Farming Simulator 25 mods
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Realistic Mechanical Systems FS25
REALISTIC MECHANICAL SYSTEMS Your machines age. Their maintenance matters. RMS brings mechanical simulation to Farming Simulator 25. Your driving, the work performed and maintenance influence the reliability, performance and expenses of your fleet. MECHANICS THAT COME ALIVE • Progressive wear and breakdowns Up to eight distinct mechanical systems, made up of the actual parts that fail in them. The part that breaks is the one your usage has worn out. Unusual noises, unstable engine speed, smoke and loss of power alert you to the condition of your machines. • Engine temperatures and behavior Cold weather, workload, fouling and mechanical condition influence warm-up, starting and exhaust smoke. Recent diesel engines regenerate their particulate filters and have their own AdBlue failures. • Transmission and parking brake 2WD, 4WD and AUTO modes and differential locks on tractors. Parking brake on all machines, automatic on recent CVTs and Powershifts. • Electric vehicles Electric motor, traction battery that loses capacity with age and range in cold weather, power electronics: each electric machine has its own components. TAKE CARE OF YOUR EQUIPMENT • Maintenance on foot Check the levels, top up the fluids, clean with the air blow gun and use the grease gun. A heavily clogged filter must be replaced in the workshop. • Charging and jump-start assistance Use jump leads or the Telwin Doctor Charge 155 Connect on a trolley. Recharge while you work elsewhere or choose START to assist with starting. Charging follows the speed of the game time. • Diagnostic tool Available as an option on the Telwin trolley, it reads the machine's fault codes. The code indicates what the machine is measuring; the inspection identifies the faulty part. Farm and mobile workshops need it for electronic work. • Complete workshop Inspection, maintenance, repair, overhaul and repainting. Compare prices, durations and the quality of original, aftermarket or used parts before starting the work. 24-month warranty or until the hour limit, with extensions available when purchasing new. EVERY MACHINE HAS ITS STORY Consult reports, maintenance due dates and the history of repairs. Age, hours and mechanical condition influence vehicle value. A used machine may hide defects: its maintenance history can be consulted at the dealership before purchase. Workers adapt their driving to overloading to protect the equipment, including when using Courseplay and AutoDrive. SINGLEPLAYER • MULTIPLAYER • DEDICATED SERVERS • 27 LANGUAGES DEVELOPMENT AND FEEDBACK RMS is still in the alpha phase. Your feedback helps improve its systems and their balance. Issues and suggestions: https://github.com/Squallqt/FS25_RealisticMechanicalSystems/issues Independent project derived from Advanced Damage System under the GNU GPLv3 license. Credits retained in NOTICE.md. Do not use both mods simultaneously. Full changelog: https://github.com/Squallqt/FS25_RealisticMechanicalSystems/releases/tag/v0.13.0.0 Full changelog: https://github.com/Squallqt/FS25_RealisticMechanicalSystems/releases/tag/v0.12.0.0 Full changelog: https://github.com/Squallqt/FS25_RealisticMechanicalSystems/releases/tag/v0.11.0.0
Seed Treater Pack FS25
Simply pour seed treatment liquid into the mobitox-E super- and press the b button to pick up the seed from the ground. AND the trailer must be moved under the pipe and the seed will be ready, which can be used later for sowing. It is worth downloading another mod, a packaging mod to pack your seeds into a bigbag. Added the following seed treatment conversions: - WHEAT -> SEED_WHEAT - OILSEEDRADISH -> SEED_OILSEEDRADISH - GRASS -> SEED_GRASS - SUGARBEET -> SEED_SUGARBEET - COTTON -> SEED_COTTON - POTATO -> SEED_POTATO - BEETROOT -> SEED_BEETROOT - CARROT -> SEED_CARROT - PARSNIP -> SEED_PARSNIP - GREENBEAN -> SEED_GREENBEAN - FIELDGRASS -> SEED_FIELDGRASS - GREENRYE -> SEED_GREENRYE - HUMUSACTIVE -> SEED_HUMUSACTIVE - MUSTARD -> SEED_MUSTARD - RYE -> SEED_RYE - SILAGEMAIZE -> SEED_SILAGEMAIZE - SPELT -> SEED_SPELT - TRITICALE -> SEED_TRITICALE - VETCHRYE -> SEED_VETCHRYE - CLOVER -> SEED_CLOVER - ONION -> SEED_ONION - ALFALFA -> SEED_ALFALFA - SUMMERWHEAT -> SEED_SUMMERWHEAT - SUMMERBARLEY -> SEED_SUMMERBARLEY - WINTERWHEAT -> SEED_WINTERWHEAT - WINTERBARLEY -> SEED_WINTERBARLEY - FIELDBEAN -> SEED_FIELDBEAN - PEA -> SEED_PEA - RICELONGGRAIN -> SEED_RICELONGGRAIN - SPINACH -> SEED_SPINACH - BARLEY -> SEED_BARLEY - OAT -> SEED_OAT - CANOLA -> SEED_CANOLA - SORGHUM -> SEED_SORGHUM - SUNFLOWER -> SEED_SUNFLOWER - SOYBEAN -> SEED_SOYBEAN - MAIZE -> SEED_MAIZE - pickup supported - is tabable = false (biosil) - mobitox faster empty speed (discharge)
Komatsu PC 60 Series FS25
Komatsu PC60 — 1990 & 1995 Bring classic Komatsu equipment to your farm with the PC60 excavator. Choose between two year-inspired paint schemes, operate each track independently, and tackle digging, grading, and material handling with TerraFarm support. Two Year and Color Configurations 1990: Yellow bodywork with a white cab roof, white side stripe, navy panels, and black Komatsu boom lettering. 1995: Classic yellow finish with blue Komatsu lettering and the vertical PC60 side graphics. Both configurations are included and selectable in the shop. Each has its own paint and decal treatment, with progressive wear and washable dirt. In-Game Specifications Specification Details Engine Komatsu 4D95L diesel Power 55 hp Engine speed 800–2,200 rpm Maximum travel speed 4.5 km/h forward and reverse Fuel capacity 500 L diesel Bucket capacity 2,000 L Base shop price $38,500 Included equipment Digging bucket and front dozer blade These are the specifications configured for the mod. Both paint schemes share the same mechanical specifications. Features Independent, isolated track controls: Drive either track forward or backward separately for precise positioning and counter-rotation turns. Standard keyboard driving and support for your assigned controller driving inputs. Animated individual track pads, sprockets, and rollers. Working boom, stick, bucket, and dozer blade. Animated hydraulic cylinders, hoses, and bucket linkage. Included digging bucket with loose bulk-material pickup and unloading. TerraFarm integration for the bucket and blade. Progressive paint wear, separately accumulating dirt, and washable track mud. Opening cab door and service covers with a detailed engine compartment. Animated cab controls, working wiper, and load-responsive exhaust effects. Independent Track Keybinds Use the numeric keypad for the isolated tracks. (or re-key bind) Action Default key Left track forward Numpad 7 Left track reverse Numpad 1 Right track forward Numpad 9 Right track reverse Numpad 3 Combined track inputs: Numpad 7 + 9: Both tracks forward. Numpad 1 + 3: Both tracks backward. Numpad 7 + 3: Counter-rotate to turn right. Numpad 1 + 9: Counter-rotate to turn left. Track directions refer to the undercarriage’s forward direction. Rotating the cab does not reverse the track assignments. -We've added collision controls for the bucket with key binds. -Fix the animation for discharging. -Increase the power of leveling for the blade when leveling fruit types. -Tested controller defaults to make sure they're working. - Tested machine with current terra farm file from github (FS25_0_TerraFarm) added control default controls and easier controls for switching between bucket and blade for terra farm
Work Width Multiplier FS25
