Farming Simulator 25 mods

71,416 results
524 / 4,762
Parking Break Mod V1.0.1.1
implements

Parking Break Mod V1.0.1.1

Just a Parking Brake I wanted a working parking brake in Farming Simulator 25, but I didn’t need all the additional features that come with larger vehicle mods such as Enhanced Vehicle or Realistic Gearbox. Those are great mods if you want the full package—I just wanted a parking brake. So, I decided to make a small standalone mod that does one job: it gives your vehicle a working parking brake. Press Numpad Enter to apply it, press it again to release it, and get back to farming. Features Working parking-brake physics that holds the vehicle in place Separate engagement and release sounds HUD icon showing whether the brake is applied Smaller 40×40-pixel HUD indicator Movable HUD icon with a saved position Support for standard wheeled and tracked vehicles Automatically releases and bypasses the brake for AI workers Follow Me compatibility Rebindable controls through the game’s control settings Has been ran through test runner Mod Compatibility The Parking Brake Mod works alongside: Mud Physics Deeper Ruts ADS Follow Me Base-game AI workers It can be used with these mods without replacing or interfering with their features. Running this mod alongside another mod that also controls the parking brake is not recommended. Using multiple parking-brake systems at the same time may cause the controls or brake physics to overlap. Default Controls Numpad Enter: Apply or release the parking brake Left Alt + P: Enter or exit HUD layout mode Left Mouse Button: Drag the icon while layout mode is active Right Mouse Button: Save the icon position and exit layout mode All controls can be changed through the game’s control settings. Installation Instructions Download FS25_ParkingBrakeMod.zip. If you have an older version installed, remove the old Parking Brake ZIP first. Place the new ZIP file into: Documents\My Games\FarmingSimulator2025\mods Do not unzip the file. Start Farming Simulator 25 and select your save. Make sure Parking Brake is enabled in the downloadable content list. Load your save and press Numpad Enter to apply or release the brake. Important Notes Multiplayer is not currently supported. This mod is intended as a focused alternative to the parking-brake systems included with larger vehicle-overhaul mods. A new update is now available for the FS25 Parking Brake Mod! The parking brake can now be installed on individual owned vehicles instead of automatically applying to every vehicle. Enter the tractor or vehicle you want and press Left Alt + B to install or remove the parking brake. Your selection is saved separately with each vehicle. Leased, borrowed, contract, and other farms’ vehicles cannot be selected. Installed vehicles now receive a compressed-air release sound after using the normal brake pedal while moving. Vehicles that already have their own compressed-air brake sound will keep their original sound, preventing duplicate audio. Left Alt + B: Install or remove the parking brake on the current vehicle Numpad Enter: Apply or release the parking brake Left Alt + P: Move the parking brake HUD icon After updating, enter each owned vehicle you want to use with the mod and press Left Alt + B once to install the parking brake. Replace the previous ZIP with the updated version—do not keep both versions in your mods folder. As always, please share your game log if you encounter any warnings, errors, or vehicles that do not behave correctly.

