Farming Simulator 25 mods

76,429 results
1,232 / 5,096
Irrifrance Optima 1036 v1.0.0.1
implements

Irrifrance Optima 1036 v1.0.0.1

You go to the ground and stand with your back to the target, then press the x button, it transforms in about 10 seconds, you have to wait for this, after that unhook the optima 1036 then go to the front and hook up the retractable canon, pull it out to the ground for a maximum of 550 meters, then unhook it and go to the front and hook the optima 1036 back up and for realism you can turn on the 3 bar water base with the N button, which in this case is liquid fertilizer, and then press the B button and wait. This waiting time can be 5 seconds or 2-3 minutes depending on how far you pull the canon out. after the canon has rolled up and the optima 1036 has watered the area, you can then turn off the B button and then press the X button to transform back. You take the water base back for the realization. and that’s it. Good game to you. known bugs: in the purchase preview the pipes are stuck, this is normal, because when you buy it it normalizes. You can now tilt the drum 90 degrees comfortably. The pipe is now visible, no matter how far you pull the pipe out, it will still be visible. got a new script. V1.0.0.1 – new script – new pipe system – 90 degrees rotation drum – normalized attacher joint point.

John Deere 8R 2011 BETA v1.0
tractors

John Deere 8R 2011 BETA v1.0

– Speed: 53KPH – Price: $173,300 Configurations: – Engine – Wheels – Warning Signs – Mirors – GPS – Fenders – Cab Worklighs – Beacons – Front Attacher Required: – Interactive Control

Baler Machine Pack v1.0
implements

Baler Machine Pack v1.0

– Paksan – Karatas – Cokcanlar – Tumosan – Naras – Atlas – Newholland – AKTURK – Kayhan – Need power 55 – Interactive control Required: – Interactive Control

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Landini 175 Edit v1.2
tractors

Landini 175 Edit v1.2

– Price: €72,500 – 145-175 HP – 52 KM/H – Front loader option – Optional front weights

Market Dynamics v1.3
other

Market Dynamics v1.3

Real-world inspired crop pricing for Farming Simulator 25. Prices rise and fall daily and intraday on world events, supply, and demand, so no two playthroughs feel the same. Lock in futures contracts, ride out market shocks, and watch it all on a live market screen. Markets stay volatile but never absurd, clamped between 50% and 200% of base. Features – Dynamic Pricing Engine – Ten World Events – Futures Contracts – Live Market Screen – Configurable Events – Multiplayer Sync – Mod Integrations – 26 Languages Controls – Open New Contract dialog: N (or click “New Contract” on the Market screen) Note that everything is server-authoritative in multiplayer, and you can safely remove the mod mid-save, it simply ignores its data on next load! V1.3.0.0 – This release adds the release gate: the mechanism that lets new systems ship locked until deliberately released. New in this version: – Release gate. Market Dynamics now carries a lock registry that keeps experimental systems off until they are deliberately released, as an explicit opt-in that is independent of the difficulty setting. – New setting: Experimental Systems. Under the mod’s settings, default off (stable only). Turn it on to use experimental systems at your own risk. – Nothing gated yet. This release wires the mechanism in so future experimental systems can ship locked. Today there are no locked systems, so the mod behaves exactly as it did in v1.2.0.9. Everything else works exactly as before. Prices, world events, contracts, and the settings panel are untouched. Required: – Better Contracts

