Farming Simulator 25 mods
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FS25 Real Sky (remake) v1.3.0.0
FS25 Real Sky (remake) v1.3.0.0 Photorealistic 8K skies for Farming Simulator 25! This mod adds 19 new static skies to the game as decorative elements. They don’t move and aren’t animated, but they give the game a very realistic look, even without ReShade, just look at the pictures. If you’d like to see more skies, check out my insta! You will need the EasyDevControls to edit the weather. Multiplayer support added. Have fun with the mod! V1.3.0.0 Three sky (1, 2, 4) have been replaced V1.2.0.0 Sky 6 have been replaced Sell point sign improved V1.1.0.0 Three sky (7, 8, 16) have been replaced Installation tutorial extended
FS25 Livestock Visibility
FS25 Livestock Visibility In FS25, the engine only renders about 25 visible animals per husbandry, no matter how many you actually own. A barn holding 140 cows, or a coop holding hundreds of chickens, still looks nearly empty. Livestock Visibility lifts that cap. Raise the visible animal count at your husbandries up to a limit you choose (Auto, or 25 to 500). It is purely visual: it renders more of the animals you already own, and never more than that. It does not change buy and sell capacity, breeding, feeding, productivity, health, or save data in any way. Works on the base game animal system for every farmed species: cows, sheep, goats, pigs, horses, and chickens. It applies the same to barns, barns with attached pastures, and standalone pasture placeables. It never renders more animals than are actually there, so a barn with 40 of 140 filled shows 40. For players who want to see their full herds and flocks but do not need a grazing mod. FEATURES: – Lifts the base game ~25-per-husbandry visible animal cap up to 500 – Never shows more than you actually own (a barn with 40 of 140 filled shows 40) – All farmed species including chickens and other poultry – Per player, visual only, no gameplay or economy change – Auto picks a limit based on your graphics quality, or set 25 to 500 manually – RCtrl+T opens a quick on-screen panel to change the limit while you watch the animals – Multiplayer supported, each player sets their own limit – Settings persist across sessions – Stands down automatically when a mod that already manages herd visuals is present (Realistic Livestock, To Pasture and Back, More Visual Animals, Enhanced Livestock) This mod may only be hosted on the official GIANTS ModHub. Redistribution on other websites is not permitted without the author’s written consent.
FS25 Forage Silo Extension
FS25 Forage Silo Extension Forage Silo Extension adds extra storage options for feed and bulk materials to normal farm silos. The feed silo extension is enabled by default. This allows normal farm silos to accept and unload additional fill types that are relevant for producing and storing animal feed. The full fill type extension can optionally be enabled in the game settings. This allows normal farm silos to store all fill types registered in the savegame, as long as they are provided correctly by the game, map, DLCs or other mods. Existing stored fill types are protected, so already stored material should not be lost when the settings are set differently. Important: Disabling additional fill types takes effect immediately. Enabling additional fill types again requires saving and reloading the savegame before the silo triggers accept the newly enabled fill types. After setting the options, vehicles may also need to leave and re-enter the unload trigger area so the base game trigger can refresh its accepted fill types. Features: – Feed silo extension enabled by default – Option for all registered fill types – Protection for already stored fill types – Support for base game, DLCs, mod maps and additional fill type mods
FS25 Info Display Extension v1.2.3.0
FS25 Info Display Extension v1.2.3.0 A small mod to extend the displays. Extends the Info Hud displays of – silos – Productions – animal sheds – Manure heaps – trees (Most information only available in single player) – Vehicles and attachments – Field growth – Factories and event buildings – Adds units of numbers where possible as not everything is in litres. – shortens the display of Shift in German and English in F1 view The following basegame bugs are fixed by the mod – Missions for fruits that require a preparer are now generated (make sure that your map also has a suitable sales point for loose goods) – Incorrect display of quantities in feeding robots if the map has changed the base recipe – Double manure display for animal barns with integrated manure pile Uploading to sites other than ModHub is prohibited and therefore illegal, linking only with original download link. NO substitute link! Modifying and re-uploading in whole or in part is not allowed! Bugs and suggestions welcome on GitHub: https://github.com/Achimobil/FS25_InfoDisplayExtension Changelog 1.2.3.0 – Increased width of the info display while on foot – Increased width of the info display in vehicles – Increased maximum number of displayed fill levels in vehicles from 5 to 8 – Vehicle info display now expands dynamically for long crop or product names and automatically shrinks again when no longer needed – Improved compatibility with Enhanced Vehicle – Improved HU translations by the community 1.2.2.0 – Progress bar added for buildable objects 1.2.1.1 – Fix für Patch 1.14 1.2.1.0 – Fix for fruits such as grass so that growth is displayed correctly – Translations by the community
FS25 Slower Walking (NPC Walk Animation)
FS25 Slower Walking (NPC Walk Animation) Slower Walking, A mod that replaces the player walk animation with the natural NPC walk animation. Running is not affected.
