Farming Simulator 22 mods
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Volvo EC160E V1.0.0.0
Volvo EC160E V1.0.0.0 After his leak, we came to our difficult decision to release our Volvo Ec160e. Here again you have several configs The most important thing is the arm config. Since it is a leaked mod, there will be no updates. In the shop it costs €240,000 – It has color config – Arm config – GPS config – Chain config – Shield config – MitxBar config – Grid config Nevertheless, we hope you have fun with the mod
MAN 2P1 / 4P1 V1.0
Small Tractors with many details! – Real model, specs, decals and sound – Working lights and animations – Design configurations! – Clear log (mod made with commitment) – Made with all FS22 Standards. Credits: Wojtalewicz0 Download mod File File size FS22_Man_2P1 23 MB
Automatic Horse Care V1.0.0.1
Automatic Horse Care V1.0.0.1 Since none of the currently released Automatic Horse Care Scripts work I made a new one. Riding and Cleanliness will be taken Care of once a Day and will deduct Money per Horse. There are Option in General Settings to toggle the Mod On or Off and you can also set Time and Cost per Horse. Additionally you can toggle every Horse Husbandry/ Stable independently from each other when the Mod is Enabled with H while having a Husbandry selected in the normal Husbandry Menu. Works in Multiplayer and there are no incompabilities with RealisticLivestock by Ritter. If you encounter any Bugs pls tell me and give me some feedback otherwise for feature Ideas or Problems. V1.0.0.1 Changed Cost Increments to: 0,5,10,25,50,75,100,125,150,175,200,225,250$ Added Multi-Day Support so Monthly Care
Mod Farm Manager V1.0.0.3
Mod Farm Manager V1.0.0.3 FS25 Mod Farm Manager — Ultimate Mod & Savegame Tool FS25 Mod Farm Manager is an all-in-one, high-performance desktop application designed for Farming Simulator 25. It allows virtual farmers and modders to easily browse, manage, edit vehicle specifications, tweak savegames, and edit XML files safely without manually extracting archives! Key Features 🔧 1. All-in-One Mod Editor GUI & Form Editor: Tweak vehicle specs without touching raw code. Engine & Performance: Edit Horsepower (HP), Max Forward/Backward Speed, Torque Scale, Brake Force, and Shop Price. Capacities & Unloading: Adjust Grain/Crop Capacity, Diesel Fuel Tank Size, and Unloading/Discharge Speed. Work & Durability: Change Working Speed Limits (for harvesters, plows, seeders), Wear Duration / Durability, and Mass/Weight. 2. Safe Repacking & Auto-Backup Non-Destructive ZIP Editing: Extracted, edited, validated, and repacked automatically into clean .zip archives. Automatic Backups: Generates SHA-256 validated original backups before saving any edits. One-Click Restore: Instant 1-click restore if you want to revert any modifications. 3. Advanced Savegame Manager & Editor Direct Savegame Editing: Modify your farms.xml easily. Money & Loans: Tweak current Money balance and Bank Loans. Farm Info: Rename your Farm and change Player Nicknames. Playtime Stats: Inspect playing time, fuel consumption, and worked hectares. 4. Advanced XML Tree & Code View Dual-view mode with XML Structure Tree and Raw Text Editor. Built-in XML Syntax Validator to ensure no corrupt XML files crash your game. Safe DOM Modification: Uses lxml XPath/DOM parsing instead of risky string replacements to prevent XML corruption. 