Farming Simulator 25 mods
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Small Chicken Coop V1.0
Small chicken coop for raising chickens and producing eggs. The coop can be expanded with the 'Expandable Pastures' mod if you need to house more chickens. – Category: Animal Pens – Price: $4,500 – Daily upkeep: $9 – Animals: 200 Chickens
Realistic Animal Names v1.0
A comprehensive mod that allows you to give custom names to your animals with floating name tags displayed above them. Features: - Custom Animal Names: Assign each animal a unique, personalized name - Floating Name Tags: Names appear above animals in 3D space - Distance-Based Display: Names automatically scale and fade depending on your distance - Configurable Settings: Adjust visibility, display distance, height, and font size - Keybind Support: Quickly access the naming UI with a customizable key (default: K) - Per-Savegame Storage: Each save has its own set of animal names - Multiplayer Compatible: Fully functional in multiplayer sessions - Integrated Settings: All options accessible through the game’s settings menu Usage: - Naming Animals: - Walk close to an animal (within 15 meters by default) - Press K (or your configured key) - Enter the desired name in the dialog box - Click Apply to save the name - Resetting Names: - Open the naming dialog for an animal (press K near it) - Click Reset to remove the custom name - Adjusting Settings: - Access the mod settings via the game’s settings menu: - Show Animal Names: Toggle name tags on or off - Name Display Distance: Set how far away names are visible (5-50m) - Name Height Above Animal: Vertical offset of the name tag (0.5-3.0m) - Name Font Size: Size of the text (0.010-0.030) - Keybind Customization: - Go to Settings ? Controls ? Keybindings - Find “Open Animal Naming UI” under the MOD category - Assign your preferred key Technical Details: - Settings Storage: - Global settings are stored in the game’s settings system - Animal names are saved per save in: savegame/realisticAnimalNames.xml Supported Animals: - Compatible with all animal types in FS25: - Cows - Pigs - Chickens - Sheep - Horses - And any future animal types Performance: - Optimized rendering shows names only within the configured distance - Distance-based scaling prevents performance issues with many animals - Minimal impact on frame rate Compatibility: - FS25 Version: 1.4+ - Multiplayer: Fully supported - Conflicts: None known Troubleshooting: - Names not appearing: - Ensure “Show Animal Names” is enabled in settings - Confirm you are within the display distance - Verify the animal has been assigned a name - UI not opening: - Make sure you are close enough to an animal (within 15m default) - Check your keybind settings - Restart the game if issues persist - Names not saving: - Ensure the mod has write permissions to your savegame folder - Confirm you clicked “Apply” after setting names
Realistic Animal Names V2.1
Realistic Animal Names Mod for Farming Simulator 25 adds immersive custom naming to all animals with floating name tags, bringing personality and identity to your farm’s livestock. **MAIN FEATURES:** - **Custom Naming:** Assign unique names to every animal on your farm - **Floating 3D Name Tags:** Names appear above animals in the world - **Distance-Based Display:** Names automatically scale and fade with distance - **Four Configurable Settings:** Visibility, distance, height, and font size - **Per-Savegame Storage:** Each save maintains its own animal names - **Full In-Game Settings Integration:** Adjust everything from game settings - **Customizable Keybind:** Default ‘K’ key, fully rebindable - **Multiplayer Compatible:** Works in multiplayer sessions - **10 Language Support:** Fully localized UI and notifications - **Safe Save Game Integration:** Compatible with existing saves **HOW IT WORKS:** **Walk up to any animal and press ‘K’ (or your custom key) to open the naming dialog! The system:** 1. Detects nearby animals (within configurable distance) 2. Opens intuitive naming dialog with current name displayed 3. Saves names immediately to your savegame file 4. Displays names in 3D space above each animal 5. Automatically manages distance scaling and fading **SETTINGS OPTIONS:** - Show Animal Names: Toggle name display on/off - Name Display Distance: Adjust visibility range (5-50 meters) - Name Height Above Animal: Control vertical offset (0.5-3.0 meters) - Name Font Size: Customize text size (0.010-0.030 scale) - Keybind Configuration: Remap the naming key in controls menu **TECHNICAL FEATURES:** - Optimized Performance: Distance-based culling for minimal FPS impact - Memory Efficient: Only processes animals within visible range - Input Validation: Protects against invalid names and characters - Automatic Updates: Settings apply in real-time without restart - Robust Error Handling: Graceful recovery from edge cases - Clean File Management: Separate storage for names and settings **SUPPORTED ANIMALS:** - Cows (all types) - Pigs (all breeds) - Chickens - Sheep - Horses - All other FS25 animal types **INSTALLATION:** 1. Extract to your FS25 mods folder 2. Enable in the mod selection screen 3. Load your save game 4. Press ‘K’ near any animal to start naming! **COMPATIBILITY:** - Multiplayer: Fully supported across all players - Mod Compatibility: No known conflicts with other mods - Save Games: Safe to add/remove from existing saves - Performance: Minimal impact (1-2 FPS with many animals) **WHY USE THIS MOD?** This mod transforms your livestock from generic animals into personalized farm members. Watch as “Cow #17” becomes “Daisy” or “Pig #42” becomes “Wilbur.” Perfect for: - Roleplayers who want named animals - Family farms naming animals after family members - Educational play teaching children about animal care - Streamers creating engaging content with named animals - Anyone wanting more immersion in their farming experience Adds charm, personality, and realism to your farming operation. No more anonymous livestock – every animal has its own identity! Perfect for players who want to build emotional connections with their virtual livestock and create memorable farm stories. **V2.1.0.0** - Reworked codebase - MP fix
Realistic Livestock RM v0.6
This is a modified version of the FS25 mod "Realistic Livestock" by Arrow-kb, who has discontinued the development of his mods. The goal of this version is to preserve the core functionality of the mod for my purposes and to occasionally make necessary bug fixes and improvements. You are welcome to use the mod as you wish, but please note that it is significantly less comprehensive than the original. **Key changes compared to the original mod:** - Automatically migrate savegame data from Arrow-kb’s Realistic Livestock to this version. - Added Highland Bulls based on Renfordt’s PR 389 in Arrow-kb’s original mod. - Removed Font Library dependency by inlining the required functionality directly in the mod. - Improved genetic inheritance with natural variation – offspring can now exceed or fall below parent trait values. **BETA 2** v0.6.0.0 - Add user guides and factsheets https://rittermod.github.io/FS25_RealisticLivestockRM/ - Add optional daily summary mode for message log to reduce noise on large farms (new setting: Message Log Summaries) - Added "Reset AI Animals" button to settings to regenerate the AI straw catalog with new randomly generated animals - Fix potential milk production loss that could occur when birth errors were silently caught - Fix potential game freeze when selling animals with an active filter - Fix potential mod errors blocking crop growth and other periodic game updates - Fix texture warning for LED panel mask map - Add Danish translation update and Chinese translation (community contributions) **v0.5.0.0** - Randomize father selection during breeding – eligible males are now chosen randomly instead of always the first one - Improve genetic inheritance with natural variation – offspring can now exceed or fall below parent trait values - Fix wrong text shown for straw in monitor menu - Detect conflicting mods (e.g., MoreVisualAnimals) and show a unified conflict dialog at startup - Add Italian translation (community contribution by @FirenzeIT)
Lucas Autospire V1.0
Hello, I am sharing my LUCAS AUTOSPIRE self-propelled mixer with you. This mod expands the range of self-propelled mixers in Farming Simulator and highlights French brands. Price: 105,500 euros Power: 275hp Capacity: 20,000L Wheel configuration: Thank you all, have fun! Please respect my work and the mod link.
