Farming Simulator 22 mods
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Realistic texture of ripe wheat FS25
I grew up in the countryside, so I know exactly what wheat looks like. The wheat texture in the game is far from realistic. So I decided to fix it and made the texture of ripe wheat more realistic. I also changed the texture of cut wheat and added tire tracks to it.
FS22 Massey Ferguson 3060
FS22 Massey Ferguson 3060 Hey everyone, I’m releasing the Massey Ferguson 3060 since it unfortunately leaked. Category: Small tractors Configurations: 3050–3075 Price: 45,000 The tractor drives, steers, and brakes; it gets dirty and can be washed. Take care and enjoy the game.
John Deere 6R Pack v1.0.0.6
John Deere 6R Pack v1.0.0.6 John Deere 6R Pack – The long-awaited update is finally here! The wait is over the long-awaited update for the John Deere 6R Pack has arrived! In addition to several bug fixes, new features have been added and the decals have been reworked. John Deere 6R Extra Large Starlight headliner added Bugs fixed Decals rearranged John Deere 6R Large Tire Pressure Control System (RDA) added Bugs fixed Decals rearranged Enjoy the update and happy farming! Thank you for your support and patience! Starlight Headliner – John Deere 6R Large Unfortunately, the starlight headliner is not yet available for the John Deere 6R Large version, as all available slots are currently occupied. As soon as a suitable solution regarding slot usage is found, the starlight headliner will of course be added to the Large version as well. We are working on it and hope to make this feature available to you as soon as possible! John Deere 6R Small – Temporarily removed The John Deere 6R Small has been temporarily removed from the pack with this update. We decided to completely rebuild and rework the Small model so that it looks even better and runs more smoothly from a technical standpoint. We want to take a little extra time here so we can present you with an improved version later on. The Small will of course return once it is finished! Thank you for your understanding and patience!
New Holland CR-Series Pack v0.9.0.0
New Holland CR-Series Pack v0.9.0.0 A comprehensive New Holland CR pack featuring all models from 2010–2024 Hey and welcome, After six months of tinkering, here is my FS25 CR pack! Important note: This is still a BETA version. While the mod is completely error-free and clean, more features will be added and minor fixes applied! Models: CR6.90 / 7.90 / 8.80 / 8.90 / 9.80 / 9.90 / 9.95 / 10.90 (ranging from 400–700 HP) Available configurations: Revelation Old Gen (2010–17) New Gen (MY24) Tiger Edition Fiat Anniversary Edition Additional configurations: Wheels/Tracks, Unloading pipe (S/M/XL) Coming soon I hope you enjoy using it! Feel free to point out any errors and message me on Discord (I’m active in the ModdingAssociation, WobbyLS, and VertexDesign communities) My thanks go to everyone in the aforementioned Discord channels for their diligent support with questions!
1972 Chevrolet C10/C30 Custom v1.0.0.0
1972 Chevrolet C10/C30 Custom v1.0.0.0 1972 Chevrolet C10/C30 Custom Bulgarian boy charging money in the big 26
Rigitrac SKH 75 v1.0.0.0
Rigitrac SKH 75 v1.0.0.0 Rigitrac SKH 75 Note: BETA build using the FS22 vehicleShader, full 25 materials will be added in a future build. Hauer front loader used with written permission from B3N – Category: Small Tractors – Price: 94,700 $ – Power: 116 HP – Top speed: 40 KM/H – Diesel capacity: 100 Litres – DEF capacity: 25 Litres – Transmission: Variable (CVT) – Weight: 4 Tonnes – Production year: 2020 Hauer XB 70 – Category: Front Loaders – Price: 6,500 $ – Required power: 80 HP – Weight: 572 Kg Interactive Control: – Ignition – Hazards – Turnlights – wipers – Warning signs – cruise control – radio – aircon – Beacon – Lift/lower rear tool – Fold/unfold rear tool – PTO on/off rear tool – Lift/lower front tool – Fold/unfold front tool – PTO on/off front tool – Full IC control for tools in cabin
Real Physics Tire Wear V1.2.2.5
Real Physics Tire Wear V1.2.2.5 This mod expands Farming Simulator 25 with a standalone and significantly more detailed wear system for tires, rubber tracks, and steel tracks. The next generation—the next stage of evolution: 2.0! Tires and track systems (rubber or steel) wear down based on the actual distance traveled, stress caused by wheel slip, and various other factors. Your driving style, the type of ground you are driving on, weather conditions, the weight you are hauling, and the dynamic load distribution across your wheels or tracks all play a role. Wear is tracked and saved individually for every vehicle and every wheel or track unit, making it independent of the standard GIANTS vehicle wear system. This applies to all vehicles owned by your farm—whether purchased, rented, or leased. AI traffic vehicles, vehicles from other farms, or machinery “rented” specifically for a mission are not