Farming Simulator 22 mods
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FS25 Farm Tablet v2.7.0.0
FS25 Farm Tablet v2.7.0.0 FarmTablet – A Complete Farm Management Tablet for Farming Simulator 25 Open it with one key and your whole farm is right there. A phone-style tablet with a lock screen, a home screen full of glossy app icons, a dock for your favourites, and as many pages of apps as you need. Tap an app, check what you need, tap home, and get back in the cab. No pausing, no menus stacked four deep, no alt-tabbing to a spreadsheet. Features – Phone-Style Tablet UI – Farm Dashboard & Stats – Fields, Animals & Fleet – Workshop & Storage – Production & Contracts – Auto-Detecting Mod Apps – Fully Customizable – Multiplayer & 26 Languages Controls – Open / close the tablet: T – Everything else is tap and click, just like a real tablet Note that the tablet only reads your game data and never changes your save, and any supported mod’s app shows up on its own with no setup or load order to worry about! Integrates automatically with: NPC Favor, Soil Fertilizer, Field Sentry, Seasonal Crop Stress, Income Mod, Tax Mod, Market Dynamics, Worker Costs, Personnel (Pro-Staff), Random World Events, UsedPlus, and Invoices (with RoleplayPhone). =================================================================== GitHub Repository: https://github.com/Realistic-Farming/FS25_FarmTablet =================================================================== COPYRIGHT NOTICE: All rights reserved. Unauthorized redistribution, copying, modification, or claiming this mod as your own is strictly prohibited. Original Author: TisonK =================================================================== V2.7.0.0 Added – A Tablet Charging Station placeable. – Editable System Settings app: change suite settings from the tablet through Settings Hub. Enum settings show their chosen value, and a group opens on the first tap. – Emergency loan in the Financial Cockpit (with Income Mod). – Irrigation Suite shows rain-key state and hours of water, and replaces the old Crop Stress app (the App Store’s Seasonal Crop Stress row points to it, and old saves are redirected). In multiplayer it shows only your own farm’s irrigation. – Dairy app: herd and tank breed records for your farm. Organic app: a compost display and a livestock section, with barns shown by name. – Soil app: with Soil & Fertilizer’s experimental AUTO target on, field cards show the crop window, the soil reading where you stand, the last AUTO pass and any pause (including a field with no growing crop). – Owned-field lists are grouped by the helper’s GPS outline. Control Center actions for the tablet. – The whole tablet speaks your language: the home and lock screens, app names, App Store, Dashboard, Settings and every app (Field Status, FieldSentry, Rotation Planner, Animal Husbandry, Contracts, Fleet Manager, Farm Stats, Production, Storage, Workshop, Weather, Hotspots, Notes, Excavator, Farm Admin, Personnel, Organic, Soil, Updates, Invoices, Income, Tax, Worker Costs, NPC Favor, Pro Staff, the Financial Cockpit, the Irrigation Suite and the Akita apps) are translated into every language the game ships. – Garbled letters and symbols in Danish, English, Indonesian, Italian, Dutch and Turkish are fixed. German and Russian players read the tablet’s own translations instead of words rewritten inside other words. Long names no longer end in a broken letter, and text already in your language is drawn as it is (clocks read “06:30”). – Farm Admin’s money buttons show your own currency, and Farm Admin works on dedicated servers. The force-repair fee is charged on the server, and the weather dial says when a change is refused instead of doing nothing. – Market Movers no longer scales a per-head livestock price by 1,000. The Akita apps agree with their own data, and the helps only name what the companion mods really have. – The tablet stays visible when Master HUD hides the suite HUDs. The Contracts tab survives missions with a broken field wrapper, the Field Jobs timer and controls are explained where you press Start, and the irrigation forecast never reads a missing moisture as 0. – The tablet shows the installed build’s own version, the excavator icon is back, settings save on dedicated servers, and the help pages’ Back control sits clear of the first section. V2.5.3.0 (v2.5.2.15) New – System Settings app. Adjust the settings for every connected Realistic Farming mod from one place on the tablet, with a scrollable, collapsible layout so a big farm setup stays tidy. – Market Dynamics app. Check live market prices and dynamic events from the tablet. – Random World Events app. See the active