Farming Simulator 25 mods

76,030 results
1,167 / 5,069
Başak 2075 v1.2
tractors

Başak 2075 v1.2

– simple ic control – wheel color option – wheel brand option – exhaust option This mode has been combined with Tumosan because there is similarity. V1.2.0.0 – The problem of not getting gas has been fixed

Decorative agricultural panels v1.0.0.1
placeables

Decorative agricultural panels v1.0.0.1

Hi everyone, here is a pack of decorative panels that will make your games more realistic. V1.0.0.1 – Compatibility fix on dedicated server

McCormick IHC Farmall Regular v2.0
tractors

McCormick IHC Farmall Regular v2.0

– 1924 McCormick International Farmall Regular – Model reworked in blender for high quality – Clear log (mod made with commitment) – Made with all FS25 Standards Features: – Real model, decals and sound – Real specification – Working lights and animations – Animated engine parts! – Design configurations! – Wheels configurations! – Vehicle Year mod compatible – Tractor only for trailers and towed machines. V2.0.0.0 – Fixed base material (now more like real paint) – Fixed driver position – Fixed gas pedal animation – Fixed main color – Updated Moddesc

Manual Refueling System (fix) v1.2
other

Manual Refueling System (fix) v1.2

What’s Fixed Fixed an issue where trailers and tanks could not be filled from fill triggers such as water, lime, and other compatible silos. Restored normal filling behavior while preserving the mod’s intended Manual Refueling functionality. V1.2.0.0 A major issue was identified and fixed with how the Manual Refuel system handled multiple fill types on the same refuelling trigger. What was fixed Previous versions could only resolve one matching fill type per trigger. This wasn’t immediately noticeable with diesel and electric charging, but it caused a potential problem with DEF/AdBlue, because diesel and DEF are commonly available from the same physical pump. The resolver has now been completely corrected so the system checks all fill types supported by a trigger, rather than stopping at the first match. Improvements in v1.2.0.0 – Diesel supported correctly – DEF supported correctly – Electric charging supported correctly – Multiple fill types can exist on the same pump – Vehicles are checked against their actual fill units – DEF works when the diesel tank is already full – Vanilla automatic filling is properly blocked where Manual Refuel should take control – Triggers are registered against every supported fill type – Improved detection of nearby vehicles requiring fuel/DEF/charge – Fixed single-match trigger resolution – Removed stale single-fill-type references – Lua syntax validation passed – Full code sweep completed Testing The updated system has been tested and the previously reported Manual Refuel issues have been resolved. The system is now structured to correctly handle multi-purpose refuelling stations, including pumps that provide diesel and DEF from the same trigger, while retaining support for electric charging and future fill types.

Realistic Diesel Start v1.2
other

Realistic Diesel Start v1.2

Tired of starting an engine with a single key press? This mod turns ignition into a realistic sequence, just like a real diesel. MULTI-STAGE STARTING – Short press of the engine key: ignition ON (the dashboard powers up). – Glow plug pre-heating with a HUD indicator next to the speedometer that changes color as it heats up. – Pre-heat time depends on temperature: in deep winter it can take up to 25 seconds; with a warm engine or in summer it’s nearly instant. – Hold the key to crank. Crank before the glow plugs are ready and the engine may cough, fail to start, and take slight damage. – After a cold start the engine idles for a few seconds before responding to the throttle. COMPRESSED AIR SYSTEM (trucks) – HUD pressure gauge showing tank pressure. – The compressor builds air while the engine runs (timings calibrated with real truck data). – Pressure bleeds off while parked: leave the truck sitting and you’ll need to build air back up before leaving. – Realistic air brakes: run out of pressure and the **spring brakes** engage, locking the truck in place — just like real life, you don’t lose your brakes, you get stuck! – Audible low-pressure warning buzzer. FEATURES – Keyboard and gamepad compatible. Uses the vanilla engine key, no new keybindings. – Multiplayer and dedicated server support. – Sounds: low-pressure buzzer, failed-start cough, air release. – Configurable via console (`rdsConfig` command): toggle damage, air system, and adjust timings. – Repositionable HUD (`rdsHudPos` command). – Translated to Spanish, English and German. – AI workers are not affected. What’s new: – In-game options menu (Esc → General Settings): toggle clutch-to-start and lights-without-ignition, no console needed. – Clutch requirement is now optional — disable it from that same menu if you don’t want it. Fixes: – Default clutch key changed from X to L (conflicted with combine functions). – Sounds converted to mono — the previous format triggered a constant log warning. – Background panel behind the air gauge no longer shows on tractors, only on trucks. – Clutch prompt simplified to “Press the clutch fully”.

