Farming Simulator 22 mods
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Realistic Livestock RM V1.3.2.1
Realistic Livestock RM V1.3.2.1 Replaces FS25’s simple animal clusters with individually tracked animals – each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. Everything is managed from the RL Menu – a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. Features – Individual animal tracking with unique identity – Genetics system with heritable traits that affect production output – Genetics display in animal names with configurable detail level (average score or full trait breakdown) – Breeding and reproduction with pregnancy mechanics and genetic inheritance – AI insemination system with semen dewars – Disease simulation with infection, treatment, and immunity – Animal monitoring to track individual animals over time – Weight system tied to genetics and feeding – Animal marking and castration – RL Menu: a standalone tabbed menu covering all animal management – browsing, moving, selling, buying, AI straw purchases, messages, and trailer loading – Saveable animal filters, cycled with F across the menu tabs – Herdsman automation: daily sell/buy/castrate/naming/AI/move/horse-care tasks driven by saved filters – Animal Country of Origin setting for new animals – Dealer controls: choose which animals and age groups the dealer offers, and its stock quality (Budget, Standard, Premium) – Daily summary mode for message log – In-game help pages – Highland cattle bull support – Animal pack system: third-party mods can add new breeds or adjust animal balance – Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility – Map support: Witcombe (UK breeds – Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile) with automatic version-aware compatibility – Map support: Le Mechet (French breeds – Charolaise, Montbeliarde, Simmental, Vosgienne) with automatic version-aware compatibility – Simple support for butchers using Extended Production Point (EPP) mod – Mod compatibility checks at startup: hard-block dialog for incompatible mods, plus a dismissible warning tier for mods known to degrade gameplay – Mod compatibility bridges: coexists with Seasonal Wool Production (Argsy Gaming) without double wool output – Multiplayer support Supported Maps & Packs RLRM works on virtually any map out of the box. It does not need to be on a list. The maps below are special only because they add their own custom animal types or breeds, which need built-in support for those extras to get the full RLRM treatment (genetics, breeding, reproduction). On any other map, the standard animals just work. Maps: – Hof Bergmann – ducks, geese, cats, rabbits, alpacas, quail with full breeding support – Witcombe – UK breeds (Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester) with full breeding support; Hereford heritage profile – Le Mechet – French breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (NOT compatible with Cow Breeds Pack unless you use the latest development version – both replace the cow husbandry config) Animal Packs: – Cow Breeds Pack for RLRM by ConGan98 – additional cattle breeds – Sheep Breeds Pack for RLRM by ConGan98 – additional sheep breeds Notes – Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license – Savegame data from Arrow-kb’s original version is automatically migrated on first load – Font Library mod is no longer required – Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem Installation Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it – data migrates automatically. V1.3.2.1 – Fixed newborn rabbits on the Witcombe map never gaining health, so many of them died at their first day change – rabbits of every age now eat and drink the amounts the Witcombe support sets. – Corrected the disease guide’s spread ratings – Foot & Mouth is the one disease that sustains an outbreak on its own, while PED and avian flu outbreaks usually burn out. – Documented in the pack-creation guide which curves accept decimal values – food, water and straw do, every other curve reads whole numbers only. – Enabled animal packs to set decimal food, water and straw rates, such as 0.2 – they were previously cut down to whole numbers.
