Farming Simulator 25 mods
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Drone Delivery v1.0.1.0
The mod adds convenient delivery of pallets by drone to Farming Simulator 25. Open the delivery menu anywhere, select the desired product and quantity, pay for the order, and a cargo drone will deliver the pallets directly to the selected point in front of the player. V1.0.1.0 – Server Adaptation was carried out. – Now you can not only order pallets, but also sell them. Aim at the pallet and press lctrl+s and select the point of sale and the drone will pick up the pallet and take your pallet to the selected point.
Brauerei v1.0
Produce various types of beer from barley, corn, sorghum, oats, hops, malt, sugar, wheat, water, and empty barrels. – Construction costs: €140,000 – Daily operating costs: €85 Available beer varieties: – Puntigamer – Gösser – Beck’s – Erdinger – Frany Hefeweizen – Frany Hofgutsbier – Perlenbacher – Heineken – Hacklberg – Malt pallets and barrel pallets can be found in the shop under the “Pallets” category. – The hop plantations from this mod are recommended for beer production. – If your map already supports hops as a crop, you can use those as well. – This mod has been tested in-game and via the test runner and is completely bug-free.
Deutz-Fahr Series 6 TTV Rust Edition v1.5
– Price: $129500 – Power: 156 hp – 183 hp – Max. speed: 50 kph – Added rust for wear shader – Free configs Changelog 1.5.0.0 – Added window tint configs
MegaDrivewayPack v1.0
Over 30 different sections! Ranging from 2m to 8m, you can make your driveway or parking lot just the way you want it. Each section has a darker and a lighter concrete option. (When using curved sections, any sections placed after will require manual placement for correct alignment. This will be fixed in a future update). Required: – Hashy Store Category
Ursus C-330/330M v1.1.2.1
Agricultural tractors produced between 1967 and 1993, characterized by simple design, economical 30 hp engine and long service life. The C-330M, produced from 1986, was an upgraded version with a more powerful engine, better hydraulic system and increased payload capacity. Specifications: – Category: Small tractors – Engine type: C-330 / C-330M – Price: 15.500 – Max. Speed: 27 Km/h – Power: 30-31 HP – Weight: 1.700 KG – Openable mouse doors and roofs Configurations: – Engine Type – Wheel Configuration – Cabins – Grills – Front Weights – Fenders – Mudflaps – Stickers – Warning Lights – Silencer – Compressor – Charging – Distributor – Air Filter – Front Axle – Warning Triangle – Extras – Additional Lighting – Front loader console – Plate Colors: – Sheets – Corps – Cabins – Doors – Roof – Loader Console – Front Fenders – Hubs – Front Grille – Rims NOTE: – Front loaders fit from C355-C360 V1.1.2.1 – Change Indoor Camera Required: – Interactive Control
Kirovets K-700A v1.0.0.3
Hello, this is my own turned Kirovets K-700A for Farming Simulator 25. After many hours of work, I am happy to present you my K-700A. This mod was created and revised by LandModding with great attention to detail, in order to bring the legendary Soviet articulated steering vehicle into the LS25 as authentically as possible. The K-700A has been tuned to produce 400 hp and has a top speed of 50 km/h. In addition, the mod has a realistic engine sound that makes the driving experience even more authentic. In addition, Interactive Control (IC) is fully integrated so that various functions can be operated directly on the vehicle. The tractor is also prepared for the Variable Tire Pressure (VTP) script, which allows the tire pressure to be adjusted dynamically. The mod also includes a snow plow and a push blade, which are specifically designed for the K-700A. This makes the tractor not only suitable for heavy field work, but also excellent for winter service and other pushing work. Features: – 400 HP engine – 50 km/h top speed – Realistic engine sound – Interactive Control (IC) – Prepared for Variable Tire Pressure (VTP) – Snow plow included – Sliding sign included – Detailed model – High quality textures – Realistic lighting – Animated doors and other moving parts – Ideal for heavy field work and winter service V1.0.0.3 – New configuration added – colors adjusted Required: – Interactive Control
Pallet delivery contracts v1.0.3.0
Pallet Delivery Contracts is a mod that adds a new type of contract for the delivery of palletized products to Farming Simulator 25. Now tasks for transporting goods from production facilities to points of sale can automatically appear on the map. You will have to load pallets with finished products, deliver them to the specified location and receive a monetary reward for the successful completion of the contract. Mod features: – New type of contracts for pallet delivery. – Automatic generation of tasks between production facilities and retail outlets. -Various order quantities: – Small contracts – Medium contracts – Large contracts – The reward depends on the volume of products transported. – Contracts have a time limit. – Support for most of the game’s production chains. – Automatic creation of the necessary pallets to complete the task. – Display of loading and unloading points on the map. How does it work? – Open the contracts menu. – Find the Pallet Delivery task. – Accept the contract. – Pick up the pallets at the specified production facility. – Deliver the products to the designated point of sale. – Receive a reward after successful delivery. Add more logistics to your farm and earn money by transporting finished products between factories and retail outlets! V1.0.3.0 – Contracts are no longer created in your factories
