Farming Simulator 25 mods
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Marston Bale trailer 1993 v1.0
THIS IS NOT MY TRAILER THIS IS Mattxjs no creds to me all to him it his work.
Case IH Puma Edit ( 150 – 175 ) v1.0
– Price – 74000 – HP – ( 150 – 175 ) Added: – AirHorns – Flower Chain – AgriEssentials Bar with red LEDS – Red CBS either side of mirrors – Any issues DM me on discord ( Rovan00_ ) – Any updates wanted on it DM me about it
Case IH Puma 150/175 v 1.0
Price 74000 Power: 150 – 175 hp Added: Air Horns, Flower Chain, AgriEssentials Bar with red LEDS, Red CBS either side of mirrors
Claas Tucano 560/580 v 1.0.0.6
Claas Tucano 560 Engine power: 354 hp Grain tank volume: 9000L Claas Tucano 580 Engine power: 381 hp Grain tank volume: 11000L Claas Vario 770 header: Claas Vario header trailer IC for doors/window Sounds modifier Version 1.0.0.6: * New Mod/Store icons (FS25 version) * Fixed “combinations” log issue
Case IH Axial Flow 150/160 Series US/EU v 2.0
Configurations for this mod include: All wheels configurations available for the 160 series, single and dual tires, in front wheel drive and all wheel drive configurations. Front axle extensions as an option for 120-180 inch spaced front dual tires. Rear axle width configurations from 120-150 inches, available in 4-inch increments. Unload auger length (all three) Unload auger spout (both static and pivoting) Optional Rotating dust screen brush for the air intake Optional Case IH 392 GPS receiver Optional trailer Hitch All available factory grain tank options from Case IH are included, and are different between the 6160 and 7160. Cloth and Premium Leather seats are available I hope you enjoy this combine as much as I have! Case IH Axial-Flow 6160 US Category: Harvesters Price: $723,525 Power: 411 hp Max. speed: 30 kph Capacity: 300 Bushels (10,571 L) Capacity: 950 L Case IH Axial-Flow 7160 US Category: Harvesters Price: $745,630 Power: 442 hp Max. speed: 30 kph Capacity: 350 Bushels (12,334 L) Capacity: 950 L Case IH Axial-Flow 150 Series US Category: Harvesters Price: $315,422 Power: 308 hp Max. speed: 30 kph Capacity: 250-300 Bushels (8,810-10,571 L) Capacity: 950 L Case IH Axial-Flow 6160 EU Category: Harvesters Price: $723,525 Power: 411 hp Max. speed: 30 kph Capacity: 300 Bushels (10,571 L) Capacity: 950 L Case IH Axial-Flow 7160 EU Category: Harvesters Price: $745,630 Power: 442 hp Max. speed: 30 kph Capacity: 350 Bushels (12,334 L) Capacity: 950 L Case IH Axial-Flow 150 Series EU Category: Harvesters Price: $315,422 Power: 308 hp Max. speed: 30 kph Capacity: 250-300 Bushels (8,810-10,571 L) Capacity: 950 L Version 2.0: * Added all models of the Axial Flow 150 Series with all model year configurations * Added European configurations for all models. US and EU combines are in separate store categories to better support region specific configurations, wheel options, and details. For the new EU configuration created many new models for accuracy, including new decals, warning signs, a spout tip, lights, a ladder, and a screen protector. US specific options, such as flasher lights, have been removed * Added new glass colors with tint options * Added an option to buy the combines reducing the purchase price for roleplay purposes or simply for cheating * Added number configurations * Added the IH Retro Heritage Edition for the 150 Series * Added the missing folding bars for the standard power folding grain tanks * Added wheel rim color configurations. The White option is designed to be used with the IH Retro Edition
Ursus 6 cyl Pack v 1.4
Ursus 6-cylinder package: these are 100% functional 6-cylinder models with a clean log (0 errors, 0 warnings). – Decals – Tires – Gearbox – Markings – Front weight – Wheel weights – Rear fenders – Front fenders – Mud flaps – Cab – Front lights – Grille – Rear hitch – Exhaust system – Steering wheel – Hood – Front loader console – Animations: IC Color configurations: – Engine – Hood – Fenders – Cab – Grille – Rims – Front weight – Wheel weights – Roof Version 1.4: * Fixed stickers and a few minor changes
Dodge Challenger Hellcat v 1.0.0.5
Price: 60,000$ Power 250 maxSpeed 120 Rims configuration Passenger support Version 1.0.0.5: * “Special” Green, Blue, Red colors added to configuration * New Mod/Store icons (FS25 version)
Motor Load HUD v 1.1
