Farming Simulator 25 mods

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John Deere 7810 Serie F12 v1.5.9.0
tractors

John Deere 7810 Serie F12 v1.5.9.0

John Deere 7810 Serie F12 v1.5.9.0 John Deere 7810 Update von GIANTS Software Änderungsprotokoll 1.5.9.0 BETA: Komplette Überarbeitung der Beleuchtung Komplette Überholung der vorderen Kotflügel Schläuche für variable Reifendruckregelung (VTP) an den Rädern hinzugefügt !!In Arbeit!! Soundsystem zum Ändern von Motorgeräuschen hinzugefügt!! In Arbeit!! Kleinere Anpassungen am aktuellen Motorsound vorgenommen!! In Arbeit!! Option 2 für Motorengeräusch hinzugefügt (Änderungen möglich) JD PowerTech TLA-Motorsound hinzugefügt von Vassili_k98 (Änderungen möglich) Kategorie: Mittelgroße Traktoren Marke: John Deere Preis: 68.000 US-Dollar Leistung: 160–485 PS Höchstgeschwindigkeit: 40–45 km/h Merkmale: Interaktive Steuerung Präzisionslandwirtschaft Dashboard Live Echtes GPS Variabler Reifendruck Neu gestaltete Scheinwerfer, Motorhaube und Kotflügel Neue Dachfenster Kaweco-Terminal Starfire 6000, 7000 und Matrix430 Puszkap Rust Shader Motor: Benutzerdefinierter Motorensound 7010 Motor: 119 kW/160 PS 7810 Motor: 130 kW/175 PS Chiptuning der 1. Generation: 186–250 kW/PS Chiptuning der 2. Generation: 362 kW/485 PS Räder: Trelleborg Michelin Mitas Nokian Kontinental BKT Zwillingsreifen Schmale Räder (1,5 m) Extra breite Felgen für Michelin, Continental, Mitas, BKT und Vredestein Konfigurationen: Neue Spiegel Neuer hinterer Kennzeichenhalter Verstellbare Position des vorderen Kennzeichens Kapuzenfiguren (Hirsch, Eidechse) 3 verschiedene Lufthörner Seitliche Warnschilder Stufenbeleuchtung John Deere R6 Frontlader-Konsole MX Frontladerkonsole Verstellbare Drehleuchte Abgasmaterialkonfiguration GPS Dies ist meine erste Mod, die Elemente und Inspirationen aus anderen Mods verwendet. Erforderliche Mods: Interaktive Steuerung Präzisionslandwirtschaft MX-Pack Dashboard Live RealGPS Variabler Reifendruck Tags: BKTErforderliche ModsGPSMarke John Deere

DF Oil Powerplant v1.2
placeables

DF Oil Powerplant v1.2

Welcome to the absolute premium class of industrial processing! THE DF OIL POWERPLANT is a brutal XXL conversion of the standard oil mill, tuned for maximum performance and unbeatable throughput on your farm. As a proud part of the “Dieselpower” mod series, this mill stands for uncompromising quality and raw engine power. Key highlights at a glance: – Gigantic capacity: A massive 25,000,000-liter storage facility for all raw materials (rapeseed, sunflowers, olives, rice) and their precious oils. – High-speed processing: Significantly increased cycles (up to 1,000 cycles per hour) process your harvest at record speed. – Whisper-quiet operation: Production noise has been reduced to a nerve-friendly 40% volume. – Rugged wood and metal look: Unique, meticulously detailed design with a rusted corrugated iron roof, decorative oil drums, and authentic industrial globe lamps. – Exclusive custom branding: Featuring the new DIESEL 3 brand logo and the original slogan “Here you’ll find cooking oil for tough guys.” – Maximum performance: With a slot usage of only 10, the factory is extremely server-friendly and runs 100% error-free (Error-Free in the log.txt). FEATURES & CHANGES: – XXL capacity : Total storage capacity drastically increased to 25,000,000 liters for all types of fruit (rapeseed, sunflowers, olives, long grain rice, rice) and their oils. – Dieselpower high-speed cycle : The processing cycles have been massively optimized (up to 1000 cycles/hour) to press raw materials at record speed. – Whisper-quiet production : The sound of the running factory and the idling were reduced to a nerve-friendly 40% volume in the factory . – Rustic industrial look : Completely new, detailed wood and metal look with aged corrugated iron roof, rusted decorative oil drums and authentic factory lighting. – Exclusive branding : Complete custom design including the new DIESEL 3 brand logo and the original slogan “Here you’ll find cooking oil for tough guys” . – Server & Performance Friendly : The estimated slot usage is an extremely lean 10 . – 100% Error-Free : The mod is fully tested and runs absolutely cleanly with no entries in the log. – Price 240,000 euros – Maintenance per day: 20 euros V1.2.0.0 – Brand-new, freshly designed custom icons (“DF FACTORY SETTINGS”) installed for all trigger zones – Electrical box relocated to the appropriate position within the covered area (for a perfect workflow) – All decals and lettering precisely repositioned – XML structure completely cleaned up and optimized for 100% error-free in-game logs – Update: The mod series is now fully available again. – Error-free XML logic and the familiar DF standard.