world event and what it is affecting. – Tablet battery, mobile network and screen damage, built together with Akita83. The tablet now charges, has signal, and can crack, for a more real handheld feel. – Full 26-language localization. Battery, network and companion app text is now translated across all supported languages. Improved – Clearer navigation and rendering across the springboard, lock screen and app chrome. Fixed – App focus could leak between the springboard and lock screen. Focus is now derived centrally so the right app always has control. – A listener leak on tablet reload is cleared on unload, so reopening a save stays clean. V2.5.1.0 [ What’s new ] – Favourites page: tap the star (in the app bar or on the home screen) to see just your starred apps. The star glows gold when it is open, and EDIT lets you pick which apps to keep. Saved per savegame. – Clearer app bar: a little house for Home and a real left arrow for Back. Back steps up one level (it leaves a sub-page first) before going home. – Customise app icon labels in Settings: show or hide them, and change the size and colour. V2.5.0.0 BIG UPDATE!! The Farm Tablet is now a real tablet :) New: – Lock screen with slide to unlock, opening to a home springboard (a paged grid of app icons plus a dock) – Real glossy icons for every app and integration – Tap an app to launch it full screen with a zoom animation; every icon presses in when touched – Status bar with a live clock, battery and signal; tap the power icon to lock – Apps open full screen with a Home and Back bar – Rounded 3D tablet frame, screen gloss and a wallpaper – Custom home background: drop a PNG into the FTBackground folder in your savegame and pick it in Settings Notes: – Press T to open the tablet, then slide to unlock. V2.4.1.0 A two-part update focused on integration. Pair this with the matching Soil & Fertilizer and Worker Costs releases. As always, back up your save and shout on the tracker if anything looks off. V2.3.2.3 – Paging arrows and toggles (Notes field/template pickers and the rest) now respond instantly. Before, the content only refreshed on a 4 second timer, so a click could take up to 4 seconds to show. – The Production app no longer says ‘stalled’ while a production is actually running. It now counts the productions you have switched on instead of reading a field that was always empty. – The Soil app now shows N/P/K in ppm, so the numbers line up with the Soil Fertilizer HUD instead of showing the raw internal value. – The ‘DESEL’ button looked like a misspelled ‘diesel’ sitting next to the fuel bar. It is now ‘UNPIN’ in the Workshop and Income apps. (The 0% fuel reading was already fixed in 2.3.2.2.) V2.3.2.2 – Settings page: sound toggle readability, stale right-click tip removed, duplicate ABOUT section removed, GitHub links added to INFO section – Weather page fixes – Floating header fixed across all scrollable pages – Workshop page fixes – Fleet page fixes – Field Manager page fixes #72 — Production page fixes #73 — Soil page fixes V2.3.2.0 BUG FIXES – Scrolling was backwards on all scrollable pages (Settings, Storage, App Store, Field Manager, etc.) — wheel up now correctly reveals content toward the top – Scrolling the mouse wheel while the tablet was open also zoomed the game camera in/out — the tablet now fully captures scroll events so the camera is unaffected – Sidebar app list scroll direction was inverted — wheel up now scrolls toward later apps as expected – Section header text (green labels like CONDITIONS, FORECAST, STATUS) was being overlapped by the horizontal separator lines on every app page — spacing corrected so there is always clear room between dividers and section titles – Settings page would snap back to the top while scrolling — the scrollable content height calculation was incorrect; now fixed so you can scroll freely to the bottom – Storage page section headers were overlapping the fixed app header when scrolling down — a cover strip is now drawn to keep the header clean – App names were showing as “Missing ‘ft_ui_app_…’ in l10n_en.xml” in the top bar and App Store — translations were not included in the mod package; now fixed, all app names display correctly – EXIT EDIT MODE button was not responding to clicks while in tablet edit mode — drag detection was intercepting the click before it reached the button – Exiting edit mode hid the mouse cursor while the tablet was still open, making the tablet unusable without closing and reopening it – Version number displayed in the tablet was incorrect (showed 2.3.0.0 instead of the correct version) – Digging app showed the wrong elevation (far below ground) when the player was sitting inside a