Farming Simulator 25 mods
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FS25 Thicker soybeans
FS25 Thicker soybeans Hey, I’m getting a thicker soybean texture. The calendar has also been changed. Enjoy! Cheers!
FS25 A small Polish farm in Solek
FS25 A small Polish farm in Solek savegame, a small, overgrown farm, mega-climate map of Solek
FS25 Shaders By AtrexoonLS - FPS Preset
FS25 Shaders By AtrexoonLS - FPS Preset Shaders don’t take up too much FPS!! When playing in a heavily populated area or in a sparsely populated area. If you want more realistic game and shader effects, I recommend enabling the MXAO effect. Lighting by Czarny Map screenshots: Solek
FS25 Polish Police Clothing
FS25 Polish Police Clothing The mod includes pants and a shirt modeled after the Polish Police. WARNING, READ! THIS MOD REQUIRES DOWNLOADING ANOTHER MOD: WARDROBE CLOTHING ADDON, WHICH YOU CAN SURELY FIND ON THE KINGMODS WEBSITE
FS25 Redstone County-Oklahoma
FS25 Redstone County-Oklahoma Welcome to Redstone County, Oklahoma! Explore a vast rural landscape inspired by the heart of Oklahoma, featuring extensive farmland, rolling hills, large forests, and a highly detailed rural town. Created for farmers, loggers, and simulation enthusiasts, Redstone County offers a realistic and immersive experience where farming and forestry work side by side. Map Features: – Large and diverse farming areas. – 3 new crops added: – Triticale – Black Beans – Alfalfa New production chain: – Produce triticale flour at the Grain Mill. – Optimized production with faster processing. – Extensive forestry operations. – 60 Farmlands – 6 Forestry Areas – Sell Points and Production Facilities New tree species: – Includes the trees from Silverrun Forest and giant Sequoias. – The Sequoias can be harvested and sold or used in sawmill productions. – Due to the size and weight of these trees, specialized forestry equipment is required for efficient cutting, processing, and transportation. – Active railway crossing the county. – Detailed rural town with several local industries. – 4 lime production stations spread across the map. – Highways, country roads, and red dirt roads inspired by Oklahoma. – Authentic landscapes and breathtaking views of the American countryside. -All Silverrun Forest trees can be purchased and placed through the Construction Menu, or planted normally using tree planters. – Fully functional and fully integrated BGA. – The Biogas Plant (BGA) can be purchased separately, allowing players to use its production functions without having to buy the entire property. – To access the remaining facilities, such as the silage bunkers, storage areas, and other placeables, it is necessary to purchase the land where the BGA is located. – Collectibles hidden throughout the map, encouraging players to explore Redstone County. Custom Crop Calendar – The crop calendar has been adjusted to accommodate the new crops added to the map. Thanks to the climate conditions of Redstone County, it is possible to harvest corn up to twice a year, allowing for greater productivity and different farming strategies. Enhanced Lighting System Fully customized lighting with more realistic sunrises and sunsets. An immersive atmosphere throughout different times of the day and seasons of the year. Lighting effects have been carefully adjusted to highlight the rural landscapes, forests, and towns, making the visual experience of Redstone County even more authentic. Your next farming adventure starts here..
FS25 Versatile 4WD Series
FS25 Versatile 4WD Series VERSATILE 4WD Series “BUILT TO WORK. BUILT TO LAST.” For over six decades, Versatile has been building some of the most reliable and straightforward four-wheel-drive tractors in agriculture. Designed with simplicity, durability, and power in mind, the Versatile 4WD Series delivers the performance needed for the toughest field operations while maintaining the legendary dependability that made the brand famous. Whether you’re looking for a classic workhorse or celebrating 60 years of Versatile heritage, this tractor offers the flexibility, customization, and realism that every Farming Simulator player expects. Specifications: Model: Versatile 4WD Series (2022–2026) Base Price: $223,500 Rated Power: 530–620 HP Max Speed: 25 MPH Category: Large Tractors Features: – 2022–2026 Generation (Selectable Model Year) – Special 60th Anniversary Edition – Engine configurations from 530 HP to 620 HP – Authentic Versatile wheel setups – LSW Single and dual wheel configurations – Realistic wheel and ballast options based on factory specifications – Deluxe LED Lighting Package – Standard and Deluxe cab configurations – Selectable front weight configurations – Blade mount option – Rear 3-point hitch option – StarFire receiver compatibility – Starlink antenna option – Window configuration options – Beacon configurations – AG Warranty Certificate option – Realistic pricing based on model year and selected configurations – Detailed interior with functional displays – North American-style specifications and equipment options – Fully compatible with Demco SideQuest 1200, Lankota Stalk Roller, K9 Dozer Blade, and other accessory equipment
