Farming Simulator 25 mods

79,169 results
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McHale F5 550 V1.0
trailers

McHale F5 550 V1.0

I have felt that FS has lacked McHale balers as of late and making a custom baler for FS would require 100s of hours of work. So I have decided to edit the ingame Goweil Baler to resemble a McHale F5 550 It utilises the Goweil’s internals with McHale body panels, decals and colour scheme. For that reason I have chosen to publish exclusively on my Itch Page. It will not come to modhub nor will it come to console. Although I do believe it passes well for a McHale Baler! I hope you enjoy this edit.

Sundowner enclosed wedge trailer V1.0
trailers

Sundowner enclosed wedge trailer V1.0

Optionable flood lights, interior lights, valance, 2 styles of top lights doors open with ic new custom paints will be added to other projects eventually

Blue Diamond Pallet Forks V1.0
implements

Blue Diamond Pallet Forks V1.0

This is my Blue Diamond skid steer forks used to move all of your pallet needs!

International 60 Flail Shredder V1.0
implements

International 60 Flail Shredder V1.0

I Converted JCL’s IH 60 Flail Shredder for FS 25. Works as a mulcher also!

Landoll Disk 6211 V1.0
implements

Landoll Disk 6211 V1.0

Working Width: 4.0 meters Required Power: 140 hp Working Speed: 15 kph Base Price: $9,500 Category: Disc Harrows

Field To Do List V0.1.0.6
implements

Field To Do List V0.1.0.6

To-Do and field work list for Farming Simulator 25 — track your own tasks, see what to do next on each owned field, optional Precision Farming and Seasonal Crop Stress columns. Features ESC menu (dedicated tab): manual to-dos on the left, owned fields with crop status and suggested work on the right In-world HUD: Left Ctrl + F5 — compact list of open tasks (top right, up to 5 entries) Work order: presets (e.g. plow → lime → sow → fertilize) and alternating manure/slurry for organic multi-pass spreading Field workflow: adopt suggestions, visit field (teleport), auto-complete when the game detects the job is done List order: Hoch / Runter mini buttons (^ / v) move the selected task (no drag-and-drop in the Giants UI) Done behavior: completed tasks are grouped below open tasks; newly completed go to the top of the done group; max 10 completed (oldest pruned) Selection UX: after move, the moved task stays selected; after delete, selection is cleared Harvest hints: field suggestion column shows month labels instead of ambiguous month counts Save data: fieldToDoList.xml in the savegame folder (tasks debounced ~2 s after edits; settings saved immediately) Field status: live ground/crop readout from the game (the mod does not read fields.xml at runtime — safer on Proton/Linux) Grass meadows: mow when ready; post-mow hints for swath/collect/bale; avoids suggesting sow on grass Optional mods FS25_precisionFarming – Supported — pH / nitrogen columns when PF is loaded FS25_SeasonalCropStress – Partial / limited — moisture and stress columns may show – or loading; no full runtime integration yet Works fully without add-ons using base game field data.

Fruchtfolge Pro
other

Fruchtfolge Pro

Bringe Realismus und strategische Tiefe in deinen Ackerbau mit Fruchtfolge Pro. Dieses System simuliert die komplexen Auswirkungen verschiedener Fruchtfolgen auf die Bodenqualität und deinen Ertrag. Jede Entscheidung, die du heute triffst, beeinflusst die Ernte der nächsten Jahre!Hauptmerkmale:Realistisches Ertragssystem: Dein Ertrag wird maßgeblich davon beeinflusst, welche Früchte in den Vorjahren auf dem Feld standen. Gute Abfolgen steigern die Bodenqualität, während Monokulturen den Boden auslaugen.Flexibler Fruchtfolge-Planer: Plane deine Felder für einen Zeitraum von 3 bis 7 Jahren. Das System erkennt automatisch die aktuelle Frucht und springt nach Ende des Zyklus automatisch wieder zum ersten Jahr zurück.Zwischenfrucht-Support: Nutze Ölrettich, Gras, Klee oder Luzerne als Zwischenfrüchte. Sie regenerieren den Boden und geben einen Ertragsbonus für die Folgefrucht, ohne einen festen Platz in deiner Hauptplanung zu belegen.Live-Frucht-Erkennung: Der Mod erkennt automatisch alle auf deinen Feldern wachsenden Früchte, inklusive Sonderfrüchte wie Mohn oder Reis.Intuitive Bedienung: Ein neues, übersichtliches Menü ermöglicht die einfache Planung. Dank bi-direktionaler Steuerung kannst du vorwärts und rückwärts durch die Fruchtliste blättern.Strategische Planung: Achte auf Anbaupausen und vermeide Ertragseinbußen durch kluge Fruchtfolgen. Bringe Realismus und strategische Tiefe in deinen Ackerbau mit Fruchtfolge Pro. Dieses System simuliert die komplexen Auswirkungen verschiedener Fruchtfolgen auf die Bodenqualität und deinen Ertrag. Jede Entscheidung, die du heute triffst, beeinflusst die Ernte der nächsten Jahre!