Crop Diseases v1.0.7.0
Crop Diseases adds a complete system of diseases and pests for crops to the game. Fields can now become infested depending on crop condition, soil management, moisture, weeds, stubble and growth stage. Threats develop in levels: low, medium and high. If the field is neglected, the disease or pests will begin to spread more and reduce the potential yield. The mod has a separate tab on the map, a threat layer on the minimap, HUD information on the field, saving infected zones and multiplayer support. What’s added: – System of diseases and pests for fields. – 6 diseases: powdery mildew, rust, septoria, root rot, snow mold, late blight. – 3 pests: aphids, caterpillars, wireworms. – New liquids: fungicide and insecticide. – Threat map in the map menu: general overview, diseases, pests and infestation level. – Threat layer on the minimap. – Real spread of infection spots across the field. – With severe infection, partial death of the crop is possible. – Multiplayer support.(BETA) Diseases and cultures: – Powdery mildew: grapes, sunflowers, soybeans, cotton, olives, rapeseed, peas, spinach, rice and other crops. – Rust: wheat, barley, rye, oats, corn, sorghum, sunflower, rapeseed. – Septoria: wheat, barley, oats, rye. – Root rot: potatoes, sugar beets, soybeans, beets, carrots, parsnips. – Snow mold: wheat, barley, rye, grass, oats. – Late blight: potatoes. Pests: – Aphids: grains, corn, sunflowers, soybeans, potatoes, vegetables and other crops. – Caterpillars: corn, soybeans, sunflowers, cotton, peas, rapeseed and green crops. – Wireworm: potatoes, beets, carrots, parsnips, corn. How to fight: – The fungicide helps against most leaf diseases: rust, septoria, powdery mildew, snow mold and late blight. – The insecticide is used against pests. – Root rot is best eliminated by soil cultivation: cultivation or plowing. (or fungicide) – Wireworm can also be treated by cultivation or plowing. )or insecticide) – Some threats can be mitigated by field maintenance: weeding, mulching, rolling and tillage. Management: – The threat layer on the minimap is switched using the Left Alt + keys. V1.0.7.0 – Protection is now valid for 3 in-game months (or 3 days if there is 1 day per month). The protection is removed after harvesting and changing the crop on the field. – Fixed an issue with some sprayers where they refused to apply protection to the fields
Agri Life Manager BETA v0.6.0.6
AgriLife Manager transforms your farm management in Farming Simulator 25 into a truly realistic farm management experience. Insurance, finances, equipment maintenance, rentals, accidents, taxes, credits and financial risks: each decision can now have consequences on the future of your farm. The mod was designed for players who want a more immersive, more demanding game and closer to the functioning of a real farm. Complete management of your operation AgriLife Manager brings together several complementary systems in a single, clear interface fully integrated into the game. You can monitor the financial situation of your farm, protect your assets, manage the maintenance of your machines, rent land or production sites and deal with the unforeseen events of agricultural life. Agricultural insurance – Protect the different elements of your operation: – Agricultural vehicles – Tools and equipment – Fields – Buildings – Properties and facilities Several levels of contracts are available, with different prices and guarantees. Premiums, deadlines and active contracts can be viewed from the insurance manager. When an insured asset is sold, the corresponding contract can be automatically closed. An option also allows you to insure several properties more quickly. Observations and accidents – When an accident is detected, AgriLife Manager can open an amicable report to be completed. The system allows you to enter important information regarding the incident: – Vehicles involved – Date and time – Accident location – Weather conditions – Description of the facts – Estimated level of damage – Possible liability Once validated, the report is transmitted to the insurance system in order to create and monitor the corresponding file. Accidents can involve vehicles, road traffic, buildings, fences, trees or other elements present on the map, depending on the possibilities of the game and the map used. Finances and cash flow monitoring – AgriLife Manager adds more detailed financial management to your operation. You can follow: – Income – Expenses – Credits – Bank interest – Insurance premiums – Repair costs – Rental costs – Taxes – Financial penalties – The different deadlines The main transactions are recorded to allow you to understand where your money is going and to anticipate difficult periods. Equipment maintenance and reliability Vehicles and tools require more careful monitoring. The system can take into account different mechanical elements: – Engine – Tires – Management – Hydraulics – Fluids – General reliability – Speed and performance – Failure risks Poorly maintained equipment can become less efficient, cost more to repair or cause downtime at the wrong time. Maintenance reports and various services allow you to monitor the condition of your machine fleet. Used vehicles and negotiation – AgriLife Manager also offers a more advanced used vehicle system. Depending on the vehicles available, you can: – Search for used equipment – Check your general condition – Request an inspection – Study a detailed report – Negotiate the price – Finance the purchase – Resell or put up for sale your equipment – Take depreciation into account A good deal can hide major repairs. It is therefore advisable to inspect the vehicle before signing. Rental of fields and factories – Expand your operation without purchasing every property right away. The rental system allows you to manage: – Rented fields – Current contracts – Deadlines – Monthly rents – Possible penalties – Facilities or factories available for rental A button allows you to return a rental when you no longer wish to continue the contract. An early return may, however, incur costs depending on the conditions of the contract. Credits and financing – Large purchases can be financed through different credit systems. Before accepting an offer, you can consult: – The amount borrowed – The requested contribution – The interest rate – The duration of the financing – The amount of monthly payments – The total cost of credit Bad financing can quickly weaken your cash flow. It is therefore important to assess your repayment capacity before committing. Unpaid debts and financial procedures When debts become too large, procedures can be triggered.Depending on the financial situation of the farm, you may receive: – Payment reminders – Formal notices – Penalties – Additional fees – Recovery procedures – Risks of material seizure The goal of this system is to make financial decisions more important and prevent credits or expenses from being inconsequential. Multiple difficulty levels AgriLife Manager offers different settings to adapt the experience to your playing style: – Easy – Normal – Difficult – Realistic Each level can change the costs, risks, interests, penalties and general severity of the different systems. Many mods can also be enabled or disabled individually from the mod settings. For what type of player? – AgriLife Manager is primarily aimed at players who are looking for: – A realistic single-player experience – A more demanding economy – In-depth operational management – Credible financial consequences – Slower, more strategic progression – An alternative to games that are too simple or too permissive The mod does not require Precision Farming to work. Installation – Download the FS25_AgriLifeManager.zip archive. – Do not unzip the file. – Place it in the folder: – Documents/My Games/FarmingSimulator2025/mods Activate AgriLife Manager before loading your save. It is advisable to make a copy of your backup before first use. BETA 0.6.0.6 – Major overhaul of AgriLife Manager – This new beta is based on a complete reconstruction of the core of AgriLife Manager. Operational news – New general interface with sections dedicated to banking, personnel, contracts, exams and career. – New save game specific to each game, directly integrated into the savegame folder. – Individual profile for each player with personal account, XP, level, reputation and license. – Separation between the player’s personal money and the operating cash flow. – XP base functional and validated for driving and tillage. – New banking system with score, borrowing capacity, rates, monthly payments and AgriLife debt independent of that of FS25. – New agricultural license including a consistent ten-step practical exam. – Creation of a real agricultural site on a locked field, with return and storage of equipment. – Saving and resuming the exam without new payment. – Guidance to return areas, rating, errors, permit number and final pass screen. – Compatibility with FS25 automatic engine start. – Added achievement star to final HUD. The complete “cultivation” course has been validated in-game with a score of 100/100. Items still in testing The foundations for salaries, personnel, business contracts, bank reimbursements, and other XP sources are already active, but they still need to be tested and balanced before being considered finalized. – Expected in the coming months – Finalizing XP for sowing, crop care, harvesting, transportation, breeding, maintenance and management. – Study of compatibility with Courseplay and AI workers. – Complete validation of salaries, arrears, bank deadlines and commercial contracts. – Multiplayer and server testing campaign. – Wizard for creation or resumption of operation. – Future development of the official AgriLife economy. – Gradual return of insurance, workshops, breakdowns, accidents, leasing and the second-hand market. – Final interface polishing and HUD reduction after core systems stabilized. Possible career modes or difficulty levels are still under study and are not part of this beta. This version remains a beta in development. Perform a security backup before installation and do not hesitate to report any problems encountered.