Work Width Multiplier lets you widen the working area of your seeders, cultivators and disc harrows, so you finish your fields faster. HOW IT WORKS The mod moves the work area of the machine outwards from its center. The 3D model stays exactly the same, only the strip of ground that is worked becomes wider. Seed consumption follows the worked area automatically. CONTROLS - J: widen the working area (+0.5x per press, up to x5) - Right Shift + J: reset to the original width A message on screen shows the current width every time you change it. AFFECTED MACHINES - Seeders and planters - Cultivators - Disc harrows The setting applies to all of these machines at once, and also to machines you buy later. NOTES - Only the working area changes, the model is not scaled. - AI helpers may keep using the original width. - The mod starts at the original width (x1), so nothing changes until you press J. Alternative download: https://modsfire.com/72e03HqEA8Tpw1q Updated the script for all the machines and tools! Alternative download: https://modsfire.com/ab9OfFF1igR2c21
GPS Plus FS25
Your GPS on CURVES! Take your farm’s efficiency to the next level with GPS Plus! Eliminate overlapping passes, skipped rows and wasted seed, fertilizer and fuel. Developed by Allan Beneck, GPS Plus equips all tractors, harvesters and sprayers with centimeter-precise guidance for Farming Simulator 25. Set your guidance line in seconds and let automated steering take control while you easily manage your speed and equipment. Key features: * Straight AB lines: Mark point A and point B to create perfectly parallel lines across the field. * Instant steering mode: Instantly create a guidance line following the vehicle’s current direction with a single key press — no need to drive to the opposite side of the field. * Fine angle adjustment (0.5°): Rotate your guidance lines in 0.5° increments for precise alignment with roads, fences and field boundaries. * Lateral line offset: Move your active track 10 cm to the left or right during work to compensate for terrain changes without resetting the line. * Smooth curve recording (curved AB mode): Record irregular contours, terraced slopes or riverbanks. The custom algorithm applies cubic spline smoothing and tangential extension. * Automatic implement width detection: With one click, attached implements (planters, cultivators, sprayers, headers) are automatically analyzed and the exact working width is set. Manual adjustment in 0.1 m increments is also available. * Automatic headland turns: When you reach the end of the field, press the turn shortcut and your machine will perform a clean 180° turn directly into the next pass. CONTROLS AND SHORTCUTS: • Right Shift + ; — Set point A / B (AB line) • Right Shift + L — Straight line in the current heading • Right Shift + ' — Set curved A / B line • Left Alt + W — Toggle steering / autopilot • Left Alt + A / D — 180° headland turn (left / right) • Left Alt + I — Automatically detect implement width • Left Alt + = / - — Adjust width (+ / - 10 cm) • Left Alt + Up / Down — Rotate heading (+ / - 0.5°) • Left Alt + Left / Right — Offset line (+ / - 10 cm) • Left Alt + H — Toggle guidance line visibility • Left Alt + Backspace - Reset guidance lines --> Feedback and suggestions are always welcome! If you find any bugs, vehicle incompatibilities or have ideas for future improvements, leave a comment on KingMods. Bug Fix Fixed an error that prevented the autopilot from being disengaged when turning the steering wheel (for steering wheels only). FIX * Optimized and corrected functionality for multiplayer servers. * Improved the method for executing automatic maneuvers; the tractor now calculates its turning radius in conjunction with the attached implement, adjusting the turn to ensure a more efficient alignment with the return path. Changes and improvements made: *Fixed an issue where the guide lines were not visible. *Added a "reset" function and the ability to hide the guide lines using the [Alt + Backspace] shortcut. *After the tractor has been stationary for a while, the guide lines disappear to keep the screen clear; they reappear when the tractor moves or when a parameter is adjusted.