Realistic Harvesting V1.5.2.0
Realistic Harvesting V1.5.2.0 V1.5.2.0 NEW: Physical Power-Balance Load Engine! Completely eradicated arbitrary static crop factors. Harvester engine load and dynamic speed regulation are now calculated via a true physical power-balance equation: P_total = P_base + P_header(v) + P_process. NEW: Dynamic Header PTO Querying! Header power consumption is queried directly from attached header XML/powerConsumer specs, naturally pulling underpowered combines down to realistic field speeds when using oversized headers. NEW: Native Dynamic Yield Scaling (Precision Farming & Custom Maps)! Real-time engine load and speed smoothly adapt to localized yield fluctuations without stuttering or sudden speed drops. NEW: Field Entry Smoothing! Eliminates aggressive sudden deceleration and torque spikes upon initial cutter contact with dense standing crop. NEW: Dynamic Map Crop Extraction & Localization! The combine calibration menu (`Right Shift + K`) dynamically discovers all active crops present on the map, displaying localized names (`ft.title`) in the player’s language. NEW: Instant Dynamic Templates for Custom Mod Crops! Map-specific custom crops are automatically classified (`grain`, `root`, `forage`, `cotton`) and assigned realistic physical separation templates on the fly. NEW: Multi-Tier AI Worker & Courseplay Auto-Tuning! When an AI worker or Courseplay helper operates the combine, settings are automatically tuned according to the installed RHM Electronics Tier (Tier 1: ±18%, Tier 2: ±10%, Tier 3: ±4%, Tier 4: 0% + active auto-trim). NEW: Player Saved Profile Priority for AI/Courseplay! Hired helpers and Courseplay automatically load the player’s custom saved crop profile (`profiles.xml`) if one exists. NEW: In-Cab Calibration Menu During AI/Courseplay! Players can now open and adjust the combine calibration menu (`Right Shift + K`) while an AI helper or Courseplay is actively driving. NEW: Hotkey Toggle for HUD! Added `Right Shift + H` shortcut to quickly toggle the telemetry HUD overlay. FIXED: Savegame Persistence! Active combine calibration sliders, chosen crop, and target engine load are permanently saved to and restored from `vehicles.xml`. FIXED: Multiplayer & Dedicated Server Sync! Complete vehicle isolation ensures other players’ settings never interfere. Added seamless client-to-server profile synchronization when AI operates on dedicated servers. FIXED: Courseplay Compatibility! Resolved header launch, cutter lowering, and speed enforcement checks specifically for Courseplay operators. FIXED: Thresher Stop Animation! Fixed a variable reference typo in `stopThreshing`, restoring the reverse thresher stop animation. FIXED: Camera Lock Conflict! Completely eliminated camera rotation/zoom lock issues with Courseplay and AutoDrive. OPTIMIZATION: Performance & Anti-Stutter Polish! Replaced memory sliding windows with flat O(1) ring buffers, throttled vehicle hierarchy searches (250ms), and cached map pixel ratios to eliminate micro-stutters and GC pressure. Realistic Harvesting for FS25 Transform your harvesting experience into true agricultural simulation! Combines can no longer unrealistically sprint at full speed through dense crops without consequences. Working speed, engine load, and yield efficiency are dynamically driven by crop density, cutting width, moisture, and your machine’s mechanical calibration. Key Features Physics-Based Engine Load & Speed: Ground speed dynamically adapts based on harvested crop mass (t/h), header width, and vehicle horsepower. Overloading the engine or using incorrect settings results in real grain loss. All Machine Types Supported: Fully calibrated physics for Grain Combines, Forage Harvesters (chaff/silage), Root & Vegetable Harvesters (potatoes, beets, carrots, parsnips, spinach, peas), Cotton, and Sugarcane. Interactive Combine Calibration (`RShift + K`): Calibrate Rotor/Drum RPM, Concave Clearance, Fan Speed, and Sieves for each crop. Correct settings ensure maximum yield and minimum loss. Workshop Upgrade Packages (Tiers 1–4): Upgrade your combine at the shop: Level 1 (Standard): Fully manual operation. Level 2 (Sensor Kit): Displays calibration guidance hints (low / optimal / high). Level 3 (Yield Monitor): Real-time yield (t/ha, bu/ac), area rate (ha/h), and moisture telemetry. Level 4 (Opti-Harvest AI): Automatic settings calibration and automated speed management. AI & Courseplay Compatibility:** AI helpers and Courseplay workers automatically utilize your saved profiles or optimal calibrations. Draggable HUD: Clean, movable on-screen display showing live Engine Load, Productivity (t/h, ha/h), Crop Loss %, and Moisture. Global Crop Profiles: Save your favorite tuning once — profiles automatically load across your combines and savegames. 3 Difficulty Modes (ESC Settings): Choose between Arcade (relaxed), Normal (balanced), or Realistic (strict physical limits and penalties). Multiplayer & Dedicated Server Note Please Note: Multiplayer synchronization has been completely overhauled in the latest update. However, this latest version has not yet undergone extensive testing on live Dedicated Servers. While fully supported, please test cautiously when running on production dedicated servers, and feel free to report any sync observations or issues on GitHub or Discord!.