Vehicle trade-in V1.1.0.5
Vehicle trade-in V1.1.0.5 Are you tired of selling your old vehicles for little money and then having to buy new ones at full price? The vehicle trade-in mod brings a realistic trade-in system to Farming Simulator 25 – just like a real dealer. Instead of selling and buying individually, you can now exchange your existing vehicles directly for new ones. The exchange value is realistically calculated based on several factors and automatically deducted from the purchase price. Control: – CTRL + T only opens the statistics menu – Menu can now be found in the LS 25 shop This is how it works: – Press Ctrl+T to open the trade-in menu – Select a category and the vehicle you would like to trade in – Browse the shop and select your new replacement vehicle – Confirm the exchange — the exchange value will be credited automatically – The configurator opens immediately so you can choose colors, wheels, license plates and other options – The new vehicle appears at the nearest dealer 6-stage price calculation: – Level 1: Base value (original purchase price) – Level 2: Operating hours deduction (more hours = less value) – Level 3: Damage factor (damaged vehicles lose value) – Level 4: Pollution penalty (dirty vehicles lose up to 10%) – Level 5: Age factor (older vehicles are worth less) – Level 6: Minimum value limit (vehicles always retain a minimum value) Features: – Trade In financing for configured vehicle purchases – Realistic trade-in value based on age, hours, damage and contamination – All standard FS25 vehicle categories supported (tractors, harvesters, trailers, attachments, trucks, etc.) – Full vehicle configurator after the exchange (colors, wheels, license plates) – Customizable pricing rules (value loss per hour, minimum value, damage factor, age factor, etc.) – Complete sales statistics with totals, averages and records – Optional cleaning and repair requirement before exchange Important: – Works in single player and multiplayer – Placeable objects and bundle items are automatically filtered out Ideal for anyone who wants more realistic vehicle management on their farm. V1.1.0.5 – Added permanent game saves and server-controlled multiplayer synchronization for settings, used offers, financing and statistics.