Ursus 1x34 Series FS25
Ursus 1x34 series (1234 - 1734) - Polish tractors from 1990-2009, including the Bison versions. Models: - Ursus 1234 / 1234 De Luxe / Bison 412 - 119 hp (small tractors) - Ursus 1434 / Bison 414 - 136 hp - Ursus 1634 / 1634 De Luxe / Bison 416 - 155-160 hp (steel and plastic hood) - Ursus 1734 / Bison 418 - 170 hp - Stage 2 versions of the 160 and 170 hp models: 205 / 230 hp Features: - many wheel sets: original Mitas / Nokian tyres, star rims, wide track, dual wheels, base game tyres - body, rim, hub, housing, front axle and front weight colours - front weights 0 - 1110 kg, older / newer front hitch - front loader consoles: Metal-Fach, Tur 16B, MP-Lift - work lights, extra Hella light frame, side grilles, air filter, decals and more - Interactive Control: doors, windows, roof, hood parts, lights, radio, PTO, lift lever with EHR buttons - dirt, wear and rain drops on the wet body - blow-off valve sound on the turbo versions Price: from 45 500 Max. speed: 40 km/h Required for Interactive Control: Interactive Control mod (FS25_interactiveControl). Recommended: FS25_CabCinematic (enter / exit animation - works with this tractor as is). -Fixed reported issues -added new cosmetics -fixed i3d models -fixed interactive control -small bug fixes
Realistic window rain and dust FS25
Realistic rain on windows with dust that slowly washes away when it rains. Has manually working wipers that can be remapped to your liking. Window droplets also form when pressure washed and slowly dries afterwards. List of working base game vehicles so far as i am working on adding more to the list. Agrifac LightTraxx (Glass Fixed) - Included Antonio Carraro Mach 4 R Case IH Axial-Flow 7160 Case IH Farmall 120 C Case IH Puma 185 CVXDrive Challenger MT665 Claas Arion 530 Claas Evion 450 Claas Jaguar 990–930 (mod pack) Claas Lexion 620–670 C53 (mod pack) Claas Lexion 750–770 C56–C59 (mod pack) Deutz-Fahr 6115 C RVshift Deutz-Fahr 8280 TTV Dewulf ZK IV SE Fendt 512 Vario Fendt 700 Vario series, including 720 Fiat 160-90 Gregoire GL 8.4 IMPEX Hannibal T50 International Transtar II Iseki HJ6130 Iseki TJW 1233 JCB 435S Stage V CB Fastrac iCON 4000 (Highlands DLC) John Deere 3650 John Deere 6M 95 John Deere 6R 145 John Deere 6R 230/250 John Deere 9RX 770 John Deere 9700 / 9000 series John Deere 1270G John Deere 848L-II John Deere R4045 (mod) Komatsu 951 Krone BiG X 1180 Kubota M8-181 Landini REX 4-070 GT Lindner Lintrac 130 Lizard Pickup 2017 Mack Anthem 6x4, MP7 425 Mack Anthem 6x4, MP8 505 Mack Super-Liner 6x4 Massey Ferguson 7S 155 Massey Ferguson 9S.285 New Holland L318 Oxbo MKB-4TR Pfanzelt Felix Ponsse Bison Active Frame Rottne F20D Schaeffer 9660 T-2 Sennebogen 340 G (Glass Fixed) - Included Valtra T195 — Vermeer ZR5-1200 Volvo L120H Zetor Crystal 16045 Zetor Forterra HSX 120 Zetor Proxima HS80 This is a beta build so there may be issues with unfixed vehicles. Added Beans and Alpaca DLC vehicles and multiplayer functionality. Base game vehicles added Massey Ferguson MF 8570 Deutz-Fahr AgroStar 8.31 John Deere 8R John Deere 9R John Deere S7 John Deere 7R Case IH Magnum 340 Fendt 1038 / 1000 Vario John Deere 3650 John Deere 9RX 770 Added mod support for Belarus 550-82 by rantott hus modding
Number of players on servers FS25
Number of players on servers Displays the current number of players directly in the HUD on multiplayer servers. The display consists of a compact player count with a status indicator: Green: no Lua warning or Lua error detected ; Yellow: Lua warning detected; Red: Lua error detected The status point can be reset in the game settings if a detected message has been reviewed and is non-critical. Note: In single-player mode, the HUD display will be automatically hidden if the mod was accidentally activated there. Further detections may be added later if log data can be analyzed more cleanly in the game. - Settings now also work for admins on dedicated servers - "Show warnings" can now also be toggled by admins on dedicated servers - The "Reset status" button now looks like the in-game buttons - Separate explanatory texts for both settings -The HUD display has been redesigned to match the game's style and now sits directly next to the time and weather display with the player icon. -Script errors and other error messages from the game and other mods are now detected. -Warnings are ignored by default and can be enabled by the host in the game settings. -Only the host or an administrator can reset the server status point. -Other players can no longer change the server status point. Improved display of player count on dedicated servers
AUSSEERLAND 4X FS25
