Farming Simulator 25 mods

71,416 results
523 / 4,762
BMW E39 530D v 1.0.0.8
trucks

BMW E39 530D v 1.0.0.8

Main color configurations Back window sticker configurations License plate configurations X-Fun mode (To drift around) Version 1.0.0.8: * Vehicle years mod support added

BMW E39 v 1.0.0.9
trucks

BMW E39 v 1.0.0.9

Price: €25,270 Power: 400 hp Main color configurations Working lights Working passenger seats for multiplayer Fixed outside camera Base game license plates Version 1.0.0.9: * Vehicle years mod support added

John Deere 8000 Series Dark Style v 1.0
tractors

John Deere 8000 Series Dark Style v 1.0

Price: 95,000$ Power: 160-2000hp Top speed: 60 km/h Configurations: Beacon lights Flash light Fenders Exhaust Wheels Sticker Flag Mirrors Front weight and front hydaulic

Transport Company v 1.3.1.0
other

Transport Company v 1.3.1.0

Your map is already full of silos, dairies and mills moving goods between them. None of it pays you a penny. Buy a headquarters and it does. Freight jobs are generated from the stations that already exist on your map, priced against the live economy. Haul them yourself, or put a driver in the cab and let the base game AI run the route while your fleet quietly books the miles, the diesel and the profit truck by truck. Features Contract Board Jobs are generated from real stations on your map, using the live economy price of the goods to set the reward. Two Ways To Run A Job 1: Haul it yourself -> Load at the pickup, tip at the destination. Progress moves as you tip. 2: Hire a driver -> Hands the route to the base game AI as a Load & Deliver job. Per-Truck Books The base game only keeps farm-wide statistics. This tracks every truck separately. Company Ledger Revenue, driver wages, fuel, distance and job count for the company as a whole, followed by a history of every finished and expired contract, newest first. Company figures are tracked separately from the fleet on purpose; a load you tip yourself cannot be pinned to a specific truck, because the station reports liters and a position, never the vehicle that delivered them. Dispatch Office Four tabs in the in-game menu, built from stock FS25 menu widgets so it looks and behaves like the rest of the game. Version 1.3.1.0: * A couple of usability improvements for running your transport business * Dispatch is now hidden until you have a headquarters, so it stays out of the way early on * New contract type toggle so you can filter the kinds of contracts you take * No save migration needed. Existing saves load as normal

Tax Mod v 1.1.6.0
other

Tax Mod v 1.1.6.0

Adds realistic tax system to your farm. Features: Daily tax deductions based on farm balance Monthly tax returns (percentage of taxes paid) Three tax rate levels: Low (1%), Medium (2%), High (3%) Configurable minimum balance threshold Tax history and statistics tracking Professional in-game notifications Fully configurable via console commands Multiplayer compatible Settings saved per savegame Type ‘tax’ in console for commands Please be aware: You need to have developer mode enabled in order for you to open the console. This can be done in your FS game folder, then look for the “game.xml”. Change developmentcontrols to “true” Enjoy you farming experience with my Tax Mod 3 Version 1.1.6.0: * Same tested build as the brief 1.1.5.60 release, with a corrected version number * A settings save during load could abort the game load with the full suite installed, that is fixed * Cleared the HUD toggle default key binding so it ships clean * Economy scaling now follows the shared difficulty options * HUD styling and layout improvements * No save migration needed. Existing saves load as normal

Wielton Bulk Master Trailer v 1.4
trailers

Wielton Bulk Master Trailer v 1.4

Combination: Truck, Dolly Price: 85000.00€ Capacity 62000L Brand: WIELTON Category: trailers Added license plate Added FS25 Colors Version 1.4: * ModDesc changes * DescVersion changed * Version changed

Ford Escort RS Turbo 1986 v1.0
cars

Ford Escort RS Turbo 1986 v1.0

Characteristics: – Selectable Body color. – Selectable Interior color. – Selectable Rim color. – Selectable Caliper color. – Supports license plates. – Interactive Control Support. – Price: $32.000 – Engine: 1.6L I4 Turbo 132HP , 206KPH. Custom Sound.

2022 PETERBILT 567 V1.0
trucks
W900 dump matching pup V1.0
trucks

W900 dump matching pup V1.0

This truck was based off a model only reason releasing it as is is bc i have to focus on getting other payed mods out hope you enjoy the mod only has bed option and compacity option danilo209 PierceCustomGaming and ReddogDD38 for the beds

Timpte Trailer pack V1.0
trailers

Timpte Trailer pack V1.0

Timpte 42ft-50ft slope and flat nose trailers bulk filltype so everything can be loaded no collisions on the end they were causing problems when turning

Vermeer MS905 Manure Spreader V1.0.0.1
other

Vermeer MS905 Manure Spreader V1.0.0.1

Vermeer-inspired version of the Oxbo AT5105 DNMS Manure Spreader from GIANTS Software in FS25. NOTE: This is a “fictional” machine, meaning it doesn’t exist in real life. The brand is real, but the machine itself and the model name are both fictional. Notable changes from the original machine: Changed brand, colors and decals from Oxbo to Vermeer Changed model name to somewhat match real nomenclature of Vermeer equipment Disabled the liquid manure configuration (LNMS) as Vermeer doesn’t have any liquid manure equipment Changed engine sound (using the AT5104 engine sound from FS22) Changed GPS sounds (using Deutz sounds) Added functional work camera pointing down into the manure box (for visualizing how much manure you have left) – requires the “Mercedes-Benz Trucks Pack” DLC to function, otherwise the camera area on the screen will be blank. Blacked out the red/white EU reflectors and added SMV triangle to the rear Added rim color configurations Made manure dischargeable Added machine to fertilizing contracts (large fields only)