5. Mod Management & Profiles Enable / Disable Mods: Instantly toggle mods on or off without deleting files. Conflict Detector: Highlights duplicate mod names, missing XML references, or broken modDesc structures. How to Install & Run Download and extract the latest release zip. Run FS25_Mod_Farm_Manager The app automatically detects your default FS25 directory (Documents/My Games/FarmingSimulator2025/). If using a custom path, you can set it in Settings. V1.0.0.3 Add English language support Added options to modify stock in-game vehicles
Minneapolis Moline 2890 FS22
Minneapolis Moline 2890 for FS22 Small Harvester for Corn and Sunflower with many details! - Mod is fixed from original issues like not working cutter and gearbox set to very low unreal speed - Real model, specs, decals and sound - Working lights and animations - Clear log (mod made with commitment) - Made with all FS22 Standards. Its from my FS22 Archive, Now I am actively making mods for FS25. Wojtalewicz0 mods are only for Kingmods, other uploads are stolen! More my mods: https://www.kingmods.net/en/profile/wojtalewicz0
GAZ 3307 vip FS22
- Power: 130, 136 hp; - Speed: 90 km/h; - Fuel tank volume: 90 l.; - Cost: 38,110 €; - Choice of cabin color; - Choice of cladding color; - Choice of body color; - Choice of rim color; - Body configuration; - Side protection / rear bumper configuration; - Configuration of additional lighting; - Configuration of road train sign; - Tuning configuration; - Decals configurations; - Engine configuration; - Wheel configuration; - The sides open; - Fixation belts; - Dynamic hoses; - Animated instruments, pedals, gear lever, cardan; - Working mirrors; - Working lighting equipment; - Leaves traces; - Gets dirty and washable; - Effect of aging; - Volume: flatbed body: 6,000 / 11,500 / 17,000 l., milk barrel: 7,000 l., fuel barrel: 5,000 l.; - The ability to repair equipment when opening the rear doors on the vehicle; - Support for "Interactive Control". Author: Lopool Mods
Ford 600-800 Series FS22
Ford 600-800 + Cutterbar Edit for FS22 Small Tractors with many details! - Mod is fixed from previous issues like unreal 5kph max speed and mess in configs. - Real model, specs, decals and sound - Working lights and animations - Design configurations! - Clear log (mod made with commitment) - Made with all FS22 Standards. Its from my FS22 Archive, Now I am actively making mods for FS25. Wojtalewicz0 mods are only for Kingmods, other uploads are stolen! More my mods: https://www.kingmods.net/en/profile/wojtalewicz0
MTZ 3022 AgroBy FS22
- Power: 301, 303 hp; - Speed: 55 km/h; - Fuel tank volume: 470 l.; - Cost: 120,000 €; - Choice of plumage color; - Choice of frame color; - Select the color of the hinged; - Choice of seat upholstery color; - Choice of rim color; - Hood configuration; - Air filter configuration; - Glass configuration; - Windshield sticker configuration; - Configuration of side glass decals; - Board number configuration; - Steering wheel configuration; - Engine configuration; - Wheel configuration; - License plate configuration; - Animated instruments, pedals, gear lever, turn signal switch; - Working lighting equipment; - Working mirrors; - Leaves traces; - Gets dirty and washable; - Effect of aging; - Includes counterweight.