Fliegl ASW 271 v1.4
trailers

Fliegl ASW 271 v1.4

Fliegl ASW 271 – Category:Trailers – Price: $52000 – Working width 12m – Working speed 20 km/h – Capacity: 100 m3 – Selectable body color – Hose color can be changed – Backdoor can be colored – Spreader can be colored – Fenders can be colored – – Rims can be colored – Camuflage has been added – Repair interval increased In addition to many color choices, you can also choose from 6 different camouflage colors. V1.4.0.0 – Built-in camera – ModDesc increased

Massey Ferguson 9380 DELTA v2.3.2.3
harvesters

Massey Ferguson 9380 DELTA v2.3.2.3

Massey Ferguson 9380 is renowned for its robustness, efficiency and versatility in the field. Equipped with a powerful and economical Agco Power engine, it offers reliable performance for agricultural activities, working with a wide variety of crops. With its efficient transmission and ergonomic design, it guarantees operator comfort and greater productivity on the job. Massey Ferguson Delta 9380, with realistic FS25 sounds in the animations. 9380 descriptions: – Optional: Engine 372hp to 585hp – Optional: Windows with Insulfilm – Optional: With gps, compatible (realGPS) – Optional: MICHELIN/MITAS/TRELLEBORG/PIRELLI brand tires – Optional: With single tires and dual tires – Optional: Reverse Beep – Optional: Flags – Optional: Numberings V2.3.3.2 – Fixed a bulk collision issue; it was occurring in some bulk options. – Adjusted the tire markings option in the store and made other fixes. – Updated ModDesc version 111. Required: – Real GPS Mod

Case IH Steiger Quadtrac 715785 v1.2.1.0
tractors

Case IH Steiger Quadtrac 715785 v1.2.1.0

This version of the Quadtrac has been completely redesigned and optimized for maximum performance. Extreme features – 20,000 hp engine power – Massively increased torque (adjusted torqueScale) – 60,000 kg total weight for maximum grip – PowerDrive & CVX transmission – 40 km/h & 50 km/h variants – Software versions with even more torque – Wide tracks & full color choice – EU/US lighting & animations – Improved brakes Ideal for – Stones & heavy loads – Extreme gradients – Tractor Pulling – Large appliances & XXL trailers V1.2.1.0 – From now on, only Case IH Steiger Quadtrac 785 versions with 20,000 HP are available. All Case IH Steiger Quadtrac 715 engine configurations are available with the original HP rating.

Slaughterhouse and Meat Processing v1.0.2.1
placeables

Slaughterhouse and Meat Processing v1.0.2.1

This mod was created to make the animal chain more realistic. Now you can follow each step, from caring for the animals to the final product, which is simple to understand and a pleasure to play. Compatible with Realistic Livestock. What does the mod do? – Allows you to slaughter animals. – Processes meat into products ready for sale. – Finish everything in your own store. Main benefits – More realistic and immersive gameplay – Slaughters Based on Actual Kg of the Animal, Genetics and Quality. – Complete and easy-to-understand production chain – Makes the farm more alive and strategic V1.0.2.1 – Updated the Sell Point to a more realistic model. – Adjusted the slaughter value of Animal Carcasses without the Pecuária Realista mod.

