Farming Simulator 25 mods

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Toyota Hilux 2026 FS25
other

Toyota Hilux 2026 FS25

Toyota Hilux Invincible 2026 BETA Characteristics: -Selectable Body color. -Selectable Rim color. -Selectable Interior color. -Supports license plates. -Interactive Control Support. -Trailer Hitch. -2 Tyres. -Price: $55.000. -Engine: 2.8 D-4D 204HP 6-Speed Manual. 2.8 D-4D 48V Hybrid 204HP 6-Speed Manual.

Pallada 3200 FS25
other

Pallada 3200 FS25

The Pallada 3200 disc harrow from ELVORTI (Red Star) is designed for pre-sowing soil preparation, leveling and loosening the topsoil, as well as incorporating plant residues and preserving moisture in the soil. After running it through TestRunner, I fixed all possible errors.

Claas Ares 800 Series FS25
tractors

Claas Ares 800 Series FS25

Hello, here is V1 of the Claas Ares 800, derived from the Renault Ares 700/800. Conversion of the mod by: (https://www.kingmods.net/fr/profil/zaikosyt-emilienctl), from whom I requested permission. Engine configurations: -816 -826 -836 Among the Trelleborg wheels, a mixed version exists with a perforated wheel at the front and a solid wheel at the rear. If you like it, I will take the time to make it for other brands. Corrections made: - Front hood headlight now visually functional - Wheel color configurators added and working without strange colors (Manual Paint mod no longer required) - Removed the GPS options that were not working - John Deere steering wheel functional (no longer white) - Added a horn - Chrome Claas hood logo (instead of the incorrectly loaded white one) - Fixed the front weight configuration (lifting arms with PTO), which caused the tractor to lift for no reason - Removed the weight configuration (without weight), which caused a hole in the chassis

Renault Ares 700/800 Series FS25
tractors

Renault Ares 700/800 Series FS25

Hello, here is a converted version of the Ares 700 mod Mod converted from: (https://www.kingmods.net/fr/profil/zaikosyt-emilienctl), who gave me permission to work on a conversion. Available configurations: Ares: 696 Ares: 715/725/735 Ares: 815/816/825/826/836 IC: Functional Corrections made: - Front hood headlights are now visually functional - Wheel color configurators added and working without strange colors (the ManualPaint mod is no longer needed) - Non-functional GPS configurations removed - Functional John Deere steering wheel (no longer white) - A horn added - Front weight configuration repaired (lifting arms with PTO), which was causing the tractor to lift for no reason - Weightless configuration removed, as it was causing a hole in the chassis - 3D decals for the 816/826/836/696 repaired (blur and hole in the text). Only the Ares remains to be repaired among these versions -Fixed non-functional weight configurations -Added store icon