tracked. The goal of this mod is to visually display realistic wear on wheels, rubber tracks, and steel tracks, accurately reflecting the actual level of wear. It supports conventional wheeled vehicles as well as machines with rubber tracks or steel tracks. Trailers and implements with their own wheels are also included and tracked. For rubber and steel track systems, the wear of road wheels is calculated based on their actual design and displayed separately via a combined icon. Most in-game vehicles and many mods have been tested; while 100% compatibility isn’t guaranteed, it is well over 90%. There may be isolated cases where tracking isn’t possible—such as with two-wheelers, three-wheelers, or specialized machinery mods—but work on compatibility is ongoing. For specific mods, however, I require the mod itself, including its i3d files, UV masks, i3d mappings/shapes, and vehicle XML files. Only then can I determine whether it is feasible to implement. As wear increases, the visual appearance isn’t the only thing that changes; heavily worn tires lose traction, thereby affecting handling. This introduces a shift in momentum or a lag that causes the vehicle to slide—whether accelerating, braking, or turning. Tires, suspension systems, and track rollers can be replaced at the workshop; costs depend on factors such as the vehicle type, the number and size of tires or track components, and a small multiplier based on the selected reference mileage. The desired reference lifespan can be adjusted in the settings. Options include 350, 500, and 750 km for smaller or classic 2×2 maps, and 1,000, 1,500, and 2,000 km for larger 4×4 maps and correspondingly longer periods of use. It is important to note that a 1,000 km setting does not guarantee the tire or suspension will last at least 1,000 km; the reference value simply serves as the basis for calculating wear. Consequently, the tire might last less time—or potentially longer—depending on driving style, the nature of the work, and the load. Furthermore, the mod supports wear calculations for AI-controlled vehicles—specifically those using Courseplay, AutoDrive, or the built-in Giants AI. To ensure this functions smoothly, I developed an electronic immobilizer designed to lock the vehicle until the startup phase and system initialization are complete, preventing any external input during that time. This is necessary because Courseplay and AutoDrive bypass the standard startup sequence intended by Giants, which could otherwise lead to inconsistent states or unintended issues. Simply think of it as a “Parking Brake 2.0”: once the vehicle is ready to drive, the immobilizer disengages, and everything operates as usual. The mod introduces three specific penalties. First, there is a loss of traction for tires and running gear depending on their wear level. However, it remains possible to drive the vehicle to the workshop—albeit with a performance penalty and potentially without a trailer. Second, there is a speed penalty for AI-controlled vehicles. The AI cruise control speed is throttled down to as low as 20 km/h, depending on wear, to ensure the vehicle can still be steered and follow its route. At normal speeds, the AI driver (AD) is unable to compensate for the tire slippage and loss of traction. If you drive the vehicle manually, there is no speed restriction, though the corresponding performance penalties still apply. Third, there is a penalty affecting the maximum speed of rubber tracks and steel tracks. Depending on the wear of the inner rollers, the maximum speed can be reduced by up to 50%. Once the rollers are replaced, the penalty is removed. Current wear levels can be displayed directly in the HUD when using the “FS25 Lights & Symbol HUD” mod. It is therefore recommended to install the Lights & Symbol HUD alongside this mod. V1.2.2.5 The Real Mud Physics mod is now supported Various adjustments for the Mud Physics mod
First Person Player Body V1.0.4.0
First Person Player Body V1.0.4.0 First-Person Player Body adds a “full” character display in first-person mode in Farming Simulator 25. Now, when looking down, the player can see their animated body, legs and arms, while the character’s movements are correctly displayed along with the camera. The head remains behind the camera so it does not obstruct the view, but it still contributes to the formation of the shadow. The mod also improves the first-person view inside vehicles. When using the interior camera, the default seated driver model is displayed. The camera can follow the eye animation and the movements of the seated character. The mod settings include: On foot Player body visibility. Camera side-to-side movement. In vehicles Driver body visibility. Camera position — default or eye level. Camera following the driver’s animation. V1.0.4.0 Fixed an issue causing the camera to reset after applying the game mechanics using characterTargetNodeModifier to vehicles.