Control animal pen capacity V1.0
Limit the maximum number of animals in husbandry pens, pastures, and buildings. Set custom limits easily through a user-friendly dialog. Supports multiplayer with a permission system—admins can modify any pen, while farm managers can modify their own farm’s pens. Features - Simple limit dialog: Press L at any animal trigger to set limits - Direct number input with automatic validation - Limits are saved across game saves and loads - Multiplayer support with permission controls - Console commands for advanced users Usage 1. Walk to any animal loading trigger and press L 2. Enter your desired limit in the dialog (minimum and maximum bounds are shown) 3. Press OK to apply Console Commands (advanced) - lhaList: Show all husbandries with set limits - lhaSet : Set a custom limit - lhaReset : Reset to original capacity Multiplayer Permissions - Admins: Can modify any husbandry (use console for other farms) - Farm Managers: Can modify husbandries owned by their farm - Standard Players: View-only access V1.0.0.0 - First stable release - Fixed issue where activatable patching did not register the base game ACTIVATE_OBJECT action, which prevented opening the animal dialog
Realistic Livestock RM v0.6.1.0
This is a modified version of the FS25 mod "Realistic Livestock" by Arrow-kb, who has discontinued the development of his mods. The goal of this version is to preserve the core functionality of the original for my purposes and to occasionally implement necessary bug fixes and improvements. Feel free to use the mod as you wish, but please note that it is less comprehensive than the original. Key changes compared to the original mod: – Automatically migrate savegame data from Arrow-kb’s Realistic Livestock to this version. – Added Highland Bulls based on Renfordt’s PR 389 from the original mod. – Removed Font Library dependency by integrating the required functionality directly into the mod. – Improved genetic inheritance with natural variation — offspring can now have traits that exceed or fall below the parent traits.BETA 3 Numerous multiplayer fixes v0.6.1.0: – Fixed AI dialog insemination not syncing in multiplayer – Fixed AI dialog insemination being blocked for cows that never gave birth – Fixed server crashes when a client inseminates a cow with straw – Fixed stream corruption in AI auto-insemination events – Fixed pregnancy events silently failing to match animals on clients – Fixed dewars purchased mid-game not syncing to connected clients in multiplayer – Fixed client-side errors when buying semen in multiplayer – Fixed disease treatment toggle not syncing to the server in multiplayer – Fixed settings dependency check using an undefined variable – Fixed error spam when dismounting a horse outside the pen in multiplayer – Fixed black screen when a multiplayer client tries to ride a horse – Fixed multiplayer clients being unable to clean horses
Realistic Livestock RM V1.0
Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. This is a maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. This version continues the development of the original Realistic Livestock mod by Arrow-kb, who has discontinued further updates. The goal is to keep the mod functional, fix bugs, and improve where necessary. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits affecting production - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation including infection, treatment, and immunity - Animal monitoring to track individual animals over time - Weight system linked to genetics and feeding - Animal marking and castration - Daily summary mode for message logs - In-game help pages - Highland cattle bull support - Multiplayer support **Notes** - Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb’s original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock and FS25_MoreVisualAnimals **Limitations** - Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it — data migrates automatically. **V1.0.0.0** - Added “Manage Animals” (R) button to in-game animal menu for quick access - Added “Select” (A) action to check/uncheck selection boxes in buy and sell dialogs - Insemination button now disabled when female is ineligible (pregnant, too young, recovering) - Monitor button now shows “Removing…” state when removal is pending - Fixed keybinding collisions — each action now has a unique key - Fixed info buttons intercepting Mark/Castrate keypresses — now mouse-only - Fixed insemination button incorrectly showing on male animals - Fixed monitor visual not disappearing when removing monitor - Fixed milk/wool/goat milk info not showing on dedicated server clients
Anderson A700 Mixer v1.0
Base game mixer Added a functional scale that can be rotated Included different tire options
Control animal pen capacity V1.0.1
Limit the maximum number of animals in husbandry pens, pastures, and buildings. Set custom limits easily through a user-friendly dialog. Supports multiplayer with a permission system — admins can modify any pen, while farm managers can modify their own farm’s pens. Features - Simple limit dialog: Press L at any animal trigger to set limits - Direct number input with automatic validation - Set limits per pen or increase beyond default capacity - Limits are saved across game saves and loads - Multiplayer support with permission controls - Console commands for advanced users Usage 1. Walk to any animal loading trigger and press L 2. Enter your desired limit in the dialog (minimum and maximum bounds are shown) 3. Press OK to apply Console Commands (advanced) - lhaList: Display all husbandries with their limits - lhaSet : Set a custom limit - lhaReset : Reset to the original capacity Multiplayer Permissions - Admins: Can modify any husbandry (use console for other farms) - Farm Managers: Can modify husbandries owned by their farm - Standard Players: View-only access V1.0.1.0 Give users what they want: limits can now exceed the default pen capacity, allowing more animals than the original maximum.
