Farming Simulator 25 mods
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New Holland TG200 V1.0
New Holland TG200 V1.0 Base price: $90.000 Power: 170 – 304hp Max speed: 40 km/h Weights configuration. Wheel configurations. Weights configurations. Fenders configurations. Seats configurations. Side monitors configurations. GPS System configurations. Exhaust configurations. Pillar Dash configurations. Windows tint configurations. Required mods: Interactive Control Author: Pederelli, STX Farms Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Mining Layers – FS25 TerraFarm add-on V1.7.2
Mining Layers makes the excavated material depend on how deep you dig, instead of picking it from a dropdown. Dig down and it changes: topsoil, then gravel, then paydirt, then rock. Works on any map — no map editing, no prepared mining map needed. Just draw a TerraFarm area around your future pit and start digging. FEATURES – Material by digging depth, layer boundaries in meters below the original surface – Geology per pit — every area can have its own layer stack – Spoil piles remember what you dumped on them, so you can’t dump gravel and pick it back up as paydirt. Dig below a pile’s base and you’re back in geology – Automatic pit floor, tilted reference plane on slopes, waterline clamping – In-game menu page with a graphical layer editor and the full manual (English/German) – Mountain bonus: on steep slopes paydirt sits near the surface — hauling up the mountain gets rewarded REQUIREMENTS Requires TerraFarm by scfmod Do not rename its folder — it has to stay FS25_0_TerraFarm for load order. You also need at least one machine with a TerraFarm configuration. GOOD TO KNOW Areas that have a material assigned behave like plain TerraFarm with no layers — useful for construction sites and levelling. Path areas are never affected. No TerraFarm files are modified or shipped. PC/Mac only, since it’s a script mod. Built and tested on Yukon Valley. Bug reports and feedback are welcome on GitHub — please include your log.txt and the map you play on. A FrittePlayz project. Not affiliated with scfmod or GIANTS Software. 1. Download TerraFarm by scfmod first Keep the folder name FS25_0_TerraFarm, do not rename it (load order depends on it). 2. Download FS25_MiningLayers.zip 3. Put both ZIP files — unpacked, as they are — into your mods folder: Windows: Documents\My Games\FarmingSimulator2025\mods\ Linux (Steam/Proton): /steamapps/compatdata/2300320/pfx/drive_c/ users/steamuser/Documents/My Games/FarmingSimulator2025/mods/ 4. Start the game and enable BOTH mods in the mod selection of your savegame. 5. In game: draw a TerraFarm area (polygon) around the spot where you want your pit, leave the material fields on “Not set”, and start digging. That’s the whole setup. Settings and layers: ESC menu → Mining Layers. The full manual is in there too. Config file: modSettings/FS25_MiningLayers/miningLayers.xml
TÜV/HU System V0.8.6
With the TÜV/HU System from **ScriptHub Modding**, Farming Simulator 25 gets its own vehicle inspection system. Vehicles can be inspected regularly. Among other things, the script takes the current vehicle damage and wear into account. After a successful inspection, the vehicle receives a new inspection validity period of **24 in-game months**. Features of the current beta: * **T** – Perform TÜV/HU inspection * **Y** – Display current TÜV/HU status * Inspection validity period of 24 in-game months * Inspection of vehicle damage and wear * Possible results: passed, minor defects or failed * Reinspection after a failed inspection * Vehicle-dependent inspection costs * Inspection costs are displayed in the status * Inspection data saved per vehicle * Support for standard and many mod vehicles * Basic multiplayer support available * Vehicle must be stationary for the inspection * Engine must be switched off during the inspection The current **Beta 0.8** is based on the previous stable LS25 version and continues to be tested for compatibility, savegame behavior and various vehicles. Note: The script is still in the beta phase. Errors or problems may therefore still occur. In case of problems, please include the `log.txt` file. Version 0.8.5.0 * English translation added * French translation added * German texts revised and standardized * TÜV/HU status messages available in multiple languages * Inspection messages and warnings translated * Damage, wear and reinspection texts localized * Help and control texts for **T** and **Y** translated * Separate README files for German, English and French added * Technical foundation of the stable Beta 0.8 retained * No changes to the basic TÜV/HU logic * Preparation for upcoming features in **Beta 0.9.0**
Bunning Series 200 InteractiveControl+ v1.0.2.0 FS25
Farming Simulator 22 Mods · September 11, 2026 I am releasing the Bunning Series 200 Trailer for Farming Simulator 2025. The mod includes a Bunning trailer to which I added a lot of interactive features, plenty of new configurations, a camera system, a weigh scale system, a fixed nameplate, and much more. This trailer currently has all the best and most interesting features for gameplay and realism. If anyone has any more ideas on what could be added, feel free to write in PMs or in the comments (depending on the website). Version 1.0.1.0: Fixed floating details that appeared while unloading trailers (reported by Farmerric). Update 1.0.2.0: From now on, the rear trailer chute also supports the “approach” (IC) interaction. Mod Author: ZlotowkaScammer Mod size: 15.0 MB Multiplayer: Works Languages: EN/DE/PL Specular/vmask: Included Bugs: It “rather” doesn’t have bugs ingame, but they might happen. 1 harmless warning appears in Giants Editor, so you can play without any issues. If you find anything else, let me know in the comments. Mod Includes: Giants Software model 14 configuration variants 3 color configurations Rear license plates Fixed Nameplate Wheel chocks Camera System for (DLC MB TRAC PACK) Onboard Weigh Scale System Interactive Control: Support Leg: Up/Down GPS: Yes/No Weigh Scale Monitor: Off/On 4 Supports after hitching the trailer: Yes/No Cover or Uncover the Tarp After uncovering the tarp, you can unfasten it sidebyside by clicking in IC; on the last step, you can completely remove the tarp Bunning 200 Series Configuration Options: Wheel Brand: BKT/TRELLEBORG/MICHELIN/VREDESTEIN. Wheel Configuration: Standard/Standard2/Wide/Wide2. Decals: New/Old/None. Addons: All/None/Warning Triangle/Fire Extinguisher. Speed Decals: 25/30/40/50/60 KM/H. Rear View Camera System: Yes/No. Interactive Control: Yes/No. Onboard Weigh Scale System: Yes/No. Rear Trailer Hitch: Yes/No. Cover: Yes/No. License Plate: Rear. Color Configurations: Base Color Rim Color Tarp/Cover Color Trailer Information: Bunning Series 200 > Capacity: 26.7 m³, Weight: 7.88 Tons + Most filltypes can be loaded onto it. Have a nice game! 🙂
CarboLime v1.0.0.3
This prefab extends your own Farming Simulator 25 mod map with a complete lime fertilization system featuring two variants: classic lime and CarboLime from sugar production. CarboLime is a real agricultural by-product of sugar beet processing. It works faster than standard lime, contains valuable additional nutrients (phosphate, magnesium) and is significantly cheaper – because it is produced as a waste product. WHAT IS INCLUDED? Vehicles & Objects: – Bredal K105 lime spreader with native support for lime AND CarboLime (12m / 18m spread width) – Streumaster FW 212 TD PROFI with its own CarboLime particle effect (like K105) – Šálek RZK 300H, Amazone ZA-TS 3200 and Amazone ZG-TS 10001 additionally with lime and CarboLime support – CarboLime BigBag (2000 L) – purchasable in the shop – CarboLime Pallet (2000 L) – purchasable in the shop – Multi-purchase of up to 8 units at once Map & Technical: – Custom ground texture after spreading (visible difference to standard lime) – Custom spreading particle effect (beige/earthy instead of white) – Custom FillPlane texture in the spreader tank – CarboLime correctly removes the lime requirement – Standard