Forest Converter V1.1.0.2
implements

Forest Converter V1.1.0.2

Forest Converter is a universal tree-conversion script mod for Farming Simulator 25 on PC and Mac. It replaces safely isolated standing map trees with a configurable mix of verified mature forestry trees. Unlike a small radius-based replacement tool, Forest Converter can scan: The entire map All farmlands owned by the current farm Only the farmland where the player is currently standing Every conversion starts with a protected preview. You can review the number of eligible trees, skipped-tree safety information, and normalized species mix before confirming any changes. 50% Silverrun Pine 50% Silverrun Ponderosa Pine Lodgepole Pine, Giant Sequoia, the bundled Pine and Spruce mature variants trees, and other compatible species remain optional at 0% until you choose to include them. Important: Back up an existing savegame before converting trees. Conversion changes the savegame-managed tree population and is not intended to be an undo tool. Main features Dedicated Settings > Forest Converter tab Works on fresh starts and existing savegames All Map Trees, Owned Farmlands, and Current Farmland scopes Configurable weighted tree-species mix Weights are normalized automatically; they do not need to total 100 Protected preview and confirmation before conversion Trees are processed gradually to reduce frame spikes Mature replacement models are created immediately Compatible map and enabled tree-pack registrations are detected automatically Only verified mature forestry targets are offered by the converter Cut trees, logs, stumps, protected objects, and unsafe tree hierarchies are skipped Automatic circuit breaker disables conversion safely when an unsupported condition or excessive failure rate is detected Thirteen bundled mature forestry trees are also individually placeable from the Construction menu Optional Forest Converter Sapling Add-On with eight pallet sizes and dynamic species selection Bundled Forest Converter trees The following 13 credited mature tree models are registered under unique Forest Converter species names: Spruce Variant 1 Spruce Variant 2 Spruce Scottish Spruce Variant 1 Scottish Spruce Variant 2 Scottish Spruce Variant 3 — repaired distant LOD Pine Variant 1 Pine Variant 2 Old Pine Scotch Pine Riverside Birch Cypress Eucalyptus They are available as optional conversion targets and under: Construction > Landscaping > Forest Converter Trees Construction placement creates a mature, registered tree without converting or changing any nearby trees. Optional Sapling Add-On FS25_ForestConverterSaplingAddon.zip is an optional companion download. It adds liftable pallets containing: 6 saplings 24 saplings 40 saplings 60 saplings 120 saplings 175 saplings 240 saplings 300 saplings The Tree Type selector is built from FS25’s active plantable-tree registry, allowing all 13 Forest Converter registrations—and other compatible active species—to appear without relying on a fixed hard-coded list. The pallet displays the selected supported species name, and the label color can be changed in the shop. Forest Converter saplings use a compatible young stage and grow into the selected mature model. Giant Sequoia remains an explicit oversized option. It should be treated as a chainsaw tree because its mature trunk is generally too large for a normal wood harvester. The Sapling Add-On has its own technical mod identity and does not replace the original Tree Sapling Pack. Both can remain installed, although this will add similar pallet products to the shop. Requirements Forest Converter Farming Simulator 25 for PC or Mac FS25_ForestConverter.zip FS25_SilverrunTrees.zip by Jos — required separately and not included Optional Sapling Add-On FS25_ForestConverterSaplingAddon.zip Forest Converter version 1.1.0.0 or newer Silverrun Trees by Jos ***Multiplayer is not currently supported.