Farming Simulator 22 mods

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Ground Zero GZIB 2.165-TT20 (Prefab) V1.0.0.0
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Ground Zero GZIB 2.165-TT20 (Prefab) V1.0.0.0

Ground Zero GZIB 2.165-TT20 (Prefab) V1.0.0.0 Add a detailed car-audio setup to your Farming Simulator 25 vehicle with this Ground Zero speaker board prefab. Features: Four 165 mm midbass drivers. Two 20 mm tweeters with open protective grilles. Black carpet covering and Ground Zero branding. Detailed speaker cones and side connection terminal. Real-scale model with separate materials and two detail levels. Nominal dimensions in the horizontal position: Width: 900 mm Height: 169 mm Depth: 243 mm The complete package includes the I3D model, DDS textures, editable Blender source, preview images and installation guides in English, Swedish and Norwegian. Installation: Import the prefab into your vehicle mod using GIANTS Editor 10 and follow the included guide. This is a prefab for modders, without a separate shop entry. Function: Static decoration without audio playback, speaker animation or separate collision. Check placement and appearance in your vehicle after installation. Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. Ground Zero product designs, names and logos belong to Ground Zero GmbH. GE previews show GIANTS Editor. Studio previews are supplemental Blender renders, not gameplay screenshots.

Ground Zero GZRB 30SPL (Prefab) V1.0.0.0
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Ground Zero GZRB 30SPL (Prefab) V1.0.0.0

Ground Zero GZRB 30SPL (Prefab) V1.0.0.0 Add a detailed car-audio setup to your Farming Simulator 25 vehicle with this Ground Zero subwoofer enclosure prefab. Features: One 12-inch subwoofer. Three yellow protective bars. Open bass-reflex port. Black carpet covering, yellow side panels and Ground Zero branding. Side connection terminal with four contacts. Real-scale model with separate materials and two detail levels. Nominal dimensions: Width: 650 mm Height: 380 mm Depth: 450 mm at the bottom / 330 mm at the top The complete package includes the I3D model, DDS textures, editable Blender source, preview images and installation guides in English, Swedish and Norwegian. Installation: Import the prefab into your vehicle mod using GIANTS Editor 10 and follow the included guide. This is a prefab for modders, without a separate shop entry. Function: Static decoration without audio playback, speaker animation or separate collision. Check placement and appearance in your vehicle after installation. Version: 1.0.0.0 Model and FS25 prefab: NorthernLight Modding. Ground Zero product designs, names and logos belong to Ground Zero GmbH. GE previews show GIANTS Editor. Studio previews are supplemental Blender renders, not gameplay screenshots.

Ground Zero GZIB 3.2500SPL (Prefab) V1.0.0.1
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Ground Zero GZIB 3.2500SPL (Prefab) V1.0.0.1

Ground Zero GZIB 3.2500SPL (Prefab) V1.0.0.1 Add a detailed car-audio setup to your Farming Simulator 25 vehicle with this Ground Zero subwoofer enclosure prefab. Features: Three 10-inch subwoofers. Six yellow protective bars. Black carpet covering, yellow side panels and Ground Zero branding. Recessed side connection terminal. Real-scale model with separate materials and two detail levels. Nominal dimensions: Width: 830 mm Height: 340 mm Depth: 320 mm at the bottom / 240 mm at the top The complete package includes the I3D model, DDS textures, editable Blender source, preview images and installation guides in English, Swedish and Norwegian. Installation: Import the prefab into your vehicle mod using GIANTS Editor 10 and follow the included guide. This is a prefab for modders, without a separate shop entry. Function: Static decoration without audio playback, speaker animation or separate collision. Check placement and appearance in your vehicle after installation. Version: 1.0.0.1 Model and FS25 prefab: NorthernLight Modding. Ground Zero product designs, names and logos belong to Ground Zero GmbH. GE previews show GIANTS Editor. Studio previews are supplemental Blender renders, not gameplay screenshots.

BriodLights Olympus 9 (Prefab) V1.1.0.0
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BriodLights Olympus 9 (Prefab) V1.1.0.0

BriodLights Olympus 9 (Prefab) V1.1.0.0 BriodLights Olympus 9 — White & Black Prefab Pack Farming Simulator 25 | Version 1.1.0.0 | NorthernLight Modding A complete BriodLights Olympus 9 prefab pack for vehicle builders in Farming Simulator 25. Choose white or black housings with amber position lighting and separate white high beams. Features: – Four prefabs: white and black housings, each in left and right versions. – Powder-coat finish with the original logos, reflectors, cooling fins and mounting brackets retained. – Amber DRL/position ring and light strips, with visible diffuser surfaces when switched off. – Separate white high beam with real light sources for both High and Low lighting quality. – Position lights on the first lighting stage with the supplied XML; high beams connect to the receiving vehicle’s high-beam function. – Vehicle XML examples for all four variants and an offline XML helper for custom mounting paths. – Complete installation guides in English, Swedish and Norwegian. This is a prefab for mod makers. Import and connect the lamps inside a vehicle mod using GIANTS Editor; they are not separate shop items. No custom Lua scripts are required. Original models and textures: JB Modding. FS25 conversion, material adaptation, lighting integration and prefab package: NorthernLight Modding. Product images show the supplied models in GIANTS Editor.