lime correctly overwrites CarboLime fields REALISTIC VALUES: – CarboLime: ~$270 / 2000 L (40% cheaper than lime – by-product) – Spreading amount: 1.5x higher than standard lime – Bulk density: 1.2 kg/L FOR MAP BUILDERS: Complete step-by-step guide included (PDF). All XML entries, paths and configuration are documented. Every fertilizer and manure spreader in the game (base game and all active mods) gets lime and CarboLime support automatically – no vehicle needs to be registered individually or shipped as an i3d file any more. Individual spreaders can be excluded on demand via carboLimeSpreaders.xml – without touching the Lua files. V1.0.0.3 – Vehicle registration reworked completely: EVERY fertilizer and manure spreader in the game (base game and all active mods) now gets lime and CarboLime automatically – no allow-list, no i3d files and no storeItems.xml entries for individual vehicles needed any more – carboLimeVehicles.xml removed, replaced by the exclusion list carboLimeSpreaders.xml (opt individual spreaders out instead of in) – Added the missing RegisterSpecialization.lua – without it CarboLimeSpreader.lua was never attached to any vehicle and the entire width/consumption logic stayed inactive – Removed the sample vehicle (Bredal K105) from the prefab, since no vehicle is required for the integration any more – Fixed a crash: wrong index used when registering CarboLime in supportedSprayTypes/fillTypeSources caused a crash while spreading or when reloading a savegame – Fixed the consumption factor calculation (getSprayerUsage/getLimeUsage) – it previously searched across all vehicles and could apply the multiplier to the wrong spreader when several were active at once (e.g. Courseplay helpers) – Fixed a bug where lime/CarboLime spread outside the field boundary (e.g. while turning at the headland) could corrupt the automatic field boundary detection used by the AI Helper and Courseplay. Ground state is now only written within already-detected field area. – Fixed a wrong l10n key in the BigBag/pallet multi-purchase files (pointed at the lime instead of the CarboLime function text) – Fixed a bug where, on spreaders with adjustable sections (VariableWorkWidth, e.g. Amazone ZA-TS 3200), the engine reset the working width to the full machine width on every AI Helper start, regardless of the lime/CarboLime tank content – Fixed a bug where, on the same spreaders, the working width used internally by the AI Helper and GPS Pilot stayed stuck at the full machine width for lime/CarboLime, even though the section-width display (F1 HUD) was already correctly narrowed – Fixed a bug where the automatic working width shown under “Steering Assist” in the Helper menu did not update after a fill type change on its own, only after detaching and reattaching the spreader
Better Contracts v1.3.1.1
Mod to augment contracting functions in FS25. “Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?” “How much liquid fertilizer will I need for this job?” If you ever asked yourself questions like these, this mod will help to find the answers. It improves the contract system, both in singleplayer and multiplayer. The maximum number and the amount of missions generated is automatically adjusted to the number of fields on the map. You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button. You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire. You can activate more than three contracts at a time. The mod adds some new vehicle combos to borrow for contracts With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract. Disclaimer: All values shown in details display are ESTIMATES. You should not take them absolutely, but rather as an indication of what contracts to prefer among others. V1.3.1.1 don’t assume all std fruitTypes #213. Merge PR #215 estimate mision worktime. PRs #210 French, #211 Czech check for NPC contract giver (FS25_ExtendedJobsLivestock)
International 4140 Skid Loader v1.0.0.3
Bucket is 10000 capacity as i use it for TerraFarm Gold mining. TerraFarm compatible bucket!