Realistic Livestock RM V1.1
Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. This is a maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. This version continues the development of the original Realistic Livestock mod by Arrow-kb, who has discontinued further updates. The goal is to keep the mod functional, fix bugs, and implement improvements where needed. **Features** - Individual animal tracking with unique identities - Genetics system with inheritable traits affecting production - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation including infection, treatment, and immunity - Animal monitoring to track individual animals over time - Move tab for transferring animals between husbandries with bulk move support - Weight system linked to genetics and feeding - Animal marking and castration - Daily summary mode for message logs - In-game help pages - Highland cattle bull support - Map support: Hof Bergmann (ducks, geese, cats, rabbits) - Simple support for butchers using Extended Production Point (EPP) mod - Multiplayer support **Notes** - Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb’s original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem **Limitations** - Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it — data migrates automatically. **Updates:** - 1.1.0.0: Added Move tab for transferring animals with destination picker and bulk move; custom icons for all Animal Screen tabs; hidden castration tab for chickens (not applicable); fixed visual glitch in herdsman screen; internal code improvements. - 1.0.2.0: Added genetics display in animal names (average score, or full breakdown per trait); added sort by genetics option; selection count on bulk action buttons; fixed move messages in husbandry message log (were silently failing due to incorrect message keys); fixed move messages showing wrong direction (to/from was swapped); fixed typo in move message (“1 animals” ? “1 animal”).
Editable Pastures v1.0.0.1
Adding the ability to edit pastures after placement. How to use it: 1. Enter build mode 2. Click on a pasture, and you'll see an edit button next to the rename option 3. Click on it and place the fence you want, just like when placing a new barn 4. Save your changes and follow the steps (meadow or not) 5. You're all set ????IMPORTANT NOTE: Cancelling the edit will not revert to your previous pasture; it will revert to the default pasture. I am working on fixing this issue.BETA 2 Added multiplayer support Added check for when the new fence is smaller than the old fence
Realistic Livestock RM V1.1.2
Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. This is a maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. This version continues the development of the original Realistic Livestock mod by Arrow-kb, who has discontinued further updates. The goal is to keep the mod functional, fix bugs, and improve where needed. Features - Individual animal tracking with unique identity - Genetics system with heritable traits affecting production - Genetics display in animal names with configurable detail (average or full traits) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation including infection, treatment, and immunity - Animal monitoring over time - Weight system linked to genetics and feeding - Animal marking and castration - Move tab for transferring animals between husbandries - Daily summary mode for message logs - In-game help pages - Highland cattle bull support - Animal pack system allowing third-party mods to add breeds or adjust animal balance - Map support for Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version compatibility - Simple support for butchers using Extended Production Point (EPP) mod - Multiplayer support Supported Maps & Packs - Maps: Hof Bergmann with ducks, geese, cats, rabbits, alpacas, quail, all with full breeding support - Animal Packs: Cow Breeds Pack for RLRM by ConGan98 — additional cattle breeds Notes - Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), licensed under GPL-3 - Savegame data from the original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem Limitations - Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. Installation - Place FS25_RealisticLivestockRM.zip into your mods folder. - To migrate from Arrow-kb’s version: remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip, back up your savegame, then load it — data migrates automatically. Update V1.1.2.0 - Added animal pack system for third-party