Farming Simulator 22 mods

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Agribumper Pack FS25
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Agribumper Pack FS25

Lizard Agribumper 1 Category: Weights Price: $3,200 Weight: 400 kg Lizard Agribumper 2 Category: Weights Price: $4,700 Weight: 700 kg Features: - The front box can be opened using Interactive Control or, alternatively, Mouse Control. - Fixed several bugs to bring the model up to current standards - Adjusted textures - Added mud meshes (matching the machines in the SKY Agriculture Pack)

Dynamic Dealership FS25
other

Dynamic Dealership FS25

Dynamic Dealership replaces the vehicle shop's unlimited machinery supply with a dealer inventory and ordering system. At the start of each new savegame, a dealership is created with its own primary and secondary brands. Map makers may include a configuration file with their map to define these brands, providing consistent brand representation instead of a randomly generated selection. The dealership also has a notional size that determines its stock capacity and stock-ordering budget. Vehicles and equipment from represented brands may be held in stock and available immediately. Vehicles and equipment that are not currently in stock, including those from unrepresented brands, remain available but must be ordered and are subject to a delivery lead time. Dealer stock changes throughout the game as vehicles are sold and replacement machinery is ordered. Vehicles may be: - In Stock - available to buy or lease immediately. - Back Order - an unreserved vehicle is already on its way to the dealership and can be reserved. - Factory Order - no suitable stock is available, so a new vehicle must be ordered. A deposit is taken when an order is placed, with the remaining balance charged automatically when the vehicle is delivered. Delivery times vary according to brand representation, vehicle weight or value, and the number of days in each period. The Dealership page in the vehicle shop displays the dealership's details and the pending orders for your farm. If a required vehicle mod is removed before delivery, the order is cancelled and the deposit refunded when the delivery becomes due. Multiplayer is supported. - Fixed: Removed deprecated loadString function - Changed: Stocking algorithm - Added: Compatibility with Real Seeder Mod consumables - Added: Compatibility with the Hire Purchase Mod by Ozz - Added: Ability for players to configure the dealership as they wish via the in-game menu - Added: Option to allow leasing of all machines regardless of dealer stock

Schmitz Cargobull S.KO COOL версия 1.0.0.0 для Farming Simulator 2025 (v1.24.x)
trailers
FS25 Respect your Neighbors v1.1.0.0
other

FS25 Respect your Neighbors v1.1.0.0

FS25 Respect your Neighbors v1.1.0.0 Respect Your Neighbors adds a new consequence and reward system to Farming Simulator 25, encouraging you to respect other farmers’ land and avoid driving through their crops. Driving through crops that do not belong to you can result in fines. Stay respectful throughout the month and you may earn a reward instead! Crop Trespassing & Fines Driving through crops on fields you do not own will trigger the penalty system. The fine is calculated at a rate equivalent to 1,000 per minute while trespassing on another farmer’s crops. To prevent unfair penalties when simply driving close to a field, the system includes a 5-meter tolerance zone around crop edges. Notifications The mod uses an in-game phone-style notification system to inform you about: Trespassing violations Monthly results Reward eligibility Warnings for repeated bad behavior Monthly Reward Roulette Respect your neighbors for an entire month and you can unlock the monthly reward roulette. Possible rewards range from 0 to 20,000. Starting with V1.1.0.0, you must also have at least 3 hours of active gameplay during that in-game month to qualify for the roulette. Sleeping or using time acceleration/time-skipping does not count toward the required active playtime. This prevents players from simply skipping through the month to collect the reward. Contract Protection Working on another farmer’s field as part of a contract will not unfairly trigger the trespassing system. After completing a contract, you receive a 5-minute grace period, giving you enough time to remove your vehicles and equipment from the field before trespassing penalties can begin. Repeat Offenders Repeatedly disrespecting your neighbors has additional consequences. After repeated monthly violations, you will receive a warning. If the bad behavior continues into the third consecutive month, an additional 50,000 penalty can be applied. Play fair, respect other farmers’ crops, and your neighbors may reward you for it! Changelog V1.1.0.0 Added a 5-meter crop-edge tolerance to prevent unfair fines near field borders. Monthly reward roulette now requires at least 3 hours of active gameplay during the in-game month. Sleeping and time-skipping do not count toward the 3-hour requirement. Added a 5-minute grace period after completing contracts, allowing players to leave the contracted field without receiving fines. Improved crop trespass detection around field edges. Improved overall gameplay balance and protection against exploiting the monthly reward system. V1.1.0.0 – Added 5-meter crop-edge tolerance to prevent unfair fines near field borders. – Monthly roulette now requires at least 3 actively played in-game hours during the month. – Sleeping and time-skipping do not count toward the 3-hour requirement. – Added a 5-minute grace period after completing contracts, allowing time to leave the contracted field without receiving fines. – Improved crop trespass detection around field edges.