Bunning Series 200 Interactive Control+ V1.0.2
I am releasing the Bunning Series 200 Trailer for Farming Simulator 2025. The mod includes a Bunning trailer to which I added a lot of interactive features, plenty of new configurations, a camera system, a weigh scale system, a fixed nameplate, and much more. This trailer currently has all the best and most interesting features for gameplay and realism. If anyone has any more ideas on what could be added, feel free to write in PMs or in the comments (depending on the website). – Bugs: It “rather” doesn’t have bugs in-game, but they might happen. 1 harmless warning appears in Giants Editor, so you can play without any issues. If you find anything else, let me know in the comments. Mod Includes: – Giants Software model – 14 configuration variants – 3 color configurations – Rear license plates – Fixed Nameplate – Wheel chocks – Camera System for (DLC MB TRAC PACK) – On-board Weigh Scale System Interactive Control: – Support Leg: Up/Down – GPS: Yes/No – Weigh Scale Monitor: Off/On – 4 Supports after hitching the trailer: Yes/No – Cover or Uncover the Tarp – After uncovering the tarp, you can unfasten it side-by-side by clicking in IC; on the last step, you can completely remove the tarp Bunning 200 Series Configuration Options: – Wheel Brand: BKT/TRELLEBORG/MICHELIN/VREDESTEIN. – Wheel Configuration: Standard/Standard2/Wide/Wide2. – Decals: New/Old/None. – Add-ons: All/None/Warning Triangle/Fire Extinguisher. – Speed Decals: 25/30/40/50/60 KM/H. – Rear View Camera System: Yes/No. – Interactive Control: Yes/No. – On-board Weigh Scale System: Yes/No. – Rear Trailer Hitch: Yes/No. – Cover: Yes/No. – License Plate: Rear. Color Configurations: – Base Color – Rim Color – Tarp/Cover Color Trailer Information: – Bunning Series 200 -> Capacity: 26.7 m³, Weight: 7.8-8 Tons + Most filltypes can be loaded onto it. Update 1.0.2.0: – From now on, the rear trailer chute also supports the “approach” (IC) interaction.
Audi e-Tron GT 2022 v1.0
Characteristics: – Selectable Body color. – Selectable Rim color. – Selectable Rim color 2. – Selectable Caliper color. – Selectable Interior color. – Trailer Hitch. – Price: $100.000. – Engine: Standard 469HP, RS 639HP
No More Gear Shifting V0.1.2
Tired of FS25 automatic gear mode, dropping your speed while cruising trying to work fields? Tired of the back and forth of speed/rpms? Yeah so was I. This is a true automatic transmission, that works universally with every vehicle in a game save. No individual xml editing. Just drop it in your mods folder, and every vehicle will have D,N,R, with no gear shifting or rpm loss. Think of it like CVT. Report any bugs or issues in the comments and i can get them addressed asap. Enjoy!
FS25 Toyota Hilux 2026 1.0.0.0
FS25 Toyota Hilux 2026 1.0.0.0 Toyota Hilux 2026 1.0.0.0 Characteristics: -Selectable Body color. -Selectable Rim color. -Selectable Interior color. -Front Bumper color. -Skid plate Color. -3 Rollbars. -2 Digital Gauges. -Supports license plates. -Interactive Control Support. -Trailer Hitch. -2 Tyres. -2 Rims. -Price: $55.000. -Engine: 2.8 D-4D 204HP 6-Speed Manual. 2.8 D-4D 48V Hybrid 204HP 6-Speed Manual.
New Holland Manure Spreader Pack v1.0
Bring some classic New Holland equipment to your farm with the New Holland Manure Spreader Pack! This pack includes two manure spreaders: New Holland 3114 – 19.5 m³ New Holland 185 – 12 m³ Multiple wheel configurations on the 3114 Wood extension option on the 3114 Manure spreading Errors cleaned up and various parts repaired FS25 compatibility improvements Both machines tested through the FS25 Test Runner The 3114 and 185 were worked on separately before being combined into this pack. The goal was to repair the equipment, clean up errors, and bring both spreaders into FS25 in a clean and usable package.
FS25 New Holland T7 Series Tier4A
FS25 New Holland T7 Series Tier4A Price: 152.000 $ Power: 218-310 hp – Design Color Configurations – Tires Configurations – Animated Doors – Design T7000 – New Parts
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