vehicle — it now uses the vehicle’s position instead of the player node inside the cabin – Field Manager and Field Jobs pages showed incorrect crop status — “Ready to harvest” detection was hardcoded to growth stage 7, which is wrong for many crops. It now uses each crop’s actual harvest threshold from the game data – Weather app condition indicator displayed cryptic symbols ([**], [~~], [!!]) that are not in the game font — replaced with readable labels: CLEAR, RAIN, STORM, FOG, OVC, CLOUD – Weather app condition label was drawn at a font size too large for the hero card, causing it to collide with the temperature value — size corrected – Income Mod and Tax Mod ENABLE / DISABLE buttons had inverted highlight logic — the current active state is now highlighted (green = enabled, red = disabled) – Workshop page subtitle incorrectly labelled nearby vehicles as “near” shops — now clearly shows “N shops | N vehicles nearby” Thank you to everyone who reported issues — keep the feedback coming! V2.3.1.1 – New: Danish translations added for the mod title, mod description, and the tablet toggle keybind. Thanks to DJWestDK! – Fixed: Digging App terrain height was reading incorrectly due to a wrong argument order in the terrain API call. Ground elevation now displays accurately. V2.3.1.0 The tablet key now works correctly after rebinding in the FS25 controls menu. Previously the mod only registered the keybind once at startup and never picked up changes — this is now fully fixed. What’s new / fixed: – Fixed: rebinding the tablet key (default T) in the FS25 controls menu now takes effect immediately — the new key works on foot, in vehicles, and after any context switch – The tablet toggle action now appears in the FS25 controls menu under its own entry (FT_TOGGLE_TABLET) and can be rebound like any other game action – Fixed: a crash on load caused by a corrupted internal file — in some cases the tablet would fail to register its console commands silently – French translation improved with native translations from community contributor Seb — app names and help text that were showing in English are now fully translated Saves: No migration needed. V2.3.0.0 Three new apps have been added alongside a handful of fixes that have been building up since v2.2.0.0. Whether you’re managing a large fleet, running production chains, or just want a quick snapshot of how your farm is doing financially, this update adds a dedicated screen for each. What’s new: – Fleet Manager app — lists every vehicle you own, sorted by fuel level so the emptiest machines are always at the top. Each entry shows a fuel bar, wear bar, and total operating hours. Vehicles driven by a hired worker are flagged with an AI badge. – Production app — shows every production building you own (cheese factory, bakery, sawmill, etc.) with its current active/stalled status and the ingredients it needs and what it makes. – Farm Stats app — one screen for your full farm picture: current balance, loan, and net worth; session income and expenses; field count and total hectares owned; vehicle, animal pen, and production building counts; plus current day, season, and time. – App Store fix — the Mod Integrations section now always shows all supported companion mods. Previously, if a mod wasn’t installed it simply didn’t appear, leaving the list looking empty. Uninstalled mods now show dimmed with a note on which mod to install. What’s fixed: – Farm Admin and Time Controls apps now work correctly in multiplayer (non-host players no longer see errors when opening them). – Mouse input handling has been rewritten to use the proper FS25 event system — this fixes rare conflicts with other mods that also handle mouse clicks. – Crop Stress app moisture data was reading from the wrong field in some situations — corrected. – Soil health data is now shown correctly in the Crop Stress and Soil Fertilizer drawers. – Dashboard widget customisation: you can now toggle individual dashboard sections on and off to show only what matters to you. – Contracts app added in a previous patch — lists your active contracts with completion status, reward, and time remaining. Save compatibility: no migration needed. Load your existing save and everything carries over automatically. V2.2.0.0 Previously, five apps would silently truncate their content when your farm grew large enough to overflow the screen. The Field Manager showed a “… N more fields” hint but offered no way to see them. Storage, Workshop, UsedPlus and Invoices cut off rows without any indication. This release wires all five into the existing scroll system — the same mouse-wheel + scrollbar that already works in Animals, Field Jobs, Income