Liebherr Likufix SW48 Attachment Pack V2.1.0.0
Liebherr Likufix SW48 Attachment Pack V2.1.0.0 Liebherr Likufix SW48 Attachment Pack Contents: UL04 digging bucket TL04 digging bucket TL045 digging bucket TL05 digging bucket PL04 grading bucket SL90 tilting bucket GLR90 tilting bucket TL90 tilting bucket TR25 tiltrotator PL25 pallet fork SG25 600/800 sorting grapple LH25 load hook GMZ22 clamshell bucket for railway construction GMZ22 clamshell bucket for civil engineering MS550H demolition hammer HD1200 attachment compactor 42000Max drilling gearbox Small drilling auger Tiltrotator bracket Drill and gearbox bracket Clamshell bucket frame Grading beam Mulcher WoodCracker V2.1.0.0 Clamshell grab fixed Sounds added and volume adjusted Load hook adjusted Warnings fixed Required mods: TerraFarm
DAF XG+ HKL V1.0.0.0
Price: 105,000€ – 132,795€ Max. Power: 530PS Top speed: 83 km / h Weight: 9.4t Functions Air suspension Numerous configurations Illuminated interior Configurations Interior lighting Horn Door handle Side panel LED logo Sun visor Bed linen Poppy Lamp bracket Engine version Beacon Base color Design color Grill color Logo color Rim color License plate Required mods: Interactive Control
Fendt 1000 Vario Edit V1.0.0.4
Fendt 1000 Vario Edit V1.0.0.4 The Fendt 1050 Vario gets a new update! This update includes numerous improvements and new features to make the Fendt even more realistic and beautiful. What’s new? Passenger seat added Roof lights added 2 components equipped with a dirt function Roof sound added Rear window sound added Door sound added Further small improvements and adjustments Thank you to everyone who supports the Fendt 1050 Vario and provides feedback! Have fun with the update and safe travels! Modding by pics_by_jason V1.0.0.4 Vario Grip installed, new LED added, and other things removed Required mods: Interactive Control
CNH/Steyr Medium Series US V1.1.0.0
CNH/Steyr Medium Series US V1.1.0.0 All EU configurations were harmed in this project. These are the base game medium tractors from CNH/Steyr. I’ve implemented NA configurations only, with my best of my ability. Here are some of the things I’ve added and or changed. All EU signs..gone. Color options for each of the tractors colors, interior and exterior. Few more wheels options with and without wheel weights. Duals are not clamped. Also there are no duals for the front. I looked at Case IH’s site to get an idea of what there for options for somethings, never saw that as an option. Beacon light options, left, right, both or none. Front Weight- a few different weight plate options, along with the 1000kg weight option that is branded for each tractor. – No front 3-point or pto, I did accidently deleted that and didn’t notice for awhile after. The tractors in the US I see mostly just have front weights on them anyways, so I may come back to this part and add the pto and 3-point back. So, sorry for you guys that like 3-points and pto’s in the front.- Added US side markers to cab, which can be folded if desired. Added an option to have axel caps. Has it’s own rear hubs designed and ready for rear duals. Animations and controls to open the left door and back window. Precision Farming ready as well. I don’t think I forgot anything else that I’ve added. No errors in the console! If there is any issues please let me know, and I hope you all enjoy. Happy Farming! V1.1.0.0 Added the three point hitch and pto as an option for the front. Fixed a few visual issues along with some materials. Changed the hub colors a slight bit. Please let me know if there is anything going visually or physically. Hope you’re enjoying.
