Farming Simulator 25 mods

76,924 results
1,345 / 5,129
FS25 MF Fendt 4160V V1.0.0.1
implements

FS25 MF Fendt 4160V V1.0.0.1

FS25 MF Fendt 4160V V1.0.0.1 Fendt R160V and Massey Ferguson 4160V Balers Price: 44500 $ Required power: 120 HP Working width of the pickup: 2.1m Max. working speed: 17 kph Wheel configuration V1.0.0.1 Fix belt Credits:Rolnik410 Tags: HPMassey Ferguson

FS25 BOMFORD DynaDrive V1.0.0.0
implements

FS25 BOMFORD DynaDrive V1.0.0.0

FS25 BOMFORD DynaDrive V1.0.0.0 The BOMFORD DynaDrive is a PTO-free rotary cultivator designed to create a fine, even seedbed while minimizing soil disturbance. Robust and easy to operate, it delivers excellent soil preparation quality for a wide range of crops. Specifications: – Category: Cultivator – Price: $26,500 – Working width: 4 m – Required power: 150 HP – Working speed: 16 km/h Options: – Packer roller – Appearance: Original or Orange Credits:Vastilix, ATM Tags: HP

Basisbäume-Fertigteil (Prefab) V1.0.0.0
other

Basisbäume-Fertigteil (Prefab) V1.0.0.0

Basisbäume-Fertigteil (Prefab) V1.0.0.0 Basisbäume für Ihre Karte. Tags: Ihre Karte

FS25 LIZARD DynaDrive V1.0.0.0
implements

FS25 LIZARD DynaDrive V1.0.0.0

FS25 LIZARD DynaDrive V1.0.0.0 The LIZARD DynaDrive is a PTO-free rotary cultivator designed to create a fine, even seedbed while minimizing soil disturbance. Robust and easy to operate, it delivers excellent soil preparation quality for a wide range of crops. Specifications: – Category: Cultivator – Price: $26,500 – Working width: 4 m – Required power: 150 HP – Working speed: 16 km/h Options: – Packer roller – Appearance: Original or Orange Credits:Vastilix, ATM Tags: HP

Realistic Livestock RM V1.2
scripts

Realistic Livestock RM V1.2

Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. This is a maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. This version keeps the original mod functional, fixes bugs, and adds improvements where needed. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits affecting production - Genetics display in animal names with configurable detail (average or full traits) - Breeding and reproduction with pregnancy mechanics and inheritance - AI insemination system with semen dewars - Disease simulation including infection, treatment, and immunity - Animal monitoring over time - Weight system linked to genetics and feeding - Animal marking and castration - Move tab for transferring animals between husbandries - Daily summary mode for message logs - In-game help pages - Highland cattle bull support - Animal pack system allowing third-party mods to add breeds or adjust balance - Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version compatibility - Support for butchers using Extended Production Point (EPP) mod - Multiplayer support **Supported Maps & Packs** - Maps: Hof Bergmann with full breeding support for ducks, geese, cats, rabbits, alpacas, quail - Animal Packs: Cow Breeds Pack for RLRM by ConGan98, adding new cattle breeds **Notes** - Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), licensed under GPL-3 - Savegame data from the original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem **Limitations** - Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer. **Installation** Place FS25_RealisticLivestockRM.zip into your mods folder. To migrate from Arrow-kb's version, remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip, back up your savegame, then load it — data migrates automatically. **V1.2.0.0 Updates** - Rewrote semen dewar as a vehicle/pallet to fix game freezes, multiplayer pickup issues, and invisible dewars after mid-game purchase - Dewar state (straws, genetics) now persists through save/load cycles - Fixed crash when third-party mods inspect stored pallets with semen dewars - Fixed multiplayer desync issues with mark, castrate, monitor, rename, and disease treatments - Corrected issue where all animals would have the same identity upon first installation on an existing save - Added Czech translation (community contribution by Kynuska) - Added Hungarian translation (community contribution by Toamsz93) - Fixed missing translation keys across all 16 languages - Fixed log errors related to fillType when third-party selling stations reference the ANIMAL category **New RL Menu (Preview — Work in Progress):** - Added a new RL Menu accessible via Settings -> Controls, with a tabbed interface. The legacy animal screen (R key) remains unchanged. - Messages tab: chronological message feed with delete options - Info tab: husbandry selector, detailed animal list (pedigree, genetics, diseases, inputs/outputs), action buttons (Mark, Monitor, Rename, Diseases, Inseminate, Castrate) - Move tab: transfer animals between husbandries or to butchers, with single and bulk move options - Status icons on animal cards indicating pregnancy, recovery, infertility/castration, lactation, wool production, and egg laying at a glance.