FS25 Capello Spartan 610
FS25 Capello Spartan 610 The Capello Spartan 610 is a direct cut header designed for forage harvesters. Thanks to its 6.1 meters of working width and a speed of up to 20 km/h, it allows for a clean cut and maintains a uniform material flow. It is an ideal choice for harvesting grass, whole crop cereals, and other forage crops. Shop Category: Accessories Price: 64 500 $ Working width: 6.1 m Working speed: 25 km/h Main Color Configuration
FS25 Unia U511
FS25 Unia U511 Polish rotary tiller manufactured by the Agromet-Unia factory in Grudziądz. Price: 3500 $ Working width: 3 m Required power: 65 hp Working speed: 10 km/h Configurations: -Color body configurations – Decal color (Logo I) – Rim color – PTO configurations
FS25 LSM 4M
FS25 LSM 4M LSM 4M Category: Subsoilers Price: $ 16000 Required power: 130 hp Working width: 4.0m Working speed: 12 kph
FS25 MF EVO 900 Weights
FS25 MF EVO 900 Weights Weights EVO 900 Robust and reliable 900 kg front weight, designed to improve tractor stability, traction, and balance during agricultural operations. Specifications: – Category: Weight – Price: $1,300 Options: – 350 / 650 kg Weight – LED / GyroLED – Marker Rods – Front Hitch – Bumper 2.50 m / 2.80 m / 3.00 m – Additional Front Weights from 50 to 2,000 kg – Agricultural Convoy Sign Panel
FS25 24 Hour Crop Growth
FS25 24 Hour Crop Growth 24 Hour Crop Growth makes supported crops ready for harvest exactly 24 in-game hours after they are sown. This means the next in-game day at the same time, not the next in-game month. The mod does not wait for the next monthly growth period. If the savegame uses multiple days per month, crops still mature after one full in-game day. For the intended behavior, Seasonal Growth should be turned off in the game settings. The mod records only the areas that are actually planted and remembers the exact in-game time of sowing. Each recorded area is moved to its first harvest-ready growth stage after 24 in-game hours. Sleeping, changing the time scale and saving or reloading the game are fully supported. The mod works with all standard sowable base-game crops that use the normal GIANTS fruit growth system. Standard crops planted on mod maps are also supported. Pending crop-growth data and the enabled state are stored separately in the savegame. Press Left Alt + G during gameplay to enable or disable 24 Hour Crop Growth. The key binding can be changed in the Controls menu. The mod must be enabled while sowing so that the exact planting time and planted area can be recorded.
FS25 Sync Cruise Control
FS25 Sync Cruise Control The mod adds a feature to automatically sync speed between 2 vehicles. The vehicle with which you wish to synchronize your speed must be controlled by a helper or another player. Stationary vehicles without a helper or player are ignored by the sync mode. As long as the mode is active and a vehicle is nearby, the speed is permanently synchronized. Application: Emptying the combine while driving, drive alongside the chipper, etc. Operation: 1. Press sync mode button. Default: ALT+S. 2. Drive next to a combine, chipper or other vehicle. 3. Activate normal FS25 cruise control with button 3. 4. When sync mode is active, the mod automatically adopts the next vehicle as the target and continuously adjusts the cruise control speed. 5. Switch off cruise control or press the sync mode button again to end synchronization.
FS25 Silverrun Trees
FS25 Silverrun Trees Adds trees from Silverrun Forest to any map. Giant Sequoia, Pagoda Dogwood, Ponderosa Pine, and Pine. All trees can be planted or placed through the build menu.
FS25 Power Poles (Prefab)
FS25 Power Poles (Prefab) Medium and low voltage power pole package. This package includes a variety of medium and low voltage poles, accessories, and connections. The poles are compatible with the Powerline Generator script.
