Farming Simulator 22 mods
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Case IH Optum Nasengewicht v1.0.0.0
Case IH Optum Nasengewicht v1.0.0.0 Frontgewicht für Optum Beleuchtung, Farbwahl, 2300 kg Von White_Lutin
Case IH Optum Nose Weight v1.0.0.0
Case IH Optum Nose Weight v1.0.0.0 Front Weight for Optum Lights, color choice, 2300Kg By White_Lutin
FS22 XXL Chicken Barn V1.0
FS22 XXL Chicken Barn V1.0 Increased Chicken Barn 360 -> 600 chickens 6 pallets eggs – > 10 pallets eggs 150’000 Capacity Error and problem-free. Credits:[email protected]
LS22 PETERBILT 388 TRUCK CHRISTMAS v1.0.0.0
by LS22 Mods · December 12, 2021 A very nice Merry Christmas skinner truck. March 12, 2023 May 12, 2022 February 8, 2023
FS22 Chevy C70 Semi v1.0.0.0
FS22 Chevy C70 Semi v1.0.0.0 Did a full conversion to fs22 Added chrome bumpers and fixed the physics Credits to FarmSimSteve, Caminokid, westmorgan, small American farming, Googleplex2010 / Torquewrench1 / OKUSEDMODS & J&M FARMS -> Edit Credits:Smokey Modding
Lanz Bulldog HR5 v1.0.0.0 – FS22
Lanz Bulldog HR5 v1.0.0.0 – FS22 Lanz Bulldog for FS22 Converted and rebuilt for FS22 It is the Lanz Bulldog HR5 Price: 8500, – Performance HR5 – 25PS Configurations: – tool box, with or without – With or without a tail – Color choice of body – Gear shift LS22 Log error cannot be resolved
Chevy C70 Semi Truck v1.0.0.0 – FS22
Chevy C70 Semi Truck v1.0.0.0 – FS22 Credits to FarmSimSteve, Caminokid, westmorgan, small American farming, Googleplex2010 / Torquewrench1 / OKUSEDMODS & J&M FARMS -> Edit did a full conversion to fs22 added chrome bumpers and fixed the physics
Strautmann SEK 802 Pallet Autoload v0.6.4.0 – FS22
Strautmann SEK 802 Pallet Autoload v0.6.4.0 – FS22 Version 0.6.4.0 – Dead weight increased, the center of gravity lowered and the loading height limited, as such a small trailer cannot be loaded so high without it tipping too much – The distance between the pallets for loading is slightly increased so that the seed pallets still fit and do not block the next loading space with the protrusion. Version 0.6.3.0 – Fixed bug if you do not choose any cargo after purchase. The first load is now always preselected. – The selected load is now synchronized between the server and the client so that incorrect loading behavior does not occur in the MP. Notice: The fact that the pallets in the MP are not directly loaded correctly and are sometimes not displayed correctly where how effective they are is a bug from the Giants Engine. I reported this to Giants as an error and it was marked as done with the comment “no change required”. So on that is fixed by Giants I don’t know. Version 0.6.2.0 – Bug fixed: PalletAutoLoader.lua: 128: attempt to index a nil value Version 0.6.0.0 – Improved translations – Pallets are now automatically loaded lengthways or crossways based on the defined loading size – Restoration of the original SEK configurations, so it can be configured from bales to bulk goods, different loading sizes are also possible for each configuration by the modder. – Problem of unloading with several loading wagons fixed Important information: This is the last version of the SEK with an integrated autoloader script. If the tests of the next few days do not bring any more errors, the trailer is disconnected from the autoloader and then The autoloader comes into the ModHub and can then be used by everyone as a reference Mod. So please be patient. The most important thing is that you are not allowed to have any of the mods with the stolen autoloader scripts in the game, otherwise your savegame can be damaged. Responsible for this are the modders who stole the scripts and not me. Version 0.5.0.0 – Improved translations – Bigbag pallets can now be loaded – The last selection of the load is now saved – Fixed server error with ‘testAction’ – Removed unnecessary output in the log file The autoloader loads all standard euro pallets from the main game and loads 8 pallets in the first layer. Then it stacks in height up to a maximum of 2m. Depending on the height of the pallets thus fit different numbers of pallets on it. This is the first version of an autoloader I developed, which can be installed by any modder in their trailer when it is ready and error free. Then I will publish it on the Guthub as base mod usable for anybody. But this can’t be done unless it is error free. Since the pallets in the engine of Giants currently specify wrong sizes and the points of the loading area can not be read, it will still take a while until this is error free. At least until the next patch of the game, where some of the pints should be fixed. For testing purposes, I have put the autoloader mod on the SEK of GIANTS. Bute I get so many requests to publish it, that I decide to give your this beta version. How to use: Drive next to the pallets and then with R you can load one pallet after the other. Make sure you have selected the correct pallet type. The pallets are then as if loaded by hand on the loading area. Fasten with straps before you drive, otherwise it fell of. You can choose the unloading side and unload it. Known issues: – If you have several SEK and they “steal” each other’s pallets, strange effects can occur during unloading and errors can occur if these pallets were sold from a trailer. The link is only allowed with orignal link here from Modhoster. The change and re-publish, even in part, is prohibited and will be warned.