Universal Seeder Auto Refill FS25
implements

Universal Seeder Auto Refill FS25

Universal Seeder Auto Refill adds automatic chained refilling to compatible seeders and planters in Farming Simulator 25 while keeping the game's standard refill controls and interface. WHY I MADE THIS MOD The Auto Refill system originally started as a feature I created specifically for one of my seeder projects. After using it, I decided the feature was too useful to keep tied to just one machine. I therefore rebuilt the idea as a standalone script mod so the same automatic refill functionality could be used with a much wider range of compatible seeders and planters across Farming Simulator 25. The goal was to keep the system simple: use the normal Farming Simulator refill controls, press R to begin filling, and let the mod handle the hand-off between compatible nearby refill sources automatically. HOW IT WORKS Press R to begin filling. When the current compatible seed or fertilizer bag/pallet is empty, the mod automatically attempts to continue with the next compatible nearby source already within the machine's standard refill range. FEATURES - Standalone Auto Refill script mod - Developed from an Auto Refill feature originally created for a single seeder project - Compatible base-game seeders and planters - Designed to support compatible modded seeders and planters - Uses SowingMachine + FillUnit integration - Seed and fertilizer support - Automatic hand-off between compatible nearby bags/pallets - Fast 80 ms restart/retry timing - 8 second nearby-source grace period - Uses Farming Simulator 25's standard refill interface - Multiplayer supported when the server and players use the same mod version - No additional configuration required HOW TO USE 1. Position a compatible seeder or planter within its normal refill range. 2. Place compatible seed or fertilizer bags/pallets nearby. 3. Press R to begin filling. 4. The mod automatically attempts to continue with the next compatible nearby source when the current source is empty. 5. The session ends normally when no compatible source is available within the grace period. IMPORTANT Universal Seeder Auto Refill does not enlarge the physical refill trigger radius of equipment. Each machine keeps its original Farming Simulator 25 refill range. Compatibility with every third-party machine cannot be guaranteed because some equipment mods use custom refill scripts or non-standard Fill Unit behaviour. Created by GOLDMATR1X. v2.0.1.0 - Continuous Refill Update - Removed the deliberate 80 ms pause between chained refill sources. - Added immediate same-cycle hand-off to the next compatible source when possible. - Falls back to a fast per-frame retry when FS25 exposes the next source one frame later. - Keeps the existing 8 second grace window for nearby sources. - Preserves normal FS25 fill-type compatibility, trigger selection and multiplayer sync. - No extra keybinds and no custom HUD. v2.0.0.0 - Universal Update - Renamed mod from Universal Seeder Auto Refill to Universal Auto Refill. - Removed the SowingMachine prerequisite. - Now injects into every compatible vehicle type using GIANTS' FillUnit specialization. - Expanded potential support to spreaders, sprayers, tanks, trailers/tenders and other FillUnit-based equipment. - Retains normal FS25 fill-type compatibility and trigger validation. - Added onAddedFillUnitTrigger handling so newly available sources refresh the active chain. - Added onRemovedFillUnitTrigger handling for smoother source transitions. - Improved session cleanup and automatic-restart state tracking. - Retains one-press R workflow, manual second-R cancel, 80 ms retry timing and 8-second grace period. - No custom HUD and no extra keybind. - Does not change capacities, fill types or physical refill ranges. - Multiplayer logic remains server-authoritative. v1.0.1.0 - Professional presentation update. - Added custom mod artwork and documentation. v1.0.0.0 - Initial Seeder / Planter Auto Refill standalone release.

Placeable Level Crossing Signal v 1.0
placeables

Placeable Level Crossing Signal v 1.0

Design your level crossings in Farming Simulator 25 with this placeable St. Andrew’s Cross and signal housing. This decorative object can be freely placed, rotated, and resold via the build menu. It’s suitable for designing railway lines, road crossings, and farmyards. Note: Currently features no collision detection, automatic train detection, and active flashing function.

Volvo SM 462 Rust Edition v 1.6
trucks

Volvo SM 462 Rust Edition v 1.6

Category: Forwarders Price: $55000 Power: 47 hp Max. speed: 20 kph Added rust for wear shader Made the configs free Added window tint configs Version 1.6: * Updated the ModDesc

Volvo Wheel Loader Tool Pack v 1.5
implements

Volvo Wheel Loader Tool Pack v 1.5

Volvo Pallet Fork Category: Wheel Loader Tools Price: $2000 Volvo Rock Bucket Category: Wheel Loader Tools Price: $1500 Capacity: 1000 Volvo Universal Bucket Category: Wheel Loader Tools Price: $2000 Capacity: 2400 Added rust for wear shader Made the configs free Version 1.5: * Updated the ModDesc

Volvo T425 Krabat Rust Edition v 1.5
tractors

Volvo T425 Krabat Rust Edition v 1.5

Category: Small Tractors Price: $11000 Power: 32 hp Max. speed: 30 kph Added rust for wear shader Version 1.5: * Updated the ModDesc

Claas Xerion 4500/5000 Rust Edition v 1.3
tractors

Claas Xerion 4500/5000 Rust Edition v 1.3

Category: Large Tractors Price: $443500 Power: 490 hp – 530 hp Max. speed: 50 kph Added rust for wear shader Free configs Version 1.3: * Updated the ModDesc

Large Wind Turbine v 1.9
placeables

Large Wind Turbine v 1.9

Large Wind Turbine makes 96000$ a month and 4000$ an hour. Cost 400000$ Version 1.9: * Updated the ModDesc

Volvo LM 841 Rust Edition v 1.6
implements

Volvo LM 841 Rust Edition v 1.6

Category: Wheel Loaders Price: $40000 Power: 98 hp Max. speed: 25 kph Added rust for wear shader Made the configs free Added window tint configs Version 1.6: * Updated the ModDesc

Volvo LM 845 Rust Edition v 1.7
implements

Volvo LM 845 Rust Edition v 1.7

Version 1.7: * Updated the ModDesc Category: Wheel Loaders Price: $45000 Power: 112 hp Max. speed: 30 kph Added rust for wear shader Made the configs free Added window tint configs