Kuhn Propush Pullbehind Spreader V1.0
trailers

Kuhn Propush Pullbehind Spreader V1.0

The Kuhn ProPush manure spreader for FS25. I cleaned up a few minor bugs, and I hope you enjoy. All credit goes to the original modder. Name – ProPush HP150 Power needed – 180hp Price – 48000 Brand – Kuhn Category – Manure Spreaders Orange_Juice Modding Retro Mods

Unit Converter V2.2.5
implements

Unit Converter V2.2.5

Tired of doing mental math every time your grain tank fills up? This mod converts FS25’s metric readouts into the units American farmers actually use — bushels, US gallons, short tons, and pounds — right in the base game HUD. No new overlays, no clutter. The same bars and panels you already know, just showing numbers that make sense. Grain in bushels — with real test weights. Every crop uses its actual USDA weight per bushel: corn at 56 lbs, wheat and soybeans at 60, barley at 48, oats at 32, canola at 50, sunflowers at 25, and so on. A tank of corn and a tank of oats convert differently, exactly like they would at the elevator. Fluids in US gallons. Diesel, DEF, milk, water, liquid manure, liquid fertilizer, herbicide — all of it. Everything you’d weigh, in short tons or pounds. Hay, straw, grass, silage, chaff, dry fertilizer, lime, manure, sugar beets, potatoes, cotton, wood chips, stone, and other bulk goods convert by weight instead of pretending they’re measured in bushels. – Vehicle fill level bars, including while harvesting – The bar for the trailer or wagon you’re unloading into – Overloading and dumping progress bars – Bale info panels (both the fill amount and the mass) – Silo, grain bin, and production point info panels – The vehicle info box (fuel, fill levels) Everything lives in a Unit Converter section right inside Game Settings — no separate menu to learn. Master on/off toggle, plus independent unit choices for weight (short tons / pounds / metric tonnes), grain (bushels / gallons / liters), and fluids (gallons / liters). Your choices save automatically and carry across every savegame. Hotkeys if you like switching on the fly: – Ctrl+U— toggle the mod on/off – Ctrl+W — cycle weight unit – Ctrl+B — cycle grain unit – Ctrl+F — cycle fluid unit All rebindable in the Controls menu. – The mod only rewrites display text. It never touches actual fill levels, capacities, prices, or game logic — turn it off and everything is instantly stock. – Fill type icons, bar colors, and layout are untouched. – Multiplayer supported. – Precision Farming: soil and yield value conversion is in active development — see the devlog for current status. If you run into something still showing metric where it shouldn’t, drop a comment in my Discord server in #bugs with a screenshot and your log.txt and I’ll hunt it down.

Crop Contracts V1.1.0.1
implements

Crop Contracts V1.1.0.1

Create your own crop-delivery contracts with the sell points already installed on the current Farming Simulator 25 map. Choose the location, choose a crop that sell point actually accepts, select how many bushels you want to deliver, and lock the current bid with a contract premium. Deliver it in one load or several partial loads before the deadline. This update fixes Grain Tickets disappearing after saving, quitting FS25, and reopening the career. Open the dedicated Crop Contracts page in the pause menu and follow four simple steps: Only the selected crop delivered to that exact sell point counts. Partial deliveries are tracked automatically. Anything delivered beyond the remaining contract amount sells normally at the current spot price. Default choices include: The 500, 1,000, and 5,000 bushel options mirror common micro, mini, and standard U.S. grain-contract sizes. Larger choices are included for big FS25 farms and commercial-scale operations. All player-facing quantities, progress, remaining amounts, notifications, and locked bids are shown in bushels. FS25 liters remain internal so normal deliveries and existing saved contracts stay compatible. The contract locks the sell point’s actual bid when accepted and adds a configurable premium. If the live sell-point price changes before delivery, Crop Contracts adds or charges only the difference needed to honor the locked contract bid. Contract settlements and expired-contract penalties receive their own finance entries. Moisture, quality, and other price mods keep control of their own deductions. Crop Contracts settles only the contract-price difference. Crop Contracts does not use a hardcoded elevator list. It reads the selling stations registered on the current map and only offers crops each location actually accepts. Properly registered custom fruit types can appear automatically, including crops such as forage/silage sorghum, when a sell point accepts them and provides a valid price. Grass, meadow, weeds, poplar, and utility or cover-crop foliage are excluded. Because the locked bid comes from the active sell point, the mod can also work with map-specific prices and price-changing mods. Crop Contracts is fully standalone. Down Crops & Grain Economy is not required. When a compatible Grain Tickets integration is available, the optional bridge prevents a delivery from being settled twice and can add the contract number, delivered bushels, remaining bushels, and settlement information to supported tickets. The included settings.xml lets you change: Edit the settings only while the game is closed.

Xtreme Used Sales Unlocker V1.0
implements

Xtreme Used Sales Unlocker V1.0

This mod for Farming Simulator 25 unlocks an eXtreme number of used vehicles and machines in the store menu. For extended customization see the documentation in the included XtremeUsedSalesUnlocker_Settings.xml file within the mod.

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