Farming Simulator 25 mods
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Leboulch Gold Z v 1.2
– Selectable Capacity: 24000, 26000, 28000 or 29000 liters – Selectable Design – Selectable Cover Version 1.2: * Updating the file name because there was a conflict
Density Layer Installer v 1.4.1.0
QUICK START (no technical knowledge needed) 1. Download FS25_SoilLayerInstaller.exe 2. Close Farming Simulator 25 completely. 3. Double-click the .exe — click “Run Installer”. 4. Launch FS25 and load your save. Done. That’s it. The installer finds your savegame and map automatically, backs up your map ZIP, and patches everything in one click. WHAT IT DOES Patches your active map mod ZIP to add five custom soil density-map layers (soilN, soilP, soilK, soilPH, soilOM). Once the layers are present, FS25_SoilFertilizer can track nutrients at true per-pixel resolution instead of one average value per field. Without the patch: every pixel inside “Field 3” shares one nitrogen value. With the patch: each pixel holds its own value, so spraying half a field gives a real left/right split on the map overlay. REQUIREMENTS – FS25 closed when you run the installer (ZIP files must not be locked) – The map mod ZIP installed in your Mods folder – At least one career save using that map BACKUP & RESTORE A backup is created automatically before any changes: .zip.backup_soilinstaller To undo the patch: 1. Close FS25. 2. Rename the .backup_soilinstaller file back to the original .zip (remove the .backup_soilinstaller suffix). 3. Launch FS25 — the soil layers are gone. ALREADY PATCHED? Re-running the installer on an already-patched map shows “Already Patched” and does nothing. Safe to run again at any time. To force a re-patch, restore the backup first, then run the installer again. SUPPORTED MAPS Any FS25 map mod that: – Ships as a single ZIP in the Mods folder – Has its main i3d file at maps/mapXX.i3d inside the ZIP – Stores terrain data files at maps/data/ inside the ZIP Tested on: The Pichonniere Valley (FS25_The_Pichonniere_Valley.zip) NOTES & CAVEATS – FS25_SoilFertilizer must be version 2.2.5.0 or later to detect the layers. – On maps that already ship layers named soilN / soilP / soilK / soilPH / soilOM, the installer detects them and skips — the mod uses them as-is. – The blank GRLE files are a safe starting state (all zeros). FS25_SoilFertilizer fills them in automatically as you spray and harvest. – Multiplayer: all clients must use the patched map ZIP for consistent results. TROUBLESHOOTING “No savegame found” Make sure you have at least one career save in: Documents/My GamesFarmingSimulator2025savegame1 “Map ZIP not found” The map mod name in your savegame does not match any ZIP in your Mods folder. Confirm the map mod is installed and try again. Minimap not showing soil colors after load Wait a few seconds — the overlay rebuilds on a 2-second cycle. “Partial success” result One or more layers may be missing. Restore the backup, report the issue (attach the installer log), and do not load FS25 until confirmed. ADVANCED / CLI USE If you prefer the command line, the original Python script is also included: python SoilLayerInstaller.py Requires Python 3.8 or later. Same logic as the GUI, output in the console. Version 1.4.1.0: * Older versions of the installer could write the soil layers into a map more than once if you ran it several times. Those duplicate layer entries corrupt the map * When the installer sees duplicated soil layers, it rebuilds the map’s i3d from the clean backup it made on the first run, leaving exactly one set of layers. Just run the installer again on the affected map. * One requirement: the original .backup_soilinstaller file must still be next to your map. If it was deleted, reinstall the map fresh from its mod zip, then run the installer once
Rosenbauer DL(A)K 23/12 v 2.0
Technical data Type: DLAK 23/12 Maximum speed: 120 km/h Price: €650,000 Areas of application: human rescue, firefighting, technical assistance Individual configurations Statics The ladder can be equipped with two different statics variants: Large – maximum stability for difficult situations Small – compact design for narrow streets and city centers Sun visor Two variants are available for the perfect look: Plastic – robust and functional Black glass – modern premium design with an elegant look Design variants The DLAK 23/12 is available in several fire department designs: Volunteer fire department Mittelberg Flokensee Konigsberg Wertheim Your individual design Features The DLAK 23/12 offers numerous realistic and modern functions: Animated speedometer Working windshield wipers Animated roller doors Extendable supports Movable ladder park Fully functional rescue basket Performance meets safety With its powerful technology and high travel speed of up to 120 km/h, the DLAK 23/12 can quickly reach any location. The modern ladder technology enables safe working at heights of up to 23 meters and offers optimal support during rescue and firefighting operations. The combination of functionality, customization and modern design makes the DLAK 23/12 the perfect choice for fire departments that value performance and style. The basket is opened permanently or at the beginning and can currently only be folded in using the “Y” button or via the two IC points (at the rear and on the basket control). The problem is still being fixed so that the basket is folded in the shop and when starting. Version 2.0: * UV bug fixed in GE * Vehicle size adjusted * Fixed camera bug in the cockpit * Added blue light configuration (Module/NovaLED) * Category change (now under aerial ladder vehicles) * Added bend animation (IC point at the back left) * Basket texture adjusted (Mats are now visible) * White light emission adjusted * Fixed hole on rear support