*** Installation Delete older copies of Forest Converter and the Forest Converter Sapling Add-On from your mods folder. Do not keep renamed duplicates. Place FS25_ForestConverter.zip in: Documents/My Games/FarmingSimulator2025/mods Place FS25_SilverrunTrees.zip in the same folder. If wanted, place FS25_ForestConverterSaplingAddon.zip in the same folder. Do not unzip the mod files. Enable Forest Converter and Silverrun Trees when loading the save. Enable the Sapling Add-On as well if you installed it. Fully restart the game after replacing an older version. Using Forest Converter on an existing savegame Back up the savegame. Load the save with Forest Converter and Silverrun Trees enabled. Open Settings > Forest Converter. Check the Universal Compatibility Status. Select a conversion scope. Set the desired species weights. Select Preview & Apply. Review the eligible-tree count, skipped-tree summary, and normalized mix. Confirm the conversion. Wait for processing to finish before saving the game. I recommend testing Current Farmland first. This affects eligible trees across the entire parcel where the player is standing—not merely the trees immediately around the player. Using Forest Converter on a fresh save Forest Converter can offer a protected preview after the new save finishes loading. You may confirm the current settings or decline, open Settings > Forest Converter, adjust the scope and species mix, and then select Preview & Apply. No trees are changed until a preview succeeds and you confirm it. Why some trees may not change Forest Converter intentionally does not force every visible tree through conversion. A tree may be skipped when it is: Already cut, split, or lying on the ground A stump or loose log Player-planted or managed by the savegame tree system Attached to a vehicle, placeable, mission object, or protected scene object A deliberately excluded mission tree Decorative geometry that is not registered as a usable tree by the map Part of a tree hierarchy that cannot be isolated safely Located outside the chosen farmland scope Skipping these trees is a safety feature, not necessarily an error. Some maps construct forests in unusual ways, so universal compatibility cannot be guaranteed for every decorative tree on every map. Conversion safety Forest Converter fails closed when it cannot verify that conversion is safe. Its circuit breaker can disable conversion for the current session if required managers are unavailable, tree hierarchies cannot be isolated, an unexpected exception occurs, restoration fails, or replacement failures exceed safe limits. If the circuit breaker activates after conversion has started, do not save the game. Exit and reload the backed-up save, then retain the complete log.txt for diagnosis. Species weights Weights are relative and normalized automatically. Examples: 50 Pine / 50 Ponderosa = 50% / 50% 25 Pine / 25 Ponderosa / 50 Lodgepole = 25% / 25% / 50% 30 Spruce / 30 Pine / 40 Ponderosa = 30% / 30% / 40% A species set to 0% will not be selected during conversion. Advanced console fallback The settings interface is the recommended method, but the following console commands are available for testing and troubleshooting: fcmPreview [map|owned|current] fcmConvert CONFIRM fcmCancel fcmMix fcmSetWeight fcmResetMix Compatibility and limitations PC and Mac only Single-player only Requires Silverrun Trees Designed for both new and existing savegames Map compatibility depends on how each map registers and structures its trees Player-planted trees and trees produced by an earlier conversion are protected from later map-tree scans Decorative and unsupported tree geometry may remain unchanged Giant Sequoia is oversized and is not intended for a normal wood harvester Always test on a backed-up save before converting a large area or the entire map Current versions Forest Converter 1.1.0.0 Adds 13 bundled mature tree registrations Adds all 13 trees to Construction > Landscaping > Forest Converter Trees Exposes the bundled registrations to compatible dynamic sapling pallets Uses localized names for the added species Retains protected map, owned-land, and current-farmland conversion modes Forest Converter Sapling Add-On 2.2.0.0 Generates every pallet’s species selector from the live plantable-tree registry Adds all 13 Forest Converter species Adds runtime pallet-label selection for the new species Preserves the corrected label color configuration Includes 6, 24, 40, 60, 120, 175, 240, and 300-sapling pallet options Several players reported that the Eucalyptus tree could not be cut down or sold and may be bugged. To prevent further problems, Eucalyptus has been removed from: Forest Converter conversion targets Construction placement Every Sapling Add-On pallet size Sapling configurations and labels The hidden tree registration remains only to prevent older savegames containing the tree from failing to load. This update will not automatically delete Eucalyptus trees already placed in a savegame. Replace both older ZIP files with the updated versions. Thank you to everyone who reported the issue! SecondChanceGaming3709