eplica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and much more AUSSEERLAND 4-fold Map (English version below, French translation below) Welcome to the Ausseerland , a picturesque region in the geographical center of Austria . This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the region features a varied terrain, ranging from flat to hilly and sometimes very steep. You can expect: Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley More soil angles: 255 angles Several custom mods Realistic reproduction of road layouts Precision Farming Ready Various towns and villages 122 fields (averaging around 3 hectares) 11 forest areas (over 130,000 trees have been used) 5 pre-built farms (can also be demolished) 3 dedicated building areas Several forest and development areas 2 gas stations 1 livestock dealer 1 shop AI cars and pedestrians Austrian license plates for vehicles and equipment Up to 8 points of sale, depending on the goods being sold 11 production facilities (bakery, 2 grain mills, lime works, dairy, etc.) This update does NOT require a new save game. -Asphalt textures corrected -Accidentally added road marker posts removed -Guidelines placed/added to the asphalt at bridges -Asphalt textures on bridges partially repaired -Missing funeral home added No new savegame is required for the update: Downloads are now separate --> the map and associated modpack must now be downloaded separately. -Download links now point to my Dropbox, so you don't have to confirm multiple times to download. -Visual Sales removed from dependencies -Please remove any script mods from your savegame that: + Increase the limit on the number of animal pens + Increase the limit on the number of fill types + Increase the limit on the number of productions + Increase the limit on the number of trees -Limits for trees, fill types, animal pens, and Giants productions are bypassed. Therefore, a separate script is no longer needed. -maxAnimalsLimitIncrease removed from dependencies (custom script built directly into the map) -2 bus shelters added -All approximately 2200 road guideposts have been placed on the terrain. -AI pedestrian splines checked / corrected -AI traffic splines checked / corrected HOTFIX: NO NEW SAVEGAME NECESSARY if version 1.4.0.0 is used. Fixed a bug that caused frame drops. 1.4.0.0: +++ NEW SAVEGAME REQUIRED +++ Environment.xml adjusted for Patch 1.24 Added several purchasable cow pastures (including animals). Agricultural trade: decorative bales realigned, entrance sign repositioned, grass and ground corrected. Removed excess mods from "required mods" (Depencies). Adjusted 3 balers for alfalfa and clover. Redrawn and revised forest areas. Revised PDA. Corrected trigger position at: G+R Carpentry, Unimarkt, Billa. Reduced various view distances for decorative objects. Courtyards: Alpine: various terrain adjustments, decoration revised; Salt House: various terrain adjustments, stone walls removed Moa Lois: Terrain adjusted at sheds and cowshed, decorations reworked, manure slab removed. Schöffelding: Bunker silos repositioned, meadow added to cow pasture (recognized as a meadow in the barn). BGA: Redesigned. Terrain changes: Bridges slightly modified, terrain along rivers adjusted, puddles on roads removed during rain. Recycling center: Terrain adjusted at manure slabs and decorations, terrain flattened in the northern part. Area around "Careerstartpoint": Curbs repositioned at the small cafe, building and texture changed, stone walls redesigned at the upper church, traffic islands added at the gingerbread bakery, ground texture changed at the BP gas station. Decorations: Vehicle dealer: Sales ramps redesigned, entrance sign added. Map background: Textures changed, background (mountains) adjusted. Warehouse: Collision at tanks and silo shed corrected. Unloading triggers at selling stations: Symbols partially repositioned, trees above field 15 removed, hedge fences removed and replaced (= one less mod), floating parked decorative cars grounded, more pedestrian paths added. Existing signage modified : Waymarkers, speed limits, etc. added/modified. Various fences and gates removed or repositioned. Forest near the small fire station in the north: Bushes added. Various road marker posts moved or deleted. Terrain and decoration adjustments at the 3 wayside shrines and chapels. Various guardrails and directional arrows (signs) added. Productions: Gingerbread bakery added . Winery added . Aussee grain mill: Now accepts all grain types for flour production . Feed mixer: Loading trigger under the pipe extended further down so that Fendt implement carriers can also be loaded; feed recipes "organized and updated". Distillery: Mineral fertilizer added as fertilizer at the orchard, various model adjustments. Version 1.3.0.6 === NO new savegame is required for this update === Map general: Unnecessary textures and models removed, map size less than 1.48GB Nights made darker. Moonlight set a little darker. Gameplay: Manure and digestate PURCHASING added to warehouse Added manure decoration to warehouse Manure and digestate PURCHASE added to “Fertilizer & Feed GMBH”. Added “Vogelsang” manure nozzle to “Dünger & Futtermittel GMBH” decoration Tree scalings set by the "Forrest Creator" script were undone. The harvester should now function properly again To apply the tree changes, delete splitShapes.gmss from the savegame. This means that all trees are available again, properly scaled and harvestable. Fixed a bug where some translations could not be loaded, added and updated the following languages: Native: German, English AI-Translated: French, Italian, Spanish, Portuguese, Hungarian, Polish, Russian, Czech Autodrive initial courses updated Resource storage (included in modpack): Added shopping triggers Unloading trigger moved, marking adjusted Filling trigger for vehicles/devices enlarged and position adjusted Added storage option for silage additives Added collision to liquid tanks Decoration slightly adjusted. Changed texture on resource storage building Version 1.3.0.5 !!!A NEW SAVEGAME is needed for this update!!! Adjustments to Patch 1.21 Added CCM feeding --> needs this mod from Modhub: https://farming-simulator.com/mod.php?mod_id=360184&title=fs2025 Fixed a problem on the MP server where the pre-placed silos and farm gas stations could not be used after purchasing land various terrain adjustments Added several road decals (tire tracks, oil stains...) Grass removed from roads and under bridges in various places 2 road marker posts corrected Added 2 pairs of zebra crossing signs Bridges checked and slightly adjusted small lake adapted to terrain Grass removed from Hof Podenhaus double garage and pallet storage Hof Wagner: Shelter added and terrain/foliage adjusted Forest areas expanded and "decorated" with smaller trees Version 1.3.0.2 NO NEW SAVEGAME is required for this update: Changes Map: Trees Removed from the forest path in the northern part of the map (the trees that have already been cut down could reappear under certain circumstances) Map background revised in the northern and southern parts of the map Map boundary reset in the north (you couldn't drive through the entire forest) Rivers flow faster and have more “plasticity”. Added collisions at bus shelters (now the AI pedestrians also go up the level) Fog and light settings minor fixes. a few flying signs and traffic control poles "grounded" Changes due to template from WEEKEND FARMERS: New textures for hay bales Swath collection with a (loader wagon) pickup and chopper now produce the same yield minor fixes in the visual and yield areas Changes included Autodrive courses: Hof Wagner: Driving silos as well as earth cellars and resource storage are connected Dead ends and debugs solved minor fixes (further updates will follow soon) Modpack changes: Stone fence at brewery is now visible from further away. Known errors in the terrain. However, these would require a new save game. That's why it hasn't been fixed yet, but can easily be fixed in-game by users: For small lakes: terrain must be adjusted Road to the right from CarrerStartpoint: grass on the side of the road Bridge in the south: grass on the road Bridge in the north: grass on the road Fire station building near Hof Obertressen: Grass in the building Steep street "Bluatschwitz" from the town center towards the north: add grass near the chapel, gravel path. Part of uneven spots on "bypass road" (dark asphalt) Feel free to report errors via Discord or here in the comments. The map is constantly being developed, but I'm alone so it may take a while. Version 1.3.0.1 HOTFIX HOTFIX === new savegame is required. Added correct precision farming soil map --> The old soil map did not recognize the layers correctly Added missing ambience sounds --> Thanks for the feedback to JMK Start farm including starting fur park added --> Available when new save game is created Added missing house at field 34 Version 1.3.0.0 a NEW SAVEGAME is absolutely necessary Complete conversion of the map to the Weekend Farmers template. More types of fruit Compost own productions A NEW SAVEGAME IS REQUIRED Numerous new improvements, the most important ones being: Mod size reduced, numerous unused files removed. New ground textures added and made paintable Textures of the multifruits have been replaced - thanks WEEKENDFARMERS for the awesome template! Starting farm including starting vehicle fleet added - thanks to SoSi-Modding Janni1101 for the help Obertressen Farm (Farmland 23): newly designed Hof Salzhaus (Farmland 133): Silos replaced and new farmhouse added. BGA (Farmland 