Farming Simulator 22 mods
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S710 autoload conveyor v1.0.0.0
I modified the small basic conveyor I modified its capacity now it can transport 100,000 by 100,000L and I also increased the unloading speedyou have to dezzip it and replace it inSteamLibrary\steamapps\common\Farming Simulator 22\data\vehicles\lizard
150cm string bales v1.0.0.0
Textures to turn 150cm bales from being wrapped in net to being wrapped in string.Unlike the 125cm textures, I also added the alpha textures.USER GUIDE:If you want it for all maps you got to where your FS22 game files are at, (usually this is C:\Program Files (x86)\Farming Simulator 2022\data\objects\roundbales). (This is the most simple way to do it.)If you want it for only a specific map its a bit more complicated. You need to find a bale folder in the map files. for example (Szpakowo mod map -> FS22_Szpakowo\maps\bales) if there isn't one yet you need to create one. In it there should be an XML file to determine wich texture it uses. You need to change the path to the image file.example:
AgrarMarkt v0.25.23.34
Your harvest is ready — but is it worth selling yet? AgrarMarkt introduces a shared online global market to Farming Simulator 25. Mod v0.25.23 ? v0.25.23.34 (Open Beta) | Connector v0.22.13 ? v0.22.15 (Open Beta) **Global Market & Player Market** In addition to the public global market, the player market is now accessible to all registered AgrarMarkt users with standard Discord access! Create your own listings and trade with other players — no tester code needed. Farm management, online storage, transfers, friends, trading partners, and messages are also available with standard AgrarMarkt access. Currently, the used vehicle market remains a tester-only feature. Mod — Controls, Storage & Trading Added a separate euro amount selector for deposits and withdrawals. Goods quantities and market funds can be adjusted independently. Enhanced multiplayer silo functionality and protection of farm inventories when demolishing and rebuilding silos. Moved AgrarMarkt higher in the ESC menu for easier access in self-hosted multiplayer. Introduced a dedicated Help tab with instructions for the Connector, silo selection, farm linking, and the global market. Revised menu texts and numerous status and error messages in German and English. Commodity names now use the game’s translation data. Updated mod and menu icons. Fixed notifications about available purchases or sales after trading restrictions expire. **New AgrarMarkt Tablet** A standalone tablet featuring the global market, online storage, goods transfers, market balance, and help. Available for €1,500 from the AgrarMarkt menu, paid from the farm account. Tablet ownership is saved per farm. Open with Ctrl + S by default; key binding can be customized. Use on foot or inside vehicles. The tablet can be moved and resized freely; your preferred position and size are saved. Dark theme, smaller fonts, clearer trading panels, and separate displays for farm account and market balance. Farm codes can include hyphens. Help instructions are clear and step-by-step; overlapping text fixed at smaller sizes. New slide-in, slide-out, and rotation animations with no extra delay when showing the back. The back features worn stickers and a bandage over the camera labeled “Cam has a boo-boo!” The tablet and ESC menu share the same trading functions and market data. **Used Vehicle Market — Integrated with Website and API (Testers Only)** 55 verified base-game FS25 tractors approved for the used vehicle market, covering small, medium, and large tractors. Only owned vehicles qualify; leased, mod, DLC, and other vehicle categories are excluded. When stored online, tractors are removed from the game and transferred to the online market. Buyers can pick up purchased tractors from the vehicle dealer; sellers receive the sale proceeds. Considers equipment, colors, configurations, operating hours, age, damage, wear, and vehicle value. Improved retrieval and resale of traded vehicles. Additional checks prevent duplicate listings and repeated transfers. Reworked selling, collection, and retrieval processes for multiplayer clients and dedicated servers. **Connector** Includes a market overview with a searchable product list, images, prices, and stock levels. Displays recent price histories, purchases, sales, and market trends from the last two hours. Uses existing market data; no extra query needed. Enhanced FTP queue processing with alternative directory listing methods for game servers. Fixed trade confirmations and receipts; rejected transactions are no longer marked as successful. Farm queries and vehicle transfers consider savegame and farm assignment. Standard and tester features are separated based on access rights. Includes version checks for the mod and Connector, with update notifications and mandatory updates manageable via admin panel. The Connector maintains its identity after updates. Version displays, build filenames, and instructions are