Down Crops & Grain Economy V1.7.2.1
implements

Down Crops & Grain Economy V1.7.2.1

Do not want storm-damaged crops in a particular career? Open the Grain Tickets page and switch Down Crops OFF. Turning Down Crops OFF: The setting is saved with each career. In multiplayer, it is controlled by the server/host or a master user. Crop that was already laid over remains until harvested; switching the feature OFF does not magically restore existing plants. This update fixes Grain Tickets disappearing after saving, quitting FS25, and reopening the career. Realistic storm-damaged crops, difficult harvesting, elevator-style grain tickets, moisture readings, quality deductions, and optional realistic crop prices for Farming Simulator 25. Sustained high winds now have a small chance of laying down harvest-ready crops in broad, irregular patches aligned with the wind. Storm damage is intentionally uncommon. After wind remains above the damaging threshold for 25 seconds, each storm episode receives one 18% damage roll. A successful storm normally produces one group containing two to five damaged spots. Cotton, potatoes, sugar beets, sugarcane, vegetables, grass, poplar, and other unsupported crops are not affected. Combines slow to approximately 2 mph while the lowered header is harvesting through downed crop. Normal working speed returns smoothly after the header clears the damaged area. The mod tracks how much grain was recovered from downed crop and follows that grain through trailers, auger wagons, and farm grain bins. Every completed eligible delivery creates an elevator-style Grain Ticket in its own game-menu tab. Multiple hopper bottoms on the same physical trailer are combined into one ticket. Separate trailers receive separate tickets. Ticket history automatically resets at the beginning of a new crop year. Most loads pass inspection. The normal deduction chance is only 10%. Grain harvested from downed crop can raise the chance, but it can never exceed 20%, even with a fully down-crop load. Any deduction is capped at 4% of the gross payment. Possible findings include contamination, cracked grain, foreign material, and excess moisture. Every ticket includes a moisture reading and the correct Dry/Wet limit for that crop. Native compatibility is included for Ozz Modding’s Moisture System. The ticket reads the trailer’s actual moisture, recognizes properly dried grain, and will not apply a second wet-grain charge when Moisture System has already handled it. Common Dry, Wet, Moist, and Dryer fill-type naming variations are also supported. The Realistic Prices setting changes only supported crop prices. Every other feature remains active when it is switched off. The offline market model uses U.S. farm-price history from the 2015–2024 crop years. Prices move gradually throughout the year and include modest seasonal movement and local sell-point basis. Grain is quoted using familiar units: This is a historical gameplay model, not a live commodity-price feed. The mod does not replace crop textures. Base-game crops, recolors, and small texture edits should work as long as the crop retains its normal FS25 fruit definition and growth states. Do not install the old and new gameplay ZIPs together. FS25 can switch bent crops back to an upright low-detail model at longer distances. The included Down Crop Distance Fix increases the game’s foliage LOD distance so genuine downed plants remain visible farther away. Close FS25 before running the helper. It creates a backup of game.xml and includes a restore option. The helper’s high-detail setting is designed for powerful PCs and can reduce performance on demanding maps. The helper is Windows-only; the main gameplay mod supports PC and Mac.

John Deere 4500 V1.1
implements

John Deere 4500 V1.1

This was pretty much just a straight conversion of MefiuFs FS19 mod. I had to fix a few things and I added a few different tire options. Mod works and my log is clear for it, but let me know if something comes up. ALL CREDIT TO MefiuFs…I just converted for FS22…and FS25!

International CV Edit V1.2
other

International CV Edit V1.2

International CV Edit. It is equipped with a plow mount and strobes as well as a dump bed capacity of 13500 Liters. It has the stock options from base game along with strobe and wheel options. Diniz Farms: Multi attacher release that this edit is based off of. bcbuhler: Rim configurations and steel rim and aluminum rim models that have offroad tires that are on the CV on the in game Modhub. Roughneck Modding Crew: Default rims that spawn with the truck and the lightbar that is equipped on the truck. It is now setup to work with the Fisher Tempest Mod by CA Modding and JJ’s Prowler v plow. Diniz Farms, Joey, bcbuhler, Roughneck Modding Crew, CA Modding

Caxambu Fountain V1.0
placeables

Caxambu Fountain V1.0

The Caxambu-style water fountain is a low-tech, low-cost construction, largely used in Brazilian rural properties. Its main purpose is to keep the spring clean and to prevent contamination from animals, insects, and heavy rain. Install this fountain to fill your tankers with clean, abundant water for your animals and crops. What it does: – It’ll fill your water trucks and other similar water transportation devices. -Instal it anywhere in your lands and it’ll be ready for use. – Available in English, German, Portuguese, and French. Known issues: so far, due to the above 0º C water temperature, snow will melt in contact with the fountain, even during Winters.

Balint TTM Reshade Preset V1.0 v1.0
other
Distribution Redux V1.0 v1.0
maps
Barkas Multiservice V6.1.1 v6.1.1
trucks
Krone Emsland DK240-18 V1.0.0.1 v1.0.0.1
trucks
Scania S 4×2 Henkies V1.0 v1.0
trucks
Caxambu Fountain V1.0 v1.0
trucks
PTS-9 V1.0.0.2 v1.0.0.2
trailers
DLC Boat Extension V1.2.1 v1.2.1
trailers
BSS V1.0 v1.0
trailers
524 / 4,762

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