Pronar 1025A V1.0.0.0
Pronar 1025A V1.0.0.0 Pronar 1025A A small Polish tractor can even handle a 101-horsepower, 4-furrow plough in the fields; it is suitable for a wide range of tasks.
Fireworks v1.0
Hold "Right Shift" and press "L" to launch the fireworks. Hold "Right Shift" and press "K" to stop the fireworks launching process. Colors, quantity, style, angle, and heights are all randomly generated. The launch point is a few meters in front of the player. Fireworks will continue to fire until stopped. In multiplayer, each player controls and sees their own fireworks.
Hat Pack – American Seed/Implement Brands V1.0
Represent American agriculture with a collection of seed, planting, tillage, harvesting, grain-handling, and precision-farming brands! The American Farming Backwards Flatbill Pack includes 20 brand-inspired hats designed for Farming Simulator 25. Every hat features a unique color combination and is available for both male and female characters. Included designs: - Pioneer Seeds - DEKALB Seeds - Beck’s Hybrids - Channel Seed - Brevant Seeds - Golden Harvest - AgriGold - CROPLAN - Stine Seed - Asgrow - Kinze - Great Plains - Vermeer - Brent - Unverferth - Gleaner - Massey Ferguson - Precision Planting - Yetter - Demco Features: - 20 unique backwards flatbill hats - American seed and equipment brands - Male and female character support - Individual wardrobe selection images - Brand-matched colors and lettering - Multiplayer supported - Custom fitted FS25 hat model Required Mod: FS25 Wardrobe Clothing Addon by BMP Installation: 1. Download the ZIP file. 2. Place the ZIP directly into your Farming Simulator 2025 mods folder. 3. Make sure the Wardrobe Clothing Addon is installed and enabled. 4. Enable the hat pack when loading your save. 5. Find the hats in the character wardrobe under headgear.
Construction Fence V2.0.0.1
Placeable Construction Fence Price: $70 Gates available in 4m and 8m sizes. V2.0.0.1 Added construction fences with tarps.
Reinke Irrigation System V2 V1.0.0.3
Reinke Linear Irrigation System (Precision Farming Compatible) Enhance your agricultural operations with the Reinke linear irrigation system, designed for precision farming and optimal liquid fertilizer distribution. Compatible with standard 4-bar pressure hydrants, this equipment provides efficient field coverage with multiple configurable length options. **Key Features & Sizes:** - **Selectable Lengths:** 37m, 75m, 115m, and 223m options to suit any field size. - **Precision Farming Ready:** Fully capable of applying liquid fertilizer directly to your crops with high uniformity. - **Operating Pressure:** Designed to connect seamlessly to 4-bar hydrant connections. **Operating Instructions:** - Connect both ends of the feed hose: one to the 4-bar hydrant and the other to the Reinke linear intake. - Access the hydrant control interface. - Turn off the automatic engine start setting. - Manually start the motor. - Press the B key on your keyboard/controller to activate water pressure and begin spraying! Now compatible with the pumps and hoses mod! **V1.0.0.3** - Supported Pumps and hoses. - Irrelevant scripts have been removed. **Required mods:** - Easy Development Controls
BDT-7 v1.0
Working width: 7.0 m (3.6 m) Adjustable disc gang angle of attack: 12, 15, 18 degrees (Interactive). Maximum speed: 12 km/h Weight: 3,550 kg. Required tractor power: 180 hp (80 hp). Price: €5,500 (€3,500) Animated folding and transport Optimized physics and stable operation The mod recreates the real machine with detailed textures and customizable work effects.