FS25 Realistic RayTracing Reshade Preset v1.9.6.2
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FS25 Realistic RayTracing Reshade Preset v1.9.6.2

FS25 Realistic RayTracing Reshade Preset v1.9.6.2 -> This is a Reshade Preset that makes the Game look much more Realistic. -> How to Install: https://youtu.be/KVh4A48hVy8 -> Help / Support: https://discord.gg/VhtyW9Gw2c -> Use Reshade 6.8.0 or Newer with NiceGuyLighting Everytime you restart your Game you need to Select the right Resolution V1.9.6.2 VERSION: 1.25.6.2 => Compatable with GameVersion 1.25.x V1.9.6.2 VERSION: 1.24.6.2 => Compatable with GameVersion 1.24.x V1.9.6.2 VERSION: 1.23.6.2 => Compatable with GameVersion 1.23.x => Compatable with ReShade 6.8.0 V1.9.6.2 VERSION: 1.21.6.2 => Compatible with GameVersion 1.21.x V1.9.6.2 VERSION: 1.20.6.2 => Compatible with GameVersion 1.20.x V1.9.6.2 VERSION: 1.19.3.8 => Compatible with GameVersion 1.19.x V1.9.6.2 VERSION: 1.18.6.2 => Compatible with GameVersion 1.18.x V1.9.6.2 VERSION: 1.17.6.2 => Compatible with GameVersion 1.17.x => Compatible with ReSahde 6.7.3 V1.9.6.2 (Actual Version: 1.16.6.2) => Compatable with ReShade 6.7.2 => Fixed Effect Error V1.9.6.1 (Actual Version: 1.16.6.1) => Now compatable with the newest Game-Version 1.16 => Now compatable with the newest ReShade-Version 6.7.1 -> Improved Performance V1.9.6.0 (Actual Version: 1.15.6.0) => New Shader Version 6.0! -> Completely new Shader and new Look -> Better Colors and Lighting for more Realism V1.9.5.4 (Actual Version: 1.15.5.4) => Made some important Changes to the Lighting and Sharpness for a clearer Picture => Added a V6.0 Beta Version for You to try V1.9.5.3 (Actual Version: 1.15.5.3) => Made some Adjustments to the Colorgrading for a more realistic Look -> Added new Pictures V1.9.5.2 (Actual Version: 1.15.5.2) => Added Tutorial for the Installation of NiceGuyLighting V1.9.5.1 (Actual Version: 1.15.5.1) => Made the Rainy-Shader look way more natural and realistic! V1.9.5.0 (Actual Version: 1.15.5.0) => Complete Shader Overhaul! -> More realistic Look -> 2x better Performance -> Installation-Guide for NiceGuyLighting -> … V1.9.4.3 (Actual Version: 1.15.4.3) => Changed Colorgrading for more realistic Coloring V1.9.4.2 (Actual Version: 1.15.4.2) => Compatible with Game-Version 1.15.X => Compatible with ReShade 6.2.2 V1.9.4.2 (Actual Version: 1.14.4.2) -> Added new Pictures V1.9.4.2 (Actual Version: 1.14.4.2) -> Some small Changes for more natural Lighting V1.9.4.1 (Actual Version: 1.14.4.1) => Added Support for NiceGuyLighting (If you have NiceGuyLighting, the Preset will use it to look even better!) V1.9.4.0 (Actual Version: 1.14.4.0) => Compatable with Patch 1.14 V1.9.4.0 (Actual Version: 1.13.4.0) => Complete Shader Overhaul -> More realistic V1.9.3.5 (Actual Version: 1.13.3.5) => Compatable with Patch 1.13 => Edited Shaders for more realistic Visuals V1.9.3.0 (Actual Version: 1.11.3.0) => ColorGrading Improvements V8.1.0.0 (Actual Version: 1.11.2.0) => Small Changes V8.0.0.0 => New Look! -> More realistic Colors -> Better Lighting V7.4.0.0 -> Small Fixes V7.3.0.0 -> New Pictures -> Updated Storepage V7.2.0.0 -> Updated Shaders for Game Version 1.9 and ReShade 6.5 -> Added and Modifyed Effects V7.1.0.0 -> Added new Pictures -> Updated Storepage V7.0.0.0 => Updated Shaders for even more Realism -> Better Colors -> New Effects => Added New Photo Shaders -> Bokeh / DoF Effect -> Better Light V6.2.0.0 -> Added new Pictures -> Updated Storepage V6.1.0.0 -> Added new Pictures -> Updated Storepage V6.0.0.0 -> Added more Features -> More realistic Colors for more Realism V5.0.0.0 => Updated Shaders for even more Realism -> Added Godrays / Sunrays and More -> Enjoy! V4.0.0.0 => Updated Shaders for even more Realism V3.3.0.0 – Updated Storepage – Updated Mod-Files V3.2.0.0 – Updated Storepage V3.1.0.0 – Updated Storepage V3.0.0.0 – Updated Storepage – Minor Bugfixes -> NEW: Updated Shaders to be even more realistic => Probably FINAL UPDATE V2.2.0.0 – Updated Storepage -> NEW: Added better installation Tutorial V2.1.0.0 -> Updated Storepage -> Added new Pictures V2.0.0.0 – Fixed Lagg and Flickering – Tweaked Shader for more Realism -> NEW: Added Rainy Shader Preset

