Farming Simulator 25 mods

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Negast 4X v2.0
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Negast 4X v2.0

Negast – Agriculture between Coast & Fields V2.0.0.0 Vegetation completely revised: All trees replanted – 42,610 trees Card edge redesigned: optics and technology completely overhauled Terrain adjustments: Various areas smoothed and optimized Field system updated: - Added new fields - Existing fields re-divided and redesigned - Edges smoothed in various fields - Intermediate areas between fields: Now accessible for farmland 73, purchasable for better field connection Meadows revised Collectibles updated Parked vehicles repositioned New gas station added Traffic system overhauled Berlin cushion lowered: trucks no longer get stuck Total field area: now 1,176.07 ha Mods no longer needed: - FS25_MediumBiogasPlantPackage - FS25_naturalWaterRiversAndPondsPack - FS25_bunkerSiloKit - FS25_DecorativeCarPack A new save is required to apply all changes correctly. Welcome to Negast, an idyllic district of Steinhagen in Mecklenburg-Western Pomerania, about 10 km southwest of Stralsund. This map offers a realistic depiction of northern German agriculture – with wide fields, small villages, forests, and tight courtyard access. Manage areas between Wendorf and Lüssow, take care of animals, fields, and forests – either in a classic style or with modern technology. Whether single player or multiplayer, arable farmer or contractor: everyone finds their place here! Map data: - 53 fields - 1,156.77 hectares of arable land - 263.28 hectares of forest - 67,495 trees Multifruit included: - Rye, triticale, spelled, grain maize - Green rye, wind rye, field grass, silage maize - Humus-active, mustard The TBFW agricultural cooperative wishes you lots of fun on the map – and thank you for playing!

New Zielonka v1.0
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New Zielonka v1.0

This map is based on the default Zielonka card but has been significantly modified and redesigned. It’s not a complete overhaul—many familiar areas remain, but the map has been noticeably improved and enhanced in my opinion. Changes on the map: - Adjusted the size and shape of the fields. - Vegetation has been replaced. - Road textures and water colors have been updated. - Lighting has been improved. - Some locations have been modified. - The equipment store has been redesigned. - Several points of sale have been changed. - The carpentry workshop has been updated. - A new area for the animal reseller has been added. - New Year’s decorations have been included. - The starting farmyard has been redesigned. - New NPCs have been introduced. - A vehicle and transport park has been added.Cultures and calendar: - New crops introduced: spring wheat, spring barley, winter wheat, winter barley, rye, mustard, alfalfa. - Crop yields and costs have been adjusted. - Realistic sowing calendar, tailored for Eastern Europe. - Stubble destruction has been implemented.Production: - The bakery has been updated with new recipes. - A new sales point for sugar pallets needed for bakery recipes has been added. - Flour production with new recipes has been introduced. - A plant for vegetable oil production with new recipes has been added. - A dairy plant has been included.Animals: - A cow farm has been added. - A pig farm has been introduced. - A small poultry farm has been included.I hope you enjoy this map and have a great time playing on it. If you find any errors or issues, please report them.

Forest Zone Toolkit V1.0
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Forest Zone Toolkit V1.0

Forest Zone Toolkit (GIANTS Editor) The Forest Zone Toolkit is a versatile tool for GIANTS Editor 10.x, enabling quick and precise placement of forest objects such as trees, stumps, stones, bushes, and other shapes or groups within designated zones on your map. The script allows you to create zones of any shape, visually debug them, and automatically populate them with objects, considering factors like distance, scale, and random rotation. Creating forest zones by: - Empty polygon (manual point placement) - Selected spline Automatic structure creation: - forestZones - _prototypes folder for prototypes - instances – generated objects Note: Only first-level objects from _prototypes are placed; nesting is not considered, and each group is cloned entirely. Features include: - Linking all objects to the terrain - Density limitations (minimum distance) - Random rotation and scale - Debug rendering of zones directly in the editor - Full delete and reassembly options Attached is a demonstration video of the script!

Staby Forest V1.0
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Staby Forest V1.0

Staby Forest is a map inspired by the Swedish forest landscape. Here you can experience: - Dense forest - Beautiful scenery - Varying terrain - Inspired by Swedish nature - Over 30,000 trees - First-class sawmills - Modern agriculture

North German Country v2.0
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North German Country v2.0

