Farming Simulator 22 mods
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Sell To The Best Bidder V1.0.0.1
Sell To The Best Bidder V1.0.0.1 Sell your used vehicles and equipment to the best bidder! Put any vehicle or piece of equipment up for sale directly from the field. Once listed, the vehicle is disabled and locked until the deal is done. Wait for a potential buyer to show up — buyers arrive randomly over time and will notify you when they are interested. Approach the vehicle and open the negotiation screen to review the offer, accept it, or walk away. Get the best price for your used machinery and turn your old equipment into profit! Features: – List any owned vehicle or equipment for sale with a single key press – Vehicles are disabled while listed (cannot be driven or used) – Random buyer notifications over time – In-person negotiation screen near the vehicle – Cancel the listing at any time to get your vehicle back – Multiplayer compatible Controls: – G: List vehicle for sale – ALT + G: View sale overview V1.0.0.1 – Pressing ESC now closes the sale overview without opening the game menu. – Workshop purchase price is shown in the negotiation screen.
Liebherr Mobile Crane Pack V2.0.0.3
Liebherr Mobile Crane Pack V2.0.0.3 The Liebherr Mobile Crane Pack now comes with two powerful cranes, The LTM 1450 and the LTM 1050. Pack Contents: LTM 1450 Mobile Crane Weight Frame for LTM 1450 Base Weight for LTM 1450 10T Weight for LTM 1450 5T Weight for LTM 1450 LTM 1050 Mobile Crane LTM 1450 Liebherr LTM1450 8.1 Crane – The big fast-erecting crane! The LTM 1450-8.1 features a very long yet powerful 7-piece 85 metre (279 ft) telescopic boom. The 8-axle crane has been designed for worldwide cost-effective mobility and fast, easy setup on site. Our large fast-erecting crane is capable of travelling on public roads with a 12-tonne axle load carrying its complete telescopic boom, all its outriggers and the complete hoist winch. This enables it to be prepared for use very quickly once it reaches the site. The crane can be used with several different accessories available on Modhub (using the bigbag attacher). Brand: Liebherr Price: $495,000 Gross Power: 677 HP Max. speed: 85 kph Category: Miscellaneous Features: – Colour options – Tilting cab – Door Opening – Hook Camera view – Animated controls and dashboards – Tension belt on hook – Realistic weights option – Control groups Option 1: Manual Weights When you buy the crane in the store this option is for the base crane only. Weights can then be bought seperately in the store and added to the crane manually. – Liebherr LTM 1450 Weight Frame | Category: Weights | Price: $15,000 – Liebherr LTM 1450 7T Base Weight | Category: Weights| Price: $2,000 – Liebherr LTM 1450 5T Weight | Category: Weights| Price: $2,000 – Liebherr LTM 1450 10T Weight | Category: Weights | Price: $2,000 Option 2: Auto Weights Rear counterweights will be automatically added when unfolding the crane. The size and weight of the counterweight can be selected in the store when you first buy the machine. Controls: Control Group 1 Axis Crane Arm: Rotate Top Component Axis Crane Arm2: Lift/Lower Main Arm Axis Crane Arm3: Lift/Lower Hook Axis Crane Arm4: Boom Extend Axis Crane Tool: Cab Tilt Axis Crane Tool2: Hook Rotate Axis Crane Tool3: Cab Door Slide Control Group 2 Axis Crane Arm: Left Support In/Out Axis Crane Arm2: Right Support In/Out Axis Crane Arm3: Left Support Up/Down Axis Crane Arm4: Right Support Up/Down Control Group 3 Axis Crane Arm: Adjust Weight Position (auto weights only) PLEASE NOTE: We recommend you fold the crane before exiting the game for best results. LTM 1050 Liebherr LTM 1050-3.1 Mobile Crane – An economical taxi crane with three axles. The LTM 1050-3.1 is an all-round economical taxi crane concept. When driven on public roads, it can carry the majority of its ballast or its double folding jib. That makes the 3-axle crane very mobile and ensures it can be readied for use quickly. Brand: Liebherr Category: Miscellaneous Price: $295,000 Power: 367 hp Max. speed: 85 kph Capacity: 350 L Features: – Colour options – Tilting cab – Hook Camera view – Animated controls and dashboards – Tension belt on hook – Control groups Control Group 1 Axis Crane Arm: Rotate Top Component Axis Crane Arm2: Lift/Lower Main Arm Axis Crane Arm3: Lift/Lower Hook Axis Crane Arm4: Boom Extend Axis Crane Tool: Cab Tilt Axis Crane Tool2: Hook Rotate Control Group 2 Axis Crane Arm: Front Left Support In/Out Axis Crane Arm2: Front Right Support In/Out Axis Crane Arm3: Front Left Support Up/Down Axis Crane Arm4: Front Right Support Up/Down Control Group 3 Axis Crane Arm: Back Left Support In/Out Axis Crane Arm2: Back Right Support In/Out Axis Crane Arm3: Back Left Support Up/Down Axis Crane Arm4: Back Right Support Up/Down V2.0.0.3 – Removed pallet crane support due to attacher conflict
Disable GPS (By Year) v1.0.0.0
Disable GPS (By Year) v1.0.0.0 Disables the GPS for vehicles older than a configurable year (default: 1995). Vehicles from the configured year or newer keep their GPS. The year threshold can be adjusted in the in-game settings. A toggle option lets you choose whether GPS stays active on vehicles without year data. Requires the “Vehicle Years” mod by Thalley.