Universal Tank Pack v1.0.1.5
implements

Universal Tank Pack v1.0.1.5

– This mod includes a pack of four versatile trailers for transporting liquids. – The trailers are highly detailed, offer different capacities, and are perfect for use on your farm. – Whether it’s water, milk, or other liquids – this set equips you for any task. Universal Tank Small, – capacity 8000L, – price €12000 – multicolor, – interactive control, – logo selectable. Universal tank – capacity 15000L, – price €25000, – multicolor, – interactive control, – logo selectable. UniversalTank Old, – capacity 25000L, – price €32000, – multicolor, – interactive control, – logo selectable. Universal Tank Big – Capacity 35000L – Price €45000 – Multicolor – Interactive Control – Logo Selectable Languages: – German, English, French Universal Tank Old: – Tail light adapted – ModDesc version 111

Forestry truck with loading crane v1.0.4.2
trucks

Forestry truck with loading crane v1.0.4.2

Forestry truck with loading crane – revamped and future-proof! The well-known forestry truck from Palfinger has been completely redesigned and brings with it some exciting new features. With an additional motor configuration for electric drive, sustainability is a top priority. The crane arm is now equipped with working headlights – ideal for nighttime use. Experience the familiar quality from Hirschfeld combined with innovative features that will improve your forestry operations. Perfect for transporting logs and use in challenging terrain. Download the mod now and invest in the future of timber transport!

BIO Baler – Hirschfeld Edition v1.0.0.2
implements

BIO Baler – Hirschfeld Edition v1.0.0.2

The BIO Baler press brings efficiency to your field! With this specialized wood chip round baler, you can process poplars faster than ever before. Thanks to the new pre-chamber technology, there’s no need to stop – you can simply drive through and produce wood chip bales. Features at a glance: – Continuous pressing thanks to the pre-chamber High efficiency – no stopping required Ideal for poplars – maximum yields Hirschfeld design with Hubert – This mod is perfect for anyone who wants to use wood chips as a source of income. Try it now and take your harvest in Farming Simulator 25 to the next level!

Hirschfeld Storages – Warehouses & Silos v1.0.0.3
placeables

Hirschfeld Storages – Warehouses & Silos v1.0.0.3

Hirschfeld Storages brings more order, style, and functionality to your farm. The revamped warehouses and silos have been optimized by Marco and are now available in the matching Hirschfeld design for Farming Simulator 25. Whether bales, pallets, crops, or liquids – this modification offers versatile storage options for your daily farm operations. The storage facilities blend harmoniously into the Hirschfeld environment and offer practical solutions for players who want to organize their farm efficiently. This Farming Simulator 25 expansion is a particularly valuable addition for larger or well-managed farms. Included are, among other things: – Storage for bales – Storage for pallets – Silos for various harvested goods – Storage for liquids – Revised Hirschfeld design – Optimized functionality for the LS25 – Ideal for farm construction, production and warehouse management

Hirschfeld-Technologies Additive Production v1.0
placeables

Hirschfeld-Technologies Additive Production v1.0

With the Hirschfeld Technologies additive manufacturing facility, modern production comes to your farm. This FS25 mod expands your operation with a sleek and technically sophisticated production plant that fits perfectly into modern industrial and farm concepts. Additive manufacturing brings a fresh look to Farming Simulator 25 and is ideal for players who want to develop their farm not only agriculturally but also industrially. Whether as a visual highlight, part of a production chain, or as a new project for your farm expansion – this mod makes a real impact. Highlights of the mod: – Modern additive manufacturing in the Hirschfeld Technologies style – Suitable for industrial yards, production areas and modern maps – Ideal for FS25 players with a focus on economy and production – Clean look for realistic courtyard design – Perfect for modpacks and Hof Hirschfeld projects This Farming Simulator 25 expansion is perfect for anyone who wants to give their farm a bit of future technology. In short: the farm becomes more modern, production more exciting – and the workshop foreman acts like he has everything under control.