Farmland Auctions V1.0
scripts

Farmland Auctions V1.0

This mod introduces regular farmland auctions. On auctioned land, you can place bids directly on the field using the B key. Each new bid increases the current auction price and provides an alternative way to purchase land. Depending on the mod settings, NPC bidders can be enabled or disabled. It is also possible to restrict farmland purchases so that land can only be bought through auctions, blocking standard purchases. In multiplayer, farms can bid against each other. **Available console commands:** - faStartNow ? immediately starts the next auction - faStartAuction ? manually begins an auction for a specific farmland - faEndNow ? immediately ends the current auction - faCancelAuction ? cancels the current or scheduled auction - faSetAuctionTime ? sets the minimum and maximum duration of an auction

Realistic Soil & Fertilizer V1.8.5
scripts

Realistic Soil & Fertilizer V1.8.5

Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — which change based on what you grow, what you apply, and the weather. Neglect your soil and yields will suffer. Manage it well for more efficient farming. SOIL NUTRIENTS Each field independently tracks five values: - Nitrogen (N) — depletes heavily from most crops, especially corn and wheat - Phosphorus (P) — depletes more slowly, important for root crops - Potassium (K) — lost in large quantities with high-yield harvests - Organic Matter (OM) — improves long-term fertility; manure and compost build it up - pH — affects nutrient absorption; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. FERTILIZER TYPES The mod recognizes all major fertilizer types used in the base game and common mods: Synthetics: - Liquid Fertilizer — balanced N/P/K, quick uptake - Solid Fertilizer — higher phosphorus, standard cost - Digestate — biogas byproduct, strong nitrogen and potassium Organics: - Manure — slow-release, builds organic matter - Slurry — liquid organic, high in potassium - Compost — excellent organic matter boost - Biosolids — versatile organic option - Chicken Manure — concentrated nutrients, builds organic matter - Pelletized Manure — processed for easier application pH Management: - Lime — raises pH significantly - Liquid Lime — gentler than dry lime - Gypsum — stabilizes pH, improves soil structure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. SPRAYER RATE CONTROL Control exactly how much fertilizer you apply per pass: - Rate Up / Rate Down keys allow on-the-fly adjustments in the cab - Auto-Rate mode automatically sets application rates based on field depletion — more nutrients for heavy deficits, less for healthy soil - Rate settings persist per vehicle so your preferences are saved HUD A real-time soil panel displays current nutrient levels at a glance: - 6 preset positions (top right, top left, bottom right, bottom left, center right, or custom) - Custom position is draggable - 4 color themes: Green, Blue, Amber, Mono - 3 font sizes - 5 transparency levels - Compact mode for smaller screens - Toggle HUD on/off with a keybinding - Settings are per-player and do not affect others in multiplayer A full Soil Report is available via keybinding, providing detailed data for the current field. SETTINGS All settings are accessible in-game under Soil & Fertilizer in the menu. In multiplayer, gameplay settings are admin-controlled; HUD/display settings are per-player. Toggleable systems: - Fertility system (enable/disable the entire mod) - Nutrient cycles - Fertilizer costs - Seasonal effects (nitrogen behavior varies by season) - Rain effects (nutrients leach with rain) - Plowing bonus (improves soil health) - Auto-Rate Control - Notifications (low nutrient warnings) Difficulty levels: - Simple — reduced depletion, lower costs, more forgiving - Realistic — standard rates (default) - Hardcore — rapid depletion, higher costs, no neglect tolerated Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. PRECISION FARMING COMPATIBILITY If the official Precision Farming DLC is active, this mod enters read-only mode, observing soil data without interference. No conflicts. MULTIPLAYER Fully supported. Server controls gameplay settings. Each player manages their HUD preferences. Soil data syncs across clients. New players joining mid-session receive a full state sync. CONSOLE COMMANDS Type 'soilfertility' in the developer console (tilde key) to see commands: - soilfertility — show all commands - SoilEnable / SoilDisable — toggle mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset to defaults - SoilSaveData — save soil data - SoilDebug — toggle debug logging COMPATIBILITY - Works with all maps - Compatible with all vehicles and sprayers - Supports crop rotation mods - No known conflicts - Save game compatible INSTALLATION Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps needed. COPYRIGHT All rights reserved. Unauthorized redistribution, copying, modification, or claiming this mod as your own is strictly prohibited. V1.8.5.0 - Added ownership check and seasonal alerts for critical fields - Fixed PDA crash and fill type issues on dedicated servers - Improved RMB mouse event handling - Removed rendering issues in PDA screen - Updated all translations - Various minor bug fixes and updates