Lizard 17-tine cultivator V1.0.0.0
Lizard 17-tine cultivator V1.0.0.0 Hello everyone, today we would like to share with you the 17-shank Lizard cultivator mod that we designed and edited together with a friend. Features: Active rain droplets Original design Color options Tine options Animation Details We wish you a good game. Please write any errors or missing features in the comments, and don’t forget to give 5 stars ❤️
La Campagne 30T V1.0.0.5
La Campagne 30T V1.0.0.5 Name of the dumpster: The 30T campaign Dumpster Confid: 30T Wheels: Michelin Trelleborg BKT Vredestein Lizard Dumpster colors: – Red – Blue – Yellow – Orange – Black – Gray And good games to all! FYI: I had permission from the modder V1.0.0.5 Color corrections Wheel change
Real Exhaust Smoke BETA v1.0.0.0
Real Exhaust Smoke BETA v1.0.0.0 This is a mod I am working on for personal use. But I thought I would share it, if someone else want’s to play with it. Please report suggestions and/or bugs. “Created with assistance from OpenAI Codex”
Old building V1.0.0.0
Old building V1.0.0.0 Hello, I’m sharing my very first mod with you, a creation made from scratch in Blender by myself. This building can be used to store materials such as straw, hay, etc. It will cost €50,000 to place it in the game. Have fun with it, and happy gaming!!
NPC transport and service contracts V1.0.0.2
NPC transport and service contracts V1.0.0.2 V1.0.0.2 Added an administrator-only payment difficulty setting: Easy, Normal and Hard. Reworked contract pricing around estimated driving time, workload, operating costs and cargo or vehicle value. Introduced payment ranges, including completion bonuses: Easy: €3,000–€7,000. Normal: €2,000–€6,000. Hard: €1,000–€5,000. Increased compensation for manually loading pallets and bales. Automatic trigger unloading receives a smaller handling allowance. Increased compensation for additional pickup and delivery stops, creating clearer differences between single-stop and multi-stage assignments. Added a 40% detour allowance to direct-distance estimates. This is an estimate, not actual road navigation. Limited short, single-stop refuelling contracts on Hard to €1,500 service payment, including bonuses. Preserved separate diesel reimbursement in every difficulty level. Fuel reimbursement is excluded from payment caps and completion-bonus calculations. Adjusted completion bonuses to respect the maximum payment and display the available bonus more accurately. Added saving, read-back verification and client synchronization for the payment difficulty setting. Preserved existing contract quotes when changing difficulty or reloading a save. New pricing applies only to newly generated contracts. Added payment-setting translations in English, Dutch, German and French. Bring more variety to your farm with NPC transport and service contracts. Haul bulk goods, pallets and bales, transport vehicles, supply fields with seed, fertilizer and lime, recover lost cargo, complete courier deliveries and provide emergency refuelling. Vehicle-care jobs also let you wash, dry and deliver customer vehicles. Routes are generated from the locations and products available on your map. Suitable loading equipment is provided for pallet and bale pickups, while marked destinations guide your deliveries. Manage the contract selection through the in-game settings and use the optional GPSLite integration for navigation.
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