Mowing Contracts Plus V1.0.0.0
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Mowing Contracts Plus V1.0.0.0

Mowing Contracts Plus V1.0.0.0 Keep the grass from selected mowing contracts and put it to use on your own farm! Mowing Contracts Plus gives new mowing contracts a 25% chance of offering you the grass in exchange for a 50% reduction in the contract reward. Equipment hire costs still apply. Accept the contract and close the Contracts menu. If an offer is available, choose whether to keep the grass or continue with the normal contract. Accepting the offer allows you to: Ted the grass into hay. Windrow grass or hay. Bale it. Collect it with a forage wagon. Collection access continues after successful mowing completion. Collect everything you want BEFORE collecting payment. Payment, cancellation or failure ends access. Your choice is final for that contract. Offers and decisions are preserved when you save your game. Already-running contracts do not receive new offers retroactively. Single-player only. No additional hotkeys required. Installation: Place FS25_MowingContractsPlus.zip in your active mods folder without extracting it, then enable the mod when loading your savegame. Compatibility with every map, modified pickup system or other contract mod is not guaranteed.

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Realistic Mechanical Systems BETA 2 v1.0.0.0
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Realistic Mechanical Systems BETA 2 v1.0.0.0

Realistic Mechanical Systems BETA 2 v1.0.0.0 REALISTIC MECHANICAL SYSTEMS Your machines wear out. Their maintenance matters. RMS brings mechanical simulation to Farming Simulator 25. Your driving, the work performed and maintenance influence the reliability, performance and expenses of your fleet. A LIVING MECHANICAL SYSTEM Progressive wear and breakdowns Up to eight distinct mechanical systems. Unusual noises, unstable engine speed, smoke and loss of power alert you to the condition of your machines. Engine temperatures and behaviour Cold weather, workload, dirt buildup and mechanical condition influence warm-up, starting and exhaust smoke. Tractor transmission 2WD, 4WD and AUTO modes, differential locks and parking brake. TAKE CARE OF YOUR EQUIPMENT Maintenance on foot Check the levels, top up the fluids, clean with the air blow gun and use the grease gun. A heavily clogged filter must be replaced at the workshop. Charging and jump-start assistance Use jumper cables or the Telwin Doctor Charge 155 Connect on its trolley. Recharge while you work elsewhere or choose START to assist with starting. Charging follows the game’s time speed. Fully equipped workshop Inspection, maintenance, repair, overhaul and repainting. Compare prices, durations and part quality before starting the work. EVERY MACHINE HAS ITS OWN STORY Check reports, maintenance deadlines and service history. Age, hours and mechanical condition influence vehicle value. A used machine may hide defects. Workers adapt their driving to overloading in order to protect the equipment, including when using Courseplay and AutoDrive. SINGLEPLAYER, MULTIPLAYER, DEDICATED SERVERS, 27 LANGUAGES Electric vehicles are not supported yet. DEVELOPMENT AND FEEDBACK RMS is still in the alpha phase. Your feedback helps improve its systems and their balance. Independent project derived from Advanced Damage System under the GNU GPLv3 licence. Credits retained in NOTICE.md. Do not use both mods simultaneously.

Hydraulic Suspension System V1.0.0.0
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Hydraulic Suspension System V1.0.0.0

