Farming Simulator 25 mods

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Fendt 700 Vario Gen7 (realistische Fahrphysik) V1.0.0.0
tractors

Fendt 700 Vario Gen7 (realistische Fahrphysik) V1.0.0.0

Fendt 700 Vario Gen7 (realistische Fahrphysik) V1.0.0.0 Fendt 700 Vario Gen7 – Realistische Fahrphysik Erleben Sie den neuen Fendt 700 Vario der 7. Generation mit überarbeiteter und realistischer Fahrphysik im LS25! Dieser Mod basiert auf einem authentischen 700 Vario und wurde umfassend überarbeitet, um ein dynamisches Fahrgefühl wie beim echten Traktor zu bieten. Egal ob im Acker oder auf der Straße – der Traktor reagiert nun spürbar auf Beschleunigung, Bremsvorgänge und Geländeunebenheiten. Funktionen & Anpassungen Realistische Federung an Vorder- und Hinterachse Sichtbares Nickverhalten beim Bremsen & Beschleunigen SWITCHE, ROOKACTICATIC KABINE überarbeitete Gewichtsverteilung und Masse Originalgetreue Abmessungen und Tankvolumen Beachten Dieser Mod richtet sich an Realismus-Fans. Die Fahrwerksabstimmung wurde bewusst weicher gestaltet, damit der Traktor spürbar auf Bewegung und Gelände reagiert. Fendt 700 Vario Gen7 – Realistische Fahrphysik Erleben Sie den neuen Fendt 700 Vario Gen7 mit beeindruckender und hochrealistischer Fahrphysik im Landwirtschafts-Simulator 25! Dieser Mod basiert auf einem echten 700 Vario und wurde umfassend überarbeitet, um ein dynamisches Fahrerlebnis ähnlich einem echten Traktor zu bieten. Ob auf dem Feld oder auf der Straße – der Traktor reagiert nun sichtbar auf Beschleunigung, Bremsen und unebenes Gelände. Funktionen und Anpassungen Realistische Federung an Vorder- und Hinterachse Sichtbare Nickbewegung beim Beschleunigen und Bremsen Weiche, geländereaktive Kabinen- und Sitzfederung Gewichtsverteilung und Gesamtmasse beim Rudern Originalgetreue Abmessungen und Kraftstoffkapazität Authentischer Fendt-Sound und Funktionalität Notiz Dieser Mod richtet sich an Realismus-Enthusiasten. Das Fahrwerk wurde bewusst etwas abgesenkt, damit der Traktor spürbar auf Bewegungen und Bodenkontakt reagiert. Tags: Das FahrwerkDieser ModErleben SieOriginalgetreue Abmessungen

Fendt 700 Vario Gen7 (realistic driving physics) V1.0.0.0 FS25
tractors

Fendt 700 Vario Gen7 (realistic driving physics) V1.0.0.0 FS25

Farming Simulator 22 Mods · July 31, 2025 Fendt 700 Vario Gen7 – Realistic driving physics Experience the new Fendt 700 Vario of the 7th generation with revised and realistic driving physics in the LS25! This mod is based on an authentic 700 Vario and was comprehensively revised to provide a dynamic driving experience as in the real tractor. Whether in the field of field or on the street – the tractor now reacts noticeably to acceleration, brake processes and uneven terrain. Features & adjustments Realistic suspension on the front and rear axles Visible nicking behavior when braking & accelerating SWITCHE, ROOKACTICATIC CABIN revised weight distribution & mass Faithful dimensions and tank volume Notice This mod is aimed at realism fans. The chassis adjustment was deliberately softer so that the tractor reacts noticeably to movement and terrain. Fendt 700 Vario Gen7 – Realistic Driving Physics Experience the New Fendt 700 Vario Gen7 with Reawed and Highly Realistic Driving Physics in Farming Simulator 25! This mod is based on a genuine 700 Vario and has been extensive rockey to deliver a Dynamic Driving Experience Similar to a Real Tractor. Whether in the field or on the road – The Tractor Now Visily Responds to Acceleration, Braking, and Unven Terrain. Features & Adjustments Realistic suspension on Front and Rear Axles Visible Pitch Movement When Accelerating and Braking Soft, Terrain-Reactive Cabin and Seat Suspension ROWED Weight Distribution and Overall Mass True-to-life dimensions and fuel capacity Authentic Fendt Sound and Functionality Note This mod is aimed at realism enthusiasts. The Suspension Setup was intentionally made soard soard so the tractor reacts noticably to movement and ground contact.

