field price includes estimated harvest value – Limited field availability – fields rotate daily with seasonal variation – Five difficulty presets – Easy, Normal, Hard, Harder, Realistic (or off) – Adjustable base price per hectare – Watchlist – track farmlands you are interested in and get notified when one goes up for sale or its cooldown ends – Map color coding – for-sale and unavailable fields are visually distinct, with a color-blind palette – All settings accessible from the in-game settings menu Notes – Multiplayer compatible V1.0.1.0 – Added German (de) translation – contributed by Phips98 – Added Ukrainian (uk) translation – contributed by daniilua – Minor internal changes
Polish Machinery Pack v2.0
Pronar T701HP – cost 36,000 – capacity 12.1 m3 – wheel configuration UNIA bizon 36 – cost 87,000 – capacity 43 m3 – required power 300 HP Unia RCW 120 PLUS h – cost 65,000 – working width 40 m – capacity 10000 L Unia Akcent – cost 6,500 – working width 6 m Pronar T9000 XL – cost 99,500 – capacity 56.4 m3 – cover configuration Pronar T023 M – cost 20,500 – extension configuration Pronar PWP 530 – cost 6,000 – working width 4.4 m – required power 30 HP Pronar FD1-M03 – cost 2,000 – capacity 300 L – working width 14 m Pronar T780 – cost 30,500 – capacity 28 m3 – configuration: – cover color – rear hitch – capacity – wheels Ursus T040 – cost 6,000 – capacity: 8 m3 – configuration: – capacity – additional equipment – wheels V2.0.0.0 – removed Akpil Osa and V-ka so that the mod is entirely my own work – fixed all errors in the log – improved and fixed the mod icon – fixed the modDesc – fixed the decals on the Pronar T9000 XL and Pronar Pronar T780 trailers – fixed the colors on the Ursus trailer – improved the colors on the Pronar low-loader – reduced the file size
Grain box v1.1
A grain box is ideal for storing not only cereals, but also fodder, potatoes, etc. It is ideal for small farms. – Price: 300 € – Capacity: 2,000 L V1.1.0.0 – Fixed model errors
Krampe HP20 v1.2
– Price : 36000 € – Capacity : 50 m3 – 100 m3 – Selectable body color – Selectable chassis – color – Selectable sticker color – Hose color can be changed – Selectable rim color – Camuflage has been added – Repair interval increased V1.2.0.0 – Built-in camera – Moddesc increased
2PTS-4 v1.1
– Cost: €25,600; – Body color selection – Frame color selection – Rim color selection Configuration – triangle – bucket – wheels V1.1.0.0 – New configurations added
Case IH Magnum 7200 Pro Series Black v1.0.0.1
– Price: 97.000$ – Power: 170-306 hp – Max. speed: 40-50 kph Configurations: – Rim colors – Main colors – Engine options – Front loader mounts (Quicke and Hauer) – Beacon bar, light bars, LED bars and work lights – Tire configurations – Window tint and window decal options – Carpet and table – Exhaust – Front fender V1.0.0.1 – The color of the pro sticker has been changed and corrected (red color).