Motor Load HUD adds a compact information display while the player is seated in a motorized vehicle. Displayed information: Current engine load in percent Estimated engine power currently being used Available engine power at the current engine speed Smoothed driven-wheel slip Theoretical speed range of the current gear The following options are available in the general settings: Show or hide motor load and power Show or hide wheel slip Show or hide the gear speed range Display power in PS or kW Position the HUD below or above the speedometer Select a small or large HUD width Display the upper HUD inline or in two stacked rows When the upper position is selected, the original fill-level and fill-type display is moved upward automatically to prevent overlapping. The additional displays are linked to the standard in-game HUD and are hidden when the standard HUD is disabled. The settings are stored locally for each player. The mod does not change vehicle performance, vehicle configurations or savegame data and is compatible with multiplayer. Additional multiplayer information: Motor load, power and gear speed range are available in singleplayer and multiplayer. The wheel-slip display is synchronized for joined multiplayer clients; the server calculates the vehicle slip and sends the value to the respective player. Version 1.1: * Added multiplayer synchronization for the wheel slip display * Restored the personal HUD options on the General Settings page after the game update * Moved all HUD options to General Settings so each player can configure the display locally * Filtered out false wheel slip peaks during initial acceleration and when coming to a stop * Added separate settings for the motor load, wheel slip and gear speed displays * Added a PS/kW power unit setting * Linked the additional display to the visibility of the standard ingame HUD * Added a smoothed wheel slip display with green, yellow and red warning levels * Added the theoretical speed range of the current gear with one decimal place * Added positions below and above the speedometer * The original fill level display is moved upward automatically when the upper position is used * Added small and large HUD width options * Added inline and stacked layouts for the upper HUD position * Improved the positioning and spacing of all HUD sections
Compass Heading Display v 1.1.1
Compass Heading Display adds a smooth, scrolling horizontal compass bar to the top of your screen, now with a full in-game settings menu, a heading lock with an optional steering and walking lock, wild boar alerts for the GIANTS Vredo Pack DLC, and a dispatch marker for the GIANTS Emergency Pack DLC. COMPASS A full 16-point compass rose with tick marks every 10 degrees and a gold centre indicator showing your live numeric heading. Waypoint tracking with distance, tornado tracking with a flashing red marker, multiplayer player tracking with farm colours, and AI helper tracking with blocked-helper alerts. Filter players and helpers by farm. IN-GAME SETTINGS MENU (default F6) Configure everything without editing files, across four tabs: Display (bar position, width, field of view, background opacity), Compass (labels, tick marks, centre indicator, degree readout), Markers, and Colours (per-marker colour presets). A DEFAULTS button restores the original settings, and everything still saves to settings.xml. HEADING LOCK (default the [ key) Pin your current bearing on the compass with a live steer-correction cue and an on-line indicator, ideal for driving dead-straight passes or hand-working fields on foot. Turn on the optional Steering / Walk Lock to hold your line automatically: while locked, your vehicle drives straight and, uniquely, on foot with hand tools you keep walking dead-straight too, not just in vehicles. A thin guidance line runs along the ground ahead of you so you can see the exact row you are holding. Toggle it off any time. WILD BOAR ALERTS (VREDO PACK DLC) Wild boar come with the official GIANTS Vredo Pack DLC, and they can trample and ruin your crops. If you own that DLC, the compass adds a flashing marker whenever a boar herd wanders onto land your own farm owns, pointing straight to it so you can track it down and clear it before it damages the field. The alert only ever covers fields your own farm owns. EMERGENCY PACK DLC If you own the official GIANTS Emergency Pack DLC, the compass adds a flashing emergency marker that points to your active dispatch, so you always know which way the call is, on foot or in any vehicle. All keybinds are rebindable in Options > Controls. Works in singleplayer and multiplayer. No performance impact. No dependencies required (the Emergency Pack marker appears only if you own that DLC). For a link to our latest release, Help page and GitHub page where you can find more information, help, and report issues please visit our Compass Heading Website or go directly to our GitHub