breed additions and customizations - Supported Hof Bergmann 1.4 with alpacas, quail, improved chicken visuals, and version detection - Enabled cross-color alpaca breeding - Added user documentation for Hof Bergmann map support - Exiting the RL animal screen now returns to the in-game animals tab - RL animal screen defaults to the Info tab when accessed from the animals menu - Fixed animal list scroll jumping every 5 seconds - Fixed click sound playing repeatedly while viewing animal list - Fixed crash when husbandry doesn’t register a pallet or milk fillType - Fixed model accumulation when maps redefine existing animal types - Reloads no longer overwrite RLRM’s animal configs - Corrected death money compensation to reach farm balance - Fixed animal descriptions showing “Missing” in info dialogs - Fixed pig ear tag errors on Hof Bergmann maps - Fixed pregnancy issues with non-reproductive subtypes - Fixed offspring breed assignment errors - Fixed loading issues for map-defined subtypes - Improved translations in Italian and German (community contributions)
Realistic Livestock RM V1.1.3
Replaces FS25's simple animal clusters with individually tracked animals—each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits that affect production output - Genetics display in animal names with configurable detail level (average score or full trait breakdown) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation with infection, treatment, and immunity - Animal monitoring to track individual animals over time - Weight system tied to genetics and feeding - Animal marking and castration - Move tab for transferring animals between husbandries - Daily summary mode for message log - In-game help pages - Highland cattle bull support - Animal pack system: third-party mods can add new breeds or adjust animal balance - Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility - Simple support for butchers using Extended Production Point (EPP) mod - Multiplayer support **Supported Maps & Packs** Maps: - Hof Bergmann — ducks, geese, cats, rabbits, alpacas, quail with full breeding support Animal Packs: - Cow Breeds Pack for RLRM by ConGan98, additional cattle breeds **Notes** - Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb's original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem **Limitations** Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. **Installation** Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb's version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it – data migrates automatically. **V1.1.3.0** What's Changed – Mostly Hof Bergmann 1.4 compatibility fixes - Fixed bridge animals (rabbits, quail, etc.) getting duplicate IDs in multiplayer, causing animals to disappear on clients - Fixed bridge animal ID counter, now tracks per-type counters with savegame persistence - Fixed bulk buy silently failing when map husbandries reject animal breeds (e.g., Hereford in Hof Bergmann filtered pens) - Existing saves with duplicate bridge animal IDs are automatically repaired on load - Added pre-validation for bulk buy: shows which animals can't be purchased and why before confirming - Added diagnostic logging for animal loading, breeding, and pack compatibility troubleshooting - Added warnings when animals are lost due to removed packs or breed mismatches
Animalic Food V1.0.0.1
Customizable animal feed via mod. The consumption ratios (eatWeight) and production coefficients (productionWeight) can be individually adjusted in the animalicFood.xml file. TotalMixRatio is now also considered a "real" , and it fills the individual feed categories according to the . The production coefficient for grazing can now be configured separately from grass—so your cows will no longer lose health or productivity during summer pasture grazing (grazingProductivity: default is OFF at 50% to prevent losses, and ON at 75% for intensive grazing systems). Food and production quantity numbers (inputs and outputs in liters) are base game values and modification IS NOT possible with this mod! This mod also CANNOT add additional registered feed types to the feed mixers! Screenshots created with the use of the FS25_AnimalFoodOverview mod by Fetty42 for better understanding. V1.0.0.1 – Added a script to allow independent adjustment of pastry (grazing) productionWeight from grass. – The incorrect description has been corrected: silage is a component, while TMR is the mixture.
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