Market Dynamics V1.1.2
scripts

Market Dynamics V1.1.2

Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems. What’s included: - Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack. - Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd. - Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise. - Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed, your credit score scales that penalty between 10% and 20%. - Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen. - Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score, and your score scales the default penalty. Both integrations activate automatically on detection. - Translations — all 25 Farming Simulator 25 languages included. - Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics. Known limitations - Multiplayer is single-player only in this release. Prices, events, and contracts are not synced across clients. Dedicated server hosting works, but only the server player sees live MDM prices. Multiplayer sync is planned for a future release. - Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load. V1.1.2.0 - Futures contracts no longer immediately default on the first reload after signing. - Full multiplayer support for futures contracts. All contract actions (create, complete, cancel, delete) are now sent to the server for authoritative execution and synced back to all connected clients. Required mods:Better Contracts

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Survival Mode V1.0.1
scripts

Survival Mode V1.0.1

Survival Mods: Drinking and Eating - Use the J button to drink and the K button to eat, with notifications when you're hungry or thirsty. - No direct download link; please visit the official website to download. - Press the P button to adjust the rate at which thirst and hunger decrease. - V1.0.1.0: - Fixed icon errors. - Added key information on F1. - Changed some keys to avoid conflicts with future mods: use the K key for drinking, the End key for eating, and the Insert key to adjust consumption speed.

Weather Control v1.0
scripts

Weather Control v1.0

Adjust the weather and time of day (day/night) whenever you like. Here's my second mod: CTRL + N ? rain CTRL + J ? sun CTRL + M ? day CTRL + K ? night

Easy Money Cheat v1.0
scripts

Easy Money Cheat v1.0

Easily earn money by pressing hotkeys. CTRL + I: +10,000 $ CTRL + O: +100,000 $ CTRL + P: +1,000,000 $

Realistic Soil & Fertilizer V1.9
scripts

Realistic Soil & Fertilizer V1.9

Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that change based on what you grow, what you apply, and the weather. Neglect your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and wheat – Phosphorus (P) — depletes more slowly, important for root crops – Potassium (K) — lost in large quantities with high-yield harvests – Organic Matter (OM) — improves long-term fertility; manure and compost build it up – pH — affects nutrient absorption; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. **FERTILIZER TYPES** The mod recognizes all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — versatile organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — gentler than dry lime – Gypsum — stabilizes pH, improves soil structure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings allow on-the-fly adjustments – Auto-Rate mode automatically sets application rate based on soil depletion – Rate persists per vehicle so settings are retained when you get out **HUD** A real-time soil panel displays current nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle HUD on/off with a keybinding – Settings are per-player and do not affect others in multiplayer A full Soil Report is available via keybinding, showing detailed data for the current field. **SETTINGS** All settings are accessible in-game under Soil & Fertilizer in the game menu. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the entire mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior varies by season) – Rain effects (nutrient leaching) – Plowing bonus (improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units can be switched between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod enters read-only mode. It observes PF soil data without interference. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player manages their own HUD preferences. Soil data is synchronized across clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type 'soilfertility' in the developer console (tilde key) to see all commands. Key commands include: - soilfertility — show all commands - SoilEnable / SoilDisable — toggle the mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset to defaults - SoilSaveData — save soil data - SoilDebug — toggle debug logging **COMPATIBILITY** – Compatible with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps required. **V1.9.0.0** Full changelog available on GitHub.