Optimized Sawmill – Hirschfeld Edition v1.0.0.2
placeables

Optimized Sawmill – Hirschfeld Edition v1.0.0.2

This revamped sawmill will breathe new life into your LS25 productions! It has been completely modernized and adapted to the community’s needs – with a special focus on practical use and visual enhancement. Highlights of the modification: – Revised edition of the finished goods – Improved appearance and placement – Ideal integration into existing maps – Compatible with standard productions – Optimized for forestry and production enthusiasts

Visual Mud Tracks v1.4.0.4
other

Visual Mud Tracks v1.4.0.4

Description: Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: – Vehicle weight – actual wheel load – Tire width and tire radius – Tire pressure – Soil moisture – Soil saturation – Carrying capacity – Speed – Wheel slip – Cornering – Number of previous crossings – Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: – Plows – Cultivator – Disc harrows – Subsoiler – Mulcher – Reels – Seeders – Direct seeding machines – Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal – The mod uses separate savegame files: – `visualMudTracksTerrainBackup.xml` – `visualMudTracksActiveRuts.xml` – `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: – Soil moisture – Saturation – Carrying capacity – Wheel load – Tire width – Tire pressure – Speed – Slip – existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: – increases the contact area – Improves grip on soft ground – reduces cutting – can make it easier to get out of soft tracks High tire pressure: – reduces the contact area – increases cutting – increases the risk of getting stuck on wet ground – may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values ​​above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: – Sludge content – Tire contamination – Particle effects – Carrying capacity – Sinking depth – Tire grip – Wheel slip – Groove depth – Danger of getting stuck – Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. – Asphalt cleans quickly – Gravel cleans slower – Clean dirt roads only slightly – high speed throws more mud out of the tread – Rain also washes off the tires – a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: – fine dry soil particles – medium dry soil particles – fine wet splashes – medium mud particles – rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: – Soil moisture and saturation – Carrying capacity – Wheel load – Tire pressure – Slip – Speed – Engine utilization – Engine speed – Tensile load – Working resistance – Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction – Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: – Topsoil compaction – Subsoil compaction – Stronger compaction in wet soil – Multiple experiences – Additional load due to cornering and slipping – Plow sole for frequent plowing – Different effects of plow, cultivator and subsoiler – Targeted reconsolidation by rolling – slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: – Wheel load – Tire width – Soil moisture – Slip – Cornering – Growth stage – Root health – Soil structure – Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: – high wheel load – wet ground – strong slip – Cornering – Multiple crossings – unfavorable growth stages – compacted soil If root health declines, the risk of visible plant damage increases. – below 70 percent: increased sensitivity – below 40 percent: further crossings lead to destruction more quickly – less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: – Soil compaction – Underbody status – Root health – Soil structure – Sink factor – Carrying capacity – Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: – German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: – limited groove points – adjustable storage intervals – Event and bulk caches – sleeping floor cells – Reduced refresh rates for removed or inactive areas – delayed safe initialization of the particle systems – Clean release of particle effects when deleting vehicles V1.4.0.4 – FPS drops significantly improved during heavy rain and on extremely wet fields. Required: – Realistic Water & Soil Management (RWSM)