Hydraulic Suspension System V1.0.0.0 Ever noticed that the tractor front axle in the game feels like a steel beam? Hit a rock and the whole tractor jumps, the wheel barely moves. This mod gives tractors the hydraulic front suspension they have in real life. Suspension that really works The wheel moves up and down over bumps and rocks, and you can see the links, cylinders and shaft moving. The tractor is much more stable and comfortable. Automatic leveling Just like real tractors: add front weights or a heavy implement and the front returns to the right height by itself in a few seconds. Every brand with its own system John Deere ILS and TLS, Fendt, Claas PROACTIV, Terraglide (Case IH / New Holland / Steyr), MF Quadlink, Valtra, Deutz-Fahr and McCormick. Each one behaves differently, some softer, some firmer. Driving modes AUTO – levels by itself WORK – firmer when working in the field or when the front starts bouncing LOCKED – stiff axle for front loader work or heavy transport MANUAL – raise and lower the front yourself (only on JD ILS and Fendt, like in real life) Keys Ctrl+Alt+U – change mode Ctrl+Alt+↑ / ↓ – raise / lower the front (manual mode) Only works on tractors that have this system in real life: medium and large tractors from the listed brands. Small tractors and crawlers stay as they are. BETA VERSION The mod is still being tested, especially in multiplayer. lot of work needs to be done, but so far is playable and tweaks and fixes will be released from users feedback and suggestions, If you find a problem, please send me your log.txt file. In multiplayer, I need the log from both the host and the player who joined. V1.0.0.0 In-game settings menu: Esc -> Settings -> General -> “Hydraulic Suspension System”. Brands, minimum weight, WORK mode draft, hold height when stopped, wheel camber, HUD, cab suspension, loader stabiliser, diagnostics. Saved in modSettings (kept when the mod is updated). New icon HUD (default; “Text” brings back the old line): the tractor seen from the side with the front cylinder. Cylinder colour = mode: green AUTO, orange WORK, blue MANUAL, red with padlock LOCKED. The front wheel moves down/up with the cylinder height; the bar on the side shows the height (centre mark = levelled). Values: height (levelled / +x.x cm), front axle load, spring and damping of the current mode (% of the game’s original), so you can see what changes between AUTO, WORK, MANUAL and LOCKED. Shop picture of the tractor next to the icon (can be switched off). Three sizes. Move the HUD (icon or text) with the mouse: Ctrl+Shift+U, drag, right click / Esc / Enter to finish. The camera stays still while moving. Cab suspension (inside view): the bumps of the chassis arrive damped inside the cab, like on a suspended cab; slow slopes are still followed. Firmer with the suspension LOCKED. Can be switched off in the menu. Front loader arm damping (like the MX Shock Eliminator / LDS / ride control): with a front loader attached, above 6 km/h the arm really floats: the load swings on a simulated nitrogen accumulator (~0.8 Hz with an empty tool, up to ~1.4 Hz with a heavy load, damped by the orifice) driven by the tractor’s bumps, and the game moves the arm, cylinders and tool with it. Below 6 km/h the arm is back exactly where you put it (precise work). Shown on the HUD; can be switched off in the menu. All texts translated into the 25 game languages. Known Pendulum angle, ILS articulation travel, cab suspension and loader arm values are estimates (no published figures). All can be tuned per system in modSettings/FS25_HydraulicSuspensionSystem.xml. The cab model itself does not move (the game has no separate cab part or i cant find it); the effect is on the inside view.

H&S Hay Tedder
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H&S Hay Tedder

--Release-- H&S Hay Tedder Credits: Scooters Workbench: FS19 Mod KaosKnite, NomadWulf, Glen006 Schaben Modding: FS22 Conversion If you would like to support me, please donate to help provide for model costs! https://paypal.me/schabenmodding

Kuhn DC401 1.2.0.0
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Kuhn DC401 1.2.0.0

Kuhn DC401 Working width 4 Cost 10000 Has color configs Changelog 1.2.0.0 Added moddesc description Updated moddesc Lowered purchase price Added more color configs

Race Sprayer
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Race Sprayer

Here another "NORMAL" mod! Original mod By: GIANTS, edit by SmlehliW As always let me know of any issues or concerns. If the mod is not in the sprayers category in the shop, then it will be in the crop protection category. Thank you!

Blu Jet AT Series
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Blu Jet AT Series

Configurations: - Tank Color Configurations - Rims Color Configurations - Tire / Rims Configurations - Model (AT3000/AT3015) Configurations - BluJet stickers Configurations - 11 or 15 Rows Configurations - Flashers Configurations *Credits* Model: MF Modding FS19 Convert: JHHG Modding Programing and Scripting: JHHG Modding Blender work: MF Modding, JHHG Modding Decals: JHHG Modding FS22 Convert: Schaben Modding If you would like to support me, please donate to help provide for model costs! https://paypal.me/schabenmodding

BEDNAR EFECTA CE 12000 multifruit ver.2.1
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BEDNAR EFECTA CE 12000 multifruit ver.2.1

BEDNAR_EFECTA CE 12000 (orginally Horsch Avatar 1225) Price: 125000$ Sowing machine with multifruit option and roller build in 2 options of capacity standard Wheel options EXTRA crawlers by CLAAS -------------------------------------------------------------------------- ver.2.1 - new wheels configuration - center of gravity corrected - mass corrected - 3rd capacity added (unrealistic) - visual updates Actual info & updates on my Discord During download please use AddBlocker