New Holland T5 incl. Stoll Frontlader Pack v1.0.0.0 – FS22
New Holland T5 incl. Stoll Frontlader Pack v1.0.0.0 – FS22 I still needed a small tractor for the stable work and the Giants, which is why I always did not take the T5 with me in the LS22, have now made up for it. In addition, I also packed the Stoll front loader pack into the mod. Why is the Stoll Forntlader Pack contained and not available separately? Well, the reasons for that are pretty simple to explain. – You can (unfortunately) currently only use the Stoll front loader with this tractor. – There would be log errors in the tractor if the pack was not activated. – The individual package would not be much smaller (MB) than in the tractor zip. However, the steel tools should also fit in quick and easy! Changelog: v1.0.0.0 – Disc tinted – Exhaust gas cylinder changed – new engine installed – License choice prohibited – Color selection banned – Wheel color choice banned Front loader construction color choice (My God, in such a word you can only come in German: – all 8 standard RULs selectable – Built standard wheel sets – Stoll Forntlader Pack incl. Stoll tools added – Color selection of the Stoll Packs adapted to the New Holland T5 colors
DAF XG+ Truck v1.0.0.0 – FS22
DAF XG+ Truck v1.0.0.0 – FS22 The DAF XG + offers the versatility you are looking for in your job! Whether on the road or on uneven terrain, with the DAF you are always in control. With numerous configuration options, there is definitely something for everyone. General Price: 105,000€ – 132,795€ Max. Power: 530PS Top speed: 83 km / h Weight: 9.4t Functions – Air suspension – 100 colors for customization – Numerous configurations [Current: 21st.] – Illuminated interior Configurations – Interior color – Interior lighting – Horn – Door handle – Side panel – Fender cover – LED logo – Tank – Sun visor – Bed linen – Poppy – Lamp bracket – Engine version – Beacon – Side mirrors – Base color – Design color – Grill color – Logo color – Rim color – License plate
Rexor 6300 Platinum v1.0.0.0 – FS22
Rexor 6300 Platinum v1.0.0.0 – FS22 Working speed is faster now 25KM/H. capacity will be increased soon.
LS22 Riverview Map V2.0.0.0
Version 2 Added animal pens and sheds to additional farms. Fixed terrain issue’s at sell points. Added more production buildings. Added traffic splines for outer road system (this is still work in progress). Updated tree types. Optimized the map and replaced all of the old buildings that was causing texture problems. Fixed issue with hedges been collidable, now only bales should be effected by them. Work on snow mask is slow but parts of the map have now got a snow mask. Split farm land up so most of those that shared plots aren’t been purchased as a double plot any more. Fixed none tip issue where windrows would build up in large clumps due to not been able to drop the windrow due to none tip. Riverview is work in progress however the map is now in a fully functional state with multiple production buildings avilable to sell your goods at or purchase. There are 47 fields of which some are pastures. Your starting land has a large cow barn, house, sheds, silage clamp as well as a silo with plenty of open space for more placeables. There is a second farm that has two large Pig barns and a large Chicken barn, silo and some sheds. There is no traffic on this map so you can’t use the hire AI to drive to a destination (this will come in a later update). There are cutable hedges, all other none cutable hedges can be driven through but will not allow bales and harvster headers through them. There is no traffic on this map so you can’t use the hire AI to drive to a destination. There is still much work to be done in terms of replacing old buildings, walls etc however the log is clean other than the line we are all using from FS19 “densityMap_fruits.gdm’ has elements very far out from the cell edge (56.51% expansion)”. For the loggers out there, you will find plenty of tree’s to cut down. Please remember this is a wip, things are subject to change and i have no set date as to when updates will be released and no final release date as of yet.
LS22 Deutz D25 Tractor v1.0.0.0
by LS22 Mods · December 12, 2021 Old tractors are the best! This is a Deutz d25 with hydraulics for the FS22. Configurations: – Motor configuration – tire configuration – Front loader configuration – Weight configuration – bracket configuration – Deco configuration The mod does not throw any known log errors. Big thanks goes to: Lucas Pfuscher werkstatt (registration Instagram) like to subscribe. And now have a lot of fun with the Deutz. April 7, 2024 October 26, 2022 February 24, 2023
LS22 Animalcreek v1.0.2.0
Converted Elmcreek Map Version 1.0.2 – added more paintable Layers – fixed errors for Servers In the large yard are obstructed – large cow barn with feeding robot(160 cows) – large pigsty – large sheep barn – large horse barn – large chicken coop – Multisilo 2 million capacity – easyshed – straw and hay storage – small shelter – Bulk storage shed – 3 drive-through silos – Farmhouse – 2 starting fields Fields have been adjusted (enlarged,helper friendly,more fields) 126 Buyable areas (forests,meadows,fields) Prices of land has been completely revised. This means a meadow area is e.b much cheaper than arable land. Purchasable areas.
LS22 Volkscreek Map V1.1.0.0
Version 1.1 The Marissone unloading point has been removed. The AI helper now uses the courtyard entrance instead of driving next to it. The construction site was taken off the road near the muesli factory. Volkscreek The Volkscreek is a modified version of the Elmcreek Standard Map. (FYI: The farm is only present when you start a game as a “New Farmer”, so it is with the original cards!) Version 1.0 A new, large farm has been created, all types of animals are now present on the farm, as well as a few shelters, a driving silo and a straw/hay storage. At the start you own 2 fields, which are near the farm. The yard still offers enough space to use placeable objects. There is also a workshop already at the courtyard. The cows and pigs already have manure areas. growth has been adjusted (With seasonal growth turned off!), the grass grows after mowing, growth times have been changed to 2-3 days, depending on the fruit. With seasonal growth turned off, fruit will not rot. PDA Map Renewed. The starting vehicles have been changed. The collection objects have been removed, as compensation there is already a lot of grain in the silo. Players now have the ability to influence almost all outlets and production in the XML files in the map’s xml folder, such as adjusting prices or changing production. For example, adjust prices or change the production.
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