Realistic Water & Soil Management (RWSM) v1.4.0.1
other

Realistic Water & Soil Management (RWSM) v1.4.0.1

Realistic Water & Soil Management – RWSM **Realistic Water & Soil Management*expands Farming Simulator 25 with a permanently stored water, soil and plant balance. Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil. Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield. Features – Multi-layered water balance The soil water balance is calculated separately for: – Topsoil from 0 to 10 cm – Root zone from 10 to 30 cm – Subfloor from 30 to 60 cm Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account. The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging. Different soil types RWSM differentiates between different types of soil with their own properties, including: – loamy sand – sandy loam – clay – silty clay Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth. Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction. Dynamic weather and climate – Regional climate profiles influence: – Precipitation – Temperature – Evaporation – Wind – Humidity – Sunlight exposure – Seasonal distribution The game’s actual weather data directly affects soil moisture, drying and evaporation. Realistic drying Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed. A wetness memory prevents a field from becoming completely dry and viable again immediately after rain. Natural depressions and waterlogging – RWSM detects local low areas within a field. These areas: – collect water – dry more slowly – have lower load capacity – promote sinking and track formation – increase the risk of compaction – can cause oxygen deficiency to the roots The terrain evaluation is cached for better performance. Soil compaction The compression is saved separately for: – Topsoil – Root space – Underbody Have an influence: – Vehicle weight – Payload – Wheel load – Axle load – Tire width – Tire pressure – Recommended field pressure – Soil moisture – Soil type – Slip – Speed – Cornering – Multiple crossings High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers. Multiple crossings – Repeated crossings of the same lane are taken into account. The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil. Among other things, the following are saved: – Crossings – Compaction – Track depth – Shear damage – Plant damage – Edit history Roots and plant stress RWSM simulates: Root health Fine root health achievable root depth Drought stress Waterlogging Lack of oxygen Compaction stress Nutrient stress pH stress mechanical damage Damaged roots are less able to absorb water and nutrients. Impact on earnings The actual yield is influenced, among other things, by: Water balance Dryness Waterlogging Root health Compaction Soil structure Nutrients pH value Seedbed Weeds Lanes mechanical damage Damage does not take full effect immediately, but builds up depending on the strength and duration. Crop Vitality Visuals (Alpha Version) A stored vitality system creates local differences in the plant population. Possible are: different plant heights changed stock density incomplete stocks Visible stress zones weaker development Storage locations The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels. Weed competition Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield.Tillage Different devices have different effects: Plow Cultivator Disc harrow Rotary harrow Subsoiler Seeder Roller Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated. Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage. Seedbed and rollers RWSM evaluates seedbed strength. A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development. Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction. Irrigation system The mod includes a functional Rainstar irrigation system with: Motor pump Hose reel Sprinkling rail adjustable pump pressure adjustable radius real application rate Water consumption Soil input in millimeters automatic hose retraction Work and transport mode Parking brake Clutch aid Connection markers sound visible water jet The water applied changes the actual water balance of the soil. Extended field info The field info shows, among other things: Topsoil moisture Pore saturation Surface condition Excess water Water in all layers of soil Soil type Evaporation Temperature and wind Compaction Soil structure Seedbed strength Root condition Plant vitality visible height and density main cause of stress Climate values Water-Soil API RWSM provides a versioned interface for other mods. The API provides, among other things: Soil type Soil moisture Pore saturation water available to plants Surface moisture Carrying capacity Trafficability Sink factor possible sinking depth Compaction Track depth Root condition Evaporation recommended tire pressure Plant vitality Other mods can report traffic loads and ground effects back to RWSM. Connection with Visual Mud Tracks In connection with Visual Mud Tracks, among other things, the following are transmitted: Wheel load Axle load Tire pressure Tire width Slip Vehicle weight Payload Soil moisture Carrying capacity Sink factor possible track depth This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition. Saving and multiplayer The following are permanently stored and synchronized, among other things: Water balance Precipitation history Compaction Track depth Soil structure Root condition Edit history Plant vitality Irrigation data Pump pressure Irrigation radius Hose retraction The calculation is server authoritative and designed for multiplayer saves. Highlights 1. **Multi-layered water balance** Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration. 2. **Long-term compaction with an impact on yield** Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term. 3. **Direct connection to Visual Mud Tracks** Soil moisture and load capacity control sinking, tracks, mud and tire behavior. 4. **Local waterlogging in natural depressions** Low areas stay wet for longer and become real problem areas. 