page. Many thanks to our translators and to our community for reporting bugs, giving us feedback and great ideas. Version 1.1.1: * Added a shared settings hub: when two or more RocklandUSA Gaming mods are installed, F6 opens a mod list, allowing you to choose which one to configure. With only Compass Heading installed, F6 opens the compass settings directly, exactly as before * Compass Heading stays out of the way when the hub controls F6, so a single press can never open two windows * Heading Lock is unchanged. The key still works, and its entry in Options – Controls remains registered * No settings, markers, or API behavior were changed. Existing settings files carry over untouched
Vehicle Trade In v 1.0.0.1
Vehicle Trade In adds a complete, safe trade in and used equipment system to Farming Simulator 25 and integrates it into the normal vehicle dealer. Functions: Native dealer page for selecting owned vehicles and replacement vehicles Trade in value based on purchase price, age, operating hours, damage and dirt Six stage valuation with configurable factors, minimum value and payout cap Optional dealer service: repair and clean the vehicle before valuation Safety checks for attached implements, trailers, loads and unsupported objects Vehicle configurator after a successful trade, including colors, wheels and license plate Used market with daily offers, transparent prices, discounts and condition data Separate LS25 style pages for used market, financing and statistics Financing plans with interest, installments, remaining balance and contract overview Statistics for trades, revenue, value loss, averages, records, brands and recent trades Singleplayer and multiplayer support Configurable price model, limits, dealer services and financing settings in the game settings, saved per savegame The configurator can be cancelled with ESC and safely restores the complete unfinished transaction Financing supports manual installments and full payoff; financed vehicles are protected from trade until paid Settings, used offers, contracts and statistics are saved and synchronized in multiplayer Navigation: Open the normal vehicle dealer and select Vehicle Trade In. The used market, finance and statistics pages have their own footer buttons. Back from an information page returns to the Trade In dealer page. Version 1.0.0.1: * Added native dealer pages for vehicle trade ins, the used market, financing and statistics * Added a safe trade in workflow with a vehicle configurator, ESC cancellation, full rollback and multiplayer support * Reworked used market valuations based on age, operating hours and damage, with transparent offer data * Added financing plans, manual installments, full repayment and protection for financed vehicles until they are paid off * Improved selection highlighting, menu navigation, scrolling separators and detail areas * Expanded the configurable valuation model, dealer services and transaction limits * Added persistent savegame storage and server controlled multiplayer synchronization for settings, used offers, financing and statistics
Farmland Marketplace v 1.0.5.0
MULTIPLAYER ONLY This mod only works in multiplayer. Turn land into real business between farms! Become your server’s estate agent: sell your own farmland to other players, lease it out for recurring rent, or ask for the land you have your eye on. Everything runs fairly through offer and acceptance – the other farm has to actively agree before any money, ownership or usage rights change hands. And if the price is not right, you negotiate: counter offers go back and forth until both sides agree. – Sale: ownership and the purchase price change farms. – Lease: the lessee fully works the field (plough, sow, fertilise, harvest) while ownership stays with the lessor. Rent is settled automatically each period. – Requests: you can approach the owner with a purchase or lease request instead of waiting for an offer. – Bundles: several parcels can be offered for one total price – accepted only as a whole. Fully menu-driven, no hotkeys: – Select a parcel on the map and start an offer right there via the context action “Market” or “Request”. The info box shows lease status, open offers and ongoing negotiations. – Parcels are picked on a full screen map – with ownership overlay and multi-selection for bundles. – Leased parcels are shown on the map in the lessee’s colour, while the field number stays in the owner’s colour. – Menu > Statistics > “Farmland Marketplace”: all incoming and outgoing deals plus active leases – accept, decline, counter, withdraw or cancel. Version 1.0.5.0: * Price negotiation: every offer can be countered”as often as needed until both sides agree * Purchase and lease requests: interested farms can now approach the owner instead of waiting for an offer * Bundle offers: several parcels can be combined into one total price or total rent. They are accepted on an all or nothing basis, with a single booking * New full screen map for selecting parcels: multi selection by clicking, ownership overlay, and highlighting of selected parcels * Map context actions: Market, Request and Counter directly on the selected parcel * Leased parcels are shown on the map in the lessees colour: the field number remains in the owners colour * The map info box shows the number of ongoing negotiations for a parcel * The offer dialog now shows the land value and size of the selection as a price reference * Several interested farms can negotiate for the same parcel at the same time * The dialogs confirm button is now labelled Send offer, Send request or Send counter offer * Fixed: negative prices were not detected and could credit money to the buyer. Amounts are now clamped in all code paths * Amounts are transferred as integers in multiplayer. Very large prices were displayed inaccurately on clients * If a lessee buys the parcel they are leasing, the lease contract is ended cleanly before ownership changes * When a parcel changes owner, only the deals that actually become invalid are dropped
Dynamic Molehills v 1.0.0.1
Dynamic molehills on grasslands in three sizes, with seasonal regrowth and moisture from rain and hail. Tires and grass rollers flatten the hills, while mowers and supported soil-working tools clear intact and flattened hills. Density, winter activity, precipitation wetness, performance mode, multiplayer synchronization and savegame persistence are configurable. Functions: Three molehill sizes with natural seasonal regrowth on grasslands. Adjustable initial density, density limit, regrowth, maximum number and grassland scope. Winter activity and precipitation wetness from rain and hail. Tires compress and permanently flatten molehills without deleting them. Grass rollers can flatten only molehills without changing grass or field state. Mowers clear intact and flattened molehills; flattened hills cause no additional wear. Supported mulchers, grassland weeders and harrows, cultivators, disc harrows, subsoilers, power harrows, plows, sowing machines and stone pickers clear molehills. Fast, Balanced and Gentle performance profiles, with Balanced as the default. Persistent storage of settings and molehill states in the savegame. Multiplayer synchronization for settings and molehill states. Version 1.0.0.1: * Fixed distorted single wheel tire impressions by preserving the actual contact position * Tire profiles no longer inherit mound scaling and are rendered in world space * All tire contacts now use the broad, flattened mound shape, ensuring that front and rear tires flatten consistently
Distribution Redux v 1.1
Replace Farming Simulator 25’s standard distribution system with a smarter, demand-driven logistics network. Distribution Redux automatically moves resources between productions, animal husbandries, silos, and storages based on actual demand. It prioritises the nearest available source, supports automatic feed, straw, and water distribution, and gives you full control over how each output is handled. Features No additional placeables required Works with existing productions, storages, silos, and animal husbandries Demand-driven distribution based on real consumption Automatic feed, straw, and water supply Multiple output modes: Hold, Distribute, Sell, Store, and combinations Hold Internal mode: keep bulk product in a production and spawn pallets on demand Proximity-based or whole-farm distribution Per-building and per-product configuration Multiplayer supported Compatibility Designed for the base game and compatible with most standard mods. Some custom buildings may require additional support. Version 1.1: * Over 39 bug fixes * Over 17 QoL additions * Compatibility added for many mods, with the code strengthened to improve overall mod compatibility * Added an Overview tab that allows you to view all distribution activity and distribution settings for all buildings in one place (includes filters and can be set to show all sources and productions contributing to a specific end product). * Added advanced input and output management (block, prioritise, reserve stock, fill target, max in) for all buildings * Added the ability to move and sort products between storage facilities (i.e. silos, pallet stores, etc.)