FS25 Shader by Borson V2
FS25 Shader by Borson V2 – LIGHTING REQUIRED FROM THE LINK BELOW – Lighting – https://ls-portal.eu/oswietleniepreset-czarny317/ – Game brightness – 1.2 – Reshade Version – 6.7.3
FS25 Dynamic Market
FS25 Dynamic Market Extends the Farming Simulator selling price system with an additional dynamic monthly market layer. The base game pricing and seasonal logic remain unchanged and are used as foundation in standard mode. On top of this, an independent market adjustment applies monthly price variations based on product group and global market state. Optionally, a yearly average mode can be enabled. In this mode the Giants seasonal price curve is disabled and replaced by a stable yearly mean value. This yearly average is calculated based on the usual Giants pricing logic, including difficulty settings and selling station influence. It provides a consistent reference over the whole year and allows players to decide the best selling month without relying on predictable seasonal peaks. Each product category (grains, oilseeds, vegetables, forage crops, wood, animal products and processed goods) follows its own price curve. This prevents uniform price changes and creates more realistic market behavior across different goods. A dedicated market screen displays the base game price, the dynamically adjusted selling price or yearly average value depending on mode, the percentage difference, the selling location and the best selling month from the base game. Search and storage filter allow fast navigation through available products. All market calculations are server-side in multiplayer to ensure consistent pricing across all clients. Features: – additional dynamic monthly market layer on top of base game pricing – optional yearly average mode replacing Giants seasonal curve – yearly average based on Giants pricing logic, difficulty and selling station – independent price curves per product group – comparison between base game price and adjusted market result – percentage deviation display – in-game market overview page with search and storage filter – automatic detection of sellable products from maps and mods – manual product group assignment for custom or misdetected items – server-authoritative pricing for multiplayer savegames
FS25 Manual Slope Compensation
FS25 Manual Slope Compensation This mod adds a manual mode to the slope compensation. When activated, the tilt of the corresponding parts can be manually controlled using two axes. Both the current mode and the position is saved and loaded after re-starting. Only works with vehicles where the slope compensation is implemented with the specialization slopeCompensation and not with movingTools/Parts. The following functions can be assigned: – Toggle slope compensation mode – Switch to manual slope compensation – Switch to automatic slope compensation – Manual slope compensation x-axis – Manual slope compensation z-axis Due to the large number of base game key assignments, none of these functions are assigned by default. Please go to the settings first and assign the functions you’d like to use.
FS25 Vehicle Camera Dynamics
FS25 Vehicle Camera Dynamics Vehicle Camera Dynamics adds a dynamic third-person camera for vehicles, giving driving a more natural sense of weight and movement. It includes lateral camera shift, speed-based chase lag, braking movement, bump response, high-speed vibration and field vibration, while preserving mouse look and zoom. Choose the Balanced, Smooth or Dynamic profile, or adjust each effect individually from 0% to 250% in General Settings. The camera and every effect can be reduced or disabled. Dynamic camera movement may cause discomfort, dizziness or motion sickness for some players.
FS25 Farm Icon Color
FS25 Farm Icon Color Farm Icon Color allows you to give every farm a clear visual identity in Farming Simulator 25. With this mod, you can choose a custom farm icon and apply your own color. The selected icons and colors are visible in the multiplayer menu, in the farm list, on the map and through in-game markers. The mod is especially useful in multiplayer games with several players, making it easier to quickly identify each farm. It can also be used in singleplayer to add more customization to your farm. Features: – Select a custom farm icon. – Change the farm color. – Display the custom icon in the farm creation and editing menu. – Display farm colors on the map. – Improve visual farm identification in singleplayer and multiplayer. Inputs: – In the farm creation or editing menu: use the left/right arrows to change the farm icon.
FS25 LSFM Manure Addon
FS25 LSFM Manure Addon Adds extra LSFM features to manure, including new manure texture and subtle steam effects for manure piles and manure in vehicle fill units.
FS25 Savegame Zielonka By bundix
FS25 Savegame Zielonka By bundix Przedstawiam wam mój Savegame Savegame jest zrobiony na podstawowej mapie Zielonka
FS25 poska gospodarka na średnie maszyny by Drzewny
FS25 poska gospodarka na średnie maszyny by Drzewny Zrobiłem dla was moją pierwszą gospodarkę na średnie maszyny zadbałem o to żebyście od razu zaczęli grać i rozpoczynać waszą przygodę ni będziecie musieli nic dokupywać bo wszystko już jest (tak mi się wydaje) gospodarka jest na średnie maszyny ale małymi też jak najbardziej da się grać myślę że wam się spodoba
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