5. **Visible Plant Vitality** Elevation, density and stress zones can vary locally without changing crop maturity. 6. **Realistic tire pressure influence** Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil. 7. **Root Health and Long-Term Plant Stress** Dryness, waterlogging, compaction, pH value and nutrients work together. 8. **Functional irrigation** Pump pressure, radius and application rate determine the real water input. 9. **Different tillage systems** Plows, cultivators, subsoilers and rollers have their own effects and risks. 10. **Extensive field info** Water, soil, compaction, roots, seedbed and plant condition are directly visible. 11. **Persistent Multiplayer System** Ground and water damage is retained and synced after saving. 12. **Open Water-Soil API** Other mods can read land values and connect their own systems to them. 13. **No change in growth stages** RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels. V1.3.6.4 New weather HUD Added modern weather HUD in weather app style. Multi-day weather forecast supplemented with symbols for sun, clouds, rain, heavy rain, thunderstorms, snow, hail and frost. Added current temperature and daily high and low temperatures. Probability of rain and forecast amount of precipitation in millimeters for today and the following days added. Added two weather icons for weather changes within a day. Weather region and climate region added. Added understandable month names instead of internal game periods. Account balance, time, date, year and time acceleration integrated into the display. Added choice between the original LS25 weather HUD and the enhanced RWSM weather HUD. Weather texts added in all existing languages. New RWSM in-game map menu Added custom RWSM category in existing LS25 map view. The following map levels added: soil moisture Navigability Topsoil compaction Root area compaction Subsoil compaction Waterlogging and drought stress Root health Earning potential Irrigation history Added custom color legends for all map layers. Local representation of actually irrigated, compacted or damaged areas added. Active crops are recognized directly from the game’s existing fruit and growth data. Added new neutral map class “Culture present – ​​not yet locally assessedâ€. This class realistically indicates that a culture exists, but there is not yet enough local RWSM data for a reliable assessment. Once sufficient information on soil, water, compaction and plant development is available, the neutral condition is automatically replaced by the actual local assessment. Missing data is no longer represented as optimal root health or 100 percent yield. Added persistent card values ​​for savegames and multiplayer. Map, tab and legend texts added in all existing languages. V1.3.9.0 With this update, Realistic Water & Soil Management has been extensively developed, stabilized and optimized in particular for performance, dedicated servers and multiplayer. The existing range of functions is retained, but many internal processes have been made significantly more efficient. Performance & Servers Large calculations are more spread out over multiple frames. Soil, water and agronomy processes further optimized on a chunk/cell basis. Reduced unnecessary constant field and map scans. Existing GIANTS values, WorkAreas and vehicle states are preferred instead of recalculating the same information in parallel. Additional device detection only remains as a fallback for unusual third-party mods. Time budgets for complex calculations introduced or further limited. Reduced temporary Lua tables and unnecessary memory allocations in frequently executed functions. Vehicle, tire and ground contact queries optimized. Detailed tire load, contact force and slip values ​​are only generated when actually needed. With Visual Mud Tracks (VMT) installed, all necessary extended contact information is retained. Storage system The RWSM storage system has been significantly relieved. No regular complete writing of rwsmState.xml during game operation. Saving occurs via the normal GIANTS save game process. Soil moisture, compaction, root health, plant water and other conditions remain in RAM throughout the game. Changes are managed via dirty cells and only synchronized when necessary. The previous periodic weather save has been removed. rainstarWeather.xml is no longer written to the server approximately every 30 seconds. Changes to region, climate or weather year continue to take effect immediately, but are only saved when the game is saved. This means significantly less hard drive access on dedicated and Nitrado servers. Existing save games remain compatible. No manual rescan required. Recovery and security functions for existing saves are retained. Soil & Compaction Soil model further optimized for topsoil, root zone and subsoil. Compression also takes into account, among other things: Vehicle weight Tire and axle load Tire pressure slip soil moisture Soil type Working device Different tillage implements continue to work at different depths. Plows, cultivators and subsoilers retain their respective effectiveness. Seeders and planters do not remove existing RWSM compaction. Tillage is preferably detected via native GIANTS WorkArea events. Roads and non-relevant areas are still excluded from unnecessary calculations. Water balance & plants The water balance remains separated according to soil layers. Precipitation, evaporation, water absorption and drainage are still taken into account. Plant water is calculated depending on soil moisture and root depth. Drought stress and waterlogging continue to influence plant and root health. Root health and fine root condition remain part of the agronomy system. Different crops continue to respond differently to water supply and soil conditions. No unnecessary writes to GIANTS plant growth states. Topography & waterlogging Detection of hollows