Farming Simulator 22 mods

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Reset + Look Back Cam Position V1.0.0.0
other

Reset + Look Back Cam Position V1.0.0.0

Reset + Look Back Cam Position V1.0.0.0 If you play with the “Reset camera on vehicle switch” setting turned off, the camera keeps whatever position and zoom you left it in. This mod adds keys you can press at any time to snap the currently active vehicle camera (interior or exterior) back to its default position, rotation and zoom – without changing the game setting itself. Default keys: Left Shift + C: reset camera to its default position Left Shift + S: reset camera to its default position but rotated 180° to look backwards Both keys can be freely rebound in Options > Controls.

Hydraulic Broken Trailer V1.0.0.0
trailers

Hydraulic Broken Trailer V1.0.0.0

Hydraulic Broken Trailer V1.0.0.0 Adds hydraulic condition and failure to tippable trailers. Each full lift/unload cycle wears the hydraulic. The HUD shows hydraulic OK and damage percentage. When the condition reaches 0%, the trailer body stays raised and Repair Hydraulic becomes available in the workshop. Partial damage can be restored with Service Hydraulic in the workshop. If the trailer is detached while raised/unloading, the body stays up until it is attached again.

Disable GPS (By Year) V1.1.0.0
other

Disable GPS (By Year) V1.1.0.0

Disable GPS (By Year) V1.1.0.0 Disables the GPS for vehicles older than a configurable year (default: 1995). Vehicles from the configured year or newer keep their GPS. The year threshold can be adjusted in the in-game settings. A toggle option lets you choose whether GPS stays active on vehicles without year data. Requires the “Vehicle Years” mod by Thalley. V1.1.0.0 Fixed GPS detection when implements are attached

Ruscon Model 2000 1.0
implements

Ruscon Model 2000 1.0

Ruscon Model 2000 - Description Established in 1970, Ruscon Engineering Works Ltd. was a cornerstone of Irish agricultural manufacturing, proudly operating out of Tullyallen, outside Drogheda in County Louth, Ireland. For nearly four decades, the company built an ironclad repu...

Map Objects Hider v 1.0.2.0
maps

Map Objects Hider v 1.0.2.0

Map Objects Hider - Description: If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you. This mod is based on the LS19 mod from Royal Modding and brought to the LS22. Many thanks at this point again for the great mod ...

Fiat Weight1880 FS25
implements

Fiat Weight1880 FS25

Fiat Weight (2900kg) Category: Weights Prices: - Single Weight (2900 kg): 1500 $

Smart Grip FS25
other

Smart Grip FS25

Improves the stability of logs, bales, pallets and big bags while transported with clamps, grapples and hooks. Reduces unwanted swinging and improves handling in singleplayer and multiplayer.

Storefront Stable Options For Husbandry FS25
other

Storefront Stable Options For Husbandry FS25

NEVER SUFFER RANDOM CALVES ON YOUR SHOWCASE PASTURE AGAIN! Tired of your animals shamelessly revealing their TRUE age out on the pasture? Not anymore! With Storefront Stable, YOU decide - per stall, per breed - exactly which growth stage gets shown off outside. 50% calves and 50% stately adults? Only the tiny ones? Make an entire breed invisible? All possible, all included! And the best part: breeding, aging, milk, wool and every other production, plus your real animal count, remain COMPLETELY UNTOUCHED. We only redecorate the shop window - the business running behind it stays exactly as it was. One exception in our lineup: horses. They look equally majestic at every age, so there is simply nothing left to redecorate. Not available in stores. Just open the animal screen at your stall, set the displayed breeds and growth stages, and you're done. Works with the following animal species: - Cows / Cattle - Pigs - Goats - Sheep - Chickens