standardized to v0.22.15. The used vehicle market still requires tester role and valid tester code. Livestock market and phone features are in development. ** AgrarMarkt** Your harvest is ready — but is it worth selling yet? AgrarMarkt introduces a shared online global market to Farming Simulator 25. Buy and sell goods directly in-game, monitor price trends, and decide the optimal time for your next trade. This package includes the AgrarMarkt mod and the Windows Connector. The mod adds the market and AgrarMarkt silos to the game. The Connector connects to the online market and processes your trade orders. **What to Expect** Public global market: Buy and sell goods through a shared market inventory — no tester code needed. Dynamic prices: Supply, demand, and trading activity influence market prices. Trade directly in-game: Review goods, quantities, and total amounts before confirming. AgrarMarkt silos: Deliver goods for sale and collect purchased goods. Monitor the market: Keep track of prices, stock levels, and trading activity. Singleplayer and multiplayer: Only one Connector needed on the host or server. Additional testing features: Registered testers can link their farm and use storage, transfer, and trading features. The used vehicle and livestock markets are currently previews and not yet open for trading. **Installation — Extract the Package First!** 1. Download and extract the full AgrarMarkt ZIP package. Do not place the entire ZIP in your mods folder. 2. Inside, find the mod ZIP file FS25_AgrarMarket.zip. Do not extract it; copy directly into your mods folder. 3. Run the Connector EXE from the extracted package and configure your server or farm name and connection. 4. Activate the mod when loading your savegame and start the Connector before using the online market. No tester code needed for the public market. Registered testers can enter their code in the Connector for additional features. Included versions: Mod v0.25.23, Connector v0.22.13.
World Currencies V1.0.4
Add more than 30 currencies to play Farming Simulator 25 in your local currency, including Mexican Peso, Brazilian Real, Argentine Peso, Canadian Dollar, Yen, Yuan, and many more. FEATURES Over 30 currencies with real-time exchange rates Optional currency converter available in General Settings The in-game Borrow / Repay Loan buttons remain functional Compatible with multiplayer and servers Languages: EN, ES, EA/MX, DE, FR, IT, PT/BR, PL, RU, CS/CZ, HU, FI, TR, UKHOW TO USE 1. Activate the mod 2. Go to Options ? General Settings ? Currency Unit 3. Select your currency (e.g., Mexican Peso) 4. Enable the converter if desired PC compatible. No other mods required.
Alma grape harvesting bin V1.0
Alma Grape Harvest Trailer A reimagined version of the original Farming Simulator 25 grape harvest trailer, now in Alma's colors. Adds a touch of French elegance to your grape harvest and introduces more variety to your vineyard. Price: €16,500 Simple, efficient, and perfect for your grape harvest.
Real Fuel Consumption V1.5
Real Fuel Consumption makes your farm's fuel usage more realistic and challenging. Unlike other mods that simply multiply consumption by a fixed factor, this mod uses a dynamic system that reads each vehicle's actual state in real-time. How it works: - Base Multiplier configurable from 1.0x to 3.0x (default 1.5x) - Load Bonus — engine consumes more when under real stress: climbing hills, pulling heavy implements, towing loads - Work Type Bonus — different tasks consume varying amounts, just like in real life: - Plowing / Cultivating: +40% - Harvesting: +35% - Baling: +25% - Mowing / Tedding: +20% - Spraying / Fertilizing: +15% - Sowing: +10% - RPM Sensitivity — higher engine RPM results in increased consumption Features: - All options configurable from the Game Settings menu (ESC), no commands or special keys needed - Compatible with all vehicles and mods - Multiplayer and Dedicated Server support - Saves your settings per savegame Tip: For balanced realism, use 1.5x. For a hardcore challenge, increase to 2.5x or 3.0x with Load Sensitivity set to High. Made with passion for realistic farming simulation. V1.5.0.0 - ENGINE MODE KEY (front loader arm no longer moves) - The mode was changed to J, but J is also used for raising/lowering the front loader arm and other implements. To avoid conflicts, the engine mode is now assigned to Alt+J. The mod will automatically update your setting if you used J and notify you on screen. Existing custom keys are preserved. - The key can be changed anytime under Options > Controls. More Realistic Fuel Consumption: - Tractors, harvesters, and self-propelled machines now consume fuel based on engine power: loaded vehicles, uphill driving, and working conditions increase consumption; unloaded vehicles consume much less. - A large tractor at full load now burns around 64 liters/hour, down from 183 liters/hour. - Plowing, cultivating, and discing consume more depending on working width, speed, and depth (compatible with Variable Working Depth). - Mud