Nefaz-93341 – Autoload V1.0.0.1
trailers

Nefaz-93341 – Autoload V1.0.0.1

Nefaz-93341 – Autoload V1.0.0.1 A Nefaz-93341 semi-trailer for your trucks Information: – Cost: €329,380; – Awning configuration; – License plate configuration; – Safety belts; – Dynamic hoses; – Working lighting system; – Leaves traces; – Gets dirty and washes off; – Aging effects; – Wet effects; – Universal Autoload support Changes v1.0.0.1: – Fixed suspension and jack release. Required mods: Universal Autoload

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Renault Master II przed lift V1.0
other

Renault Master II przed lift V1.0

Renault Master II przed lift V1.0

Bobcat TL470 BETA v1.0
implements

Bobcat TL470 BETA v1.0

Bobcat TL470 BETA v1.0

Riverbend Springs Multifruit V1.1.0.0 FS25
maps

Riverbend Springs Multifruit V1.1.0.0 FS25

Farming Simulator 22 Mods · July 31, 2025 Here is a multifruit edit of base-game US map for FS25. CROPS ADDED: – grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa; – pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils; – grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus; – roots – onions, peanuts; – orchard – white grapes; – other – lavender, hemp, tobacco. – cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring. Flax can be harvested with the combine with grain header for seeds or with the swather for fiber. Hemp is harvested with the swather for fiber only. Alfalfa and clover can be swathed also. All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost. Field grass is harvested with grain header for seeds and gives hay as straw. Silphie is for forage harvester that gives chaff. It regrows. Tobacco is harvested with a spinach harvester (that does both). Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower. Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield. Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost). Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost. Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too. Millet and Sorghum added as base food for horses. Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or bales. Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler). Flax and hemp fibers can be baled only with a round baler, or collected loose. Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil. Known issues: – a get material lua call stack that I canțt find the xml with the mistake in it. – effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte) Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully. If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte. V1.1.0.0 – Added the industrial greenhouse (one of them at least), thanks to Kr3d0 – Added another open garden plot just for field crops like potatoes, spinach, green beans etc. – Corrected missing effects (wheat, barley, buckwheat, spelt); changed triticale effect. – Corrected typo in i3d regarding barley – Added Hop vines (I know about the warning about the normal texture, but I have no tools to fix it for now) and hops for beer recipe in wine and beer cellar. – Added hops to grape harvesters with effects included. – Added buyable cocoa powder, cooking salt and yeast and added them in different recipes. – Added carton roll and paper roll in some recipes. – Added mining shaft and iron furnace from silver run forest, because you need metal for beer (in tin doses). – Fixed bran and cracked corn missing from densityHeight.xml – Added new products to bakery (also thanks to kr3d0 for porting them from my fs22 pack): potato bread, sweet bread, milk bread, roulade, strudel, baguette, bagel – Added pizza to bakery – Changed feeding of chickens and sheep/goats to parallel, now you have to bring both categories to have full productivity – Added buckwheat for feeding chickens – Added back pigfood for 100% at pigs, not just the special mix made with the grinder like in Ray County; also pumpkin works. – Increased a bit alfalfa and clover prices – Balanced a bit flax and hemp fibers and their input in spinners – Balanced prices for onions and peanuts This should be the last update, if some error still escaped me, before releasing the multifruit prefab (about 3-4 weeks after the last update). Till the prefab is released, if you know what you are doing, just take it from here for your map/map edit. After the prefab release, will focus on the real orchards and a new map edit: Zielonka, with those new orchards.