Husbandry Fence Manager FS25
other

Husbandry Fence Manager FS25

Singleplayer only! Choose your style and build animal pastures that fit your farm. Husbandry Fence Manager allows you to choose a compatible base-game fence for animal husbandries and edit their pastures after placement. The mod works with both new and existing husbandries. There is no need to sell or replace a husbandry to change its fence or adjust the pasture layout. Features: - Choose a fence from the Customize menu when placing a new husbandry - Browse compatible base-game fences in the graphical Fence Browser - Change the fence style of an existing husbandry - Edit, redraw and resize pastures after placement - Animal capacity changes according to the size of the pasture - Supports compatible base-game husbandries - Supports compatible mod husbandries that use the standard Farming Simulator 25 pasture fence system How to use: New husbandry: - Select a compatible animal husbandry from the construction menu - Open Customize and select Fence - Choose a fence style from the Fence Browser - Continue placing the husbandry and build the pasture using the normal in-game fence tools Existing husbandry: - Open the husbandry information window - Select Edit Pasture to redraw or resize the pasture using its current fence style - Select Change Fence to choose a different fence style before redrawing the pasture The size of the pasture determines how many animals the husbandry can hold. Enlarging the pasture increases its capacity, while making it smaller reduces it. Helpful tip: - Different fence styles use different segment lengths - If the fence does not connect correctly to the final anchor point, adjust or redraw only the last few fence sections until it connects - Some fence styles may fit certain husbandries and pasture layouts better than others Compatibility: Using Husbandry Fence Manager together with other mods that edit or rebuild pasture fences after placement is not recommended. Different editing and anchor systems may conflict and create incorrect fence layouts. The mod supports compatible base-game husbandries and mod husbandries that use the standard Farming Simulator 25 pasture fence system. Husbandries with fixed fences built directly into the building model cannot be edited. Only fence styles included in the base game are available in this release. Please note: Open gates do not allow animals to escape. Animal containment is handled by the husbandry system, so gates can be left open for vehicle access. Husbandry Fence Manager is currently singleplayer only. Multiplayer support is planned for a future update.

Helper Silage Compacting FS25
other

Helper Silage Compacting FS25

Helper Silage Compacting uses the normal FS25 helper to compact silage in a bunker silo with a tractor. Place a tractor without attached implements inside the bunker silo and press the normal Hire Worker key (default: H). The helper drives back and forth, shifts sideways between passes, waits when another vehicle is inside the silo, and keeps compacting until stopped or fully compacted. Only tractors are supported. Trailers, harvesters, foldable tools, covers, and tip/unload animations are not controlled by this mod. Visible tyre tracks are created by True AI Track when that mod is enabled.

Enhanced Bunker Silo FS25
placeables

Enhanced Bunker Silo FS25

This script extends the silos with the function to open them completely. This allows a silo that is not yet empty to be refilled and then closed again for fermentation. Opening the silo completly will revert the completed fermenting process.

Hydraulic Broken Trailer FS25
trailers

Hydraulic Broken Trailer FS25

Adds hydraulic condition and failure to tippable trailers. Each full lift/unload cycle wears the hydraulic. The HUD shows hydraulic OK and damage percentage. When the condition reaches 0%, the trailer body stays raised and Repair Hydraulic becomes available in the workshop. Partial damage can be restored with Service Hydraulic in the workshop. If the trailer is detached while raised/unloading, the body stays up until it is attached again.

Additional Vehicle Info FS25
other

Additional Vehicle Info FS25

Extends the vehicle/implement info box shown near a vehicle with lots of additional information - cleanly grouped into sections that can each be shown/hidden individually in the settings menu. Always visible: - Shop categor(y/ies) of the vehicle/implement - Diesel/methane tank: current fill level AND capacity (instead of just the fill level) Section "Condition": - Damage (%) - Paint wear (%) - Net weight and total weight (including attached implements) Section "Operating data": - Age - Operating hours - Odometer Section "Capacity": - Every tank, numbered, with its capacity - The currently loaded good shown directly under its tank (useful for implements with several differently filled tanks) - Bale net/twine rolls on balers shown as a count (current/maximum) Section "Performance data": - Motor power and max. speed (on motorized vehicles) - Power required, working width and working speed (on implements) Section "Weights": - Wheel weights required (yes/no) - Ballast weight required Section "Tab info": - Whether the vehicle can be cycled through with Tab (yes/no) - Whether it is excluded from the Tab order (yes/no, requires the mod "FS25_SortableVehicleTabbing") Settings (Game settings > General): - Show headers on/off (global) - Show separators on/off (global) - Each of the five sections above can be switched on/off individually Compatibility: - Automatically detects the mod "Info Display Extension" and hides its overlapping lines to avoid duplicates

Rust Wear Shader FS25
other

Rust Wear Shader FS25

Applies a rust/junk look to vehicle and equipment paint wear through FS25's native wearable shader parameters. The original custom vehicleShader.xml plus rustDiffuse/rustSpecular textures are bundled in this mod under shaders/ for per-vehicle use.

Faba Beans (Prefab) FS25
other

Faba Beans (Prefab) FS25

Complete faba bean fruit prefab for Farming Simulator 25 map creators. Includes foliage with growth stages and matching distance textures, fill plane and HUD icon, cutter effects, combine chopper/chaffer effects and integration examples. Agronomic settings: - Sowing: March and April - Harvest: August and September - Precision Farming nitrogen target: 40-60 kg N/ha - Residual nitrogen benefit after harvest: 15 kg N/ha This is a prefab and must be integrated into a map. Installation instructions in German and English are included.

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