Welcome to the North German Country map. This is a fictional, four-way map of northern Germany. **Changelog 2.0.0.0:** – Fixed occluders cache, improved performance. – Changed terrain density. – Ground angle reduced to 32° – Row planting implemented for crops such as corn, potatoes, and sugar beets. – Some narrow sections made more Autodrive-friendly. – Weather data adjusted. – Ground textures added to the map XML. – Grass areas minimized. – Grass and weeds removed from buildings. – Water levels adjusted for improved performance. – Field, forest, and farm prices adjusted. – Many minor bugs fixed. – Multi-crop removed from the Fed missions. – All farms redesigned. – Fewer forests. – Road signs and guideposts added. – Building land added. – Some productions yield raw compost, which can be fermented into compost in a special drive-through silo. Compost can be fertilized with a manure spreader, with or without Precision Farming. – Lime works added. – Clip distances adjusted for improved performance. – The map is compatible with all DLCs. – Unfortunately, you will need a new save file. – Very important: please remove your old mods from version 1.0.0.0 of the map, as they may cause problems. **Key features:** – 152 fields, mostly grassland. – 33 forest areas. – 7 farms with farmhouses. – 8 isolated farms. – 5 building plots, leveled but overgrown with vegetation. – Several cow pastures. – Several sheep pastures. – At the sugar factory, there are four bulk storage bunkers, available for purchase via farmland, for storing sugar beets. You also get more input materials such as lime, sugar beet pulp, stones, and raw compost. – A custom soil map for precision farming. – A fully equipped starting farm with pre-owned machinery. – Many charming little details. – Numerous production facilities and points of sale. – Crop and stubble destruction. – Farmyard decorations, including curbs, fences, etc., can be removed by selling the doghouse. – Multifruits: 8 additional crops: Rye, Triticale, Spelt, Green Rye, Vetch Rye, Field Grass, Humus Active, and Mustard. – 32 soil angles. – Pastures can be bought and sold via the farmland. – All pastures also have some water and fodder. – One biogas plant only appears in the price list and in field missions; the others are purely production facilities. – Buildings that you want to demolish now cost a demolition fee. – Custom script for more pastures with a limit of 128. – Many custom textures and decorative plants. – Many soil textures, plants, and trees in the build menu.

The Peasant Valley V1.0
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The Peasant Valley V1.0

The Peasant Valley is a map styled after the French countryside. If you start as a new farmer, you'll have a farmhouse made up of several stone buildings. On this map, you'll find various factories, sales points, and a BGA. Additionally, there are 11 new crops such as rye, triticale, buckwheat, mustard, and more. **The Peasant Valley features:** - 89 fields ranging from 0.35 ha to 5.91 ha - Numerous forest plots of different sizes - Free zones to build your farms - 25 collectibles - Several factories and sales points - A BGA Have fun and make The Peasant Valley your new home. **Required mods:** - Small Workshop - Wooden Shed - Stone Agricultural Annex - Lime Production - Fertilizer Plant - Pallegney Buildings Pack - Ivoy Straw Hangar - Ivoy Cereal - Ivoy Farm Garage - Bio Tank

Ruhwinkel V1.0
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Ruhwinkel V1.0

Welcome to Ruhwinkel – a peaceful, rural agricultural landscape without a town or village center. The map intentionally emphasizes open space, nature, and a relaxed atmosphere. General information Map size: Standard 97 fields (0.26 ha – 8 ha) 3 playable courtyards: - Cow farm (starting farm) - Sheep farm - Pig farm 3 forest areas suitable for forestry activities Integrated standard productions Starting equipment included Productions & sales points The map features the following production and sales points: - Livestock dealers - Grain mill - Farmers Market - Spinning mill - Bakery - And more Special features Ruhwinkel intentionally avoids a city or village center, focusing on: - Extensive arable land - Quiet landscape - Natural forest areas with slopes - Varied field sizes to suit different play styles The map is suitable for both single-player and multiplayer gameplay.

River from spline V1.0
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River from spline V1.0