TerraFarm V1.6.5
implements

TerraFarm V1.6.5

Tired of using the landscaping tool to carve out your land? Not satisfied with using fill types on the ground to supply your mining team? No worries, with TerraFarm you can shape your own land using the equipment of your choice. Download machine addons For supporting 3rd. party machine configurations Official machines addon mod Download the latest FS25_0_TerraFarmMachines.zip and copy/move it into your FS25 mods folder. Multiplayer Multiplayer is fully supported. In order to use machines, players will need to have either landscaping permission, be farm manager or granted admin access. Farm managers can disable/enable machines owned by the farm, and admins can control global settings. Materials All materials available on map, including mods adding filltypes, will be available for players to use. There is also a material settings dialog where you can control which materials players can select (SP and MP). TerraFarm integrates support for base game equipment and upcoming DLC equipment when applicable. TerraFarm supports vehicle specialization for modders to integrate configuration(s) directly into their mods as well as addon mods with configurations. Base game – Albutt front loader bucket – Holaras MES 400 leveler – Magsi telehandler bucket – Magsi wheel loader bucket – mcCormack overtipping bucket – Paladin high dump bucket – Volvo L120H general purpose bucket – Volvo L120H high tip bucket – Volvo L120H rock bucket – Volvo L180H general purpose bucket – Volvo L180H high tip bucket – Volvo L180H rock bucket Surveyor A feature in TerraFarm is the option to use surveyor equipment to calibrate your machine(s). This allows you to level at a specific height or grade at a certain angle following the calibrated line. Console support (XBOX/PS)? No, script mods are not available on consoles. Does this mod add any filltypes? No. Known issues On client side in multiplayer tire tracks doesn’t disappear when terraforming the landscape. This is because the game does not sync tire tracks in multiplayer. I may be able to fix this in a later version, but for now this is a very low prioritized visual bug. Please note that terrain deformations are still a work in progress, so more adjustments will be worked on in the future. Improves preventing (excavator shovel) discharging when digging. V1.6.3 Updated TR translation (#109) Thanks to @Cyber-Syntax for PR Fix discharge ignoring discharge object when full (efac528) Prevents terrain operations to apply on the ground when discharging material to a vehicle that is fully loaded. Fix some minor issues with input actions not updating correctly(eeb6a6f) Toggling machine enabled (and global enabled) should now properly update input actions. Ex: previously it would prevent activating machine when toggling enabled while still using the machine. Transfer material from vehicle fill volume using generic shovel (c40c588) Machines with regular shovel type can now also “dig” material from other vehicle fill volumes, like trailers and even wheel loader shovels. (Previously only for excavatorShovel type) V1.6.2 Replace requestActionEventUpdate calls with updateActionEvents (a672b07) Fixes updating input actions correctly, solves issue with FS25_AdvancedDamageSystem mod and other potential future conflicts. V1.6.1 Transfer material from vehicle fill volumes to excavator shovels (373f9d6) All machines configured to use excavatorShovel type can now “dig” material from other vehicle fill volumes, like trailers and even wheel loader shovels. V1.6 Updated BR translation (e49293a) GUI: Update (#99) HUD: Update (#96) Feature: Machine modes update (#97) RAISE and LOWER will behave like GRADE when assigned (enabled) Landscaping area Add position checks for PAINT, SMOOTH, RAISE, LOWER when assigned (enabled) Landscaping area In order to not break any backwards compatibility for machine configurations the Grade mode (FLATTEN in configuration) will still behave like previous versions. Feature: Separate area for terraform and discharge (#95) Extended functionality to enable selecting separate landscaping areas for terraform and discharge. Customizable input actions for selecting terraform and discharge areas Customizable input actions for toggle enable/disable terraform and discharge areas V1.5.0.1 Border area shader fix for decal rendering on filltype heaps (6fde195) Editor: Waterplane editor improvements (#80) Editor: Polygon editor improvements (#85) Editor: Path editor improvements (#84) More advanced features available, GUI layout improvements, input logic reworked, input help display cleaned up. Feature: Area border improvements (#86) Add option for selecting preset color for border per area Areas visible by default for multiplayer clients Area border modes updated (408871f) GROUND_MESH_XRAY, GROUND_MESH_NORMAL, GROUND_ONLY, MESH_ONLY_XRAY, MESH_ONLY_NORMAL Area border visibility mode in global settings ALL, ACTIVE_ONLY, NONE Fixed lists sorting in InGameMenuTerraFarmFrame (113a75c) InGame menu paging list fix for multiplayer client (a0b1f6f) Translations entries updated V1.4.3 Fixed issue with getResourcePaintLayerId function using wrong lookup table (8da0078) (Ref. issue #92) Another hoxfix for maps supporting custom ground resources. V1.4.2 Updated file not found log entry for loadConfigurationsFromXMLFile (005d2ad) Fixed missing XML schema for loading map ground resources file (f8f5361) (Ref. issue #90) Hotfix for loading mapGroundResources.xml from supported maps. V1.4.1 Feature: Hotkey for toggling global area border visibility (221c1c8) V1.3.1 Updated italian translation (6ebe3a1) (Issue #69) Increased maximum number of area points to 63 (baaefe3) Increased maximum number of areas to 63 (03405b9) InGameMenu page fix (fe65793) Added option for setting point position manually in Path Area (a3c357a) Update panel when selected point changes in Area editor (3abb235) Added selected point position text label in editor (3929182) V1.3 Feature: Surveyor deprecation, replaced with Landscaping Areas (#14) Feature: Custom water planes (#64) V1.2.1 Fixed issues with InteractiveControl integration and multiplayer (bf08730) Ref. issue #66 V1.2 Updated EN translation entries (8c82f15) Added new translation entries (54aba78) GUI update, terraform and discharge settings separated into own tabs. (6774b70) Deformation update. Discharge now uses only a single node. Some adjustments to deformation parameters. (538e82a) Some machine settings will be reset to default when updating to 1.2.0.0. The changes to discharge should now result in a smoother/less jagged deformations, especially when using larger discharge deformation radius. V1.1.3 Added nil checks for using ResourceManager:getTerrainLayerById() (6423b7c) Fixed updateDischargeTextureDisplay using wrong elements (f5f2839) Vehicle loading now gracefully continues loading if referenceNode is not found (69edaf2) Vehicles with vehicleConfigurations should now be able to load completely if a vehicleConfiguration is missing a requirement for Machine specialization. V1.1.2 Update translation for DE (5751938) agp8x V1.1.1 Added custom input binding for Surveyor toggle fold action (3630dfa) V1.1 Surveyor calibration should now use start offset value correctly (f9db5d0) Fixed issue with buttons in the SurveyorScreen being disabled on open (ef1f4bb) Update HUD when discharge texture is changed (1dad265) Grading on angle now uses slope deformation parameters (95241c3) With the deformation update, grading on angle should now result in smooth terrain and be easier to work on with machines. V1.0.2 Added camera transition for SurveyorScreen and adjusted input sensitivity (3c59255) V1.0.1 Fixed auto deactivation option not working correctly on certain vehicles with Automatic Engine Start turned on (6eb9157) V1.0 Updated BR translation from Myiamoto86 (e8a4917) Added option for overriding driving direction condition for terraforming (09a73f6) Added option to toggle automatic deactivation when leaving vehicle (6072a10) V0.9.0.6 Czech translation by SniperKittenCZ (7d8c7fd) Added IC function for selecting discharge texture (992fa8b) V0.9.0.5 Fixed missing input action (0774918) Fixed input action conditions (256fc74) V0.9.0.3 Updated german translation (dbd4e17) Added placeholder text for new translation entries (4f0d46d) Added support for FS25_interactiveControl (b212a31) V0.9.0.2 Added debug console command for dischargePaintModifier testing (9faba88) German translation by Janni1101 (7069251) Added missing text element profile in dialogs (1cdcc8c) Added some more translation text entries (a42b95b) Added configuration for Leitwolf Agripower (6ab8ede) scfmod Huge thanks to PeteyJ for creating the PSV2 Surveyor shipped with this mod. Also a big thanks to the fellow modders from Jeremy Brown Modeling and Simulation and WZL Modding discord servers for all the testing and feedback on the FS22 version.

Amazone ZA Placeable V1.6
placeables

Amazone ZA Placeable V1.6

Placeable decorative Amazone ZA tool.Cost 2000$ Changelog 1.5.0.0 Updated the moddesc Changelog 1.4.0.0 Updated the moddesc Changelog 1.3.0.0 Updated the moddesc Changelog 1.2.0.0 Updated the moddesc Changelog 1.1.0.0 Updated the moddesc Adub Modding ABP Team

66 / 4,534

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