Realistic Soil & Fertilizer v2.5
other

Realistic Soil & Fertilizer v2.5

Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes with what you grow, what you apply, and what the weather does. Ignore your soil and yields suffer. Manage it well and your farm runs more efficiently. Realistic depth without the overwhelming complexity. Features – Per-Field Soil Health – Realistic Fertilizer Types – Sprayer Rate Control – Yield Penalties – Pest, Weed & Disease Pressure – Live Soil HUD & Map Overlay – PDA Soil Report – Multiplayer & 26 Languages Controls – Open Settings panel: Shift + O – Sprayer Rate Up / Down: assignable (in the cab) – Toggle HUD / open Soil Report: assignable keybindings Note that low nitrogen, phosphorus or potassium cuts your yield, so keep your fields fed, plow and rotate your crops, and watch the soil map for trouble before it spreads! New in this version: – The release gate. New systems (disease resistance, hybrid strains, tank mixes, the ground-material family, spatial soil, and Read the Dirt) now ship LOCKED until they are deliberately released. A stable playthrough never meets unfinished systems by default. – Turn experimental systems on under Settings > Experimental, independent of your difficulty, at your own risk. – A Release Gate status dialog, opened from the version/changelog screen, shows what is locked and why. The SoilRelease console command does the same. – The gate is orthogonal to difficulty: it has its own opt-in and the two locks stack. Everything from the proven baseline is unchanged: the per-pixel soil engine, pest and disease pressure, the six fungicides, harvesting-contract underwrite, weather presets, and the rotation planner. Notes: – Experimental systems stay locked until they are observed in-game, have a player-visible surface, pass their defect checks, and are balance-safe. Releasing them is a deliberate act, not a default. – Bug fixes flow freely past the gate; only new systems wait. Required: – Density Layer Installer

Kamaz 44108 v1.0.0.1
trucks

Kamaz 44108 v1.0.0.1

Envelope mod from FS 22, with some changes. Gets dirty, wears out, washes, gets wet. V1.0.0.1 – corrected position of the left mirror – fixed rotation of cardans – changed materials on the outside – The interior was completely redone and transferred to the 25th shader

Visual Mud Tracks v1.3.6.7
other

Visual Mud Tracks v1.3.6.7

Description: Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: – Vehicle weight – actual wheel load – Tire width and tire radius – Tire pressure – Soil moisture – Soil saturation – Carrying capacity – Speed – Wheel slip – Cornering – Number of previous crossings – Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: – Plows – Cultivator – Disc harrows – Subsoiler – Mulcher – Reels – Seeders – Direct seeding machines – Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal – The mod uses separate savegame files: – `visualMudTracksTerrainBackup.xml` – `visualMudTracksActiveRuts.xml` – `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: – Soil moisture – Saturation – Carrying capacity – Wheel load – Tire width – Tire pressure – Speed – Slip – existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: – increases the contact area – Improves grip on soft ground – reduces cutting – can make it easier to get out of soft tracks High tire pressure: – reduces the contact area – increases cutting – increases the risk of getting stuck on wet ground – may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values ​​above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: – Sludge content – Tire contamination – Particle effects – Carrying capacity – Sinking depth – Tire grip – Wheel slip – Groove depth – Danger of getting stuck – Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. – Asphalt cleans quickly – Gravel cleans slower – Clean dirt roads only slightly – high speed throws more mud out of the tread – Rain also washes off the tires – a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: – fine dry soil particles – medium dry soil particles – fine wet splashes – medium mud particles – rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: – Soil moisture and saturation – Carrying capacity – Wheel load – Tire pressure – Slip – Speed – Engine utilization – Engine speed – Tensile load – Working resistance – Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction – Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: – Topsoil compaction – Subsoil compaction – Stronger compaction in wet soil – Multiple experiences – Additional load due to cornering and slipping – Plow sole for frequent plowing – Different effects of plow, cultivator and subsoiler – Targeted reconsolidation by rolling – slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: – Wheel load – Tire width – Soil moisture – Slip – Cornering – Growth stage – Root health – Soil structure – Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: – high wheel load – wet ground – strong slip – Cornering – Multiple crossings – unfavorable growth stages – compacted soil If root health declines, the risk of visible plant damage increases. – below 70 percent: increased sensitivity – below 40 percent: further crossings lead to destruction more quickly – less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: – Soil compaction – Underbody status – Root health – Soil structure – Sink factor – Carrying capacity – Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: – German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: – limited groove points – adjustable storage intervals – Event and bulk caches – sleeping floor cells – Reduced refresh rates for removed or inactive areas – delayed safe initialization of the particle systems – Clean release of particle effects when deleting vehicles V1.3.6.7 – The code has been completely rewritten to significantly improve performance and reduce system load. Also tested in multiplayer with 10 players. – New grooves are now displayed much better, multiple crossings or vehicles with a lot of weight or heavy trailers now sink noticeably better and perform better. Important update notice – There is no guarantee that tracks and grooves from older versions will be carried over correctly or completely removed. – Before installing the new version, all existing traces should be removed by tilling the soil. Alternatively, remaining grooves can be smoothed out using the landscaping tool. – Please write your comments if it has improved significantly. Please remember that other mods can also cause conflicts with mine and it doesn’t have to be due to this mod. – If everything continues to go well, this will serve as the basis for further renovations. Required: – Realistic Water & Soil Management (RWSM)