and cultivated soil increase fuel use compared to stubble or roads. - Additional consumption affects only fuel usage, not machine speed or handling. - Trucks, cars, electric vehicles, and methane-powered vehicles continue using the game's original fuel calculation. Engine Modes: - ECO reduces engine RPM and smooths throttle response, saving fuel when excess power is available; at full load, savings are minimal. - POWER mode offers faster throttle response. - Engine modes no longer reduce power or limit top speed. Settings: - New Consumption setting: Real (default), or x1.25 to x3 for increased difficulty. - New Realistic Traction & Rolling Resistance toggle (enabled/disabled). - Base Multiplier, Load Sensitivity, Work Type Bonus, and RPM Sensitivity have been removed; calculations are now automatic. HUD: - Fuel consumption is shown below the fuel gauge, matching the size of the ADS reading, with the color indicating engine mode: green for ECO, gray for STANDARD, red for POWER. It updates instantly. - Electric vehicles display consumption in kW, methane vehicles in kg/h. - The icon and reading follow the game's HUD scale. Report (Ctrl+J): - Displays liters per hectare in fields, liters per 100 km on roads, and engine running time while stationary. - Each vehicle shows the correct fuel unit and price. Fixes: - Dedicated Server: clients no longer see 0.0 l/h constantly. - If the Advanced Damage System increases fuel consumption, the mod now accounts for both consumption values. - Vehicles excluded from the Advanced Damage System no longer lose their fuel consumption display. - Truck brake air pressure no longer consumes fuel as if it were actual fuel consumption. - Compatible with savegames from 1.4.x: no new game required, and report data is preserved. Previous consumption settings are reset to Real by default. - Supports multiplayer and dedicated servers.
Tomos APN4 V1.0
A small bike, perfect for running errands or taking a short ride after work Maximum power – 4 hp. Maximum speed – 55 km/h. Track formation, dust formation. Credits: Berg Maister BGamer 003 Download mod File File size FS22_Tomos_APN4_v1 4 MB
Tomos 14V V1.0
A small bike, perfect for running errands or taking a short ride after work Maximum power – 5 hp. Maximum speed – 60 km/h. Color selection, traces, dust. Credits: VRBIN Download mod File File size FS22_Tomos_14V_v1 3 MB
Karpaty V1.1
A small bike to run errands. Maximum power – 2 hp. Maximum speed – 40 km/h. Speedometer, optional grips/fenders, color selection, chain drive, dust effect, and animations for the clutch and footrests. Washable. Credits: SleutjesModding 3/5 - (1 vote) Download mod File File size FS22_Karpaty_v1_1 6 MB
Get Farming Simulator 22 Full Version Popup Removal V1.1
Works for English and Russian languages only, other languages will be implemented in future a simple mod that removes annoying popup that asks to buy full version of game, inspired from FS25 NotToday mod with adapted API and reworked code Dont forget to activate it on mods list! Changelog: + V1.1.0.0 Added 6 more supported languages German Polish Czech Spanish Italian French Might have issues so share any of them Credits: AsmoGuy 3.7/5 - (3 votes) Download mod File File size FS22_Popup_removal_v1_1 994 KB
Kringstad Ironworks Sugar Beet Piler v1.0
This update for OS Farms Mapping and Moddings Kringstad Ironworks Piler introduces a new script that makes selling sugar beets a much more immersive experience! Thanks to OS for allowing me to edit and release this version of the piler! The included script, called "Tare Dirt Management," adds a fully multiplayer-compatible tare dirt system along with enhanced visuals and functionality to the piler. The mod also includes a decorative beet pile placeable.This new tare dirt system features: – Tare generation based directly on the amount of sugar beets delivered. – Farm-specific tare tracking, enabling multiple farms to use the same beet piler independently in multiplayer. – Tare dirt storage at the piling station that can be loaded back out and hauled to the field. – Each farm can only collect the tare dirt associated with its own deliveries. – An info trigger to view your farm’s current tare balance. – Any leftover tare dirt at the end of the day is automatically disposed of and charged back to the responsible farm as a tare disposal fee. – Supports public/unowned beet pilers, allowing multiple farms to deliver beets and manage their tare without owning the production point. – New production unload animations, including gate/conveyor covers and boom movement animations. – Both stations of the piler can be used to unload sugar beets and load tare dirt, each with independent animations and effects. – Designed with multiplayer support so each farm’s deliveries, tare balance, collection, and disposal costs remain separate. – The amount of tare dirt generated and the fee can be adjusted within the general settings tab to suit player preferences. Here’s a short video demonstrating the script functions in action!