in the terrain and areas of waterlogging remains completely intact. Topography cache designed to be more performance-friendly. Significantly fewer grid positions per frame. Computation more spread out over multiple frames. Reuse of existing data improved. Temporary tables reduced during terrain evaluation. The mathematical result remains unchanged. Cache is built automatically – no manual scan necessary. Plant heights Plant height/growth evaluation further optimized. Larger map areas are more limited and processed in a distributed manner. The existing 9-point evaluation is retained. Query positions and weights remain unchanged. Fewer temporary storage objects in frequently executed routines. Shader and Scenegraph updates further limited. The RWSM field info also shows, among other things: Topsoil water Root zone water Subsoil water Plant water Root health waterlogging Compression Soil structure Precipitation The field info uses existing cell values as directly as possible, without additional complete field scans. The map overlay system has also been revised to be performance-oriented: No permanent overlay calculations when the RWSM card is closed. Map updates limited in time.Soil and agronomy data is fully preserved regardless of the overlay. Weather & Climate The weather and climate system remains completely intact. Precipitation and historical weather values ​​continue to flow into the water balance. Weather data is managed on the server side and synchronized to clients. Region, location and climate year can still be saved. Removing the periodic file save does not change the weather calculation. Rainstar & irrigation The Rainstar has been optimized in several areas. Feed system stabilized. Removed duplicate physical controls when retracting. Native animation no longer runs parallel against the RWSM joint control during autofeed. A defined joint path controls the retraction. Hose length is continuously calculated based on frame time. The entry speed of 60 m per hour of play is maintained. Behavior remains correct even at higher game speeds. Additional strong tension spring control when retracting removed. Regular tightening and unnecessary suspension response are reduced. Downhill protection only works on actual slopes. Automatic limit switch-off and pump off are retained. Transport mode and work mode are retained. Pump pressure, water volume, irrigation radius and water calculation remain fully available. Ground hose The visual Rainstar ground hose has been significantly optimized. Previously, with a segment length of around 4 cm and a hose of 220 m, up to around 5,500 segments could be processed. New: Segment length optimized to approx. 10 cm. This means a maximum of around 2,200 segments. Terrain positions are updated less frequently and only upon actual movement. Position buffers are reused. The appearance and function of the hose are retained. Network & Multiplayer Server remains the authoritative authority for RWSM states. Clients receive synchronized values. Dirty cells are transferred collectively. No complete soil map is constantly sent over the network. Distance and relevance are taken into account during synchronization. Network and server load further reduced. VMT compatibility The collaboration with Visual Mud Tracks has been further improved. RWSM also provides data on soil moisture, compaction, tire/soil contact, slip and other conditions. Once VMT is loaded, all the necessary extended bike and contact data will be generated. Without VMT, unnecessary additional calculations are avoided. Help, GUI & translations Help area extensively expanded. Texts on soil layers, water balance, compaction, tire pressure, slip, irrigation, pumping and field information added. Fixed GUI and DDS issues. Incorrect help graphics revised. All visible texts will continue to be maintained in all languages ​​included. For Czech, the correct identifier cz is still used. The following areas, among others, have been improved: Server stability in irrigation functions. Too frequent cell and terrain queries. Pump and hose conditions. Loading saved irrigation states. Unnecessary terrain and plant state writes. GUI/DDS error. Lua and XML issues. Regular hard drive accesses. Dual Rainstar physics controls. Performance peaks when loading cards. V1.4.0.1 Rainstar retraction and road/field behavior optimized. Weather region is now reliably saved on dedicated servers. Server performance on very wet soils significantly improved. Compaction and DensityMap write operations batched and optimized. Topsoil, root-zone and subsoil compaction fully preserved. Required: – Precision Farming – Visual Mud Tracks

Massey Ferguson ATR Series v2.3.3.2
harvesters

Massey Ferguson ATR Series v2.3.3.2

Massey Ferguson 9790/9690; Agricultural machines with a tradition of innovation, reliability and performance. It combines projected to meet agribusiness demands. Recognized for its robustness and easy maintenance, Massey Ferguson combines accessible technology with field efficiency, helping farmers maximize productivity. Its solutions are ideal for small, medium and large properties, providing versatility and excellent cost-effectiveness. Modification Directly from modhub fs19 to fs25 … Massey Ferguson Atr. Series 9690/9790 – Animations. – Optional Windows. – Optional engine 325hp at 380hp. – Michelin optional tires; Mitas; Pirelli and Trelleborg. – Several tire options. – Numeric Tires, Rice Tires, Dry Land Tires, Double Tires. – Tracking. – Sounds in animations. – Functional FS25 tires. – Functional GPS there. V2.3.3.2 – AI collision fix—replacement implemented. Previously, the AI would not perform certain tasks when given specific commands in fields or while driving on roads. – Added new signal lights, – TURN SIGNALS/BRAKES/REVERSE. – Updated ModDesc version 111. Required: – Real GPS Mod – Massey Ferguson Plataformas Pack

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