and others. What changed: Field Manager — all owned fields are now reachable via scroll; the truncation hint is removed Storage — Inventory, Best Sell Prices and Price Comparison all scroll together as one page; no more cut-off crop lists on large farms Workshop — the 6-vehicle nearby cap is lifted; all vehicles within 35 m appear and the Repair button is always reachable UsedPlus — sale listings and finance deals scroll correctly when you have many active entries Invoices — incoming and outgoing invoice lists scroll on large roleplay economies No behaviour changes for small farms — the scrollbar only appears when content actually overflows the screen, so the UI stays clean when there is nothing to scroll. V2.1.7.0 New: Storage App (STR) * Inventory — aggregates fill levels across all owned silos (grain silos, bunker silos, silage pits, manure stores). Sorted by amount. * Best Sell Prices — shows the best current price per stored crop across all active selling stations on the map. Prices per 1,000 L, refreshed every 5 seconds. New: Invoices App (INV) * Full in-tablet invoice management: create, pay, cancel, and delete invoices * * NEW button in the bottom chrome strip (no longer clipping into rows) * PAY and CANCEL action buttons on active invoice rows * DELETE button on paid invoice rows only * Invoice creation form with crop/category cycler — no base game dialog required * Built-in FT_InvoiceManager; foundation for FS25_RoleplayPhone integration Bug Fixes: * Camera rotation no longer bleeds through while tablet is open * Fixed income mod detection across cross-mod environments * WorkshopApp and FieldStatusApp — correct FS25 API usage for vehicle/field ownership * Invoice row text centering fixed (bottom-anchor y convention) V2.1.6.0 The income and expenses on the Dashboard were always showing $0 due to a bad assumption about how FS25 tracks money internally. That’s now fixed. Also new: a dedicated UsedPlus app for players who use the used equipment marketplace mod. What’s fixed: – Dashboard “Income” and “Expenses” now correctly track money earned and spent during your session — selling crops, buying equipment, AI worker wages, loan payments, contractor pay, and anything else that changes your balance all count What’s new: – UsedPlus app (appears in the sidebar automatically if UsedPlus is installed): shows your active vehicle sale listings with asking price range, agent tier, time remaining, and a progress bar — plus any active finance deals and your credit score – Missing sidebar labels added for Market Dynamics, Worker Costs, and Random World Events apps Saves: No migration needed. Finance numbers start from zero each session (income/expenses are session-relative, not all-time totals). V2.1.4.0 – Repair cross-mod detection for NPC Favor, Soil Fertilizer, Seasonal Crop Stress apps – Added Market Dynamics integration app (active events, price/event toggles, frequency) – Added Worker Costs integration app (wage level, cost mode, active workers, monthly accrual) – Added Random World Events integration app (active event, frequency, intensity, counter) – Bumped version to 2.1.4.0 V2.1.3.0 New: – Settings app now has an APPEARANCE section — click BACKGROUND to cycle through 6 built-in dark themes for the tablet screen: Deep Space, Ocean Blue, Forest Green, Midnight Purple, Warm Dark, Slate Grey. Your choice is save between sessions. Fixed: – Critical: the translations folder was missing from the mod zip. This caused every app name in the App Store to display as a raw missing-key error instead of the correct label (Dashboard, Weather, etc.). – Pause menu → Settings → Farm Tablet section was showing raw internal key names instead of readable labels. All settings labels now display correctly. V2.1.2.1 Hey farmers, With this update, FarmTablet has gone through another round of polish. What we have now feels much closer to an actual tablet experience than what we built before. If you would like to see a custom app or have ideas for new features — like an invoice system for example — please open an issue on GitHub with your suggestions. And of course, if you run into any bugs or problems, report those there too. Changes in this update: – Improved app name translation keys in AppRegistry – Removed broken texture atlas causing overlay warnings on every tablet open – Improved mod detection to correctly read cross-mod globals in autoDetect() – Updated the Updates app with the latest changelogs V2.1.2.0 – Added translation for 26 languages – Added info icon per app (bottom right corner) – Added help section to pausemenu – Added multplayer support – Added dedicated server support V2.1.1.0 – Fixed: All UI sounds were silently