Mow Grass Anytime v1.0.0.0
Mow Grass Anytime v1.0.0.0 Allows crop grass and meadow grass to be mowed from the first visible growth stage. The three visible growth stages yield 25%, 50%, and 100%. Harvested and rolled grass states remain unaffected.
Farm Reputation v1.0.0.0
Farm Reputation v1.0.0.0 Farm Reputation extends Farming Simulator 25 and Better Contracts with a complete reputation and career progression system, adding long-term progression and a more realistic contract experience. Develop your reputation both as a farmer and as a reliable contractor to unlock better opportunities throughout your career. Features: Complete career progression with multiple ranks Individual reputation for every contractor Contractor-specific contract value bonuses Farm reputation system with long-term progression Quarterly farm evaluations Field analysis Unlock new rewards as your reputation grows Increase the number of active contracts Unlock higher maximum contract values Earn additional contract payment bonuses How it works: Earn reputation by successfully completing contracts. Earn additional reputation through positive quarterly farm evaluations. Lose reputation by cancelling contracts or receiving poor farm evaluations. Every contractor has an individual reputation. Higher contractor reputation unlocks higher contract value limits for that specific contractor. Your career rank determines your base contract limits, reward bonuses and the maximum number of active contracts. Farm evaluations are based on weed management, stone management, fertilization, liming and plowing. Controls: F9 – Move the reputation HUD A – Previous page D – Next page Arrow Up – Select previous contractor Arrow Down – Select next contractor Requirements: Better Contracts Compatibility: Multiplayer supported Existing save games supported
Red Tape v1.0.2.8
A mod that adds depth to the game by introducing Policies, Schemes and Taxes. Policies include animal welfare and environmental regulations that, if not followed, can result in fines or other penalties. Schemes offer opportunities for additional income or benefits but may come with their own set of requirements. Tax adds a layer of financial management, requiring players to budget for regular tax payments based on their farm’s income and activities. Your performance in complying with Policies can impact the quality of rewards from Schemes and even offer tax benefits. See the help menu in-game for more information. Changelog 1.0.2.8: – Added a new setting to control if tax is currently recording expense/income. This allows players to temporarily disable tax recording if doing game ,setup etc. – Disabling the tax system with the original setting will now clear tax history. – Husbandries containing only diseased animals (using Realistic Livestock) will no longer be punished for low productivity. – During the Salt Spreading Scheme, the UI will show how much money is earned so far as a clear indicator of progress. – Improved the wording for the salt spreading scheme to make it clearer what the player should do. – Reduced the punishments for the restricted slurry policy. It is now far more lenient. – Added a fix for enabling policies and schemes. – Reworked mp sending of settings. Thanks to KeilerHirsch – Fix for salt spreading scheme earnings being reset when snow thickens on the ground. 1.0.2.7: – Scheme-issued equipment is now excluded from the Advanced Damage System mod. The exclusion is removed if vehicles are purchased. – Added safety filter for demo schemes to filter out modded equipment which causes rendering issues. – Fix mod reference path names for demo schemes in multiplayer. 1.0.2.6: – Add safety guard for a sporadic error when spraying related to PF. – Fix issue with settings not saving in certain circumstances. 1.0.2.5: – The chance of a grant application being approved has increased to 50-60% depending on your tier. – The minimum amount of allowed manure stored is now configurable in the settings. – Add missing translations for scheme actions. 1.0.2.4: – Revised inclusion of ‘other’ money types in tax calculations to only include certain types, e.g., Precision Farming soil information purchases. – Added support for Witcombe rabbits in Animal Spacing. Also reduced space requirements slightly for some other animals. 1.0.2.3: – Equipment demo schemes now have an ‘Action’ button to allow players to purchase the demo equipment at a discount. – Equipment demo schemes will now generate equipment with less usage. – Added a safety guard to detect errors when detecting water when spraying. – Reduced bale wrapping scheme now detects other grass types. – All scheme and policy evals are wrapped in an error check to avoid issues such as animals not growing in the case of an error. – Negative policy scores are floored now to prevent reports showing a -0 score. – ‘Other’ income and expenses are now included in the tax system. This includes some things like certain objects and soil information with PF. – Significantly reduced the reward for the winter cover crop scheme. 