FS25 Script Guide – RIOS Water to SPLINES (Creating a river using a spline in Farming Simulator 25 via GIANTS Editor) Purpose of the script The FS25 – RIOS COM SPLINES script is designed to quickly create a river using a spline without manual modeling in Blender.It automatically: - creates a water surface - applies wave animation - aligns to the terrain - sets the depth - adjusts the flow Ideal for maps like “Dubrovka Village” with natural landscapes. Preparation before launch Step 1 – Creating a spline Open the map in GIANTS Editor Create a new Spline Lay it along the trajectory of the future river Edit the points (to make the bends smooth) Important: The spline must be selected before generation The starting point determines the flow direction Run the script Open the Scripts menu Select FS25 – RIOS COM SPLINES The settings window will appear Basic river settings - Width of the river (Largura do Rio) - Range: 0 – 50 - Determines the width of the water surface. - 5–10 ? small river - 15–25 ? medium river - 30+ ? large river - Depth (Tamanho do rio) - Range: 1 – 10 - Determines the depth of the riverbed. - 1–3 ? shallow - 4–6 ? normal depth - 7–10 ? deep - Smoothing (Escala das ondas) - Range: 1 – 100 - Controls the smoothness of the water surface. - Smaller value ? more polygons - Larger value ? simpler geometry - For performance, set between 80–100. - Water animation - “Fluxo” checkbox - Turns on water flow. - If enabled, water flows along the spline. - Current speed (Velocidade do Fluxo) - Range: 1 – 12 - 2–4 ? calm water - 5–8 ? moderate flow - 9–12 ? fast current - Wave size - Higher values produce larger waves. - For realism: - 5–10 ? calm - 15+ ? noticeable waves - Relief alignment - Tick “Alinhar ao terreno” - If enabled, the river automatically adjusts to terrain height. - Offset Y (Deslocamento Y) - Range: 0 – 20 - Adjusts water height relative to ground. - Positive ? higher water - Negative ? lower water - Depth of excavation (Profundidade da neva) - Determines how much the script lowers the riverbed. - Usually 2–4 is sufficient. River generation - After setup: - Select the spline - Click GERAR RIO - Wait for completion - The river appears automatically in the scene. Recommended settings for a realistic map For a map styled after central Russia: - Width: 12–18 - Depth: 4 - Smoothing: 90 - Current speed: 4 - Recess depth: 3 Possible problems and solutions ? The river hangs in the air - Enable “Align to terrain” - Check Deslocamento Y ? Water is not animated - Check the “Fluxo” checkbox - Ensure the water material is correct ? The river edge looks like Tetris - Decrease the smoothing value - Increase spline point density Tips for professional results - Add more spline points at turns - After generation, manually edit terrain - Add decor: stones, reeds, dirt - Avoid making the river perfectly straight Summary The FS25 – RIOS COM SPLINES script allows you to: - Quickly create realistic rivers - Adjust depth and flow - Automatically align to terrain - Save time compared to manual modeling

Vast Country V1.0
maps

Vast Country V1.0

Welcome to Vast Country, a map for anyone who wants to build something of their own in a varied landscape. The map is primarily designed for this purpose, which is why fixed objects have largely been omitted. - 5 fields ranging from 2.6 acres to 7.5 acres - New crops: rye, spelt, triticale, green rye, rye for silage, mustard, humus activator, silage corn, flowering cover crop, winter wheat, summer wheat, winter barley, summer barley, clover, and alfalfa - 4 sales points, including 1 purchasable production - 1 starting farm + 1 free building area - Pond for fishing (Highlands Fishing Expansion required) - 56 farmlands - 25,000 trees - 20 spots for transport missions

Realistic Soil & Fertilizer V1.0.7.3
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Realistic Soil & Fertilizer V1.0.7.3

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds depth and realism to soil management and fertilization in FS25. This mod introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic. **Key Features:** **DYNAMIC SOIL FERTILITY:** Tracks nitrogen, phosphorus, and potassium levels for each field. Soil nutrients deplete as crops grow and recover when fields are fallow. **REALISTIC NUTRIENT CYCLES:** Different crops extract different nutrients. Organic matter content affects long-term fertility. pH levels impact nutrient availability. **FERTILIZER ECONOMICS:** Three fertilizer types with varying costs and effectiveness: - Liquid Fertilizer: Balanced nutrients, moderate cost - Solid Fertilizer: Higher phosphorus, standard cost - Manure: Improves organic matter, lower cost **CUSTOMIZABLE DIFFICULTY:** - Simple: Reduced nutrient depletion, lower costs - Realistic: Balanced gameplay, standard settings - Hardcore: Rapid nutrient depletion, higher costs **USER-FRIENDLY INTERFACE:** - Integrated into game settings menu - Console commands for advanced control - Real-time notifications for low nutrients - Field-specific soil information **FULLY COMPATIBLE:** - Multiplayer supported - Works with all maps - No conflicts with other mods - Save game compatible **Gameplay Impact:** - Makes fertilizer management more important - Encourages crop rotation strategies - Adds economic planning element - Increases realism without excessive complexity **Console Commands Available:** - soilfertility (show all commands) - SoilEnable/Disable - SoilSetDifficulty 1/2/3 - SoilFieldInfo - SoilShowSettings - SoilResetSettings **Installation:** Extract to your mods folder. Configure in-game settings under “Soil & Fertilizer” section. This mod is perfect for players who want more depth from their farming experience without overwhelming complexity. It strikes a balance between realism and playability, making soil management a meaningful part of your farm strategy. **Note:** This mod does not affect crop growth rates directly – it adds management layers around soil health and fertilizer economics. **V1.0.7.3** [Multiplayer Hotfix] **Bug 1 – Settings permanently locked on dedicated server:** The settings UI captured admin status only once (at first open), guarded by `soilFertilizer_initDone`. If the user database hadn’t populated yet on join, all controls stayed disabled for the session. Now `updateAdminState()` is called on every frame open so admin status is always current. **Bug 2 – HUD setting changes affected all players:** `hudPosition`, `hudColorTheme`, `hudFontSize`, `hudTransparency`, `hudCompactMode`, and `showHUD` were routed through the server and broadcast to every client. Moving your HUD moved everyone else’s HUD too. These settings are now marked `localOnly = true` in the schema — they bypass the network at all three layers (client send, server apply/broadcast, sync receive). Each player controls their own HUD independently, no admin required.