Advanced Silage Types FS25
other

Advanced Silage Types FS25

The "Advanced Silage Types" globally extends all bunker silos, biogas plants and feeding robots with additional silage types. The script integrates the fillTypes *GRASS_FERMENTED*, *CLOVER_FERMENTED* and *ALFALFA_FERMENTED*, which are intentionally named according to the MaizePlus fillType conventions to avoid conflicts with other mods. The implementation is based on template structures provided by T4xs. All new silage types are processed like standard silage. Stationary productions (BGA) and bunker silos automatically receive the new silage types as valid input, with methane output adjusted for higher-value silage. Furthermore, the script extends all stationary feeding robots: they now accept the new silage types at their silage unloading spots and convert them into the standard forage mixture. Silos are able to ferment any supported crop, provided the required fillTypes are registered on the map. Missing or non-registered fillTypes are automatically ignored to ensure maximum compatibility. In addition, all new silage types are added to silage additives in forage wagons and forage harvesters. The fillPlanes inside the silo may visually differ from those used by the map; this is a technical limitation and does not affect functionality. The script allows users to add their own silage types via a clearly organized table. Special thanks go to PfalzAgrar and SirJoki80 for providing the silage textures. - Hotfix for new bunker silo logic - Reworked bunker silo logic - The Pumps and Hoses biogas plant (BGA) is now supported - Added CCM to the feed mixer - Removed custom AnimalFood.xml and replaced it with a more compatible script (thanks to T4xs) - Added support for maize silage on maps that already include the filltype - Fix for grass bales - CCM and compost integration to bunkersilos - Added custom AnimalFood.xml - Added effects für grass silage (thanks to T4xs) - Fixed incorrect name for Silo_Clover - Fixed incompatibility with PlanET Modulare BGA (Kastor) - Code improvements - Changed grass bales from silage to grass silage - Fixed incorrect name for Silo_Clover.

Real Dirt Color FS25
other

Real Dirt Color FS25

Real Dirt Color changes all vehicles/tools dirt color to the surrounding enviroment. - 10 color variations including: Brown Dirt, Brown Mud, Red Dirt, Red Mud, Grass, Chaff, Manure, Slurry/Digestate, Lime, and Snow. - Slurry and Digestate covered fields will make the tires wet, this setting can be limited or disabled via xml settings file. - Uses a map's default dirt color as the default color. (Useful for southern maps with red dirt). - Any map detected with a name set in the settings file's "Red Dirt Maps" section will use both red dirt and mud colors. - Colors are blended back and forth using a variable speed. - 2 modes available via xml settings file: "Simple mode" and "Independent wheel mode". - Tweakable color change speed. - See files in your game's "modSettings folder" for modding options / information. - Real time snow melting detector changes the snow on your vehicles back to the normal dirt color. Fixed error in snowmelting script. - Added a wet tire effect for slurry/digestate. - Slightly greener slurry/digestate color to better match the color sprayed on the field. - Re-added the old method for detecting maps with red soil; both methods now work (method 2: the custom map’s default color setting). - Fixed detection areas for vehicles with more than one wheel (duals, triples, etc.). - Fixed new bugs affecting vehicle parts. Bug fixes; updated the checks performed on vehicle parts . - Added support to check the parts of vehicles which will prevent errors if the game removes any during gameplay.