1.0.2.2: – For crop promotion, save by fruit name to avoid issues if fruit type indices change. Also fix a bug that caused evaluation to fail. – Added safety checking when selecting spawn vehicles for schemes to prevent errors. – Fixed a bug in sustainable forestry evaluation. – Added miscellaneous safety checks. – Added Polish translation, thanks to sabaka1983. 1.0.2.1: – Manure dumped to the ground is now tracked as part of the manure management policy. Existing piles will not be counted unless they are added to. – Added a new setting to control the speed of productivity gain. This is to better support moving animals regularly without losing out. – Long-running schemes will now automatically update their tier in line with the farm’s progression/regression. – You can now end schemes early through the menu. – Added console command rtAddPoints to add/remove points from the current farm. – Grapes and Olives no longer need to be rotated (alongside grass types). – Added Hungarian translation. Thanks to MathiasHun. – Added Traditional Chinese translation, thanks to tony200242-ship-it. – Added tax accounting support for the money types in FS25_Invoices – Fix to block duplicate harvest history events in consecutive months, which could happen early game. 1.0.1.3: – Don’t show the grants button when the system is disabled. – Remove log warning for tax statement payments. – Remove some duplicate localised texts. 1.0.1.2: – Reduced the bonus for net positive tree. – Fixed issues with crop promotion not ending, and not correctly detecting certain crops were grown. – Additional safety checks on creeks and water detection. 1.0.1.1: – Added a fenceless pasture definition for FS25_buildableFeedlotPack. – For slurry violations, decrease the points loss but increase the fine. – Added an additional safety check when scanning for creeks to prevent errors in certain map/equipment combinations. – Fix some issues with taking tax payments. – Exclude pdlc equipment from schemes as they cause loading issues. 1.0.1.0: – Purchased farmlands are exempt from the next evaluation of the Crop Rotation policy. – Update grant eligibility text to explain minimum grant amount. – Added Italian translation, thanks to FirenzeIT. – Added Spanish translation. 1.0.0.11: – Add a grant system. Use the construction menu to apply for grants. – Add safety checks and mitigations for mod conflicts that can impact tax. – Treat Alfalfa and Clover as grass when present. – Fix 24-hour productivity exceptions when moving animals via a trailer. Exceptions were previously only working correctly when buying new animals. – Fix description of the bale wrapping scheme to correctly indicate potential penalties. 1.0.0.10: – Adds a new crop rotation view showing harvest history, to aid planning. Minor rework of the crop rotation policy. – Adds the idea of tax losses rolling over to future years. Upon loading an existing save, it will count losses from the previous statement. – Added filter to brand demo to avoid offering useless equipment. Currently this filters out frontloaders but will adjust based on feedback. – Add CZ translation. – Correctly pluralise months for each language 1.0.0.9: – Fix an issue with tractor demos not ending correctly. – Fix a multiplayer issue when selecting schemes. 1.0.0.8: – A number of multiplayer fixes. – Fix excess tax rate maths I added when moving tax rate to a setting. 1.0.0.7: – Further fix to address multiplayer progression issues – Added settings to disable systems and set tax rate 1.0.0.6: – Added a threshold to manure storage policy to only be in violation above 5k litres of stored manure. – Fix an issue on multiplayer which prevents animals aging correctly. 1.0.0.5: – Adds a workaround to address an issue in the Realistic Weather which causes an issue in this mod when spraying. 1.0.0.4: – Safeguard added to prevent the salt spreading scheme showing up multiple times at once. – Rework of manure policy. The report will be incorrect initially, but in a way that is more lenient until all the data is tracked. – Rework of animal spacing policy. Age is now taken into account, e.g., a 2-month-old cow requires less space than a 24-month-old cow. Points will no longer be deducted during a month that produces a warning only. – Clarify 14m buffer zone in spray violation policy description. 1.0.0.3: – Fix a multiplayer-only issue when spraying fertiliser – Skip pigs and horses for the animal productivity policy. – Brazilian translation added, thanks to MuhWalker. – Russian translation added, thanks to Martin. 1.0.0.2: – Fixed an issue where seeders that fertilised caused harmless errors in the log.