Custom Field Tool V1.3.0.0
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Custom Field Tool V1.3.0.0

Custom Field Tool V1.3.0.0 Custom Field Tool allows you to create, measure and manage your own custom fields anywhere on the map — including areas that are not recognized as standard in-game fields. Walk around the field boundary and place points to create an accurate outline. The mod calculates the field area, saves it to your savegame and lets you manage all created fields directly from the tablet interface. Main features: Create and save custom field boundaries Accurate field area measurement in hectares Add and undo boundary points while drawing Field point counter Name and manage saved fields Show or hide field borders Delete saved fields Dedicated field map with zoom Crop Analysis system — scan the selected field to detect crop types, coverage and occupied area Graphical Help system Support for English, Polish, German and French Rebindable controls Multiplayer support Automatic savegame integration The mod is under active development. More field analysis and Field Status features are planned for future updates. Custom Field Tool by Mosit V1.3.0.0 Added a new Field Status scanning system for the currently selected custom field. Added information about growth progress, weeds, lime, plowing and rolling. Added Precision Farming integration with nitrogen level, pH, soil type, yield potential and expected yield. Improved field analysis with more detailed information about the selected outlined field. Existing crop scanning system remains available in the Crop Analysis panel.

Realistic 4×4 Traction System V1.7.0.0
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Realistic 4×4 Traction System V1.7.0.0

Realistic 4×4 Traction System V1.7.0.0 Multiplayer in development, playable but may contain bugs Take real control of your tractor’s traction — engage 4×4, lock the differential and let the system react to actual wheel slip, not just to an assigned key. This mod adds a fully switchable 4×4 traction system to compatible vehicles (tractors, trucks, harvesters, cars): engage/disengage the front axle when needed and toggle a differential lock that trades turning radius for maximum grip in mud, snow or during heavy work. Features Real rear-wheel slip detection — automatic modes react to actual wheel-slip physics, not just speed Four driving modes, assigned to each vehicle by default: Manual — always in control Semi-automatic — engages with actual wheel slip, while manual control is always available Automatic — the same logic, adjusted for vehicles with factory-fitted automatic 4WD (CVT/IVT transmissions) Intelligent — continuous, proportional engagement in the Fendt style (without abrupt switching on/off) Native tyre-pressure simulation during engagement — no dependency on any other mod On-screen HUD with real-time status and adjustable position in the game Settings menu Zero XML changes to any vehicle — the system integrates automatically into all compatible vehicles V1.7.0.0 New – In-game settings menu: Esc -> Settings -> General -> “4×4 Traction System”. HUD position and style, engage 4WD with implement lowered, disengage in tight turns, engage when braking, road speed limit, GPS prediction strength, locked centre torque bias, tyre pressure by hand, diagnostic log. Saved in modSettings/FS25_4x4TractionSystem.xml (kept for all savegames and when the mod is updated). No more editing files inside the zip. – New minimalist HUD (optional, choose “Icon” in the menu): the tractor seen from the side. – Green wheel = wheel with traction. The rear is always green; the front wheel and the drive shaft turn green when 4WD engages (grey in 2WD). – Padlocks = diff locks: on the rear hub (rear), on the transfer box (centre) and on the front hub (front). – A wheel that is slipping flashes green/red (each axle on its own). Both wheels flash with low field pressure at road speed. – Tyre pressure under each wheel (front / rear, in bar) on tractors with CTIS or pressure by hand. – Shop picture of the tractor you are driving next to the icon (can be switched off). – Text underneath: 4X4 / 2X4, mode and active locks. Three sizes. – Move the HUD (panel or icon) with the mouse: Ctrl+Shift+N, drag with the left button, right click / Esc / Enter to finish. The camera stays still while moving. Key can be changed in the Controls menu. Note – The new menu and icon texts are in English and Portuguese; other languages show English for now. working on translations soon

Case IH 875 Ecolo Tiger
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Case IH 875 Ecolo Tiger

Ecolo-Tiger® 875 The most aggressive disk ripper on the market with aggressive disk-cutting power, high underframe clearance, and minimum 36-inch spacing between points. With the adoption of Bt hybrids, you need aggressive disk components capable of cutting and mixing the tougher stalks. The Case IH Ecolo-Tiger® 875 tackles Bt residue with: 24-in. (610-mm) individual disks or optional, huge, 26-in. (660-mm) cushion gang® disks 12-in. (304-mm) spacing between gang disks A split-the-middle gang position front to back Reduces stalk size for improved flow and better mixing The Ecolo-Tiger® 530C, 730C and 875 are fitted with Earth Metal® blades, which feature: Shallow concavity A crimped center A 24-in. (610-mm) diameter Patented index position relative to the shanks

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