broken due to an internal field name mismatch. App-select clicks, help panel sounds, and other audio interactions now work correctly. – Fixed: Opening and closing the tablet produced no sound. The tablet now plays an audio cue when opened and when closed. – New: Tablet open and close sounds can be toggled on or off independently in Settings under Sound. – New: The Settings page is now scrollable. Use the mouse wheel while hovering over the content area to scroll through all settings sections. A scroll bar shows your current position. – Improved: Items that scroll outside the visible content zone are now properly hidden and do not bleed past the content border. V2.1.0.0 * Added scrollwheel support to sidebar using `Input.isMouseButtonPressed` (correct FS25 API) * Added scrollbar indicator with thumb, track and arrows when apps overflow the sidebar * Added per-app unique accent colors across sidebar highlight, header divider and topbar tint * Added power, volume up and volume down hardware buttons to the right bezel * Added speaker grille detail to the left bezel * Fixed Workshop not detecting workshop placeables (now scans `spec_workshop` on placeables) * Fixed Workshop vehicle detection range expanded to 35m * Fixed Workshop REPAIR button with three fallback strategies including MP-safe `VehicleRepairEvent` * Fixed Weather pulling wrong rain scale (now probes all known FS25 API variants) * Fixed Weather wind speed not converting m/s to km/h * Fixed Weather forecast not normalising condition field names across FS25 versions * Fixed NPC Favor reading non-existent `.npcs`/`.favorLevels` (now uses `g_NPCSystem.activeNPCs`) * Fixed NPC Favor relationship being treated as 0–1 float instead of 0–100 integer * Fixed Soil Fertilizer using wrong global `g_soilFertilizerManager` (correct: `g_SoilFertilityManager`) * Fixed Soil Fertilizer using non-existent `.soilData`/`.getSoilStatus()` (now uses `:getFieldInfo()`) * Fixed Crop Stress using wrong global `g_currentMission.cropStressManager` (correct: `g_cropStressManager`) * Fixed AppRegistry autoDetect using wrong globals for NPC Favor, Crop Stress and Soil Fertilizer * Improved Weather temperature display with feel label (Freezing/Cold/Cool/Mild/Warm/Hot) * Improved Weather precipitation with intensity bar * Improved NPC Favor to show town reputation, active favors, completed count and money earned * Improved Soil Fertilizer to show per-field N/P/K status, pH, organic matter and needs-fertilizer flag * Improved Crop Stress to show per-field moisture bar alongside stress percentage V1.1.2.0 Full changelog -> https://github.com/TheCodingDad-TisonK/FS25_FarmTablet/releases/tag/v1.1.2.0 V1.1.1.1 – Fixed missing env scope for Tax Mod – Fixed issue with enable/disable buttons for the Tax app V1.1.1.0 Three new apps, mod detection fixed, and a build that actually loads The previous version had a silent packaging bug that prevented the mod from loading at all on some systems. This update fixes that, adds three new apps, and corrects the Income Mod integration that wasn’t being detected even when the mod was active. What’s new: – Vehicle Workshop app — inspect nearby vehicles: fuel level, wear/condition, operating hours, and attached implements – Field Status app — see field ownership, crop type, and growth stage for fields near you – Animal Husbandry app — livestock counts, feed status, and productivity for your barns What’s fixed: – Income Mod now shows up correctly in the tablet when FS25_IncomeMod is installed – Vehicle Workshop was showing “no vehicles nearby” even when standing next to a tractor — fixed – Mod failed to load entirely on some installations due to a zip packaging issue — fixed – UI polish: better layout, cleaner section headers, progress bars, and more consistent colors throughout No save migration needed. Drop in the new zip and go. V1.1.0.6 Visual Overhaul & UI Polish The tablet’s information panels were functional but hard to read at a glance — everything looked like a plain text dump. This update cleans up the layout across every app so it’s faster to find what you’re looking for mid-session. What’s new / What’s improved: – Every app now has a clean divider line under its title — no more content blurring into the header – Section labels (Finances, Farm, Weather, etc.) now show a small green accent bar on the left for quicker scanning – Bucket Tracker now shows a color-coded fill bar under the fill percentage — green when full, orange mid-range, red when low – The content area has a subtle top border giving it a proper card-style look – NPC Favor, Crop Stress, and Soil Fertilizer app integrations added (auto-detected if the mods are installed) – Interactive Settings app — toggle notifications, sound effects, and debug logging directly from the tablet – Several behind-the-scenes bugs fixed: overlay memory leaks on app switch, startup app mapping, cross-mod global references – Version display in Settings and Changelog apps was showing the wrong number — fixed Saves: No migration needed. Drop in and play. V1.1.0.5 Full changelog -> https://github.com/TheCodingDad-TisonK/FS25_FarmTablet/pull/4 – Complete overhaul of the tablet