Taylor Attachments Fortis 3000 v1.0.0.1
Taylor Attachments Fortis 3000 v1.0.0.1 Taylor Attachments Fortis 3000 Brand new in 2026 from Taylor Attachments the Fortis Silage Compactor! Category: Silo Compaction Price: $9,500 Changelog 1.0.0.1 – Added tension belt mesh – Added sliding indicators
Engesa 1124-1128 Series V1.0
Engesa 1120 Series Brazil for FS22 Heavy Tractor with many details! – Real model, specs, decals and sound – Working lights, gauges and animations – Design configurations! – Clear log (mod made with commitment) – Made with all FS22 Standards. Its from my FS22 Archive, Now I am actively making mods for FS25. Credits: Wojtalewicz0 SrVertex 5/5 - (1 vote) Download mod File File size FS22_Engesa_1120_Series 25 MB
McCormick X6 T4i Series V1.0
McCormick X6 for FS22 Medium Tractor with many details! – Real model, specs, decals and sound – Working lights and animations – Design configurations! – Clear log (mod made with commitment) – Made with all FS22 Standards. Its from my FS22 Archive, Now I am actively making mods for FS25. Credits: Wojtalewicz0 5/5 - (2 votes) Download mod File File size FS22_McCormick_X6_Series 41 MB
Real Tyre Pressure V1.5
Every wheel in the game now has a real tyre pressure, tyre wear and the chance of a puncture. Walk up to any vehicle, look at a wheel, and the game’s own info panel shows you that tyre: the pressure in bar, its condition, and what key to press. Hold a key to inflate or deflate it on the spot. Pressure is not just a number. A soft tyre visibly squats and grips noticeably better on the field. A hard tyre rolls faster and wears less on the road. Run the wrong pressure for the surface, drive too fast, or keep going on worn out tyres, and sooner or later one will blow. FEATURES – Real tyre pressure on every wheeled vehicle, from 0.6 to 2.4 bar – Inflate and deflate any wheel while on foot, no workshop needed – Pressure changes how the tyre looks and how it grips: low pressure = more grip off road, high pressure = speed and less wear – Tyres wear down as you drive, faster if you run the wrong pressure for the surface – Punctures, driven by how you actually drive: speed, wrong pressure, worn tyres and rough ground all multiply the risk – A flat tyre visibly collapses, the body leans on that corner, you lose grip and you are limited to 12 km/h – Change a flat tyre on the spot: hold R for 12 seconds, costs 350 – Everything is shown in the game’s own vehicle info panel, no custom HUD clutter – Pressure, wear and punctures are saved in your savegame – Full multiplayer support – Works on every wheeled vehicle, including modded ones, with no per vehicle setup HOW IT WORKS The ideal pressure depends on what you are doing: – Field work: around 1.0 bar. The tyre spreads out and grips. – Road transport: around 2.0 bar. Light rolling, low wear. A puncture never happens below 8 km/h. Above that, the risk is multiplied by how fast you go (it starts to matter at 25 km/h and peaks around 55), by how wrong your pressure is for the surface, by how worn the tyre is, and by driving off field. With sensible pressure and decent tyres you can work all day without trouble. Blast down the road at 50 km/h on soft, worn tyres and you will regret it. CONTROLS On foot, looking at a wheel: – Inflate: hold Numpad + – Deflate: hold Numpad – – Change a flat tyre: hold R PC only. Changelog: + V1.5.0.0 – Fixed a crash that could stop savegames from loading – Fixed punctures happening far too often. The off-road risk penalty was wrongly applied on roads, and the risk was rolled once per wheel instead of once per vehicle. A 2 km road trip at correct pressure now carries about a 0.5% puncture chance. – Fixed tyre wear being far too slow to notice. Wear now scales smoothly with how far your pressure is from ideal. – Added slow air loss over time, so tyres need topping up now and then. Worn tyres leak faster. Configurable, set to 0 to disable. – Fixed “path not registered” warnings in the log Credits: Edi20212 3.3/5 - (3 votes) Download mod File File size FS22_TyrePressure 29 KB
Lease Farmland V1.0