NPC Favor Living Neighborhood Mod v 1.2.7.1
AI driven neighbor farmers that live and work around your map. They follow their own daily routines, build a friendship with you over time, and ask for favors you can complete for cash and better relationships. Walk up and press E to talk, no clunky menus. Features – Living Neighbors – Relationship & Favor System – Walk-Up Interaction – Fully Configurable Controls – Interact with an NPC: E Note that NPCs follow a daily schedule. They head out to their fields, take breaks, and return home, so where you meet them depends on the time of day Version 1.2.7.1: * Fixed favors never completing (#62): every favor step within 30m of its target called a method that did not exist, throwing a Lua error on each check so no favor could progress. The borrow tractor favor, for example, handed over the keys and then did nothing at the field marker. Step completion now flashes on the favor HUD and favors finish normally * Favors now pay the farm that accepted them, stamped at accept time and applied at every money site, so the correct farm is paid even on a dedicated server and clients never apply money locally * Favor completion, loan repayment, and gifts all route through the mod’s own server authoritative event * Idempotency flags (persisted) so a reload can no longer double pay a favor, and a live double payout in the favor management dialog is fixed * Bridges onto the four core services when installed (StateLedger, NetworkSync, MasterHUD, SettingsHub), with the mod’s own paths kept as the standalone fallback * A read only relationship and favor API for Dairy Core and Pro Staff
La Bocagere Map v 1.0.0.1
– Two dairy farms, anchored in traditional breeding – A lively and versatile equestrian farm – A cereal farm, focused on production and crop management – Vines that bring a local and diverse touch to the landscape – A BGA (methanization) completes the agricultural ecosystem, offering a new way of promoting livestock production and by products – Around all this, several industries make it possible to sell the harvests and structure a real local economy – A map where we take the time to work the land, where each field has its importance Version 1.0.0.1: * Modification of the cooperative * Changed interference between buildings * Implementation of “Mandatory Mods” * Minor changes
Annaburger Schubmax 34.17 v 1.0
The Annaburger Schubmax is a good trailer for large scale transport using a truck or dolly. Liftaxle controllable via button N. Price: 75.000$ Capacity: 55,000 L
Range Rover LWB v 1.3
– Starting price 88800$ – Power 335/542 hp – Speed 180/200 km/h – Selectable body color – Selectable license plates – Selectable trailer hitch – Passenger support Version 1.3: * New wheel design and paint options have been added
Bilk Map v 1.0
Features: – 159 fields and meadows – 5 purchasable forest areas – More fruits, rye, spelt, triticale, green rye, winter rye, mustard, humus activator, silage corn, flowering cover crop, winter wheat, spring wheat, winter barley, spring barley, clover, and alfalfa – More soil angles – Stubble destruction – Custom built barn created exclusively for the Bilk map – Realistic field structures – Real world road signage – 50 collectible items scattered across the map – Puddles on field entrances and paths – Residential house with a changing room trigger – Small streams and the Vechta River – Main farm with a cowshed and farm silos (Decorations may be sold) – Pig farm with a grain storage facility – Vegetable farm with chickens – Arable farm – Each farm has its own diesel tank – Car dealership with repair shop – Several bale and pallet storage areas – NPCs in town – NPC traffic – Bilk Agricultural Supply: purchase of seeds and fertilizer – 2 biogas plants – Splines for the AI assistant Production Facilities and Retail Outlets – Bilk Agricultural Supply – Potato Farming – Oil Production – Grain Mill – Agricultural Supply Store – Livestock Trading – Biomass Power Plant – Sawmill – Carpentry Shop – Village Market – Dairy
2020 Ford F550 Fuel and Lube v 1.5
Fuel and Lube truck. Holds 2500 liters of diesel. Can be used with a snow plow. Specifications: – Price: 54000$ – Power: 420 hp – Speed 155 km/h – Selectable flatbed/fuel and lube truck – Selectable door decal – Selectable winch – Color selection – Passenger support Version 1.5: * Wheels improved: added wetness effects, deformation, and a mud mesh * Added the ability to paint the wheel rims * The rear light and brake light on the cab are now functional