BXR Mod Manager v1.1.4.4
BXR Mod Manager is useful because it removes much of the chaos that comes with a large FS25 mod collection, multiple profiles, multiple maps and multiple savegames. It does not merely toggle mods. It connects the profile, savegame, map and active mod folder, then launches the game with the correct setup for the selected save. Its main advantages: – no manual mod shuffling into the active mods folder; – only the required mods are activated for the selected profile; – the savegame mod list follows the profile automatically; – fewer launch problems caused by missing mods, wrong mod lists or mismatched maps; – safer first-time setup for new savegames; – Live Farm can use real in-game data instead of relying only on offline file guesses; – it tracks current work, next tasks, fields, crops, bales and workflows; – interrupted work progress can survive vehicle changes, CoursePlay/AI handoff and restarted sessions. In short: BXR is not there to give you one more tool to babysit before playing. It is there so you do not have to remember which map, mods, profile, savegame and fieldwork state belong together. It brings order to the mod mess — and starts understanding the farm itself. Why can the first launch of a new game take longer? When starting a brand-new savegame, Farming Simulator does not yet have a complete save structure. During the first load, the game creates and fills the data that later already exists: fields, farm data, career files, map state, starting vehicles, shop/garage data, farms, objects and many related XML files. BXR does not skip this process. It waits for it and follows it safely. The first new-game launch can therefore take longer because: – the game is creating the savegame for the first time; – larger or more complex maps generate more fields, objects and startup data; – BXR waits until the game has actually created the required files; – only after that can BXR reliably link the profile, mod list and savegame; – after the first manual/direct save, BXR can safely record which profile belongs to which savegame and map. This is mainly noticeable on the first launch. Once the savegame exists and is linked to the profile, later launches should be much more straightforward. In short: during a new-game launch, BXR is not stuck — it is waiting for Farming Simulator to build the world for the first time, then safely locks the profile to it. In the next release, BXR Mod Manager will also handle officially installed DLCs. They will appear in the mod selection list and can be assigned to profiles, while BXR will not copy them into the active mods folder because the game loads them directly from its own installation. V1.1.4.4 Since the 1.1 line, BXR has grown from a mod launcher into a live, profile-driven FS25 farm/work management hub. Main additions: – Profile and savegame linking: the selected profile becomes active automatically, with clearer and safer savegame/mod-list handling. – Automatic mod synchronization: Mod Set changes are propagated into profiles and assigned savegame XML mod lists only when the game is safely stopped. – Missing-mod handling: BXR only targets truly missing mods; locally available mods are not overwritten or re-downloaded just because ModHub has a newer version. – Separate profile mod view: mods already assigned to the profile move into “Profile mods”; the main list shows only mods still available to add. – Live Bridge / Live Farm: BXR receives live in-game data about fields, work, vehicles, bales and storage. – Work and next-task tracking: Current work and Next task are separated, so harvest, windrowing, baling, bale collection, fieldwork and other workflows do not overwrite each other. – More reliable harvest progress: done/remaining hectares and percentages are based on field state and multi-point sampling instead of rough guessing. – Persistent interrupted work: measured hectares/counts survive vehicle changes, CoursePlay/AI handoff and restarted Bridge sessions. – Bale counting by item count: bale collection and storage now use real bale counts, not litres, including total bale count. – Crop-aware next tasks: mature fields now show crop details, e.g. “Harvest – canola” or “Harvest – wheat”. – UI polish: animated launch tile, cleaner styled dialogs, better status blocks, muted disabled buttons and visible live-value feedback. – Stronger build/installer flow: MSI packaging, separated production/developer tracing, self-tests and versioned source packages. In short: BXR no longer just starts FS25 with the right mods — it is starting to understand what is actually happening on the farm.
Ursus 6cyl Pack Mokrzyn v1.1
URSUS 6-cyl pack Mokrzyn Addons are 6-cylinders, 100% working, they have a clean log with 0 errors and 0 warning why mokrzyn addons and not mokrzyn? because I decided to leave this 10-year-old model of Mokrzynów with FS15, I added the characteristic physical features of Mokrzynów to the previously repaired 6cyl Ursus cars (the only clean one and working in FS25) I added e.g – Swamp lamps – wetland filter – wetland sinker Confiurations: -Swamp lamps – wetland filter – wetland sinker – airhorn – flashled – stciker – Tires – Transmission – Decals – Front weight – Wheel weight – Back Fenders – Front Fenders – Mud guards – Cabin – Front lights – Grill – Back attacher – Exhaust – Steering wheel – Hood – Frontloader console – Animations: IC/MC Color configurations: – Engine – Hood – Fenders – Cabin – Grill – Rims – Front weight – Wheel weights – Roof V1.1.0.0 – sound fixed – new roof added (mokrzyn) – new weight added (mokrzyn +2 ropes)