Bale Batch Tracker FS25
Keep track of your bales with a clear and compact HUD. Bale Batch Tracker shows the number and total volume of your physical and stored bales, grouped by material and status. For fermenting bales, the mod displays fermentation progress and estimated remaining time. Optional notifications can alert you when fermentation reaches a configurable threshold. Main features: - Tracks physical and stored bales - Shows bale count and total volume - Groups bales by fill type and status - Displays fermentation progress and remaining time - Configurable fermentation warning threshold - Optional fermentation notifications - Supports grass, hay, straw, silage, cotton and other compatible bale types - Automatically excludes contract and mission bales - HUD can be shown or hidden - Key binding can be changed in the game controls menu PLEASE NOTE: Bales are not displayed on the minimap.
Pro Shot FS25
To take a good photo, you need to take your time. This mod lets you pause time, while you set up and frame the perfect shot. With advanced quality and lighting options, and much more, you're sure to take a Pro Shot! - Pause the game using your assigned Pause control (PAUSE by default) to activate Pro Shot and take screenshots - Free-roaming camera, including roll/tilt, via mouse and keyboard controls - Activate High Quality mode, and adjust other detail settings - Change the camera exposure, Field of View, and a whole lot more - Change the direction of the sunlight, and adjust the colour of the light (temperature or red-green-blue) - Use photo lights to brighten your shot (Place unlimited flashlights, each with their own colour, intensity, beam angle, and focus, to highlight your shot the way you want) - Change the weather, or season, including snow/frost/fog/haze/hail - Adjust the time, for natural sun/moon progression - Apply lighting effects for black and white, sepia tone, and other filters - Adjust the Depth of Field, to highlight areas in your picture - Make the Sun and Moon larger or smaller, and adjust atmospheric light scattering - Screenshots are saved into their own folder, inside the regular screenshots folder Features for modders: - Great for inspecting models with unlimited, precision control of the camera - Press alt+R to reload active vehicle. alt+shift+R to reload all vehicles within 10m. alt+shift+ctrl+R to reload all vehicles within 100m - Press alt+P to reload all placeables on the map New since FS22 - Composition aids (thirds, Golden Ratio, centre, diagonal, Diagonal Method and Golden Triangles grids, plus aspect-ratio overlays) - Depth of Field focus assist, to easily target objects - Fog and haze adjustment - Ground wetness - Hail added to environment menu - Save and restore up to ten named favourite settings, with selectable components (Camera, Quality, Sky, Ground lighting, Effects, Season, Weather, and Time) - Save and restore up to eight named flashlight favourites - Custom colour-grading controls, with 10 favourite save slots (including replaceable presets) - Expanded live settings/info displays. - Menu-level reversion, so you can play around and reset to previous state if you make a mess - Tone mapping controls - Independent sky-brightness and ground-light colour/intensity controls - Show traffic, pedestrians, and parked vehicles... or not. It's up to you. - Place wildlife, flying birds, and posed farm animals in your shot. Adjust rotation and offset for precise placement, with automatic surface placement for crows and farm animals. - Add or remove snow wherever you want, with adjustable radius and strength controls - Remove tyre tracks - Optional HDR image output, with or without a depth map. Use CTRL+ENTER for HDR, or CTRL+SHIFT+ENTER to include a depth map image as well. Notes - Due to the nature of the pause screen activation and global settings changes, this mod does not support multiplayer. - All changes are reverted after leaving the pause screen, with the following two exceptions: - Once tyre tracks are removed, they don't come back unless you drive them there again - Snow is restored to the previous level, which may overwrite non-standard snow. If you have non-standard snow and experience issues, let me know.