Crop Control Override v 2.0.3.6
Crop Control Override is a per-save crop policy manager for Farming Simulator 25. It lets players control which crops are permitted for the player, which crops NPC farmers may plant, and whether NPC crop planting should be limited by field size. The mod includes an editable FS25-style GUI, per-save XML rule files, NPC field validation, blocked NPC field reporting, and a guarded Apply / Force Apply workflow to prevent accidental invalid save states. Main GUI features: – ALL RULES: view and edit crop policy rules. – DISABLED: view globally disabled crops. – SIZE LIMITED: view crops with NPC field-size limits. – NPC DISABLED: view crops NPCs should not plant. – VALIDATION: view existing NPC fields that violate the active policy and use the guarded dry-run / confirm reset workflow. – SUMMARY: view active config, rule counts, and validation state. – HELP: view in-game guidance. Configuration: – APPLY / FORCE APPLY writes staged crop-rule changes to the active per-save XML. – DISCARD resets staged values. – SAVE DEFAULTS TO CONFIG.XML backs up the existing template config and writes the current full active rule set to config.xml. – Existing per-save XML files are not overwritten by Save Defaults. – RESET BLOCKED DRY-RUN does not change the save state. CONFIRM RESET performs the actual blocked-field reset after review. – VALIDATION includes RESET MODE: CULTIVATED or RESEED SEASONAL. – RESEED SEASONAL uses the current seasonal planting window and CCO policy rules to choose a replacement crop for blocked NPC fields. – Each crop has an individual reseed weight from 0 to 5, editable in the GUI and stored as reseedWeight on its fruit rule. – A crop weight of 0 excludes that crop from NPC-field reseeding without disabling it for the player. – The global leaveCultivated weight remains available, allowing weighted resets to leave some fields cultivated instead of reseeding them. Version 2.0.3.6: * Replaced the seasonalMission and seasonalLifecycle category weights with an individual reseed weight for every crop * Added GUI controls for editing the reseed weight of the selected crop * A crop weight of 0 now excludes that crop from NPC field reseeding while leaving the crop otherwise enabled * Retained the global leaveCultivated weighting * Added automatic migration of existing per save XML files, assigning the default weight of 5 where reseedWeight is missing and removing obsolete category weights when files are normalized * Added multiplayer synchronization for per crop reseed weights * Fixed dedicated server player joins changing loaded seeder selections, commonly back to Wheat * Prevented remote CCO seed list refreshes from sending seed selection changes back to the authoritative server * Hardened NPC crop planning so a failed replacement does not leave SowMission with an invalid fruit reference * Added recovery for legacy invalid sow contracts that can trigger repeated getIsPlantableInPeriod errors
Bale Finder v 1.1
BaleFinder – Never lose your bales again! Have you ever wondered where all your bales went? Lost in the field, stacked somewhere, or simply vanished in the grass? With BaleFinder you will never search again. This mod places colored hotspots for every bale directly on your PDA and minimap. Supported standard bale types: – Straw = yellow – Hay = light green – Grass = dark green – Silage = brown – Chaff = amber – Sugar Beet Cut = magenta – TMR / Forage = turquoise – Cotton = white Custom bale types are detected automatically. Up to 10 additional fill types receive individual colors; further custom types are shown in gray. Additionally BaleFinder now can be switched on or off while on foot using the configurable key binding in the game controls. Standard Keybinding is set to “B”. Just install, start, and you’ll always know where your all your different bales are. Version 1.1: * Added automatic support for custom bale fill types with up to 10 additional colors * Added a configurable global BaleFinder on/off toggle
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