Jasper River Valley V1.0
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Jasper River Valley V1.0

Welcome to Jasper River Valley. JRV is a fictional map inspired by the area around the Tug River, which separates West Virginia and Kentucky. Three new crops have been added: Alfalfa, Clover, and Silage Maize. Meadow Grass and Grass have been replaced. Credit to Weekend Farmers. New fill types include Sawdust, Bark, and Coal. Plywood, Charcoal, and Pellets can now be produced. There are 93 buyable Farmlands and 24 fields. Includes a 'Sell All' feature, credit to Schultz Modding. The train is from the North American Trains prefab by Bcbuhler. Approximately 70,000+ trees are present. Plenty of logging opportunities. The sawmill requires coal to operate and produces boards, planks, wood beams, and pellets.

Sosnovka V1.0
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Sosnovka V1.0

This is a map from Farming Simulator 17, converted and modernized for Farming Simulator 25. **The map includes:** - Main Farm - Animals - 36 fields - Production and selling points - Biogas Plants You will discover more features after downloading the map!

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AutoDrive Starbuck MN V2.0
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AutoDrive Starbuck MN V2.0

An Autodrive course for Starbuck, MN What was done: - All streets - All fields and the necessary field edge courses - All production sites - All sales outlets - All forests marked with a Map MarkerV2.0.0.0 Courses adapted to map version 1.2.1.0Required mods: Autodrive Starbuck, MN

Umbreon Valley V1.0
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Umbreon Valley V1.0

The legendary forestry map returns — evolved, expanded, and reimagined for Farming Simulator 25. Welcome to Umbreon Valley, a complete remake of the iconic FS22 logging map that defined a generation of forestry gameplay. Set in a rich, fictional world, the valley has grown far beyond its original roots into a fully realized, forestry-driven region. What was once a remote and rugged logging area has transformed into a major industrial hub, with new yarding zones carved into the hillsides, expanded operations across the landscape, and a rebuilt town centered around the forestry economy that now drives the region. **Key Features:** - True Forestry Map – Built from the ground up for professional logging, featuring steep slopes, dense forests, and demanding terrain. - Brand-New Yarding Areas – Purpose-built for skyline systems and advanced cable logging operations. - A Reimagined Logging Town – Once a quiet outpost, now a thriving industrial community shaped by years of forestry expansion. - Custom Sawmill Production – Streamlined timber processing with dedicated production chains. - All-in-One Sell Point – A centralized location to sell all products with maximum efficiency. - Living Fictional World – A map with history, progression, and purpose beyond simple terrain. - Multiplayer-Ready & Optimized – Designed for both solo operations and large multiplayer crews. - 2 Chip Sell Points – Dump woodchips directly into the barges. - 4 Wood Sell Points – Strategically placed around the map for easy access. - 2 Farms – Fully equipped with a field each ready for harvest. - 62 Purchasable Farmlands – Full land ownership system allowing complete control over your operations. From skyline systems to skid trails, from sawmills to smoke stacks — Umbreon Valley is more than just a logging map. It is a living world built around forestry, industry, and progression. The valley lives on. Welcome back to the woods.

La Picarde V1.0
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La Picarde V1.0

Hello everyone, as planned I am uploading my Picardy map. – Map with basic culture. – There are 2 points of sale, a cooperative and a market. – A concession. – A shopping bridge for animals. – There are traffic splines, AI splines, pedestrians. – The workers are completely autonomous to go from plot to plot or even to the point of sale. – Totally fictitious map. – You start with 4 fields, including 1 large grass patch to let your imagination run wild in creating your farmhouse (no farmhouse on the map). – Compatible with Precision Farming and Terra Farming. – The map works correctly; I have over 380 hours on it, and JFit with its series “les plaines bourbonnaise” has passed 100 hours. Certainly, the map may have flaws and might not please everyone, but I promised you the download link, so here it is. Happy gaming everyone. PS: No updates will be made. No after-sales service.

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