DF fuel burner (underfloor diesel station) v1.0.0.2
The ultimate high-speed refueling station for your farm! The DF fuel burner delivers maximum performance when refueling your fleet. – This completely rebuilt and open-plan underground diesel station has been optimized for the extremely fast refueling of large farm vehicles and logistics tankers. – The model is based on a modern supply shaft, elaborately decorated with functional night lighting, safety walls, and traffic cones. – Thanks to the integrated high-speed pump, fuel rushes into your tanks at a rapid 800 liters per second. – The station operates under your own brand, “Dieselpower.” Features: – Price: €2,500 – High-speed filling: 800 liters per second (diesel) – Elaborate 3D decoration and bright night lighting (3 globe lamps) – No log errors, extremely server-friendly (only 3 slots!) – Shop brand: Dieselpower with custom logo – In-game name in the build menu: DF Fuel Burner – GIANTS test runner: PASSED (100% clean!) Main Features & Tuning Details – High-speed fuel dispenser (800 L/sec) : Fills your farm vehicles and transport barrels at record speed. – Lovingly designed 3D decoration : Equipped with three bright globe lamps, protective walls, pipe bends, switch box and traffic cones for a realistic courtyard scene. – Server optimized : Extremely low estimated slot usage (only 3 slots) for smooth multiplayer gameplay. – Own shop brand : Fully integrated into your “Dieselpower” tuning series, including your custom brand logo in the shop. V1.0.0.2 – Update: Mod series is now fully available again. – Error-free XML logic and familiar DF standard.
DF courtyard water station M2 (underground well shaft) v1.0.0.1
The ultimate free water station for your yard! The DF Hof water station M2 (underground well shaft) brings maximum comfort to your business. – This completely redesigned and elaborately decorated water station has been optimized for extremely fast filling of large tank drums. – The model is based on a modern underground well shaft with integrated suction and pressure hoses. – Thanks to the built-in high-speed pump, water rushes into your trailers at a rapid 800 liters per second – and it’s completely free! – Thanks to its low slot requirement, the station fits perfectly on any server. – The item is also proudly displayed in the shop under the exclusive in-house brand “Dieselpower”. Features: – Price: €1,000 – Water completely free (priceScale 0.0) – High-speed filling: 800 liters per second – Elaborate 3D decoration and bright night lighting – Own shop brand: Dieselpower with custom logo – In-game name in the building menu: DF Farm Water Station M2 – GIANTS test runner: PASSED (100% error-free!) Main Features & Tuning Details – Free water : The price per liter at the trigger has been completely set to €0.00 ( priceScale=”0.0″). – High-speed pump (800 L/sec) : The well shaft fills your tank drums at record speed ( fillLitersPerSecond=”800″). A 60k drum is full in just a few seconds! – Decor upgrade : equipped with new lights and lovingly decorated. – Server-friendly : Extremely low slot usage (only 2 slots) for maximum performance on every server. – Specific own brand : In the build menu, the station runs under your own tuning brand “Dieselpower” including a custom brand logo in the shop. V1.0.0.1 – Update: The mod series is now fully available again. – Error-free XML logic and the familiar DF standard.
DF agricultural supply station v1.1
This placeable underground filling station is the ultimate all-in-one solution for your farm. Thanks to its clever, in-ground design, it saves a tremendous amount of space on the farm and blends seamlessly into the landscape. The station is fully optimized for quick farm needs: all listed resources can be obtained completely free of charge (€0). Ideal for players who want to focus on animal breeding or logistics without wasting time on long transport routes for standard resources. Features & Specifications: – Free purchase (€0): Perfect for uncomplicated farm needs. – High-speed pump: Enormous loading speed of 800 liters per second. – Unlimited capacity: The trigger delivers unlimited refills. – Versatile range: Supports all essential farm resources. – Compact: Space-saving underground design with visual details (lighting, signage). Supported goods: Liquid manure, Straw, Silage, Mixed ration/cow feed, Chaff, Loose grass/grass swath (GRASS_WINDROW), Loose hay/hay swath (DRYGRASS_WINDROW) Changelog (version history) – First release of the FS25 DF agricultural supply station. – Individual, illuminated “DF Agrar” branding integrated. – Overlay caused by in-game advertising (Billboard ID) has been completely fixed. – Charging speed optimized to a powerful 800 L/s. – Price scaling set to €0 (free farm supplies). – Added flawless support for loose grass ( GRASS_WINDROW) and loose hay ( ).DRYGRASS_WINDROW – Log file and TestRunner log completely cleaned (100% error-free). V1.1.0.0 – Update: Mod series fully available again. – Download link fixed; it should now display the correct file when downloading.