Realistic Crop Rotation FS25
other

Realistic Crop Rotation FS25

Make crop rotation matter. Every field remembers its last 4 rotation entries, whether crops or fallow years. Plan what returns, watch the disease risk, and protect a sensitive crop before an outbreak destroys part of it. PLANNING - A rotation calendar with a real repeating cycle of 2, 3 or 4 yearly slots, filled with crops or fallow, including the return from the last slot to the first - A planned fallow slot adds one full year of spacing before the next sensitive crop; it does not instantly clear the field or guarantee that every disease has disappeared - A clear rotation quality rating, tailored advice, and conflicts flagged before you sow - Diversity pays: rotate more crops, avoid repeating the same family, and alternate winter and spring sowings - Fields sharing a plan are grouped, with combined area, rotation quality and residue DISEASES Nine diseases affect specific crops: sclerotinia, phoma, take-all, septoria, rust, fusarium, late blight, beet cyst nematode and clubroot. How it works: - A first outbreak can happen even if the field has never been affected. Favourable weather raises the chance for weather-sensitive diseases. Rust and late blight never remain in the field after the crop. - After a real outbreak, sclerotinia, phoma, take-all, septoria, fusarium, beet cyst nematode or clubroot can remain in the field after harvest. The more advanced the outbreak, the greater the risk for a future sensitive crop. A crop that is never infected adds no new disease to the field. - This remaining risk falls once per calendar year. Beet cyst nematode and clubroot can become very weak, but they may remain in the field indefinitely. Spacing sensitive crops gives the risk time to fall. The planner warns when a crop returns too soon, and still checks crop-family diversity separately. The Disease Risk map highlights fields where the current crop is more likely to become infected; favourable weather can raise the chance further. An infection starts at a low attack level and progresses each day. It remains hidden until it begins to damage the crop; before then, only the Disease Risk map and preventive advice show that conditions are favourable. Once damage begins, the outbreak appears on the Infected Fields map, field card and on-foot HUD, and a notification is sent. TREATMENTS Fungicide AMISTAR (Syngenta) and nematicide VELUM PRIME (Bayer), sprayed with any compatible sprayer. Protection is measured from the share of the field you spray. Fungicide lowers the chance of an outbreak, slows an active disease and protects sprayed crop from destruction. A smaller outbreak leaves less disease behind for future crops, but spraying does not clean a field that is already affected. Nematicide protects sprayed crop from nematode damage but does not remove nematodes from the field. Neither product restores lost crop, so spray early. - Fungicide: used up on the ground you harvest or mow; harvesting ends the active outbreak, but disease may remain for future crops - Nematicide: protects sprayed ground for three months per field; spraying again renews protection without removing nematodes - No product works against take-all or clubroot. Only rotation keeps them down. NITROGEN RESIDUE A legume destroyed by tillage, not merely harvested, returns real nitrogen, split between the next crop and the one after. With Precision Farming it lands on the nitrogen map; without it the mod adds one fertilizer level. In kg N/ha, next crop then the one after: alfalfa 80 then 50, vetch-rye 60 then 20, clover 50 then 20, soybean 40 then 10, pea 40 then 10, green bean 20 then 5. Cover crops count as an estimated +25 in the planner. IN GAME - A dedicated "Crop Rotation" tab in the menu (ESC) - Three views on the map: infected fields, disease risk, treated ground - Treatment gauge: the share of the field sprayed, the disease status, and how long protection lasts - Field card: current crop, growth stage, required soil work, weeds, detected disease and its treatment, nitrogen, pH - On-foot HUD and a weather header so you can time your spraying CONSOLE COMMANDS (host or an admin client) - rcrDisease : prints active disease, remaining field risk and treatment - rcrDiseaseInfect : forces an infection - rcrDiseaseTick : runs one cycle, infection roll then progression - rcrDiseaseClear : clears active disease and any remaining field risk Valid values: SCLEROTINIA, PHOMA, TAKEALL, SEPTORIA, RUST, FUSARIUM, LATEBLIGHT, BCN, CLUBROOT Singleplayer and multiplayer, with or without Precision Farming. 27 languages. Issues & suggestions: https://github.com/Squallqt/FS25_RealisticCropRotation - Fixed disease damaging roads and other plants around an infected crop - Fixed disease destroying an entire crop on land without a defined field - Added buckwheat, peanut, sesame and mint to crop rotation - Fixed long freezes and low frame rates in the crop rotation menu on some maps and savegames - Fixed advice text cut short in some languages - Fixed an unnecessary warning when loading a singleplayer game - Fixed the current-date marker in the crop rotation calendar - Fixed incorrect crop detection on fields with missing boundaries - Fixed fungicide and nematicide missing on large maps and long mod lists: the game's limit of 255 fill types is raised to 511