Epicenter v1.0.0.2
placeables

Epicenter v1.0.0.2

For your attention, my work mod Epicenter is the point of sale of your product. I decided to make one more mod freely available so that it would be more acceptable to play on foreign maps, I added a bit of our Ukrainian structure to this mod. Do not judge strictly. Thanks for the support of friends and followers. The sales point can sell everything on pallets: – Milk – Sugar – Bread – honey – Juice – Eggs – And other products on pallets including DLC This building has a lot of decor, a rest room, a warehouse for your goods, and a sales area at the back of the store. WARNING!!! This mod cannot be downloaded to other sites under other people’s nicknames. Forbidden! Everything is tracked and banned. Thank you for your attention.

Osina Wielka 4x v1.0
maps

Osina Wielka 4x v1.0

– fully playable map, – 5 ready-made farms, – size **4x (4 × 4 km)** – four times larger than the basic map, – **254 fields** with an area from **0.17 ha to 191 ha**, – **13 new crops**, – mapping fields, trees, bushes and building layouts based on real locations, – the buildings were selected to preserve the atmosphere and character of the recreated places. – realistic arrangement of fields and buildings, – faithfully reproduced trees and shrubs, – very diverse field sizes – from small plots to huge areas, – the atmosphere of a real region instead of fictional buildings, – a large number of fields enabling both small and very large farms, – 4x expanded terrain providing much more space for gameplay than standard maps.

BSA Duport Fass 12500 PTW v1.0
implements

BSA Duport Fass 12500 PTW v1.0

The BSA Fass 12500 PTW is a single axle slurry tanker designed to meet the needs of farmers and agricultural contractors looking for a simple, robust and efficient machine. With its capacity of 12,500 liters, it offers an excellent compromise between autonomy and maneuverability. Its robust design, combined with a worm pump and lifting device, allows it to work efficiently in different conditions while maintaining a machine that is easy to use and maintain. The BSA FASS 12500 PTW is particularly suitable for agricultural operations requiring a reliable slurry tanker for the transport and spreading of livestock manure. Its simple and proven design makes it an ideal machine for daily use, both on meadows and on cultivated land. Duport is a Dutch manufacturer recognized for its spreading equipment and solutions intended for intensive agricultural use. – PRICE: €55,000 – CAPACITY: 12,500 L – AXLES: 1 – TYPE: Slurry tanker – BRAND: BSA / Duport – MODEL: Fass 12500 PTW

Caselli trailer v1.0
trailers

Caselli trailer v1.0

The mod is not mine, it is hard to find, I make it easier. – auto bale – 8300 capacity – chain option (chain 1-chain 2) – TRELLEBORG Tire option – 7500 money