Upgrade Your Factory MP 60x FS25
Upgrade factories in single-player or multiplayer without placing many copies of the same production. Progression: 1x, 2x, 3x, 5x, 10x, 20x, 30x, 40x, 50x, 60x. Each additional +1x of throughput costs 5% of the factory's original purchase price. Storage capacity and discharge speed use the same multiplier, with MP-safe storage synchronization. Operating costs also scale with throughput, preserving the base cost per produced unit. Upgrade payments, ownership validation, saving and level synchronization are server-authoritative in multiplayer. Excluded base-game productions: Playground maker hall, Wagon builder and Piano manufacture.
Baler Power Pulse FS25
This script adds realistic behavior to all square balers. From now on, you will feel, as well as your tractor, each piston stroke made by the baler. Each piston stroke simulates an increase in the power required by your baler from the tractor. There is no actual increase in power demand because that would compromise gameplay, especially when using a tractor with a manual gearbox or powershift. You will therefore hear the engine speed decrease and increase in volume to simulate extra effort, and the color of the exhaust gases will also become darker. Thus, every second, only during forage collection, this cycle repeats with progressive rises and falls of these effects so that they appear more natural.
Better Outdoor Camera FS25
This mod improves the vehicle's outdoor camera by no longer keeping it rigidly attached to the vehicle. Instead, the outdoor camera dynamically follows the direction of travel and the vehicle's movement, giving a noticeably better driving feel. After a manual adjustment with the mouse, the camera also re-centers behind the vehicle after an adjustable delay. The mod can be turned on and off at any time while playing.
Invoice VAT Account FS25
Adds a selectable VAT recipient farm for FS25_Invoices. When an invoice containing VAT is paid, the VAT amount is credited to the farm selected in the Game Settings. The selected farm is saved with the savegame and is available in multiplayer. FS25_Invoices is required and remains unchanged.