Modern House v 1.0.0.1
Price: $150,000 Daily living costs: $20 Version 1.0.0.1: * Added collisions on barriers * Added textures * Textures changed
2020 Ford F550 SNG v 1.0
– Price: 54000$ – Power: 420 hp – Speed 155 km/h – Selectable color – Selectable license plates – Selectable winch – Selectable door decal – Passenger support
Claas Cougar 1500 v 1.2
Category: Mowers Price: €363,000 Power: 480 HP Maximum speed: 45 km/h Working speed: 23 km/h Version 1.2: * Fixed sound issues * Fixed indicators and lamps * Added four wheel steering * Fixed texture errors on the hood * Fixed texture errors on the railing * Fixed texture errors on the cabin * Added collisions for stairs and hood * Refueling now works again
Animal Waste V1.4
What it does Scales straw consumption and manure / liquid manure output on cow sheds by a single multiplier. Straw goes faster too, so the trade is real — pick 10x and your bedding bales drain ten times as quick. Useful if you’ve got a big dairy or beef operation, the lagoon space to soak it up, and vanilla rates feel a bit miserly. Milk and the rest of the production chain are untouched: the mod tops up only the extra manure and liquid manure outside the vanilla production cycle, so milk output is never affected at any multiplier. Setup Once in-game, hit Esc → Settings and scroll down. You’ll find a new section called Animal Waste with one row, Husbandry Production Rate. Pick 1x, 2x, 3x, 5x or 10x. The choice is saved per-savegame and applies on the next in-game hour. Multiplayer Fully supported and host-authoritative. The host owns the production rate: when the host changes Husbandry Production Rate, the new value is synced to every connected client so the whole session stays in agreement, and it’s persisted in the savegame. Clients see the current rate in their Settings page. Verified across two machines. Compatibility Realistic Livestock (Ritter fork): confirmed compatible. The two mods touch different parts of the husbandry pipeline. Tested on a heavily-modded Oakwell save with RL active. Red Tape (Ozz): confirmed compatible (audited against v1.0.2.4). The two mods hook different parts of the husbandry pipeline and don’t conflict. See the gameplay note below for how the multiplier interacts with Red Tape’s policies. BetterHusbandry, Realistic Milking Time, etc.: not explicitly tested but no reason to expect a conflict — none of them touch the same part of the husbandry pipeline this mod uses. If you find a conflict, file an issue. Cow sheds only: pigs, horses, sheep and chickens stay vanilla. Other animals are on the roadmap, not in this release. Running with Realistic Livestock: Note: when running with Realistic Livestock, RL’s ‘Products per day’ panel will continue to show vanilla (1x) production predictions even when AnimalWaste is set to 2x or higher. This is a cosmetic display mismatch — the actual production rates DO scale correctly (verify by watching your manure storage fill level). RL’s display calculates its prediction from a different point in the husbandry code than where AnimalWaste applies its multiplier, so the two paths don’t meet. The storage fill rate is the ground truth. Running with Red Tape: AnimalWaste’s multiplier stacks naturally with Red Tape’s policies. The slurry-pit full penalty fires roughly N× as often at N× multiplier (because you fill a fixed-capacity pit faster — realistic). The manure-spreading threshold policy is ratio-based, so it doesn’t fire more often. If you’re running AnimalWaste at 2x or higher with Red Tape, plan a larger slurry pit and a tighter spreading schedule — that’s the trade-off. Known issues / things to keep an eye on If you change the multiplier mid-save, the new rate applies on the next in-game hourly tick, not immediately. This is by design (production is hourly) but can feel like nothing happened for a minute. If anything else looks off — manure not scaling, settings row missing, errors with the [FS25_AnimalWaste] prefix in log.txt — please file an issue with the log snippet. v1.3.0.0 Adds a new independent milk output multiplier, letting you scale milk production from your cows, separate from the manure/slurry and straw multipliers. New: milk output slider (x1 / x5 / x10 / x15 / x20) in General Settings Manure/slurry, straw, and milk multipliers are all fully independent Works alongside Realistic Livestock and Realistic Milking Time (RDM) v1.2.0.0 Adds a new independent straw usage multiplier, letting you scale how much straw your cows use as bedding, separate from the manure/slurry multiplier. New: straw usage slider (x1 / x5 / x10 / x15 / x20) in General Settings The manure/slurry multiplier and the straw multiplier are now fully independent Works alongside Realistic Livestock and the More Cow Breeds (RLRM) mod v1.1.0.1 — multiplayer client fix Fixes the Animal Waste setting appearing as an empty section for players who join a multiplayer game as a client. Clients now see the setting as read-only, the host controls the rate. Host and single-player are unchanged.
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