130): new farmhouse added Forest paths revised +++ If trees are standing on side paths, this is intended for clearing. The road to the recycling center was leveled. Various terrain and texture improvements were implemented in clusters of houses/settlements. Football pitch replaced with Giants' standard pitch from EU map Guideposts that were pointing in the wrong directions have been corrected. Custom models added, including: + Cow barn from Felsbrunn + large pigsty + sheep barn + chicken coop + bale storage + stationary feed mixer for cow and pig feed + storage for consumables + storage for root crops added (Thanks for the permission) BP petrol station reskinned in German where possible (permission from SNAKEBIZZLE has been granted) Skatepark equipped with Colli Missing labels and translations added New production windmill set up in the town All plots of land on which production facilities were built are now also available for purchase. Various trees and signs removed/replaced Version 1.0.6.0 NEW SAVEGAME IS NEEDED Original Austrian road guide posts with integrated snow poles added - thanks to TAZ-Modding for creating the model Fences, gates and walls in production as well as in purchasing and sales points renewed and improved OPENING HOURS gates: 0700-1800 in-game time - outside of this you can open the gate as usual Forest floor textures and decorative grass/bushes remade and added Various terrain corrections Added/edited traffic islands AI traffic splines revised in places. Removed unnecessary textures and files from map folder Version 1.0.1.0 NEW SAVEGAME IS NEEDED Added map background Farmlands partly enlarged for more design freedom Terrain smoothed in places Some streets widened Field paths worked more wood mission spots added including AD courses there (you will find AD courses updated shortly HERE) Added traffic signs and traffic islands Trees removed in places, new trees added, forest roads are now largely passable (including wooden mission spots) Hof Moa Lois: Terrain at Hohhaus/Silo adjusted Hof Podenhaus: Terrain at Milchtrigger is set back, so there is more space to turn around Decorative cars at Billa turned the right way round Decorative cars placed correctly at school building Manor: Grass removed from driveway, grass removed from cowshed Football stadium: Floating parking markings placed on terrain Terrain at DIXI-Wcs Kleiner See straightened Terrain at Dekohaus near shop raised At the chocolate and popcorn factory: terrain changed, giving more space to reach the triggers Streets and sidewalks have been adjusted in various places so that they should no longer float Hospital: Grass removed from building, parking deck and driveways Version 1.0.0.2 Fixed a bug in which it was not possible to dump in some yard silos Version 1.0.0.1 Gate at shop removed
Lizard LogFlex 8HM 1.0
Lizard LogFlex 8HM - Description: Meet the Lizard LogFlex 8HM Forestry Harvester, a powerful and reliable machine built to handle tough forestry work. With excellent reach, stability, and a modern design, it’s ready to tackle any job. Whether you’re clearing a fores...
Construction Truck 1.0.0.1
Construction Truck - Changelog 1.0.0.1: - Added an option to hide vehicle decals/signage - Added a configuration to transport all liquids (8,000 L) Description: Multipurpose Construction Truck This mod adds a small multifunctional construction truck, ideal for roadworks, maintenanc...
UMZ-6 4x4 Turbo 1.0.0.0
UMZ-6 4x4 Turbo - Description - Engine: standard YMZ / Mercedes OM366 - From the MTZ tractor - Additional lighting on the cab - Additional fenders with mud flaps - Exhaust pipe running along the cab - Air filter mounted on the side along the cab - Converted from FS22 - FS25 shaders ...
IFA W50 Service Truck 1.0.0.1
IFA W50 Service Truck - Change Log In version 1.0.0.1: - Fixed the wheel texture. Description IFA W50 service and fuel truck. The classic IFA W50 service truck is designed to provide remote assistance, ensuring that your farm work never comes to a halt. Whether you need to repair a ...
Porsche Taycan Turbo GT 2025 1.0.0.0
Porsche Taycan Turbo GT 2025 - Description Porsche Taycan Turbo GT 2025 Features: - Selectable Body color - Selectable Rim color - Selectable Rim color 2 - Selectable Caliper color - Selectable Interior color - 4 Wheels - 1 Wing - Supports license plates - Interactive Control support - Real Gps Sup...
Claas Xerion 12 SAFARI Edit 2.0
Claas Xerion 12 SAFARI Edit - Changelog Version 2.0 SAFARI Edit: - Power: 585-1585 HP -> 650-2000 HP (6 engines) - Max Speed: Wheels 75 -> 85 km/h, Crawler 55 -> 60 km/h, 2000HP version 90 km/h - Weight & Stability: 22870 kg -> 24500 kg, center of mass lowered for better st...
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