Anduril Fury (YFQ-44A / FQ-44) v1.0
Technical Characteristics – Design and Origin: Originally designed by Blue Force Technologies (acquired by Anduril in 2023) as an advanced high-threat aggressor platform before being adapted for the U.S. Air Force. It features a fighter-like layout roughly half the dimensions of an F-16 Fighting Falcon. – Aerodynamics and Airframe: Configured with swept trapezoidal wings, a chin-mounted air inlet, and a cruciform tail arrangement (with stabilators and a single vertical stabilizer). – Performance: Powered by a single Williams FJ44-4M turbofan engine (delivering roughly 4,000 lbf of thrust), it is designed to reach Mach 0.95, fly up to 50,000 feet, and pull high-g maneuvers (+9/-3 g limits). – Payload and Armament: Equipped with external hardpoints capable of carrying tactical weapons like AIM-120 AMRAAM missiles (tested using Captive Air Training Missiles). Utility – Collaborative Combat Aircraft (CCA): Serves as an advanced “loyal wingman” unmanned combat aerial vehicle (UCAV) designed to operate alongside crewed stealth fighters like the F-22 Raptor and F-35 Lightning II. – Manned-Unmanned Teaming (MUM-T): Operates via advanced mission autonomy software (powered by Anduril’s Lattice platform) to execute complex tactical instructions, extend sensor reach, and increase overall combat mass. – Air-to-Air Dominance: Tailored primarily for contested air superiority missions, providing affordable mass and deep-magazine firepower to supplement traditional fighter squadrons. Importance Program Milestone: Selected as one of the winning designs for Increment I of the U.S. Air Force’s flagship CCA program, moving rapidly from initial flight testing to an initial production contract. Cost-Effective Scalability: Designed to deliver high-performance tactical capabilities at a fraction of the cost of crewed fighters, allowing commanders to field “affordable mass” and take calculated tactical risks without risking human pilots. Objective Deliver Autonomous Air Power: Its core mission is to provide high-performance, semi-autonomous fighter augmentation that ensures tactical air dominance, protects human flight crews, and deters peer adversaries in contested airspace.
AEC Militant Mk.3 v1.0
Technical Characteristics – Drivetrain and Configuration: Built on a robust 6×6 all-wheel-drive heavy chassis configuration, providing exceptional mobility across difficult off-road terrains. – Engine and Power: Powered by a strong AEC AV760 straight-six diesel engine delivering roughly 226 horsepower. – Recovery and Lifting Equipment: Equipped with a specialized hydraulic crane (often supplied by Coles) capable of lifting loads up to 5 tons, alongside a powerful Scammell winch featuring a maximum capacity of 22 tonnes. – Crew and Cabin: Features an enclosed cabin designed to accommodate a crew of up to 4 personnel, alongside stabilization outrigger jacks and a ground anchor spade for heavy-duty pulling tasks. Utility – Heavy Vehicle Recovery: Primarily utilized as a medium recovery vehicle (RV) to tow, lift, and salvage disabled, stuck, or damaged military transport and combat vehicles. – Combat Engineering Support: Designed to replace older recovery platforms like the Scammell Pioneer, providing frontline mechanical assistance and heavy-duty towing support. – Logistics and Transport Variants: Also adapted into general service and cargo configurations to haul heavy military supplies across austere environments. Importance End of an Era: The Militant Mk. 3 holds the distinction of being the final military vehicle developed by the Associated Equipment Company (AEC) before the company’s legacy transitioned. Longevity in Service: Proved so reliable and robust that while introduced in the late 1960s, various units remained active components within military and specialized recovery fleets well into the 1990s. Objective Provide Field Recovery and Support: Its core mission is to recover heavy bogged-down or disabled military assets from austere or combat environments, ensuring force mobility, equipment salvage, and logistical continuity.
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