CLAAS CONVIO FLEX 1080 Pack V1.0.0.0
harvesters

CLAAS CONVIO FLEX 1080 Pack V1.0.0.0

CLAAS CONVIO FLEX 1080 Pack V1.0.0.0 CONVIO FLEX 1080: Shop-Kategorie: Schneideinheiten Preis: Ab 106.000 € Arbeitsbreite: 10,8 m Arbeitsgeschwindigkeit: 10 km/h Interaktive Steuerung: Die Spitzen des Strohhalmteilers einklappen Rapsmesser montieren Ährenheber anbringen/abnehmen Verschiedenes: Reduzierte Rollengeschwindigkeit Benutzerdefinierte Sounds für IC-Funktionen Tastenbelegung der Walzensteuerung Maussteuerung auf Frontladersteuerung geändert WICHTIG: Rapsmesser erscheinen nicht mehr automatisch, aus Realismusgründen CLAAS 1080 CT: Shop-Kategorie: Header Carts Preis: Ab 15.000 € Erforderliche Mods: Interaktive Steuerung Tags: CLAASErforderliche ModsInteraktive SteuerungPreis Ab

FS25 Watkins 1T weight v1.0.0.0
implements

FS25 Watkins 1T weight v1.0.0.0

FS25 Watkins 1T weight v1.0.0.0 Now Available for FS25! In proud collaboration with scootz_1989 and with full permission from B3n, we’re thrilled to bring you the Small Watkins Weight for Farming Simulator 25! Key Features: Built with the full FS25 material system and high-quality textures Full color customization to match your setup Optional 25-spec Grease Gun — a slick cosmetic add-on with serious style Full mouse control for interactive functionality Scootz :) Credits:meadowmods Tags: Farming SimulatorFS25Key Features

Watkins 1T Gewicht v1.0.0.0
other

Watkins 1T Gewicht v1.0.0.0

Watkins 1T Gewicht v1.0.0.0 Jetzt für FS25 verfügbar! In stolzer Zusammenarbeit mit scootz_1989 und mit voller Genehmigung von B3n freuen wir uns, Ihnen das Small Watkins Weight für Farming Simulator 25 präsentieren zu können! Hauptmerkmale: Erstellt mit dem vollständigen FS25-Materialsystem und hochwertigen Texturen Vollständige Farbanpassung passend zu Ihrem Setup Optionale 25-spec Grease Gun – ein schickes kosmetisches Add-on mit ernsthaftem Stil Vollständige Maussteuerung für interaktive Funktionen Scootz : ) Tags: Farming SimulatorIhrem SetupSmall Watkins Weight

Western Star 49X Stakebed v1.0.0.0
trucks

Western Star 49X Stakebed v1.0.0.0

Western Star 49X Stakebed v1.0.0.0 Specifications: – Speed 120 km/h – Selectable wheels – Selectable main and rim color – Selectable lightbar – Working liftgate – Passenger support

Autodrive Daheim V1.0.1
maps

Autodrive Daheim V1.0.1

Today I’m providing the route network for the Daheim map at home. It’s a small map and therefore only suitable for small to medium-sized equipment. The courses are ideal for vintage car projects. It is recommended to set the cornering speed to 85%. To properly use the catch lines, the field exit must be set to Nearest. I have included the following: – All fields including catch lines – All sales and purchase points – Production sites – Both farms including ample parking – Water intake points Key to symbols: P XX (Tractor) = Maximum one tractor or small implement Anl. = Delivery D. = Pick-up / Refill Field XX (Gate) = The gate must be opened first

1995 toyota tercel V1.0
cars

1995 toyota tercel V1.0

I just needed to take a breather so ended up doing a Tercel…it’s a 3d print model, no interior, nothing fancy, it was a quick thing but it’s still cool to have…probably

Porta Potty V1.0
placeables

Porta Potty V1.0

Enterable with working door and latch. Required interactive control to function. Only enterable and RP/Deco right now but plans to update in the future to work with septic stuff Roughneck Modding Crew

UK Bale Shed V1.0
placeables

UK Bale Shed V1.0

A large bale shed for your farm. Includes both autoload and non-autoload versions. Autoload capacity: Holds 1344 bales Seasons Ready Modeling and texturing done by Bláckice, in-game functionality added by LivinOnAPlayer.

UK Grain and Machinery Shed V1.0
placeables

UK Grain and Machinery Shed V1.0

Two-bay grain and machinery storage shed for your farm. Seasons Ready Animated Roll-up door Animated fans Modeling and texturing done by Bláckice, in-game functionality added by LivinOnAPlayer.

3,613 / 4,952

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