Case IH-720 5-Schar-Pflug
implements

Case IH-720 5-Schar-Pflug

Erleben Sie den komplett überarbeiteten Case IH-720 5-Schar-Pflug für FS25. Dieser Mod umfasst verbesserte Animationen, Physik, Texturen und KI. Wir haben ein Pflugmesser und eine Konfiguration für das John Deere Modell hinzugefügt. Genießen Sie ein fehlerfreies Erlebnis mit den folgenden Funktionen:Preis: 13.500 $Max. Arbeitsgeschwindigkeit: 12 km/hErforderliche Leistung: 100 PSArbeitsbreite: 2,28 mKonfigurationen: International Harvester, CASE, John Deere Modelle, Reifen, Felgen, SchareDanksagung an die Original-Ersteller, Hungry Bull und GBF_modding. Erleben Sie den komplett überarbeiteten Case IH-720 5-Schar-Pflug für FS25. Dieser Mod umfasst verbesserte Animationen, Physik, Texturen und KI. Wir haben ein Pflugmesser und eine Konfiguration für das John Deere Modell hinzugefügt. Genießen Sie ein fehlerfreies Erlebnis mit den folgenden Funktionen: Danksagung an die Original-Ersteller, Hungry Bull und GBF_modding.

Collision Damage V1.1
scripts

Collision Damage V1.1

Adds additional vehicle damage after stronger collisions. The mod utilizes the existing Giants damage system. While there are no visible deformations, the vehicle's normal damage value increases and can be repaired as usual. Frontal, angled, and side impacts are detected, among others. When two usable vehicles, trailers, or tools collide, the hit object can also receive the same additional damage if it has its own damage system. Static obstacles such as buildings or trees are not affected. Attached tools or trailers connected to the driven vehicle are not counted as a second collision participant. The damage calculation runs server-side and uses the game's existing saving and synchronization. V1.1.0.0 Stability improvements. The damage amount can now be adjusted in the game settings, with 100 percent representing the standard effect.

F1 Filter Menu V1.0
scripts

F1 Filter Menu V1.0

Tired of hotkey clutter? The F1 Filter Menu lets you hide unwanted mod hotkeys from the F1 help menu dynamically.

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Used Equipment Yards V1.0.0.7
scripts

Used Equipment Yards V1.0.0.7

This mod allows you to set up used equipment yards on your map, where you can purchase second-hand vehicles and machinery. You can define these yards just like custom pastures and place them anywhere on the map. Visit the yards in person to see what’s available; stock updates over time, so check back regularly. There’s no menu for browsing. Configure each yard to specify the types of equipment sold, including the quality and brands available. Choose from various quality levels to represent older equipment or a dealership-style yard with new or demo stock. Sell your equipment to yards for cash or credit, which can be used for future purchases. The mod also includes decorative signs to create an authentic yard atmosphere—special thanks to Mr Dexxx for these. Sale vehicles feature custom ‘for sale’ license plates, thanks to Mark Thor. When you first set up a yard, nothing will be immediately available for sale; stock needs time to generate, and visiting the yard in person is required before items appear for sale. If you want to populate the initial stock immediately, use the command ueyResetInventory. Changes include design color options, visibility improvements, and support for additional mods. Vehicles sold to yards now have randomized configurations, and the mod supports Vehicle Years and Hire Purchasing mods. It also filters out Fish Food from inventory weights to prevent spawning issues and fixes multiplayer problems where purchased vehicles didn’t appear correctly. You can set a maximum number of duplicates for each item, and a new button allows resetting all yard inventories. Additionally, a Second Hand Brand New Day sign featuring Ross from The Farm Hand has been added.

1912 Case Traction Engine v1.0
tractors

1912 Case Traction Engine v1.0

Welcome back to BellBuild. I downloaded this mod and was very disappointed with it. So I decided to replace the Magnum sounds with custom sounds. I added a lamp, which, if you can’t believe it, was made with gravity wagons. I included wood in the fuel boxes. I added a player model to the mod. A canopy configuration was also included. I created new decals for it. Additionally, I added new dirt and wear maps—things are going to get crusty! I hope you enjoy my edits, and in case I don’t see you, have a good afternoon, good evening, and good night.

Template Car For Modding V1.1.0.0
cars

Template Car For Modding V1.1.0.0

Added Cabin Wind And Fill type Into Electric And Max Rpm To 9000 And Min Rpm To 0 And Motor Torque Scale To 11.9

FS25 Unia cultivator 2.1 v1.0.0.1
implements

FS25 Unia cultivator 2.1 v1.0.0.1

FS25 Unia cultivator 2.1 v1.0.0.1 width 2.1M price 2500 color configuration V1.0.0.1 all errors in the log have been corrected

FS25 Belarus 820 Agropanonka
tractors

FS25 Belarus 820 Agropanonka

FS25 Belarus 820 Agropanonka – Belarus 820 ravan most – Price: $ 32,000 – Power: 82 hp – 95 hp – Max. speed: 45 km/h -Belarus 820 – Price: $ 25,000 – Power: 82 hp – 95 hp – Max. speed: 45 km/h -Many configuration options

2,513 / 5,278

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