FS25 Pro Staff CoOp V1.1.0.0
other

FS25 Pro Staff CoOp V1.1.0.0

FS25 Pro Staff CoOp V1.1.0.0 A 20-level cooperative progression backbone for the Realistic Farming ecosystem. Each farm invests to climb the Co-Op ladder, and every rung unlocks economic modifiers that companion mods read through a shared getter API. – Server-authoritative purchases via the base-game money write; TaxMod audit-only – Level cost scales with the level reached and, from L10 up, a net-worth wealth bracket capped at 1.35x – Recurring money (agronomy report subscription, L14 fleet rebate) settles on the shared Time Guard clock – Modifier getters for WorkerCosts (wages, fatigue), SoilFertilizer and the disease/fungicide layer, and DairyCore (vet, dairy logistics, bulk procurement) – StateLedger / NetworkSync / SettingsHub / Time Guard bridges, all neutral when a companion is absent – 26 languages, full multiplayer, admin-only settings – Zero Precision Farming: PF disables only the fertilizer and fungicide getters; the progression stays active V1.1.0.0 This release adds the release gate: new systems ship locked until deliberately released. Nothing is taken away from the proven baseline, and experimental systems stay off unless you turn them on. New in this version: – Release gate. Experimental systems ship locked until deliberately released, as an explicit opt-in that is independent of the difficulty setting. – New setting: Experimental Systems. Under the mod’s settings, default off (stable only). Turn it on to use experimental systems at your own risk. – Soil test kit (SF-40) locked. The kit depends on the Read the Dirt system, which is still experimental on SoilFertilizer, so it stays locked. hasSoilTestKit returns false until the kit is released. Everything else works exactly as before. The progression, economic modifiers, and recurring fees are untouched. Required mods: Network Sync Settings Hub State Ledger Master HUD Dairy Core Credits:tisonK Tags: APImodsRealistic FarmingTime Guard

FS25 Camera Rotation (updated) V2.0.0.0
other

FS25 Camera Rotation (updated) V2.0.0.0

FS25 Camera Rotation (updated) V2.0.0.0 Camera Rotation automatically turns the in-cab camera in the direction you’re steering, giving you a more natural view through corners without constantly dragging the mouse around. Whether you’re using a steering wheel, controller, or keyboard, the camera follows your turns and smoothly returns to center when you straighten out. Features: Automatic camera rotation while steering Dedicated Keyboard and Wheel / Controller modes Keyboard mode is specially smoothed for A/D steering Adjustable rotation speed Adjustable rotation delay Adjustable rotation limit Optional third-person camera rotation Optional reverse camera flip Settings are saved between game sessions Wheel / Controller behavior remains smooth and fully analog Keyboard players: yes, it actually works properly now. Quick A/D corrections are smoothed out so your camera doesn’t violently snap left and right every time you try to drive in a straight line. Your eyes and neck can finally relax. Whiplash sold separately. All options can be adjusted directly through the in-game settings menu. V2.0.0.0 Keyboard players can now use Camera Rotation without developing whiplash, motion sickness, or wondering why the camera is having a seizure every time they tap A or D Added dedicated Keyboard steering support Added Keyboard / Wheel-Controller selection in the settings Keyboard camera movement is now much smoother when using A/D Smoothed camera return when releasing steering keys Improved transitions when quickly switching between A and D Your selected input type saves between game sessions Credits:SocialTimeout, uprior Tags: Camera RotationWheel Controller

FS25 Massey Harris Pony V2.0.0.0
tractors

FS25 Massey Harris Pony V2.0.0.0

FS25 Massey Harris Pony V2.0.0.0 1947 Massey Harris Pony for FS25 Model reworked in blender for high quality Clear log (mod made with commitment) Features: Real model, decals and sound Real specification Working lights, gauges and animations Animated engine parts! Dirt wear and wetness! Design configurations! Wheels configurations! Engine models config Vehicle Year mod compatible Original only on Kingmods! Tractor only for trailers and towed machines. V2.0.0.0 Fixed model year Fixed visibe brand Fixed motor config (Pony 14 -> Pony 811) Updated Moddesc Credits:Wojtalewicz0, Patton_M47 Tags: FS25Massey Harris PonyUpdated ModdescVehicle Year

1,232 / 5,096

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