Tatra 815 v1.0.0.1
trucks

Tatra 815 v1.0.0.1

Since I noticed several major bugs in other versions available online, I decided to completely fix them and upgrade the modification to a 100% stable state. Main Fixes & Improvements Over Other Versions: – Body Size Corrections: All attachment bodies have been fully remeasured and adjusted to fit the vehicle chassis perfectly. Visual and physical clipping/glitches – – present in other versions have been completely eliminated. – Description Fixes & Translations: All shop descriptions have been fully revised and missing localizations have been added. – 3 Different Unloading Speeds: Added an unloading speed configuration to match your preferred workflow efficiency. – 100% Clean Log (No Errors): The mod is completely free of all errors and warnings that clogged the game log in previous versions. V1.0.0.1 – Removing warnings and adding mod authors

Lizard SeedTank 4200 v1.1
implements

Lizard SeedTank 4200 v1.1

Made a fully functional seed tank for the Xerion 4200 Saddle Trac from giants,mod can be installed separatly but needs the giants pack in order to use it,planned some updates for the future also. V1.1.0.0 – added new configurations (single tank realistic and unrealistic+dual tank realistic and unrealistic) – fixed visual bugs – added rear work lights and beacon light

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Fortschritt KS-6B Pack v2.0
harvesters

Fortschritt KS-6B Pack v2.0

– max speed : 25 km/h – working speed : 8 km/h – working width 2,5 m – Capacity : 10000 l – fillTypes : Potato , Carrot , SugarBeet , BeetRoot , Parsnip , Pea , Green Bean , Spinach – Works with AI worker , works with ingame GPS , works with Coursplay (tested) – now only one adapter for all root crops V2.0.0.0 – Added new motor sounds – Improved colors – moddesc version 111 ( 1.21.0.)

Fortschritt KS6-B (Onion Edition) v2.0
harvesters

Fortschritt KS6-B (Onion Edition) v2.0

– max speed : 25 km/h – working speed : 8 km/h – working width : 2,5 m – Capacity : 10000 l – fillTypes : Potato , Carrot , SugarBeet , BeetRoot , Parsnip , Pea , Green Bean , Spinach , Onion Known Issues: – AI worker harvest only potato V2.0.0.0 – Added new motor sounds – Improved colors – moddesc version 111 (1.21.0) Required DLC: – Highlands Fishing Expansion

Fendt 1000 Vario Ultimate Performance Edition v1.0
tractors

Fendt 1000 Vario Ultimate Performance Edition v1.0

The Fendt 1000 Vario Ultimate Edition is a performance-enhanced version of the original Fendt 1000 Vario included in Farming Simulator 25. This project has been developed while fully preserving the original vehicle structure and functionality provided by the game. No external scripts, additional gameplay systems, third-party modifications or custom mechanics have been added. All improvements have been made exclusively using the original Farming Simulator 25 vehicle framework. The objective is not simply to increase horsepower, but to deliver a smoother, more balanced and more efficient driving experience while maintaining the original identity of the tractor. The engine characteristics, power delivery, torque balance, CVT transmission behavior, gear shifting, acceleration curves and overall driving dynamics have been carefully optimized to provide a stable, responsive and comfortable driving experience. This is not just another high-horsepower modification. Rather than only increasing engine power, every adjustment has been designed to ensure that the available power is transferred efficiently, smoothly and predictably, resulting in a more refined and enjoyable driving experience. Features – 3960 HP Engine Configuration – 4350 HP Engine Configuration – 4760 HP Engine Configuration – 10000 HP Engine Configuration – Optimized CVT Transmission – Optimized Gear Shifting – Optimized Power Delivery – Smoother and More Responsive Acceleration – More Efficient Driving Experience – Optimized Engine Characteristics – Original Vehicle Structure Preserved – No External Scripts or Additional Mods Included – Multiplayer Compatible – Fully compatible with Farming Simulator 25 v1.21.1.0 – Regular updates and future improvements

HEMTT Oshkosh M978 Phalanx v1.0
other

HEMTT Oshkosh M978 Phalanx v1.0

Base Platform (HEMTT M978): The Heavy Expanded Mobility Tactical Truck (HEMTT), produced by Oshkosh Defense, is an eight‑wheel heavy tactical vehicle widely used by the U.S. Army. The M978 variant is originally designed as a fuel tanker, capable of transporting large volumes of fuel across difficult terrain. Its robust chassis, high payload capacity, and off‑road mobility make it an ideal foundation for specialized military adaptations. Weapon System (Phalanx CIWS): The Phalanx Close‑In Weapon System is a self‑contained defense module featuring the M61A1 Vulcan 20 mm Gatling gun, coupled with autonomous search and tracking radar. Primarily deployed on naval vessels, the Phalanx is designed to intercept incoming missiles, aircraft, and artillery shells at short range. Land‑based adaptations, known as Centurion C‑RAM, have been fielded to protect forward operating bases against rockets and mortars. Conceptual Integration: Mounting the Phalanx system on the HEMTT M978 creates a mobile anti‑aircraft and counter‑rocket platform. This integration provides: – Tactical mobility: rapid deployment across roads and rugged terrain. – Autonomous defense: radar acquisition and high‑rate fire for immediate threat neutralization. – Operational flexibility: protection for convoys, bases, and mechanized units without reliance on fixed installations. Military Applications: – Convoy protection against aerial and indirect fire threats. – Base defense in austere environments where permanent systems cannot be installed. – Mobile support for mechanized forces, extending short‑range air defense coverage.