SW Manitoba 4x V1.0.0.2
SW Manitoba 4x V1.0.0.2 V1.0.0.2 Artefakte in einigen Feldern beseitigt Schneemaske für KI-Routen bereinigt (in Arbeit, noch viel zu tun) abgerundete Ecken und entfernte scharfe/enge Kurven in einigen Feldern Die Mäharbeiten für Grasbüschel wurden korrigiert und das Mähen von Wasserpflanzen hinzugefügt. Die Möglichkeit, die Straßenränder zu mähen und zu pressen, wurde hinzugefügt. Willkommen in den Prärien von Manitoba. Diese 4x-Karte bildet die realen Gegebenheiten nach und enthält 35 Felder unterschiedlicher Größe (von 160 bis 320 Acres, wobei einige kleiner sind). Es gibt kleine, inselartige Felder, die für den Anbau von Luzerne geeignet sind, sowie einige separate Grasweiden für Ihre Mäh- und Pressbedürfnisse. Zehn Höfe sind vorhanden, vier davon sind vorgefertigt und können nicht individuell gestaltet werden. Ein zentraler Chemikalienlagerplatz bietet Platz für wasserfreies Ammoniak, Propan, eine Biogasanlage und Silotanks. Ein städtischer Brunnen befindet sich bei Feld 19. Diese Karte ist für verschiedene Obstarten, unterschiedliches Gelände und NH3 geeignet. Genießen Sie es in aller Ruhe – wir freuen uns über jedes Feedback und Verbesserungsvorschläge. Die Karte ist öffentlich zugänglich, aber bitte beachten Sie: Ich besitze oder erstelle einige der in diese Karte integrierten Mods nicht. Ich habe so viele wie möglich um Erlaubnis gebeten und sie unten aufgeführt. Tags: Die FelderHinweis Das Spielen
Time Control – Ultra Fast Forward up to 6000x V2.0.0.0
Time Control – Ultra Fast Forward up to 6000x V2.0.0.0 Control the speed of time far beyond the game’s 120x limit — now up to 50,000x! Shortcuts (one key for each function): LCtrl + LAlt + 9 faster; LCtrl + LAlt + 8 slower; LCtrl + LAlt + 0 returns to 1x; LCtrl + LAlt + P FREEZES time (the clock stops — perfect for building and taking photos); LCtrl + LAlt + L jumps to the next key time (06:00 / 12:00 / 18:00 / 00:00). Speeds: 1x, 5x, 15x, 60x, 120x, 300x, 600x, 1200x, 3000x, 6000x, 12000x, 25000x, 50000x. Skip nights in time, grow crops in seconds, freeze the clock while building, or skip straight to dawn. Single player mode, does not modify save files, configurable shortcuts in options. NEW v2. 0: speed up to 50,000x, freeze time, jump to key times. V2.0.0.0 Maximum speed increased from 6,000x to 50,000x (new levels: 12,000x, 25,000x and 50,000x) NEW: Freeze time (LCtrl + LAlt + P) clock stops completely, ideal for building, positioning vehicles and taking screenshots NEW: Skip to next key time (LCtrl + LAlt + L) switches between 06:00, 12:00, 18:00 and 00:00 with one tap One key for each function, for simpler and more direct use On-screen prompts showing current speed with each change
Mod Pack 27 By Stevie V1.0
Some of the mod updates listed below replace any previously released versions from earlier mod packs. FS25 PC Mod Pack 27, new mods, converts and 3 updates. What is included in The Farming Simulator PC Mod Pack 27 Bruin 4200 updated with fix for hud diesel gauge, Holmer Pack updated with fix for hud diesel gauge, Walkabout Bins Icon Fix, Fliegl ASS298 trailer, Great Plains YP2425A, Horsch Avatar 12, Horsch Maestro 2450SV, Horsch Pack includes Evo 12_375, Maestro SW1675, Maestro SW2475SW, Serto 12SC. Horsch Pronto 9DC updated visuals and fixed wheel rims, Horsch Pronto Pack 3DC and 6DDC, Koeckerling Allrounder, Kroeger TDK302, Kverneland Exacta EL, Kverneland TLX Geospread, Lely Tigo XR75DC, Lemeken Gigant 12S1600, New Holland 8340 and Salford 4204. All the above Farming Simulator 25 mods have colour selections and more. As usual unzip the downloaded file and then place all the mod zips into your mods folder, choosing to overwrite any older versions I released in earlier packs. Mod Packs 1 to 27 should be installed in that order 1 to 25 choosing to overwrite any older files as you go that way you will end up with all the latest versions for the game.
MP Statistics V1.0
MP Statistics adds a dedicated multiplayer statistics screen for Farming Simulator 25 servers. It keeps the server authoritative while giving players a clean, standalone place to review synced player and farm progress. What it does: – Shows separate Player Stats and Farm Stats pages with SP-style statistic rows, session values, and total values. – Mirrors farm statistics from the server save and records active player time plus same-farm activity deltas. – Syncs snapshots from the server to clients for MP-safe, deterministic display without client-authoritative stat changes. How to use: – Open the stats screen in game with F9 or Right Ctrl + M. – Use the Player Stats and Farm Stats tabs to switch between views. – The screen can also be opened with the gsMPStatsOpen console command. – Use gsMPStatsInputStatus for input/action diagnostic information.
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