Massey Ferguson 8480+ FS22
tractors

Massey Ferguson 8480+ FS22

150.000 $ 350 hk 53 km/t

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DBS3000 Pack (Prefab) FS22
other

DBS3000 Pack (Prefab) FS22

I am making my DBS3000 available for download as a prefab. NOTE: You have to install the boom into a vehicle yourself. Have fun using it!

Zetor 69XX / 67XX FS22
tractors

Zetor 69XX / 67XX FS22

It includes the Zetor 69XX and Zetor 67XX series. Eventually, the Zetor 50XX, 60XX, 70XX, 56XX, and 57XX series will be added as well. The sounds are my own. I spent three months working on this mod, so I hope you enjoy it.

UMZ-6 4x4 Turbo FS22
tractors

UMZ-6 4x4 Turbo FS22

YuMZ-6 4x4 Turbo The legendary YuMZ-6 tractor. The tractor's base model was taken from a freely available source and further developed. Configurations: • Engine: standard YuMZ / Mercedes OM366. • Front axle: standard / from an MTZ tractor. • Additional lights on the cab. • Additional fenders with mudguards. • Exhaust pipe along the cab. • Side-mounted air filter along the cab. Note: • No further updates to the mod are planned. • We have no objections to anyone who wishes to modify or improve this mod. Enjoy the game!

John Deere 6030P Hungarian Edit FS22
tractors

John Deere 6030P Hungarian Edit FS22

I will now release my edit of DinceV2 John Deere 6030 premium series. I have added row-crop tires, fire extinguishers, different license plate positions and fixed some small issus Motor Configuration (6534P 6530P 6630P 6830P 6930P) (With PowerQuad, AutoQuad, AutoQuad2, AutoPower and completely NEW CommandArm AutoPower Transmission) (Fully animated transmissions) Wheel brand Configuration (Trelleborg-Mitas-Continental-Michelin-BKT-Vredestein-Nokian) Wheels Configuration (Standard-Wide-Wide2-Wide+weights-Twin Back Wheels-Narrow-Narrow Twin Back Wheels-Narrow Twin Wheels) Front Attacher Configuration (Bracket-300kg-500kg-700kg-900kg-1000kg-1150kg-Front hydraulic) Cabine Worklights Configuration (Standard-Additional Front-Additional 2-Additional Front+Additional 2-Additional Front+Additonal Back-All) TLS and SCV Pairs Configuration (3 SCV Pairs-4 SCV Pairs-TLS+3 SCV Pairs-TLS+4 SCV Pairs) Bonnet Lights and Front Window Configuration (Standard-Premium Lights-Front Window-Premium Lights+Front Window) Fenders Configuration (No-Front-Front+Wide Back) Beacons and Mirrors Configuration (No-Left-Left+Electric Mirrors-Right-Right+Electric Mirrors-Both-Both+Electric Mirrors) StarFire Configuration (SF3000-SF6000-SF3000+Monitor-SF6000+Monitor) Doors and Cabine Controls Configuration (Standard-PTO Control-Premium Controlls-Panoramic+Standard-Panoramic+PTO Control-Panoramic+Premium Controlls) Roof Configuration (Standard-Standard openable-Panoramic-Panoramic openable) Front loader configuration (No-Yes-Yes+Tool Box-Yes+Shield-Yes+Tool Box+Shield) Base Material Configuration (John Deere Green Plastic-John Deere Green-Original Green Plastic-Original Green-) Design Material Configuration (John Deere Green Plastic-John Deere Green-Original Green Plastic-Original Green)

Real Dirt Color версия 1.2.0.1 для Farming Simulator 2025 (v1.24.x)
other
UPS-8T версия 1.0.0.3 для Farming Simulator 2025 (v1.24.x)
implements
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