BXR Mod Manager v1.0
other

BXR Mod Manager v1.0

For a long time, one question kept bothering me: why should we have to adapt to Farming Simulator’s mods folder? Why should hundreds, or even thousands, of mods have to live in a single directory, constantly being moved around by hand for different maps and savegames, while we keep track of dependencies and hope that only the right mods are active for the game we’re about to play? So I decided to approach it differently. And now… I am proud to present to the world… wait… wait… let me savor that for a moment… the world’s first truly functional Farming Simulator Mod Manager: B O X Ξ R MOD MANAGER. This isn’t another application that simply lists the contents of your mods folder, nor is it just a prettier interface wrapped around a handful of file operations. The idea behind BXR Mod Manager is fundamentally different: your game’s mods folder should no longer dictate how and where you store and use your mods. Your entire mod collection can be stored wherever it makes sense for you: in another folder, on another drive, on a network drive, or even on a NAS. BXR works from this central Mod Collection. You decide which mods belong to a particular map, save that setup as a profile, assign the appropriate savegame, and from that point on the Manager makes sure that the environment required by that profile is ready when the game starts. But it doesn’t stop at moving files. It checks mod dependencies and their transitive dependencies, recognizes official DLC/pDLC content, handles the map mod separately, manages profiles and savegames, prepares the BXR session and launches the game. And just as importantly, it doesn’t assume the game has ended simply because a launcher process disappeared. It waits until Farming Simulator has actually closed, and only then cleans up the temporary session. The result is exactly what I wanted from the beginning: I no longer serve the mods folder — the Mod Manager serves the game. One map, one profile, its corresponding mods and the correct savegame. Another map? Another profile. A different setup? Just a few clicks. Meanwhile, your massive mod collection doesn’t need to sit inside the active mods directory, unnecessarily slowing down the game’s startup. There’s even a GAME XML Editor, allowing important game configuration files such as game.xml, gameSettings.xml and inputBinding.xml to be managed from the same environment, complete with XML validation and backup support. Farming Simulator 25 is currently the primary target platform, while support for FS22 and FS19 is also part of the system.

Kenworth T600 Farm Truck v1.2
trucks

Kenworth T600 Farm Truck v1.2

Specifications: – Capacity: 22 m³ – Speed 120 km/h – Selectable wheels – Selectable fender – Selectable tag axle – Selectable license plates – Selectable air horn – Selectable color (base, bumper, rim, body) – Animated dashboard, pedals, gear shifter, driveshaft and turn signal switches.- Passenger support V1.2.0.0 – Added animation for the tag axle air bags. – Added animation for the gear shifter and the driver’s hands. – Added animation for steering mechanism components. – Added the option to paint the bumper and side fairings a different color. – Added the ability to install an air horn. – Interior improved – Sounds improved – Jake brake added (IC required for activation) Required: – Wilson US grain trailer – Interactive Control

FS2013 Weight v1.0
implements

FS2013 Weight v1.0

– mass color config – config color attach – addition of pallet as weight rest – price: 1100 euros

Fix Hydraulic Control V1.0
implements

Fix Hydraulic Control V1.0

I HATEEEEE BUGGGGSSSSS so if your having the same issue this is for you 🙂 —— IF YOU DONT SUFFER FROM THIS ANNOYING BUG DO NOT INSTALL —— This mod fixes an annoying Farming Simulator 25 control issue where hydraulic raise/lower controls can disappear after leaving and re-entering a vehicle. When the problem occurs, functions such as front loader arms, forklift masts, telehandler booms, wheel loader arms, excavator booms, and other equipment that moves vertically may stop responding. The affected control can also disappear from the F1 help menu, even though the rest of the vehicle’s controls continue working normally. Normally, the player has to open the Controls menu and rebind the affected control before it works again. Hydraulic Control Recovery automatically detects when these required action events are missing and restores the original GIANTS control without requiring the player to rebind anything. Automatically restores missing hydraulic raise/lower controls. Works with front loaders and other lifting equipment. Helps recover controls after exiting and re-entering vehicles. Preserves the player’s existing keyboard, controller, and joystick bindings. Does not intentionally change the game’s control layout. Does not modify vehicle XML files. Leaves unrelated controls untouched. Designed to work with both base-game and modded vehicles. The purpose of the mod is simple: if Farming Simulator 25 loses a hydraulic movement control, the mod puts that control back automatically so the player can continue playing without repeatedly rebinding controls.

1,167 / 5,069

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