FS25 Slurry Pipe System v1.0.0.1
FS25 Slurry Pipe System v1.0.0.1 Version 1.0.0.10 New features Slurry separator (Börger 125 bunker separator) — new screw-press placeable (manureHeapSeparator type): pulls slurry in through one coupler, presses the dry matter onto its own manure bunker, returns the thinner liquid fraction through the other coupler. Walk-up start/stop and 5-step screw tightness control; auto-halts on exhausted dry matter or a full bunker and resumes on its own; optional running cost per hour. Fully server-authoritative, MP-synced, join-in-progress safe, saved per game. Third-party placeables can configure their own machine via . Buying station support — FS25_BuyableManureAndOther’s liquid manure station registers as a paid, infinite pipe-only SPS source with a walk-up switch between its sold liquids (plus SPS-extra types such as water). Charges through the station’s own pricing; MP-synced and JIP-safe. Gravity head equalisation — new optional headHeightNodeName on vehicle and store couplings. Levels equalise by gravity between connected vessels, gated on the pipe run’s declared high point, so slurry only flows downhill when it genuinely can. Couplings without the attribute behave exactly as before. Lid-linked deployable couplers — new deployAnimatedObjectSaveId on store couplings drives the placeable’s own vanilla animatedObjects lid: deploy opens it, connecting requires it fully open, and the lid’s walk-up trigger locks while a pipe is live. Shared lids across several couplers supported via one shared animated object. Sprayer store fill-type control — placeable sprayer couplings can now declare their own fill type and capacity (#fillType + #capacity), or act as dynamic lock-until-empty compartments (#fillTypes / #fillTypeCategories, including fillTypes=”ANY” which accepts whatever the connected sprayer holds — script-mod liquids included). Compartment state saves, syncs in MP and survives JIP. Per-config coupler animations — vehicles and placeables (slurry and sprayer) can ship their own block inside the embedded config; local ids override the shared library. Pipes rest on real surfaces — laid chains and connection pipes now settle onto concrete pads, building floors, bridge decks and roads (per-bone raycast), not just the terrain, across all three pipe visual systems. Soil & Fertilizer compatibility — all 12 FS25_SoilFertilizer custom liquid IBC tanks are recognised; SPS spawns the correctly branded IBC for the connected sprayer’s liquid. IBC spawn control — optional IBCspawnPoint child node on a sprayer coupler dictates the hold-R spawned IBC’s position and heading; the Add IBC prompt is suppressed while the sprayer is empty. Embedded crust visuals — the foliage/plane block now works on placeables registered via the embedded block (previously bundled-config only). Per-player settings — the pipe colour picker and the entire spreader HUD section have moved to the General settings page, so every player in multiplayer (not just the host/admin) can use them. Each player’s choices — including the dragged HUD position and scale — now persist in their own local user file across sessions and servers. Multiplayer gameplay settings sync — the gameplay rows (Slurry Realism, Thickness Flow, Blockages, Length Falloff, Shear Bolt, IBC Persistence) are now server- authoritative: admin changes apply on the server, broadcast to every client, and reach late joiners in the join dump. The shear bolt master switch now actually disables bolt wear (it was previously unconnected). Fixes valveType=”NONE” store couplers no longer show a phantom “Open valve” prompt anywhere on the run — walk-up interaction is connect/disconnect only, and the far end is treated as free-flowing. Savegame reload no longer duplicates or loops back coupler bez pipes; a load-side sanitizer heals already-corrupted saves. Multi-type husbandry storages (straw + slurry) no longer risk draining STRAW or converting deposits into the wrong type — transfers are gated on a pumpable-liquid allowlist. Digestate deposited into a slurry-holding tank now merges into the held content instead of creating a separate pool. Pressure direction fix: a tank charged to vacuum can no longer discharge at full rate when flipped to pressure (sign-aware flow scalar), with a vacuum-seal gravity guard and dead-band equalisation through the pressure transit window. Coupler animations no longer fail for players whose session registration order latched an empty animation library — the library resolves regardless of load order. Chain terminus bonds to stores and free-standing termini now persist across savegames. Slurry tank extension flags are cleared on LIQUIDMANURE/DIGESTATE storages so extensions behave as independent SPS stores. Pipes no longer bounce or launch into the air while being laid (self-collision feedback removed by stripping floor collision bits at load). Laying new pipes near existing connected chains works again (in-service anchored termini and mid-chain joints excluded as connect candidates). Separator solids no longer vanish in sub-litre pushes; the manure heap fills correctly, and store settle/crust scales down as dry matter is withdrawn. Release log hygiene: the separator debug channel no longer ships enabled; previously ungated multiplayer receive prints (chain state/request/connect, docking station, chain lock) and the sprayer cab action-strip prints are now behind debug flags. Localisation: German, French, Italian and Dutch brought to full English parity — 15 missing separator and buying-station entries added, and 3 previously untranslated agitator PTO strings translated. Version 1.0.0.8 Fixed issues with multiplayer, pipes and valves plus sync problems Few other tweaks Version 1.0.0.5 Changes made for bug fixes and updates. A realistic slurry pipeline system for Farming Simulator 25. The FS25 Slurry Pipe System (SPS) replaces the simplified vanilla mechanics of the game—simply drive up to a trigger and fill—with a fully interactive pipeline system. Physically connect filling arms or pipes, operate a PTO-driven pump, build up pressure, control the flow direction, and watch the slurry actually move through a connected pipeline system. The slurry itself behaves realistically: it becomes more viscous over time, forms crusts if not regularly stirred, and can clog pipes or distributors if neglected. Credits:Oscar Mods Tags: Farming Simulator 25HUDIBCSPS
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