Grain Volume HUD FS25
Ever noticed this? You pull up with a trailer filled to the brim, glance at the display – and it reads: 42,000 litres of wheat. Litres? For wheat? Who measures a whole heap of grain in litres! Water, milk, diesel – sure, you can pour those and measure them in litres. But grain, silage, woodchips? That's a heap, not a drink. And a heap is measured in cubic metres. Just like moving house: you don't say „I've got 12,000 litres of boxes", you say „twelve cubic metres". And that's all this mod does. It looks at what's sitting in your trailer. Bulk goods? It quickly turns the litres into cubic metres on the display – 42,000 litres becomes 42.0 m³. A liquid instead – water, slurry, diesel? Then everything stays in litres, because that's exactly where litres belong. Sounds complicated? It really isn't. Nothing to set up, nothing to press. Load as always, look at the display – and see at a glance how much is really on there. And so your fill-level HUD now shows cubic metres where cubic metres belong. What the mod does: – Bulk goods (grain, silage, grass, woodchips, root crops …) shown in m³ – Liquids (water, milk, diesel, slurry, liquid fertiliser …) stay in litres – Nothing to configure, just runs – Multiplayer-friendly (display only, no changes to gameplay)
Lely Luna (Prefab) FS25
This prefab serves as decoration for a map. - Material adjustments - Brush texture adjustments - ClipDistance adjustments
Dynamic Molehills FS25
Dynamic molehills on grasslands in three sizes, with seasonal regrowth and moisture from rain and hail. Tires and grass rollers flatten the hills, while mowers and supported soil-working tools clear intact and flattened hills. Density, winter activity, precipitation wetness, performance mode, multiplayer synchronization and savegame persistence are configurable. Functions: - Three molehill sizes with natural seasonal regrowth on grasslands. - Adjustable initial density, density limit, regrowth, maximum number and grassland scope. - Winter activity and precipitation wetness from rain and hail. - Tires compress and permanently flatten molehills without deleting them. - Grass rollers can flatten only molehills without changing grass or field state. - Mowers clear intact and flattened molehills; flattened hills cause no additional wear. - Supported mulchers, grassland weeders and harrows, cultivators, disc harrows, subsoilers, power harrows, plows, sowing machines and stone pickers clear molehills. - Fast, Balanced and Gentle performance profiles, with Balanced as the default. - Persistent storage of settings and molehill states in the savegame. - Multiplayer synchronization for settings and molehill states. - Molehills now appear only on genuine meadows and fields growing field grass, clover or alfalfa. They no longer appear on other cultivated or sown arable land. - The polygon count of the 3D models has been reduced. - Molehills remaining on former meadows are now automatically removed when those areas have been converted to arable land. - Fixed distorted single-wheel tire impressions by preserving the actual contact position. - Tire profiles no longer inherit mound scaling and are rendered in world space. - All tire contacts now use the broad, flattened mound shape, ensuring that front and rear tires flatten consistently.
Dairy Core FS25
Bedrock Mod for the Realistic Farming suite (its not a standalone mod and should be used together with to other bedrock mods) A per-barn dairy management layer for the Realistic Farming ecosystem. It tracks herd health, milk quality, spoilage timing, collection scheduling and dairy contracts, all riding the shared in-game economic clock (Time Guard). In standard mode it reads the base game herd values; when Ritter's Realistic Livestock is present it switches to a per-animal genetics and health calculation. Contracts settle on the calendar, with the base game paying the income and Tax Mod keeping the audit line. Every connection to another mod is optional. If a companion is not installed, that part simply sleeps and the rest keeps working. Zero Precision Farming. Install it alongside the core services and let it run. Added - With Soil & Fertilizer installed, harvested grain now feeds your dairy: organic harvests count toward the organic milk premium, and diseased grain in the farm's feed gives your barns a mycotoxin penalty from the next day. - The farm office page in the Esc menu now explains a refused milk collection: for each barn it says when a scheduled collection was refused and why, and when the next one is due while a worker is assigned. This works for every player in multiplayer. - When Soil & Fertilizer reports the crop's nutrient window for a feed field, the balanced-feed bonus needs all three nutrients inside or above that window. Changed - The office milk sale charges a fixed handling fee per litre instead of a share of the market price, and a sale whose fee would meet or beat the price is refused before any milk leaves the tank. The setting is now a fee per 1,000 L; existing saves start at the new default. Fixed - With Realistic Livestock 1.4, a barn's herd health score counts one disease penalty per sick animal again; animals in the hidden early phase, recovered animals and leftover records no longer drag it down. - Multiplayer: the feed flush and other farm actions reach the server correctly, and a player who leaves no longer leaves a stale collection record behind. - The Dairy Help screen closes with Escape and Enter again. - Translations: the Esc pages, the dairy manager and the Field Guide fall back to English instead of showing raw text keys, the page legend shows a plain dot between page names (a stray "Â" is gone), and the mod's description reads correctly in the mod manager in every language.
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