Realistic Soil & Fertilizer V1.9.2
scripts

Realistic Soil & Fertilizer V1.9.2

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** **Each field independently tracks five values:** - Nitrogen (N) — depletes heavily from most crops, especially corn and wheat - Phosphorus (P) — depletes more slowly, matters most for root crops - Potassium (K) — lost in large quantities with high-yield harvests - Organic Matter (OM) — improves long-term fertility; manure and compost build it up - pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. **FERTILIZER TYPES** **The mod recognizes all major fertilizer types used in the base game and common mods:** **Synthetic:** - Liquid Fertilizer — balanced N/P/K, quick uptake - Solid Fertilizer — higher phosphorus, standard cost - Digestate — biogas byproduct, strong nitrogen and potassium **Organic:** - Manure — slow-release, builds organic matter - Slurry — liquid organic, high in potassium - Compost — excellent organic matter boost - Biosolids — good all-around organic option - Chicken Manure — concentrated nutrients, builds organic matter - Pelletized Manure — processed for easier application **pH Management:** - Lime — raises pH significantly - Liquid Lime — slightly gentler than dry lime - Gypsum — stabilizes pH, improves soil structure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: - Rate Up / Rate Down keybindings let you adjust on the fly while in the cab - Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less - Rate persists per vehicle so you don’t lose your setting when you get out **HUD** A real-time soil panel shows the current field's nutrient levels at a glance: - 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) - Custom position is draggable — put it exactly where you want it - 4 color themes: Green, Blue, Amber, Mono - 3 font sizes - 5 transparency levels - Compact mode for smaller displays - Toggle the HUD on/off with a keybinding - All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SETTINGS** All settings are in-game under Soil & Fertilizer in the game menu. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** - Fertility system (enable/disable the whole mod) - Nutrient cycles - Fertilizer costs - Seasonal effects (nitrogen behavior changes by season) - Rain effects (rain causes nutrient leaching) - Plowing bonus (plowing improves soil health) - Auto-Rate Control - Notifications (low nutrient warnings) **Difficulty levels:** - Simple — reduced depletion, lower costs, more forgiving - Realistic — balanced, standard rates (default) - Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. **Key ones:** - soilfertility — show all available commands - SoilEnable / SoilDisable — toggle the mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset everything to defaults - SoilSaveData — force save soil data to disk - SoilDebug — toggle debug logging **COMPATIBILITY** - Works with all maps - Works with all vehicles and sprayers - Compatible with crop rotation mods - No known conflicts with other mods - Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps required. **V1.9.2.0** This update fixes several bugs reported by players including one that broke the soil overlay on large custom maps, HUD settings resetting on dedicated servers, and a crash that made the HUD stop rendering entirely. **What’s fixed:** - Soil overlay on the PDA map now works correctly on 4A — and 16A— custom maps previously only the center portion was coloured and most fields showed nothing - HUD settings (transparency, position, colour theme, font size) now save per-player and survive reconnects on dedicated servers - All 5 transparency modes now work correctly. Clear and Light no longer cause the HUD to go blank - The HUD background now shows a subtle colour tint based on your selected colour theme, so transparency level differences are actually visible No save migration needed. Existing saves load without any changes.

Hunting Wild Animals V1.0.0.2
scripts

Hunting Wild Animals V1.0.0.2

Hunting Wild Animals. In the other category, purchase the gun, approach the animal, and shoot it to earn money. Translations into four languages will be included in the next update. Price range for hunted animals: Boar = 200 Euro, Deer = 400 Euro, Fox = 50 Euro, Wolf = 250 Euro. Please read the readme file as it contains useful information. V1.0.0.2 Hunting now works in multiplayer (Dedicated server), and you can also hunt as a client.

Realistic Soil & Fertilizer V1.9.6
scripts

Realistic Soil & Fertilizer V1.9.6

Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that change based on what you grow, what you apply, and the weather. Neglect your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and wheat – Phosphorus (P) — depletes more slowly, important for root crops – Potassium (K) — lost in large quantities with high-yield harvests – Organic Matter (OM) — improves long-term fertility; manure and compost build it up – pH — affects nutrient absorption; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. **FERTILIZER TYPES** The mod recognizes all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — versatile organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — gentler than dry lime – Gypsum — stabilizes pH, improves soil structure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keys allow on-the-fly adjustments – Auto-Rate mode automatically sets application rate based on soil depletion – Rate setting persists per vehicle **HUD** A real-time soil panel shows current nutrient levels: – 6 position presets (top right, top left, bottom right, bottom left, center right, custom) – Custom position is draggable – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller screens – Toggle HUD with a keybinding – Settings are per-player in multiplayer A detailed Soil Report is available via keybinding. **SETTINGS** All settings are accessible in-game under Soil & Fertilizer in the menu. Multiplayer gameplay settings are admin-controlled; HUD settings are per-player. **Toggleable systems:** – Fertility system (enable/disable) – Nutrient cycles – Fertilizer costs – Seasonal effects – Rain effects – Plowing bonus – Auto-Rate Control – Notifications for low nutrients **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no neglect allowed Units can be switched between metric (kg/ha) and imperial (lb/ac). **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod enters read-only mode, observing PF soil data without conflicts. **MULTIPLAYER** Fully supported. Server controls gameplay settings; each player manages their HUD preferences. Soil data syncs to all clients; new players receive full sync automatically. **CONSOLE COMMANDS** Type 'soilfertility' in the developer console to see commands: - soilfertility — show all commands - SoilEnable / SoilDisable — toggle mod - SoilSetDifficulty 1/2/3 — set difficulty - SoilFieldInfo — show soil data for a specific field - SoilShowSettings — display current settings - SoilResetSettings — reset to defaults - SoilSaveData — save soil data - SoilDebug — toggle debug logging **COMPATIBILITY** - Works with all maps and vehicles - Compatible with crop rotation mods - No known conflicts - Save game compatible **INSTALLATION** Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps needed. **V1.9.6.0** The PDA soil overlay now includes a performance setting: – Low — best FPS, recommended for older hardware – Medium — default, good coverage – High — maximum coverage for powerful PCs Each player can set their own preference. A new feature allows draining fertilizer from vehicles directly via the settings panel (SHIFT+O), with a 50% refund for custom fertilizer drained. No save migration required.

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