In real agriculture, not every farmer owns all the land he cultivates. Значительная часть полей может находиться в аренде. This mod adds similar mechanics to Farming Simulator 22 and allows you to expand your farm without having to immediately buy the land at full cost. After installing the mod, an additional “RENT” button appears in the standard land purchase menu. Select the desired plot, confirm the contract – and get the opportunity to use the land for farming. How the rental works: When concluding a contract, you must make a one-time deposit in the amount of: 10% of the total cost of the plot For example, if the purchase of land costs €500,000, you will need to pay €50,000 to start the lease. After this, every in-game month the rent is automatically debited from your account in the amount of: 0.5% of the total cost of the plot per month For a plot worth 500,000 €, the monthly rent will be 2,500 €. This way, you can start using an expensive field without spending the entire amount on its purchase at once. The mod supports simultaneous rental of several plots. Все активные договоры сохраняются вместе с сохранением игры, а общая арендная плата автоматически рассчитывается и списывается при смене месяца. Construction on leased land is limited, as the plot remains leased and does not become the player’s full property. Current version status: This is the first public version of the mod. It has been tested in normal single player play and is currently stable, but it is not possible to test it with all maps, saves and other script mods in advance. Changelog: + V1.0.0.0 Fixed a bug due to which, after reloading a save, rented land could become purchased. Credits: Saturn4ik Download mod File File size FS22_LeaseFarmland 53 KB
Alex Reshade V1 Romania v1.0.0.0
Alex Reshade V1 Romania v1.0.0.0 AlexReshadeV1Romania enjoy my making them.
WSKYBNT clothing pack V1.0.0.0
WSKYBNT clothing pack V1.0.0.0 WSKYBNT MODDING CLOTHING PACK HAS ARRIVED Tired of shirts that cost more than the parts you’re putting on your truck? Sick of “premium lifestyle brands” selling you a $60 shirt because some guy with a beard stood next to a rusty trailer for a photo? Yeah… us too. That’s why WSKYBNT MODDING is bringing you clothing made for people who actually get their hands dirty. The folks who build, mod, fix, break, rebuild, and occasionally wonder why they thought that project was a good idea in the first place. No fake influencer nonsense. No “limited drop” drama. No standing in a field pretending you just discovered dirt. Just good gear with the WSKYBNT name on it. We’ve got sizes to fit everyone men, women, and even them **big’uns** who need a little extra room after spending years “testing” every restaurant within driving distance. We ain’t here to judge. We’re here to make shirts. Wear it while wrenching. Wear it while gaming. Wear it while explaining to your neighbors why that pile of parts in the driveway is actually “almost done.” Support independent modding. Support people who create instead of just complain. **WSKYBNT MODDING, built for the ones who don’t need a filter, a sponsor, or a permission slip.** Get yours before your favorite shirt becomes the one you only wear when nobody’s looking.
John Deere 6R215 Window Decal Pack (Prefab) V1.0.0.0
John Deere 6R215 Window Decal Pack (Prefab) V1.0.0.0 I present to you two john deere 6r 215 decals for your tractor windows hope you enjoy NOTE you got to scale it in giants editor and it might look choppy on the editor but in game should look clean tutorial on how to add this prefab to you tractor windows 1. download mod and extract it to a file 2. copy the extracted mod folder [ this stage it shouldnt be a zip folder btw it should just be a normal folder ] 3. go onto your tractor i3 file [giants editor] 4. import it and get it to scale put it anywhere you want it i dont care it your tractor 5. cut and paste it to cabin or it visuals in the cabin folder one of them sorry 6. save i3 file and zip all files back up and put mod in your mod folder then do what you do with any other mod look at it test it 7. enjoy your mod thats all thanks for reading if you want updates on certain things like these types of things then join this discord
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