AutoDrive top-down flyover editor V1.0.2.1
A top-down flyover editor for AutoDrive route networks in Farming Simulator 25 — build and repair routes from above, on foot or in a vehicle, without driving every metre of them. It runs as a companion mod beside stock AutoDrive: it does not modify AutoDrive’s files, it attaches at runtime, and it refuses to load (and explains why) if AutoDrive isn’t present. The field loop can now automatically search for boundaries of tilled or custom fields. The move tool can now be used to copy, move, rotate, and automatically connect placable or pre-built junctions. V1.0.2.1 A quick update with a few bug fixes and accessibility improvements, as well as backend cleanup for the new field loop function in AutoDrive 3.0.1.4, which was just released. Required mods: AutoDrive
Enhanced Filling V1.0
Enhanced Filling improves the filling and pallet unloading processes while maintaining the standard Farming Simulator fill system. Continuous Fill automatically switches to another compatible nearby source when the current bag, pallet, tank, or other container becomes empty. Instant Fill is optional and allows compatible sources to transfer materials almost instantly. When limited to field equipment, Instant Fill can speed up spreaders, sprayers, seeders, and planters using field-input materials. Instant Dumping is also optional and enables trailers, tanks, and other dischargeable equipment to unload almost instantly, while still respecting normal discharge targets and storage or selling rules. Lowest Source First prioritizes the compatible source with the least remaining material, helping to clear partially used bags and pallets before full ones. Auto Cycle Fill Units automatically continue filling from compatible units on the same vehicle or implement as each one becomes full. Fill Type Choice prompts you to select the desired material when multiple options are available nearby; you can also manually cycle the preferred type using Left Alt + R. Partial Pallets First enhances the unload-pallet function by topping up nearby compatible partially filled pallets, crates, boxes, or big bags before creating a new container. Extended Refill Range increases the detection distance for compatible refill sources to 10, 20, 30, or 50 meters, including silos and filling/loading stations. Limiting the range to Field Equipment restricts this extension to spreaders, sprayers, seeders, and planters using field-input materials. Instant Fill remains unaffected by range restrictions. Compatibility: If Bulk Fill is active, it continues handling continuous source switching, while Enhanced Filling can still prompt for material selection. Instant Fill, Auto Cycle Fill Units, and Partial Pallets First remain available. Hotkeys: Left Alt + R cycles through preferred fill types; this action can be customized in the Controls menu.
CropDuster AT-602 V1.0.0.1
The controls operate similarly to the An-2 aircraft: up = left mouse button, down = right mouse button; forward = W, backward and brake = S, right = D, left = A. Refill spray: R button; spraying: B button.V1.0.0.1 You can customize more colors.
Lizard EV Charger V1.0
Lizard EV Charger Category: Placeables – Miscellaneous Price: $7,500 Monthly upkeep: $5 Configurations: Neon strip colourThe world’s leading electric charger. The best design and performance for the electric revolution, straight from the heart of the Alps. 400 kW, two charging cables. Park an electric vehicle next to it to charge its battery. Customisation: choose the colour of the neon strips in the shop (the full game colour list or any custom colour).
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