Lightning Shock V1.1.7.2
Lightning Shock V1.1.7.2 What if the storm were no longer just a visual effect? Lightning tears across the sky and thunder shakes the countryside—but this time, something else is happening. This mod goes beyond lights and sounds: the storm actively interferes with the gameplay, forcing you to adapt. GIANTS once rejected one of my ideas simply because I dared to create something unusual. This time, I’m not going to explain myself. I’ll let the storm answer for me. Read readme from file… I created this mod for my own enjoyment and according to my personal vision. I aim to recreate realistic situations. Regular updates are planned, as I still have plenty of ideas. Let’s push the limits of the GIANTS Engine… Overview BXR Lightning Shock adds a map-independent, weather-driven lightning and power outage system to Farming Simulator 25. Lightning selects targets and creates branching channels, impact particles, cloud and environmental illumination, thunder, and local power outages. Weather And Automatic Lightning Active from early March through the end of October during rain, storms and hail. During active precipitation, distant events normally occur every 55–65 seconds. 80% of distant lightning is generated inside the player’s field of view. Every rolling 10-minute storm window includes at least 2–3 separated close impacts within 100 metres of the player. Distant strikes have a higher probability of creating a separately impacting wandering channel. Precipitation weather settings use denser, more continuous cloud cover. Lightning And Cloud Effects The main channel begins at an approximate cloud height of 185 metres and follows an irregular, unpredictable path with frequent direction changes. Main and wandering channels taper towards the ground. Side branches follow their parent direction with a small outward angle and may grow additional child branches. Channel formation is progressive. The light envelope, cloud flash and visible channel use the same timing. Six large upper cloud flashes remain inside the cloud layer and use GIANTS cloud textures. A separate irregular, thick disc-shaped cloud using GIANTS textures appears at the lightning start point. It selects from three forms and variable sizes, while its centre remains locked to the main channel start. The exit cloud fades smoothly at its edges and emits a bluish internal flash in sync with the lightning. Close environmental illumination is restrained, while distant lightning illuminates a wider area. Thunder The mod uses 10 renamed and normalized original mono OGG samples and 10 normalized muffled counterparts. Thunder uses reliable non-positional 2D sample playback instead of 3D audio sources. Normal samples play outdoors, in external camera view and in an open cab. Muffled samples play in a closed cab and in detected enclosed houses, garages, workshops or other roofed spaces bounded by walls. Indoor detection checks for a roof and enclosing walls in multiple directions. Distant thunder arrives later and quieter, but the waiting time is shortened to half of the real-world sound travel time. Every impact owns a separate thunder queue. Sounds may overlap; double impacts retain a 90–220 ms separation. Target Selection The system prefers tall and electrically plausible targets: streetlights, power poles, water towers, silos, storage and production buildings, factories and taller structures. Trees, vehicles and ground points are fallback targets. Previous impact locations are tracked and repeated hits are avoided when possible. The active player vehicle has a lower strike chance, while AI-driven vehicles use a separate strike probability. Vehicles And AI When a vehicle is struck, the complete consist is handled together. The mod preserves the current GIANTS AI, Courseplay or AutoDrive controller where possible and attempts to resume the same controller after the outage. Engine, lights and safely restorable work return with delays. Uncertain work states are never started automatically. Power Outages An impact within 100 metres of the player creates a 200-metre local outage. A distant impact creates a 150-metre local outage around its own impact point. Affected lights, gates, barriers, railway crossings, LED and information panels, productions, buying stations and selling stations may stop operating. Affected buying or selling cannot start and an active transaction is interrupted. Lights and equipment may return at different times with a flashing recovery sequence. Performance And Compatibility The mod builds world, placeable and light caches while the map loads, then scans only the required target area during an impact. Cache data is stored per map under modSettings/FS25_BXRLightningShock. The mod is mapindependent and declared as multiplayer-supported in modDesc. Rainbased vehicle cleaning is provided separately by BXRVehicleCleaning. V1.1.7.2 Lightning channel generation has been redesigned with less predictable direction changes, progressive tapering and more natural branching. Cloud backlighting has been added and now follows the complete lightning flash envelope. Above-cloud and internal cloud flashes are synchronized with the visible lightning channel. Rain, storms and hail now produce denser, thicker and more continuous cloud cover. 80% of distant lightning is generated inside the player’s field of view, making distant events visible almost every time. Environmental illumination is distance-dependent: close strikes are more restrained, while distant lightning illuminates a wider area. Excessive close-range impact brightness has been reduced. Main and wandering channels now use dedicated channel lights. Impact, channel and cloud illumination follow a shared flash envelope and timing. Close and distant strikes use separate targeting and outage rules. Distant impacts create a 150-metre outage around their impact point; close impacts use a 200-metre outage radius. Power outages affect lighting, gates, barriers, railway crossings, displays, productions, buying stations and selling stations. Every impact receives an independent thunder queue, allowing multiple thunder samples to overlap. Thunder playback now uses non-positional 2D samples. Normalized original samples play outdoors and in open cabs. Normalized muffled samples play in closed cabs and detected enclosed spaces. Distance-based thunder waiting times have been shortened. Double impacts retain a 90–220 ms thunder separation. Expanded thunder logging makes problematic audio samples easier to identify. The mod operates independently of the loaded map. Per-map world, placeable and light caches reduce runtime scanning and stutter.