Land Rover Defender V1.0.0.2
Category: Cars & Bikes Price: $35,000 Power: 182 hp Max. speed: 110 kph Capacity: 55 L **Defender 90 and 110 versions** Van and pickup variations Tdi and V8 engine options Lighting and accessory options Real colors Passenger support Version: V1.0.0.2 - Fixed issue with real light turning on when rear lights are not selected - Added front swivel axle - Fixed dashboard glass not moving on the LHD version - Added mirror movement angle adjustment for LHD and RHD - Supported trailers with large ball hitches - Added tension belts to the roof rack - Animated rear door on van version - Added additional decal options - Included spare wheel without cover - Added spare wheel to pickup version - Corrected maximum speed - Minor visual improvements - Added custom solid colors - Fixed issue with vehicle resetting due to spare wheel collision
John Deere 6R 175-215 V1.2
John Deere 6R 175-215 EU Store category: Medium tractors Base price: $237,000 Power: 223 – 259 hp Top speed: 50 km/h Configurations: - Tire selection - Panorama window - Rotating beacons - Exhaust - Warning plates - Mirrors - Trailer couplings - Front loader attachment - Fenders at the back - Added camera mirrors functionality (requires Mercedes-Benz Trucks DLC) - RDA added to Trelleborg & BKT wide tires Thanks to B3N for the mirrors! Engine configurations: - 6R 175 (223 PS) - 6R 195 (244 PS) - 6R 215 (259 PS) V1.2.0.0 - Tire configurations revised - Hood model adjusted - Roof window configuration added - Warning signs made foldable - John Deere wheel weights added
La Haute Vallée du Tarn v1.1.0.0
La Haute Vallée du Tarn v1.1.0.0 V1.1.0.0 NEW SAVE REQUIRED – reduced map size (from 1.2 GB to 904 MB) – removal of the dealer’s display vehicles (this was causing some errors on certain servers) – removal of the elevators and loader that were available at the production facilities (this was causing some errors on certain servers) – dealership decorations redone – stables fixed for the Pumps n’ Hoses DLC – animals fixed (consumption, production) – some sales triggers fixed – required mod removed (Destructible Objects) because the link is no longer working I would like to apologize for this new beginning from scratch. I know this may be disappointing after all the work and time spent on it. Unfortunately, certain circumstances forced me to start over from scratch. I am doing my best to ensure this does not happen again and that the rest of the project goes as smoothly as possible. Thank you all for your understanding and support V1.0.0.1 NO NEW SAVEGAME fixed tree on the sheep farm side fixed tree at the tunnel next to field 20 fixed unloading at the grain factory Map created from my imagination. 91 fields 8 forest plots 3 rice fields Vineyards with 3 plots 4 farms Original crops + alfalfa, lentils, spelt, millet, rye, flax, clover, lavender, silage corn, winter wheat, winter barley, white grapes Production: pallets, linen fabric, rope (flax), canned lentils, original pizza, Muscat, white wine, red wine, table olives, compost, lavender stems, soaps, dietary supplements, cereal flour, ham, steak, pork, beef, chicken, sheep/goat meat Factories placed on the map = BGA, bakery, sawmill, laundry, dairy, mixer (for cows and pigs), animal flour, mill, spinning mill, vegetable oil, cannery, cereal factory, refinery, winery, dried grapes Compost is produced using the same process as silage (with a bulk silo included on the map, which you can place yourself). It can be spread on fields as fertilizer and can also be used in greenhouses. Objects to find = Construction of part of a road. Construction of the PDA next to the dealership Fields from 0.81 ha to 5.28 ha Selling points = Agricultural cooperative, Inter, Alliance Élevage, Tolosa railway station, Coop Occitan Pallets can be purchased from Alliance Élevage and the wholesaler Production of your own seeds, fertilizer and lime at the factory (Soil Cultivation Production) Limestone for lime is obtained by breaking rocks at the quarry (rocks can be purchased in the construction menu; be careful to choose the map’s rocks) Several elevators and a wheel loader have been placed (teleportation has been disabled in these vehicles) The factories have internal storage, allowing you to take out the product you want Wood and deadwood transport missions For any bugs encountered, please try without any mods activated to check whether the bug comes from a mod and not from the map. Thank you in advance. For any problems, leave a comment (because nobody is perfect). I will fix them as quickly as possible or keep you informed of the duration.
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