Renault D22 FS22
Renault D22 for FS22 Small Tractor with many details! Original only on Kingmods! - Real model, specs, decals and sound - Working lights and animations - Design configurations! - Clear log (mod made with commitment) - Made with all FS22 Standards. Its from my FS22 Archive, Now I am actively making mods for FS25. Wojtalewicz0 mods are only for Kingmods, other uploads are stolen! More my mods: https://www.kingmods.net/en/profile/wojtalewicz0
Muller TM Series FS22
Muller TM Series for FS22 Medium Tractor with many details! - Real model, specs, decals and sound - Working lights and animations - Design configurations! - Clear log (mod made with commitment) - Made with all FS22 Standards. Its from my FS22 Archive, Now I am actively making mods for FS25. Wojtalewicz0 mods are only for Kingmods, other uploads are stolen! More my mods: https://www.kingmods.net/en/profile/wojtalewicz0
FS25 Mow Grass Anytime
FS25 Mow Grass Anytime Allows crop grass and meadow grass to be mowed from the first visible growth stage. The three visible growth stages yield 25%, 50%, and 100%. Harvested and rolled grass states remain unaffected.
FS25 Dashboard Live Vanilla Vehicles
FS25 Dashboard Live Vanilla Vehicles Dashboard Live Vanilla Vehicles (short: DBL_VV) is an extension to Dashboard Live and integrates it into the following vehicles of the base game. Vehicle list: CaseIH A8800 MR Magnum T4B Puma Quadtrac 715 Claas Arion 5 Series Evion 450 Jaguar 990TT Lexion 6900 Lexion 8000 Series Xerion 12 Series Deutz-Fahr Series 6 Series 7 Series 8 Fendt Katana MT 1100 Series 5275 C-SL Vario 200 Vario 300 Vario 500 Vario 700 Vario 900 Vario 1000 John Deere Series 6R Series 7R Series 8R Series 8RT Series 8RX Series 9R Series 9RX Series S7 Krone Big M 450 Big X 1180 Massey Ferguson Beta 7360 AL4 Series 7S Series 9S New Holland Series T7 Series T8 Oxbo AT 5105 BP 2140E EPD 540E MKB 4TR Riedler FH16 Same Virtus 135RV Skoda Enyaq Kodiaq Steyr Absolut Valtra S Series T Series Volvo FH16 FH Electric L120H L120H Electric L180H VNX 300 Changelog: V1.1.0.0: – “realGPS” support and integration: Use of realGPS as a mini-map. – “MB DLC Work Cameras for All Vehicles” support and integration: – realGPS and cameras for vehicles including Oxbo, Claas, Deutz, MF, Valtra, Volvo, Skoda, and many more. – JD displays expanded: – – isoBUS and RTK pages now also include a camera for implements – – 6M added – – New G5 Apillar display for the 9Rx, among others – – Cameras are integrated into the pages of the G4 and G5 terminals and can be switched between. – – New functions: output per hectare/hour, fuel consumption in liters/hectare, and actual on-board voltage (12 V/24 V) implemented – Display errors and parameters for various displays corrected – isoBus screen for Brantner DD 24073/2 XXL – isoBus screen for Lemken Juwel6 and Titan18 – Fendt Variotronic can be used separately. – All previously hard-coded displays are now also included separately as compounds – Page layouts revised – Missing radio backgrounds fixed via Patch 1.16 – Faulty startup screens fixed via Patch 1.19 – Flickering fixed after Patch 1.20 – CEBIS missing nodes in the log fixed GitHub: https://github.com/jason0611/FS25_DashboardLive_VanillaVehicles Further ideas or requests are welcome
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